kde-workspace/libs/oxygen/oxygenshadowcache.h

223 lines
5.7 KiB
C++

#ifndef oxygen_shadowCacheh
#define oxygen_shadowCacheh
//////////////////////////////////////////////////////////////////////////////
// oxygenshadowcache.h
// handles caching of TileSet objects to draw shadows
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "oxygenhelper.h"
#include "oxygen_export.h"
#include <QtCore/QCache>
#include <QtGui/qbrush.h>
#include <cmath>
namespace Oxygen
{
class OXYGEN_EXPORT ShadowCache
{
public:
//! constructor
explicit ShadowCache( Helper& );
//! destructor
virtual ~ShadowCache( void )
{}
//! read configuration
void readConfig( void );
//! cache size
void setEnabled( bool enabled )
{
_enabled = enabled;
if( enabled )
{
_shadowCache.setMaxCost( 1<<6 );
} else {
_shadowCache.setMaxCost( 1 );
}
}
//! invalidate caches
void invalidateCaches( void )
{
_shadowCache.clear();
}
//! true if shadow is enabled for a given group
bool isEnabled( QPalette::ColorGroup ) const;
//! set shadow size manually
void setShadowSize( QPalette::ColorGroup, int );
//! shadow size
int shadowSize( void ) const;
//! Key class to be used into QCache
/*! class is entirely inline for optimization */
class Key
{
public:
//! explicit constructor
explicit Key( void ):
index(0),
active(false),
isShade(false),
hasBorder( true )
{}
//! constructor from int
explicit Key( int hash ):
index( hash >> 3 ),
active( ( hash >> 2 )&1 ),
isShade( ( hash >> 1)&1 ),
hasBorder( (hash)&1 )
{}
//! hash function
int hash( void ) const
{
return
( index << 3 ) |
( active << 2 ) |
( isShade<< 1 ) |
( hasBorder );
}
int index;
bool active;
bool isShade;
bool hasBorder;
};
//! get shadow matching client
TileSet* tileSet( const Key& );
//! simple pixmap
QPixmap pixmap( const Key& key ) const
{ return pixmap( key, key.active ); }
//! simple pixmap
QPixmap pixmap( const Key&, bool active ) const;
protected:
Helper& helper( void ) const
{ return _helper; }
//! square utility function
static qreal square( qreal x )
{ return x*x; }
//! functions used to draw shadows
class Parabolic
{
public:
//! constructor
Parabolic( qreal amplitude, qreal width ):
amplitude_( amplitude ),
width_( width )
{}
//! destructor
virtual ~Parabolic( void )
{}
//! value
virtual qreal operator() ( qreal x ) const
{ return qMax( 0.0, amplitude_*(1.0 - square(x/width_) ) ); }
private:
qreal amplitude_;
qreal width_;
};
//! functions used to draw shadows
class Gaussian
{
public:
//! constructor
Gaussian( qreal amplitude, qreal width ):
amplitude_( amplitude ),
width_( width )
{}
//! destructor
virtual ~Gaussian( void )
{}
//! value
virtual qreal operator() ( qreal x ) const
{ return qMax( 0.0, amplitude_*(std::exp( -square(x/width_) -0.05 ) ) ); }
private:
qreal amplitude_;
qreal width_;
};
//! draw gradient into rect
/*! a separate method is used in order to properly account for corners */
void renderGradient( QPainter&, const QRectF&, const QRadialGradient&, bool hasBorder = true ) const;
private:
//! helper
Helper& _helper;
//! defines overlap between shadows and body
enum { overlap = 4 };
//! caching enable state
bool _enabled;
//! cache
typedef QCache<int, TileSet> TileSetCache;
//! shadow cache
TileSetCache _shadowCache;
};
}
#endif