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275 lines
8.9 KiB
C++
275 lines
8.9 KiB
C++
/*
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* Copyright (C) 2003 by Unai Garro <ugarro@users.sourceforge.net>
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* Copyright (C) 2004 by Enrico Ros <rosenric@dei.unipd.it>
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* Copyright (C) 2004 by Stephan Kulow <coolo@kde.org>
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* Copyright (C) 2004 by Oswald Buddenhagen <ossi@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef KDMITEM_H
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#define KDMITEM_H
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#include "parse.h"
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#include <QDomNode>
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#include <QObject>
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#include <QStack>
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class KdmItem;
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class KdmLayoutBox;
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class KdmLayoutFixed;
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class KdmThemer;
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class QPainter;
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struct SizeHint {
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QSize min, opt, max;
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};
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/** class KdmItem
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* @short Base class for every kdmthemes' element.
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*
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* This class provides methods for arranging it and its children to the
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* screen (see note below), painting the whole area or a sub-region using
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* an opened painter, handling mouse events or events in general dispatching
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* them to children and sending some signals to the root (for example on
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* mouse click).
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*
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* KdmItem sits in a hierarchical top to bottom tree with signals that
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* traverse the tree back from leafs (or inner nodes) to the root.
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*
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* To implement a KdmItem only a few virtual protected methods must be
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* reimplemented, other virtual functions are there for convenience only -
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* the default implementation should satisfy your needs.
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*/
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/**
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* A note on layouting - how does it work?
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* - setgeometry is called by parent (passing the new geometry)
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* - item changes its geometry
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* - if item embeds a widget, reposition it too
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* - call children's box manager. box->update(my geom)
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* - sum up the whole space taken by children (via *hint calls) if
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* needed for box width / height computation. note that the computed
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* geometry should be equal or similar to parent's geometry.
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* - pad the rectangle bounding box' contents
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* - for every child
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* - if vertical
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* (use a top-to-bottom insertion, spacing insertion lines by
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* children's individual height)
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* - set up a zero height Parent (placed at the insertion line's
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* position) and get Geom = child->placementHint(p)
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* - set up child's Size using Parent's width and Geom's height.
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* - call to child->setGeometry(Parent.topLeft, Size)
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* - if horizontal
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* - flows like the vertical one but uses a left-to-right insertion
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* and insertion entry points are vertical lines
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* - call to children's fix manager. fixed->update(my geom)
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* - for every child
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* - S = get child's geometry hint (and we'll give item the whole
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* space it needs, without constraints)
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* - call to child->setGeometry(S)
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* - TODO: send a selective redraw signal also merging children's areas
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*/
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class KdmItem : public QObject {
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Q_OBJECT
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public:
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/**
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* Item constructor and destructor
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*/
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KdmItem(QObject *parent, const QDomNode &node);
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virtual ~KdmItem();
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/**
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* Fixup the geometry of an item and its children (even if fixed
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* or boxed ones). Note that this will generate repaint signals
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* when needed. The default implementation should fit all needs.
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*/
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virtual void setGeometry(QStack<QSize> &parentSizes, const QRect &newGeometry, bool force);
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/**
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* Paint the item and its children using the given painter.
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* This is the compositing core function. It buffers paint operations
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* to speed up rendering of dynamic objects.
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*/
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void paint(QPainter *painter, const QRect &boundaries, bool background, bool primaryScreen);
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/**
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* Update representation of contents and repaint.
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*/
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virtual void update();
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/**
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* Handle mouse motion and dispatch events to children. This
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* leads to items prelighting, activation() on click and more..
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*/
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void mouseEvent(int x, int y, bool pressed = false, bool released = false);
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/**
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* Similar to sizeHint(..), this returns the area of the item
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* given the @p parentGeometry. The default implementation
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* takes into account geometric constraints and layoutings.
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* @param parentGeometry the geometry of the caller item or a
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* null rect if the geometry of the parent is not yet defined.
