/* * Copyright © 2008 Fredrik Höglund * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef FADEEFFECT_H #define FADEEFFECT_H #include #include #include "logouteffect.h" #include #include #include class BlendingThread; /** * This class implements an effect that will slowly fade the screen from color to grayscale. * * This class is X11 specific, and currently only works on little-endian systems where * the root window has a 24/32 or 16 bit r5g6b5 pixel format. */ class FadeEffect : public LogoutEffect { Q_OBJECT public: /** * Creates the FadeEffect. * * This effect will grab a screenshot and then slowly fade it to gray, * rendering each frame on the pixmap you pass to the constructor. * The animation will begin when you call start(), and each time the * pixmap is updated, update() will be called in the @p parent widget, * which must then paint the pixmap. * * The actual blending is done in a separate thread to keep the event * loop alive. * * The FadeEffect can safely be deleted at any time, even while the * effect is running, but it's important that the pixmap isn't deleted * before the effect object. * * @param parent The parent widget, which will draw the pixmap. * @param pixmap The pixmap the effect will be rendered to. */ FadeEffect(QWidget *parent, QPixmap *pixmap); /** * Destroys the fade effect. */ ~FadeEffect(); /** * Starts the animation. */ void start(); private slots: /** @internal */ void grabImageSection(); /** @internal */ void nextFrame(); private: BlendingThread *blender; int alpha; int currentY; bool done; XImage *image; GC gc; QTime time; }; #endif