/************************************************************************** * Copyright 2009 by Jacopo De Simoi * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . * ***************************************************************************/ #ifndef DEVICEWRAPPER_H #define DEVICEWRAPPER_H #include #include #include #include #include class DeviceWrapper : public QObject { Q_OBJECT public: DeviceWrapper(const QString& udi); ~DeviceWrapper(); QString id() const; Solid::Device device() const; KIcon icon() const; bool isStorageAccess() const; bool isAccessible() const; bool isOpticalDisc() const; bool isEncryptedContainer() const; QString description() const; QString defaultAction() const; void runAction(QAction *) ; QStringList actionIds() const; void setForceEject(bool force); signals: void registerAction(QString &id, QString icon, QString text, QString desktop); void refreshMatch(QString &id); protected slots: /** * slot called when a source of the hotplug engine is updated * @param source the name of the source * @param data the data of the source * * @internal **/ void dataUpdated(const QString &source, Plasma::DataEngine::Data data); private: Solid::Device m_device; QString m_iconName; bool m_isStorageAccess; bool m_isAccessible; bool m_isEncryptedContainer; bool m_isOpticalDisc; bool m_forceEject; QString m_description; QStringList m_actionIds; // Solid doesn't like multithreading that much // We cache the informations we need locally so that // 1) nothing possibly goes wrong when processing a query // 2) performance++ QString m_udi; QStringList m_emblems; }; #endif //DEVICEWRAPPER_H