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11 lines
166 B
GLSL
11 lines
166 B
GLSL
#version 140
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uniform float u_alpha;
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in vec2 varyingTexCoords;
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out vec4 fragColor;
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void main()
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{
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fragColor = vec4(0.0, 0.0, 0.0, u_alpha*varyingTexCoords.s);
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}
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