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
this was done with namefsck script from Katie, solves namespace issues Signed-off-by: Ivailo Monev <xakepa10@laimg.moc>
93 lines
3 KiB
C++
93 lines
3 KiB
C++
/*
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* Copyright (C) 2003 by Unai Garro <ugarro@users.sourceforge.net>
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* Copyright (C) 2004 by Enrico Ros <rosenric@dei.unipd.it>
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* Copyright (C) 2004 by Stephan Kulow <coolo@kde.org>
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* Copyright (C) 2004 by Oswald Buddenhagen <ossi@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef KDMPIXMAP_H
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#define KDMPIXMAP_H
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#include "kdmitem.h"
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#include <QImage>
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#include <QPixmap>
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#include <QSignalMapper>
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#include <QSvgRenderer>
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/*
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* KdmPixmap. A pixmap element
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*/
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class KdmPixmap : public KdmItem {
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Q_OBJECT
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public:
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KdmPixmap(QObject *parent, const QDomNode &node);
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protected:
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// reimplemented; returns the size of loaded pixmap
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virtual QSize sizeHint();
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// draw the pixmap
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virtual void drawContents(QPainter *p, const QRect &r);
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// handle switching between normal / active / prelight configurations
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virtual void statusChanged(bool descend);
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virtual void setGeometry(QStack<QSize> &parentSizes, const QRect &newGeometry, bool force);
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struct PixmapStruct {
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struct PixmapClass {
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PixmapClass()
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: svgRenderer(0), present(false), svgImage(false), package(false),
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aspectMode(Qt::IgnoreAspectRatio) {}
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QString fullpath;
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QImage image;
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QSvgRenderer *svgRenderer;
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QPixmap readyPixmap;
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QRect targetArea;
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QColor tint;
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bool present;
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bool svgImage;
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bool package;
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QString svgElement;
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QSize svgSizeHint;
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Qt::AspectRatioMode aspectMode;
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} normal, active, prelight;
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} pixmap;
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QSignalMapper *qsm;
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private:
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// Method to load the image given by the theme
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void definePixmap(const QDomElement &el, PixmapStruct::PixmapClass &pc);
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QString findBestPixmap(const QString &dir, const QString &pat,
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const QRect &area, Qt::AspectRatioMode aspectMode);
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bool loadPixmap(PixmapStruct::PixmapClass &pc);
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bool loadSvg(PixmapStruct::PixmapClass &pc);
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bool calcTargetArea(PixmapStruct::PixmapClass &pClass, const QSize &sh);
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void applyTint(PixmapStruct::PixmapClass &pClass, QImage &img);
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PixmapStruct::PixmapClass &getClass(ItemState sts);
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PixmapStruct::PixmapClass &getCurClass() { return getClass(state); }
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private Q_SLOTS:
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void slotAnimate(int sts);
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};
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#endif
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