kde-workspace/kcontrol/randr/layoutmanager.cpp

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2014-11-13 19:30:51 +02:00
/*
* Copyright (c) 2007 Gustavo Pichorim Boiko <gustavo.boiko@kdemail.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "layoutmanager.h"
#include "randr.h"
#include "randrscreen.h"
#include "randroutput.h"
#include "outputgraphicsitem.h"
#include <QGraphicsScene>
#include <cmath>
#include <math.h>
LayoutManager::LayoutManager(RandRScreen *screen, QGraphicsScene *scene)
: QObject(screen)
{
m_screen = screen;
m_scene = scene;
}
LayoutManager::~LayoutManager()
{
}
void LayoutManager::slotAdjustOutput(OutputGraphicsItem *output)
{
QPointF p = output->pos();
float nearest = m_scene->width() * m_scene->height();
OutputGraphicsItem *selected = NULL;
OutputGraphicsItem *mouseGrabber = dynamic_cast<OutputGraphicsItem*>(m_scene->mouseGrabberItem());
// find the nearest item
QList<QGraphicsItem *> itemList = m_scene->items();
foreach(QGraphicsItem *current, itemList)
{
OutputGraphicsItem *cur = dynamic_cast<OutputGraphicsItem*>(current);
if (cur == output || cur == mouseGrabber)
continue;
QPointF pos = cur->pos();
float distance = (p.x() - pos.x())*(p.x()-pos.x()) + (p.y() - pos.y())*(p.y() - pos.y());
if (distance <=nearest)
{
nearest = distance;
selected = cur;
}
}
if (selected)
{
// find in which side this
QRectF s = selected->boundingRect();
QRectF i = output->boundingRect();
s.translate(selected->scenePos());
i.translate(output->scenePos());
// calculate the distances
float top = fabsf(i.top() - s.bottom());
float bottom = fabsf(i.bottom() - s.top());
float left = fabsf(i.left() - s.right());
float right = fabsf(i.right() - s.left());
// choose top
if (top <= bottom && top <= left && top <= right)
{
output->setTop(selected);
selected->setBottom(output);
}
// choose bottom
else if (bottom < top && bottom <= left && bottom <= right)
{
output->setBottom(selected);
selected->setTop(output);
}
// choose left
else if (left < top && left < bottom && left <= right)
{
output->setLeft(selected);
selected->setRight(output);
}
// choose right
else
{
output->setRight(selected);
selected->setLeft(output);
}
}
// now visit all the outputs on the screen to adjust their positions
// starting by the item selected to be the parent of the current item
QList<OutputGraphicsItem *> visitedList;
// FIXME: after adjusting the scene, we have to translate everything back to
// the 0,0 position so that everything is onscreen
output->setPos(0,0);
// call a recursive function to adjust the outputs
adjustScene(output, visitedList);
}
void LayoutManager::adjustScene(OutputGraphicsItem *current, QList<OutputGraphicsItem*> &visited)
{
visited.append(current);
OutputGraphicsItem *item;
item = current->left();
if (item && visited.indexOf(item) == -1)
{
item->setPos(current->x() - item->boundingRect().width(), current->y());
adjustScene(item, visited);
}
item = current->right();
if (item && visited.indexOf(item) == -1)
{
item->setPos(current->x() + current->boundingRect().width(), current->y());
adjustScene(item, visited);
}
item = current->top();
if (item && visited.indexOf(item) == -1)
{
item->setPos(current->x(), current->y() - item->boundingRect().height());
adjustScene(item, visited);
}
item = current->bottom();
if (item && visited.indexOf(item) == -1)
{
item->setPos(current->x(), current->y() + current->boundingRect().height());
adjustScene(item, visited);
}
}