#ifndef oxygen_shadowCacheh #define oxygen_shadowCacheh ////////////////////////////////////////////////////////////////////////////// // oxygenshadowcache.h // handles caching of TileSet objects to draw shadows // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "oxygenhelper.h" #include "oxygen_export.h" #include #include #include namespace Oxygen { class OXYGEN_EXPORT ShadowCache { public: //! constructor explicit ShadowCache( Helper& ); //! destructor virtual ~ShadowCache( void ) {} //! read configuration void readConfig( void ); //! cache size void setEnabled( bool enabled ) { _enabled = enabled; if( enabled ) { _shadowCache.setMaxCost( 1<<6 ); } else { _shadowCache.setMaxCost( 1 ); } } //! invalidate caches void invalidateCaches( void ) { _shadowCache.clear(); } //! true if shadow is enabled for a given group bool isEnabled( QPalette::ColorGroup ) const; //! set shadow size manually void setShadowSize( QPalette::ColorGroup, int ); //! shadow size int shadowSize( void ) const; //! Key class to be used into QCache /*! class is entirely inline for optimization */ class Key { public: //! explicit constructor explicit Key( void ): index(0), active(false), isShade(false), hasBorder( true ) {} //! constructor from int explicit Key( int hash ): index( hash >> 3 ), active( ( hash >> 2 )&1 ), isShade( ( hash >> 1)&1 ), hasBorder( (hash)&1 ) {} //! hash function int hash( void ) const { return ( index << 3 ) | ( active << 2 ) | ( isShade<< 1 ) | ( hasBorder ); } int index; bool active; bool isShade; bool hasBorder; }; //! get shadow matching client TileSet* tileSet( const Key& ); //! simple pixmap QPixmap pixmap( const Key& key ) const { return pixmap( key, key.active ); } //! simple pixmap QPixmap pixmap( const Key&, bool active ) const; protected: Helper& helper( void ) const { return _helper; } //! square utility function static qreal square( qreal x ) { return x*x; } //! functions used to draw shadows class Parabolic { public: //! constructor Parabolic( qreal amplitude, qreal width ): amplitude_( amplitude ), width_( width ) {} //! destructor virtual ~Parabolic( void ) {} //! value virtual qreal operator() ( qreal x ) const { return qMax( 0.0, amplitude_*(1.0 - square(x/width_) ) ); } private: qreal amplitude_; qreal width_; }; //! functions used to draw shadows class Gaussian { public: //! constructor Gaussian( qreal amplitude, qreal width ): amplitude_( amplitude ), width_( width ) {} //! destructor virtual ~Gaussian( void ) {} //! value virtual qreal operator() ( qreal x ) const { return qMax( 0.0, amplitude_*(std::exp( -square(x/width_) -0.05 ) ) ); } private: qreal amplitude_; qreal width_; }; //! draw gradient into rect /*! a separate method is used in order to properly account for corners */ void renderGradient( QPainter&, const QRectF&, const QRadialGradient&, bool hasBorder = true ) const; private: //! helper Helper& _helper; //! defines overlap between shadows and body enum { overlap = 4 }; //! caching enable state bool _enabled; //! cache typedef QCache TileSetCache; //! shadow cache TileSetCache _shadowCache; }; } #endif