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*/
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QRect placementHint(QStack<QSize> &sizes, const QSize &size, const QPoint &offset);
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QRect placementHint(QStack<QSize> &sizes, const QPoint &offset);
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void sizingHint(QStack<QSize> &parentSizes, SizeHint &hint);
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/**
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* Create the box layout manager; next children will be
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* managed by the box layouter
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*/
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void setBoxLayout(const QDomNode &node = QDomNode());
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/**
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* Create the fixed layout manager; next children will be
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* in fixed position relative to this item
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*/
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void setFixedLayout(const QDomNode &node = QDomNode());
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QString type() const { return itemType; }
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void setType(const QString &t) { itemType = t; }
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virtual void setWidget(QWidget *widget);
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void showWidget(bool show = true);
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void plugActions(bool plug = true);
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void setVisible(bool show);
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bool isVisible() const { return m_visible; }
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void updateVisible();
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QRect rect() const { return area; }
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void showStructure(const QString &pfx);
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Q_SIGNALS:
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void needUpdate(int x, int y, int w, int h);
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void needPlacement();
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void needPlugging();
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void activated(const QString &id);
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protected Q_SLOTS:
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void widgetGone();
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protected:
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KdmThemer *themer();
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/**
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* Returns the optimal/minimal size for this item.
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* This should be reimplemented in items like label and pixmap.
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* @return (-1,-1) if no size can be determined (so it should
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* default to parent's size).
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*/
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virtual QSize sizeHint();
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/**
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* Low level graphical function to paint the item.
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* All items must reimplement this function to draw themeselves
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* (or a part of) into the @p image keeping inside the @p rect .
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* Try to do this as fast as possible.
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* @param painter the painter to draw the item with
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* @param region the area of the device to be painted. This is already
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* intersected with the area of the item.
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*/
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virtual void drawContents(QPainter *painter, const QRect ®ion) = 0;
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/**
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* Called when item changes its 'state' variable. This must
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* handle item's repaint.
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*/
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virtual void statusChanged(bool descend);
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virtual void doPlugActions(bool plug);
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bool eventFilter(QObject *o, QEvent *e);
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void setWidgetAttribs(QWidget *);
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void updatePalette(QWidget *w);
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void updateThisVisible();
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/**
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* emits needUpdate(int, int, int, int) with the full widget area.
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*/
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void needUpdate();
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// This enum identifies in which state the item is
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enum ItemState { Snormal, Sactive, Sprelight } state;
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static KdmItem *currentActive;
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// This is the placement of the item
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QRect area;
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QString buddy;
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bool isButton;
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bool isBackground;
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enum { ScrGreeter, ScrOther, ScrAll } paintOnScreen;
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// This struct is filled in by KdmItem base class
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struct DataPair {
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DataPoint x, y;
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};
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struct {
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DataPair pos, minSize, size, maxSize;
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QString anchor;
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int expand;
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} geom;
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const QSize &ensureHintedSize(QSize &);
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const QSize &ensureBoxHint(QSize &, QStack<QSize> &, QSize &);
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void calcSize(const DataPair &,
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QStack<QSize> &, QSize &, QSize &,
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QSize &);
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StyleType style;
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/* For internal use ONLY
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* Add a child item. This function is called automatically
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* when constructing an @p item with this as the parent.
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*/
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void addChildItem(KdmItem *item);
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bool childrenContain(int x, int y);
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void activateBuddy();
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QString itemType;
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QList<KdmItem *> m_children;
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#define forEachChild(v) foreach (KdmItem *v, m_children)
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#define forEachVisibleChild(v) forEachChild (v) if (v->isVisible())
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// Layouting related variables
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enum { MNone = 0, MFixed = 1, MBox = 2 } currentManager;
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KdmLayoutBox *boxManager;
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KdmLayoutFixed *fixedManager;
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QWidget *myWidget;
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QString m_showType;
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bool m_showTypeInvert;
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int m_minScrWidth, m_minScrHeight;
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bool m_visible, m_shown;
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friend class KdmLabel; // isButton
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friend class KdmLayoutBox; // geom.expand
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friend class KdmThemer;
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};
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#endif
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