kde-workspace/kwin/effects/cube/data/1.40/cube-reflection.glsl
2014-11-13 19:30:51 +02:00

11 lines
166 B
GLSL

#version 140
uniform float u_alpha;
in vec2 varyingTexCoords;
out vec4 fragColor;
void main()
{
fragColor = vec4(0.0, 0.0, 0.0, u_alpha*varyingTexCoords.s);
}