diff --git a/kscreensaver/kdesavers/asciiquarium/aasaver.h b/kscreensaver/kdesavers/asciiquarium/aasaver.h index 00963fc7..7793bbf1 100644 --- a/kscreensaver/kdesavers/asciiquarium/aasaver.h +++ b/kscreensaver/kdesavers/asciiquarium/aasaver.h @@ -34,38 +34,6 @@ class Screen; class Sprite; -/** - * \mainpage Asciiquarium. - * - * \section intro Introduction - * - * Asciiquarium is a KDE screensaver to draw an ASCII art aquarium. This is the - * documentation of the API used in the program to generate the effect. It should - * be fairly simple, but basically: - * - * class AASaver is the main class, which handles outside events. All of the - * processing happens in the Screen class however, which manages a list of - * Sprites, updating them and drawing them as needed. When AASaver receives a - * paintEvent(), it forwards it on to Screen to handle it. - * - * Each Sprite is composed of 1 or more Frames. When a Screen wants a Sprite - * to draw itself, the Sprite forwards the request to its currently shown Frame. - * - * The Frame is rectangular, and created from textual ASCII art, with a ASCII - * art shape and color mask. The mask is optional. See aasaver.cpp for - * examples for creating a Frame. - * - * The Frame supports transparency and colors, and will convert the textual data - * into a QPixmap representation on demand in order to reduce CPU load (at the - * expense of a slight memory usage increase for each sprite). - * - * Screen handles the timing for the project, and at each timeout will call - * Sprite::tickUpdate() from Screen::doAnimate(). - * - * This whole program was inspired/copied from Kirk Baucom's asciiquarium - * program, from http://www.robobunny.com/projects/asciiquarium/ - */ - /** * The main class for the Asciiquarium screensaver. */