/*************************************************************************** * Copyright 2009 by Aaron Seigo * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . * ***************************************************************************/ #include "selectionbar.h" #include #include #include #include #include #include "resultitem.h" SelectionBar::SelectionBar(QGraphicsWidget *parent) : Plasma::ItemBackground(parent), m_hideTimer(new QTimer(this)) { // the hide timer is necessary because when calling QGraphicsScene::setFocusItem, // the selection is cleared first, then set. this causes acquireTarget to get called // multiple times, first with no selection. however, when the selection does go away // permanently, we do want to hide. m_hideTimer->setInterval(0); m_hideTimer->setSingleShot(true); connect(m_hideTimer, SIGNAL(timeout()), this, SLOT(actuallyHide())); } void SelectionBar::acquireTarget() { QList selection = scene()->selectedItems(); if (selection.isEmpty()) { m_hideTimer->start(); return; } m_hideTimer->stop(); //kDebug() << "showing an item!"; setTargetItem(selection.first()); setVisible(true); } void SelectionBar::actuallyHide() { hide(); } QVariant SelectionBar::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) { switch (change) { case ItemSceneChange: { if (scene()) { disconnect(scene(), SIGNAL(selectionChanged()), this, SLOT(acquireTarget())); } QGraphicsScene *newScene = value.value(); if (newScene) { connect(newScene, SIGNAL(selectionChanged()), this, SLOT(acquireTarget())); } } break; default: break; } return QGraphicsWidget::itemChange(change, value); } #include "moc_selectionbar.cpp"