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387 lines
13 KiB
C++
387 lines
13 KiB
C++
/** @file
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*
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* KRotation screen saver for KDE
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*
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* The screen saver displays a physically realistic simulation of a force free
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* rotating asymmetric body. The equations of motion for such a rotation, the
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* Euler equations, are integrated numerically by the Runge-Kutta method.
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*
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* Copyright (C) 2004 Georg Drenkhahn, Georg.Drenkhahn@gmx.net
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License or (at your option) version 3 or
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* any later version accepted by the membership of KDE e.V. (or its successor
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* approved by the membership of KDE e.V.), which shall act as a proxy defined
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* in Section 14 of version 3 of the license.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*/
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#ifndef ROTATION2_H
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#define ROTATION2_H
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// Qt headers
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#include <qwidget.h>
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#include <qtimer.h>
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#include <qgl.h>
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// GL headers
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#include <GL/glu.h>
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#include <GL/gl.h>
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// KDE headers
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#include <kscreensaver.h>
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#include <kdialog.h>
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// Eigen2 from KDE support
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#include <Eigen/Core>
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// import most common Eigen types
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using namespace Eigen;
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// own extension of typdefed vector types of Eigen2
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typedef Matrix<double,12,1> Vector12d;
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#include "rkodesolver.h"
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// KRotationSetupUi
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#include "ui_rotationcfg.h"
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//--------------------------------------------------------------------
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/** @brief ODE solver for the Euler equations.
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*
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* Class implements RkOdeSolver<double> to solve the Euler equations of motion
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* tor the rotating object. */
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class EulerOdeSolver : public RkOdeSolver<double,12>
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{
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public:
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/** @brief Constructor for the ODE solver for the Euler equations.
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* @param t Time in seconds, integration variable
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* @param dt Initial time increment in seconds for integration, auto adjusted
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* later to guarantee precision
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* @param A Moment of inertia along 1. figure axis
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* @param B Moment of inertia along 2. figure axis
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* @param C Moment of inertia along 3. figure axis
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* @param y Vector of 12 elements containing the initial rotation vector
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* omega (elements 0 to 2), and the initial rotating systems coordinate
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* vectors e1, e2, e3 (elements 3 to 5, 6 to 8, and 9 to 11).
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* @param eps Relative precision per integration step, see
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* RkOdeSolver::RkOdeSolver(). */
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EulerOdeSolver(
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const double& t,
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const double& dt,
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const double& A,
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const double& B,
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const double& C,
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Vector12d& y,
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const double& eps);
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protected:
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/** @brief ODE function for the Euler equation system
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* @param x time in seconds
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* @param y Vector of 12 elements containing the rotation vector omega
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* (elements 0 to 2), and the rotating systems coordinate vectors e1, e2, e3
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* (elements 3 to 5, 6 to 8, and 9 to 11).
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* @return derivation dy/dx */
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Vector12d f(const double& x, const Vector12d& y) const;
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private:
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/** Moments of inertia along the three figure axes */
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double m_A, m_B, m_C;
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};
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//--------------------------------------------------------------------
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/* forward declaration */
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class KRotationSaver;
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//--------------------------------------------------------------------
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/** @brief GL widget class for the KRotation screen saver
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*
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* Class implements QGLWidget to display the KRotation screen saver. */
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class RotationGLWidget : public QGLWidget
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{
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Q_OBJECT
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public:
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/** @brief Constructor of KRotation's GL widget
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* @param parent parent widget, passed to QGLWidget's constructor
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* @param omega current rotation vector
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* @param e trace data
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* @param J 3 vector with momenta of inertia with respect to the 3 figure
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* axes. */
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RotationGLWidget(
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QWidget* parent,
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const KRotationSaver& saver);
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protected:
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/** Called if scenery (GL view) must be updated */
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virtual void paintGL();
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/** Called if gl widget was resized. Method makes adjustments for new
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* perspective */
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virtual void resizeGL(int w, int h);
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/** Setup the GL environment */
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virtual void initializeGL();
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private:
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/** @brief Draw 3D arrow
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* @param total_length total length of arrow
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* @param head_length length of arrow head (cone)
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* @param base_width width of arrow base
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* @param head_width width of arrow head (cone)
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*
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* The arrow is drawn from the coordinates zero point along th z direction.
