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189 lines
6.1 KiB
C++
189 lines
6.1 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2009, 2010 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "logout.h"
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// KConfigSkeleton
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#include "logoutconfig.h"
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#include <math.h>
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#include <kdebug.h>
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#include <KGlobal>
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#include <KStandardDirs>
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namespace KWin
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{
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LogoutEffect::LogoutEffect()
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: progress(0.0)
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, displayEffect(false)
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, logoutWindow(NULL)
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, logoutWindowClosed(true)
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, logoutWindowPassed(false)
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, canDoPersistent(false)
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, ignoredWindows()
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{
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// Persistent effect
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logoutAtom = XInternAtom(display(), "_KDE_LOGGING_OUT", False);
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effects->registerPropertyType(logoutAtom, true);
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// Block KSMServer's effect
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char net_wm_cm_name[100];
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::memset(net_wm_cm_name, '\0', sizeof(net_wm_cm_name) * sizeof(char));
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sprintf(net_wm_cm_name, "_NET_WM_CM_S%d", DefaultScreen(display()));
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Atom net_wm_cm = XInternAtom(display(), net_wm_cm_name, False);
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Window sel = XGetSelectionOwner(display(), net_wm_cm);
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Atom hack = XInternAtom(display(), "_KWIN_LOGOUT_EFFECT", False);
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XChangeProperty(display(), sel, hack, hack, 8, PropModeReplace, (unsigned char*)&hack, 1);
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// the atom is not removed when effect is destroyed, this is temporary anyway
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reconfigure(ReconfigureAll);
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connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
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connect(effects, SIGNAL(propertyNotify(KWin::EffectWindow*,long)), this, SLOT(slotPropertyNotify(KWin::EffectWindow*,long)));
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}
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LogoutEffect::~LogoutEffect()
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{
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}
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void LogoutEffect::reconfigure(ReconfigureFlags)
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{
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LogoutConfig::self()->readConfig();
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frameDelay = 0;
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}
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void LogoutEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (frameDelay)
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--frameDelay;
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else {
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if (displayEffect)
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progress = qMin(1.0, progress + time / animationTime(2000.0));
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else if (progress > 0.0)
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progress = qMax(0.0, progress - time / animationTime(500.0));
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}
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data.paint |= effects->clientArea(FullArea, 0, 0);
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effects->prePaintScreen(data, time);
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}
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void LogoutEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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if (progress > 0.0) {
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if (effects->compositingType() == KWin::XRenderCompositing) {
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// Since we can't do vignetting in XRender just do a stronger desaturation and darken
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if (w != logoutWindow && !logoutWindowPassed && !ignoredWindows.contains(w)) {
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data.multiplySaturation((1.0 - progress * 0.8));
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data.multiplyBrightness((1.0 - progress * 0.3));
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}
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}
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if (w == logoutWindow ||
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ignoredWindows.contains(w)) // HACK: All windows past the first ignored one should not be
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// blurred as it affects the stacking order.
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// All following windows are on top of the logout window and should not be altered either
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logoutWindowPassed = true;
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}
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effects->paintWindow(w, mask, region, data);
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}
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void LogoutEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
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{
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effects->paintScreen(mask, region, data);
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}
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void LogoutEffect::postPaintScreen()
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{
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if ((progress != 0.0 && progress != 1.0) || frameDelay)
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effects->addRepaintFull();
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if (progress > 0.0)
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logoutWindowPassed = false;
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effects->postPaintScreen();
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}
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void LogoutEffect::slotWindowAdded(EffectWindow* w)
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{
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if (isLogoutDialog(w)) {
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logoutWindow = w;
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logoutWindowClosed = false; // So we don't blur the window on close
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progress = 0.0;
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displayEffect = true;
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ignoredWindows.clear();
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effects->addRepaintFull();
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} else if (canDoPersistent)
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// TODO: Add parent
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ignoredWindows.append(w);
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}
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void LogoutEffect::slotWindowClosed(EffectWindow* w)
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{
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if (w == logoutWindow) {
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logoutWindowClosed = true;
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if (!canDoPersistent)
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displayEffect = false; // Fade back to normal
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effects->addRepaintFull();
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}
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}
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void LogoutEffect::slotWindowDeleted(EffectWindow* w)
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{
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windows.removeAll(w);
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ignoredWindows.removeAll(w);
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if (w == logoutWindow)
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logoutWindow = NULL;
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}
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bool LogoutEffect::isLogoutDialog(EffectWindow* w)
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{
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// TODO there should be probably a better way (window type?)
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if (w->windowClass() == "ksmserver ksmserver"
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&& (w->windowRole() == "logoutdialog" || w->windowRole() == "logouteffect")) {
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return true;
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}
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return false;
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}
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void LogoutEffect::slotPropertyNotify(EffectWindow* w, long a)
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{
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if (w || a != logoutAtom)
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return; // Not our atom
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QByteArray byteData = effects->readRootProperty(logoutAtom, logoutAtom, 8);
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if (byteData.length() < 1) {
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// Property was deleted
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displayEffect = false;
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return;
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}
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// We are using a compatible KSMServer therefore only terminate the effect when the
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// atom is deleted, not when the dialog is closed.
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canDoPersistent = true;
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effects->addRepaintFull();
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}
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bool LogoutEffect::isActive() const
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{
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return progress != 0 || logoutWindow;
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}
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} // namespace
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