kde-workspace/plasma/desktop/applets/homerun/components/shadoweffect.h

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/*
* Copyright 2013 Aurélien Gâteau <agateau@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef SHADOWEFFECT_H
#define SHADOWEFFECT_H
// Qt
#include <QGraphicsEffect>
/**
* An effect which draws a shadow behind an item, using
* Plasma::PaintUtils::shadowBlur()
*
* If the color is not specified, it will attempt to compute the best
* appropriate color, based on the item "color" property (if it has any).
*/
class ShadowEffect : public QGraphicsEffect
{
Q_OBJECT
Q_PROPERTY(qreal xOffset READ xOffset WRITE setXOffset NOTIFY xOffsetChanged)
Q_PROPERTY(qreal yOffset READ yOffset WRITE setYOffset NOTIFY yOffsetChanged)
Q_PROPERTY(qreal blurRadius READ blurRadius WRITE setBlurRadius NOTIFY blurRadiusChanged)
Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged)
public:
explicit ShadowEffect(QObject *parent = 0);
~ShadowEffect();
QRectF boundingRectFor(const QRectF &rect) const; // reimp
qreal xOffset() const;
qreal yOffset() const;
qreal blurRadius() const;
QColor color() const;
/**
* Use this method if you set the color manually and now want ShadowEffect
* to pick the color automatically, based on the color of the item on which
* the effect is applied.
*/
Q_INVOKABLE void resetColor();
public Q_SLOTS:
void setXOffset(qreal dx);
void setYOffset(qreal dy);
void setBlurRadius(qreal blurRadius);
void setColor(const QColor &color);
Q_SIGNALS:
void xOffsetChanged(qreal);
void yOffsetChanged(qreal);
void blurRadiusChanged(qreal blurRadius);
void colorChanged(const QColor &color);
protected:
void draw(QPainter *painter); // reimp
void sourceChanged(ChangeFlags flags); // reimp
private:
qreal m_xOffset;
qreal m_yOffset;
qreal m_blurRadius;
QColor m_color;
QImage m_shadow;
QImage generateShadow(const QPixmap &px) const;
QColor computeColorFromSource() const;
};
#endif /* SHADOWEFFECT_H */