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* The cone's tip is located at (0,0,@a total_length). */
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void myGlArrow(
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GLfloat total_length,
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GLfloat head_length,
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GLfloat base_width,
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GLfloat head_width);
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/** Draw the traces in the GL area */
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void draw_traces (void);
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private: // Private attributes
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/** Eye position distance from coordinate zero point */
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GLfloat m_eyeR;
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/** Eye position theta angle from z axis */
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GLfloat m_eyeTheta;
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/** Eye position phi angle (longitude) */
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GLfloat m_eyePhi;
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/** Box size */
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Vector3d m_boxSize;
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/** GL object list of fixed coordinate systems axses */
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GLuint m_fixedAxses;
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/** GL object list of rotating coordinate systems axses */
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GLuint m_bodyAxses;
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/** Light position distance from coordinate zero point */
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GLfloat m_lightR;
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/** Light position theta angle from z axis */
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GLfloat m_lightTheta;
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/** Light position phi angle (longitude) */
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GLfloat m_lightPhi;
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/** Length of the rotating coordinate system axses */
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GLfloat m_bodyAxsesLength;
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/** Length of the fixed coordinate system axses */
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GLfloat m_fixedAxsesLength;
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/** reference to screen saver */
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const KRotationSaver& m_saver;
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};
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//--------------------------------------------------------------------
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/** @brief Main class of the KRotation screen saver
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*
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* This class implements KScreenSaver for the KRotation screen saver. */
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class KRotationSaver : public KScreenSaver
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{
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Q_OBJECT
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public:
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/* public member functions */
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/** @brief Constructor of the KRotation screen saver object
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* @param drawable Id of the window in which the screen saver is drawed
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*
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* Initial settings are read from disk, the GL widget is set up and displayed
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* and the eq. of motion solver is started. */
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KRotationSaver(WId drawable);
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/** @brief Destructor of the KPendulum screen saver object
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*
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* Only KPendulumSaver::solver is destoyed. */
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~KRotationSaver();
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/** read the saved settings from disk */
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void readSettings();
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/** init physical quantities and set up the ode solver */
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void initData();
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/** Returns length of traces in seconds of visibility, parameter from setup
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* dialog */
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inline double traceLengthSeconds(void) const
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{
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return m_traceLengthSeconds;
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}
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/** Sets the length of traces in seconds of visibility. */
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void setTraceLengthSeconds(const double& t);
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/** Flags indicating if the traces for x,y,z are shown. Only relevant if
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* ::randomTraces is not set to true. Parameter from setup dialog */
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inline bool traceFlag(unsigned int n) const
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{
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return m_traceFlag[n];
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}
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/** (Un)Sets the x,y,z traces flags. */
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inline void setTraceFlag(unsigned int n, const bool& flag)
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{
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m_traceFlag[n] = flag;
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}
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/** If flag is set to true the traces will be (de)activated randomly all 10
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* seconds. Parameter from setup dialog */
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inline bool randomTraces(void) const
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{
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return m_randomTraces;
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}
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/** (Un)Sets the random trace flag. */
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inline void setRandomTraces(const bool& flag)
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{
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m_randomTraces = flag;
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}
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/** Returns the angular momentum. */
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inline double Lz(void) const
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{
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return m_Lz;
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}
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/** Sets the angular momentum. */
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void setLz(const double& Lz);
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/** Returns initial eulerian angle theta of the top body at t=0 sec. */
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inline double initEulerTheta(void) const
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{
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return m_initEulerTheta;
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}
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/** Set the initial eulerian angle theta of the top body at t=0 sec. */
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void setInitEulerTheta(const double& theta);
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/** Returns constant reference to m_omega */
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inline const Vector3d& omega(void) const
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{
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return m_omega;
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}
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/** Returns constant reference to m_e */
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inline const std::deque<Matrix3d>& e(void) const
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{
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return m_e;
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}
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/** Returns constant reference to m_J */
