kde-workspace/kdm/kfrontend/themer/kdmitem.h
2014-11-13 19:30:51 +02:00

275 lines
8.9 KiB
C++

/*
* Copyright (C) 2003 by Unai Garro <ugarro@users.sourceforge.net>
* Copyright (C) 2004 by Enrico Ros <rosenric@dei.unipd.it>
* Copyright (C) 2004 by Stephan Kulow <coolo@kde.org>
* Copyright (C) 2004 by Oswald Buddenhagen <ossi@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef KDMITEM_H
#define KDMITEM_H
#include "parse.h"
#include <QDomNode>
#include <QObject>
#include <QStack>
class KdmItem;
class KdmLayoutBox;
class KdmLayoutFixed;
class KdmThemer;
class QPainter;
struct SizeHint {
QSize min, opt, max;
};
/** class KdmItem
* @short Base class for every kdmthemes' element.
*
* This class provides methods for arranging it and its children to the
* screen (see note below), painting the whole area or a sub-region using
* an opened painter, handling mouse events or events in general dispatching
* them to children and sending some signals to the root (for example on
* mouse click).
*
* KdmItem sits in a hierarchical top to bottom tree with signals that
* traverse the tree back from leafs (or inner nodes) to the root.
*
* To implement a KdmItem only a few virtual protected methods must be
* reimplemented, other virtual functions are there for convenience only -
* the default implementation should satisfy your needs.
*/
/**
* A note on layouting - how does it work?
* - setgeometry is called by parent (passing the new geometry)
* - item changes its geometry
* - if item embeds a widget, reposition it too
* - call children's box manager. box->update(my geom)
* - sum up the whole space taken by children (via *hint calls) if
* needed for box width / height computation. note that the computed
* geometry should be equal or similar to parent's geometry.
* - pad the rectangle bounding box' contents
* - for every child
* - if vertical
* (use a top-to-bottom insertion, spacing insertion lines by
* children's individual height)
* - set up a zero height Parent (placed at the insertion line's
* position) and get Geom = child->placementHint(p)
* - set up child's Size using Parent's width and Geom's height.
* - call to child->setGeometry(Parent.topLeft, Size)
* - if horizontal
* - flows like the vertical one but uses a left-to-right insertion
* and insertion entry points are vertical lines
* - call to children's fix manager. fixed->update(my geom)
* - for every child
* - S = get child's geometry hint (and we'll give item the whole
* space it needs, without constraints)
* - call to child->setGeometry(S)
* - TODO: send a selective redraw signal also merging children's areas
*/
class KdmItem : public QObject {
Q_OBJECT
public:
/**
* Item constructor and destructor
*/
KdmItem(QObject *parent, const QDomNode &node);
virtual ~KdmItem();
/**
* Fixup the geometry of an item and its children (even if fixed
* or boxed ones). Note that this will generate repaint signals
* when needed. The default implementation should fit all needs.
*/
virtual void setGeometry(QStack<QSize> &parentSizes, const QRect &newGeometry, bool force);
/**
* Paint the item and its children using the given painter.
* This is the compositing core function. It buffers paint operations
* to speed up rendering of dynamic objects.
*/
void paint(QPainter *painter, const QRect &boundaries, bool background, bool primaryScreen);
/**
* Update representation of contents and repaint.
*/
virtual void update();
/**
* Handle mouse motion and dispatch events to children. This
* leads to items prelighting, activation() on click and more..
*/
void mouseEvent(int x, int y, bool pressed = false, bool released = false);
/**
* Similar to sizeHint(..), this returns the area of the item
* given the @p parentGeometry. The default implementation
* takes into account geometric constraints and layoutings.
* @param parentGeometry the geometry of the caller item or a
* null rect if the geometry of the parent is not yet defined.
*/
QRect placementHint(QStack<QSize> &sizes, const QSize &size, const QPoint &offset);
QRect placementHint(QStack<QSize> &sizes, const QPoint &offset);
void sizingHint(QStack<QSize> &parentSizes, SizeHint &hint);
/**
* Create the box layout manager; next children will be
* managed by the box layouter
*/
void setBoxLayout(const QDomNode &node = QDomNode());
/**
* Create the fixed layout manager; next children will be
* in fixed position relative to this item
*/
void setFixedLayout(const QDomNode &node = QDomNode());
QString type() const { return itemType; }
void setType(const QString &t) { itemType = t; }
virtual void setWidget(QWidget *widget);
void showWidget(bool show = true);
void plugActions(bool plug = true);
void setVisible(bool show);
bool isVisible() const { return m_visible; }
void updateVisible();
QRect rect() const { return area; }
void showStructure(const QString &pfx);
Q_SIGNALS:
void needUpdate(int x, int y, int w, int h);
void needPlacement();
void needPlugging();
void activated(const QString &id);
protected Q_SLOTS:
void widgetGone();
protected:
KdmThemer *themer();
/**
* Returns the optimal/minimal size for this item.
* This should be reimplemented in items like label and pixmap.
* @return (-1,-1) if no size can be determined (so it should
* default to parent's size).
*/
virtual QSize sizeHint();
/**
* Low level graphical function to paint the item.
* All items must reimplement this function to draw themeselves
* (or a part of) into the @p image keeping inside the @p rect .
* Try to do this as fast as possible.
* @param painter the painter to draw the item with
* @param region the area of the device to be painted. This is already
* intersected with the area of the item.
*/
virtual void drawContents(QPainter *painter, const QRect &region) = 0;
/**
* Called when item changes its 'state' variable. This must
* handle item's repaint.
*/
virtual void statusChanged(bool descend);
virtual void doPlugActions(bool plug);
bool eventFilter(QObject *o, QEvent *e);
void setWidgetAttribs(QWidget *);
void updatePalette(QWidget *w);
void updateThisVisible();
/**
* emits needUpdate(int, int, int, int) with the full widget area.
*/
void needUpdate();
// This enum identifies in which state the item is
enum ItemState { Snormal, Sactive, Sprelight } state;
static KdmItem *currentActive;
// This is the placement of the item
QRect area;
QString buddy;
bool isButton;
bool isBackground;
enum { ScrGreeter, ScrOther, ScrAll } paintOnScreen;
// This struct is filled in by KdmItem base class
struct DataPair {
DataPoint x, y;
};
struct {
DataPair pos, minSize, size, maxSize;
QString anchor;
int expand;
} geom;
const QSize &ensureHintedSize(QSize &);
const QSize &ensureBoxHint(QSize &, QStack<QSize> &, QSize &);
void calcSize(const DataPair &,
QStack<QSize> &, QSize &, QSize &,
QSize &);
StyleType style;
/* For internal use ONLY
* Add a child item. This function is called automatically
* when constructing an @p item with this as the parent.
*/
void addChildItem(KdmItem *item);
bool childrenContain(int x, int y);
void activateBuddy();
QString itemType;
QList<KdmItem *> m_children;
#define forEachChild(v) foreach (KdmItem *v, m_children)
#define forEachVisibleChild(v) forEachChild (v) if (v->isVisible())
// Layouting related variables
enum { MNone = 0, MFixed = 1, MBox = 2 } currentManager;
KdmLayoutBox *boxManager;
KdmLayoutFixed *fixedManager;
QWidget *myWidget;
QString m_showType;
bool m_showTypeInvert;
int m_minScrWidth, m_minScrHeight;
bool m_visible, m_shown;
friend class KdmLabel; // isButton
friend class KdmLayoutBox; // geom.expand
friend class KdmThemer;
};
#endif