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223 lines
5.7 KiB
C++
223 lines
5.7 KiB
C++
#ifndef oxygen_shadowCacheh
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#define oxygen_shadowCacheh
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//////////////////////////////////////////////////////////////////////////////
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// oxygenshadowcache.h
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// handles caching of TileSet objects to draw shadows
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// -------------------
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//
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// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//////////////////////////////////////////////////////////////////////////////
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#include "oxygenhelper.h"
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#include "oxygen_export.h"
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#include <QtCore/QCache>
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#include <QtGui/qbrush.h>
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#include <cmath>
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namespace Oxygen
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{
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class OXYGEN_EXPORT ShadowCache
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{
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public:
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//! constructor
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explicit ShadowCache( Helper& );
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//! destructor
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virtual ~ShadowCache( void )
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{}
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//! read configuration
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void readConfig( void );
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//! cache size
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void setEnabled( bool enabled )
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{
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_enabled = enabled;
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if( enabled )
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{
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_shadowCache.setMaxCost( 1<<6 );
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} else {
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_shadowCache.setMaxCost( 1 );
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}
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}
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//! invalidate caches
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void invalidateCaches( void )
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{
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_shadowCache.clear();
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}
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//! true if shadow is enabled for a given group
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bool isEnabled( QPalette::ColorGroup ) const;
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//! set shadow size manually
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void setShadowSize( QPalette::ColorGroup, int );
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//! shadow size
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int shadowSize( void ) const;
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//! Key class to be used into QCache
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/*! class is entirely inline for optimization */
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class Key
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{
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public:
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//! explicit constructor
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explicit Key( void ):
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index(0),
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active(false),
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isShade(false),
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hasBorder( true )
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{}
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//! constructor from int
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explicit Key( int hash ):
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index( hash >> 3 ),
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active( ( hash >> 2 )&1 ),
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isShade( ( hash >> 1)&1 ),
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hasBorder( (hash)&1 )
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{}
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//! hash function
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int hash( void ) const
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{
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return
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( index << 3 ) |
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( active << 2 ) |
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( isShade<< 1 ) |
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( hasBorder );
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}
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int index;
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bool active;
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bool isShade;
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bool hasBorder;
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};
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//! get shadow matching client
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TileSet* tileSet( const Key& );
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//! simple pixmap
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QPixmap pixmap( const Key& key ) const
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{ return pixmap( key, key.active ); }
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//! simple pixmap
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QPixmap pixmap( const Key&, bool active ) const;
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protected:
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Helper& helper( void ) const
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{ return _helper; }
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//! square utility function
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static qreal square( qreal x )
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{ return x*x; }
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//! functions used to draw shadows
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class Parabolic
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{
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public:
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//! constructor
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Parabolic( qreal amplitude, qreal width ):
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amplitude_( amplitude ),
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width_( width )
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{}
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//! destructor
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virtual ~Parabolic( void )
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{}
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//! value
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virtual qreal operator() ( qreal x ) const
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{ return qMax( 0.0, amplitude_*(1.0 - square(x/width_) ) ); }
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private:
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qreal amplitude_;
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qreal width_;
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};
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//! functions used to draw shadows
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class Gaussian
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{
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public:
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//! constructor
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Gaussian( qreal amplitude, qreal width ):
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amplitude_( amplitude ),
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width_( width )
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{}
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//! destructor
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virtual ~Gaussian( void )
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{}
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//! value
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virtual qreal operator() ( qreal x ) const
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{ return qMax( 0.0, amplitude_*(std::exp( -square(x/width_) -0.05 ) ) ); }
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private:
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qreal amplitude_;
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qreal width_;
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};
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//! draw gradient into rect
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/*! a separate method is used in order to properly account for corners */
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void renderGradient( QPainter&, const QRectF&, const QRadialGradient&, bool hasBorder = true ) const;
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private:
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//! helper
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Helper& _helper;
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//! defines overlap between shadows and body
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enum { overlap = 4 };
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//! caching enable state
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bool _enabled;
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//! cache
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typedef QCache<int, TileSet> TileSetCache;
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//! shadow cache
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TileSetCache _shadowCache;
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};
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}
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#endif
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