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inline const Vector3d& J(void) const
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{
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return m_J;
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}
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/* public static class member variables */
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/** Lower argument limit for setTraceLengthSeconds() */
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static const double sm_traceLengthSecondsLimitLower;
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/** Upper argument limit for setTraceLengthSeconds() */
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static const double sm_traceLengthSecondsLimitUpper;
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/** Default value of KRotationSaver::m_traceLengthSeconds */
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static const double sm_traceLengthSecondsDefault;
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/** Default values for KRotationSaver::m_traceFlag */
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static const bool sm_traceFlagDefault[3];
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/** Default value for KRotationSaver::m_randomTraces */
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static const bool sm_randomTracesDefault;
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/** Lower argument limit for setLz() */
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static const double sm_LzLimitLower;
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/** Upper argument limit for setLz() */
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static const double sm_LzLimitUpper;
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/** Default value for KRotationSaver::m_Lz */
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static const double sm_LzDefault;
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/** Lower argument limit for setInitEulerTheta() */
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static const double sm_initEulerThetaLimitLower;
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/** Upper argument limit for setInitEulerTheta() */
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static const double sm_initEulerThetaLimitUpper;
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/** Default value for KRotationSaver::m_initEulerTheta */
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static const double sm_initEulerThetaDefault;
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public slots:
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/** slot is called if integration should proceed by ::sm_deltaT */
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void doTimeStep();
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/** slot is called if setup dialog changes in size and the GL area should be
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* adjusted */
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void resizeGlArea(QResizeEvent* e);
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private:
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/** Time step size for the integration in milliseconds. Used in
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* ::KRotationSaver and ::RotationGLWidget. */
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static const unsigned int sm_deltaT;
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/** The ode solver which is used to integrate the equations of motion */
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EulerOdeSolver* m_solver;
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/** Gl widget of simulation */
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RotationGLWidget* m_glArea;
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/** Timer for the real time integration of the Euler equations */
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QTimer* m_timer;
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/** current rotation vector */
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Vector3d m_omega;
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/** deque of matrices of figure axes in fixed frame coordinates. Each matrix
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* column represents an axis vector */
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std::deque<Matrix3d> m_e;
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/** Momentum of inertia along figure axes */
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const Vector3d m_J;
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/** Length of traces in seconds of visibility, parameter from setup dialog */
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double m_traceLengthSeconds;
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/** Flags indicating if the traces for x,y,z are shown. Only relevant if
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* ::randomTraces is not set to true. Parameter from setup dialog */
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bool m_traceFlag[3];
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/** If flag is set to true the traces will be (de)activated randomly all 10
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* seconds. Parameter from setup dialog */
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bool m_randomTraces;
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/** Angular momentum. This is a constant of motion and points always into
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* positive z direction. Parameter from setup dialog */
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double m_Lz;
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/** Initial eulerian angles phi of the top body at t=0s */
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double m_initEulerPhi;
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/** Initial eulerian angles psi of the top body at t=0s */
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double m_initEulerPsi;
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/** Initial eulerian angles theta of the top body at t=0 sec. Parameter from
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* setup dialog */
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double m_initEulerTheta;
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};
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class RotationWidget : public QWidget, public Ui::RotationWidget
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{
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public:
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RotationWidget( QWidget *parent = 0L ) : QWidget( parent ) {
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setupUi( this );
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}
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};
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//--------------------------------------------------------------------
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/** @brief KRotation screen saver setup dialog.
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*
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* This class handles the KRotation screen saver setup dialog. */
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class KRotationSetup : public KDialog
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{
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Q_OBJECT
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public:
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KRotationSetup(QWidget* parent = NULL);
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~KRotationSetup();
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public slots:
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/// slot for the OK Button: save settings and exit
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void okButtonClickedSlot(void);
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/// slot for the About Button: show the About dialog
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void aboutButtonClickedSlot(void);
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void randomTracesToggled(bool state);
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void xTraceToggled(bool state);
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void yTraceToggled(bool state);
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void zTraceToggled(bool state);
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void lengthEnteredSlot(const QString& s);
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void LzEnteredSlot(const QString& s);
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void thetaEnteredSlot(const QString& s);
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private:
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/// the screen saver widget which is displayed in the preview area
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KRotationSaver* m_saver;
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RotationWidget *cfg;
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};
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#endif
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