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151 lines
4.1 KiB
C++
151 lines
4.1 KiB
C++
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/*
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* Copyright (c) 2007 Gustavo Pichorim Boiko <gustavo.boiko@kdemail.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "layoutmanager.h"
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#include "randr.h"
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#include "randrscreen.h"
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#include "randroutput.h"
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#include "outputgraphicsitem.h"
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#include <QGraphicsScene>
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#include <cmath>
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#include <math.h>
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LayoutManager::LayoutManager(RandRScreen *screen, QGraphicsScene *scene)
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: QObject(screen)
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{
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m_screen = screen;
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m_scene = scene;
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}
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LayoutManager::~LayoutManager()
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{
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}
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void LayoutManager::slotAdjustOutput(OutputGraphicsItem *output)
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{
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QPointF p = output->pos();
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float nearest = m_scene->width() * m_scene->height();
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OutputGraphicsItem *selected = NULL;
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OutputGraphicsItem *mouseGrabber = dynamic_cast<OutputGraphicsItem*>(m_scene->mouseGrabberItem());
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// find the nearest item
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QList<QGraphicsItem *> itemList = m_scene->items();
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foreach(QGraphicsItem *current, itemList)
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{
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OutputGraphicsItem *cur = dynamic_cast<OutputGraphicsItem*>(current);
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if (cur == output || cur == mouseGrabber)
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continue;
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QPointF pos = cur->pos();
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float distance = (p.x() - pos.x())*(p.x()-pos.x()) + (p.y() - pos.y())*(p.y() - pos.y());
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if (distance <=nearest)
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{
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nearest = distance;
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selected = cur;
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}
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}
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if (selected)
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{
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// find in which side this
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QRectF s = selected->boundingRect();
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QRectF i = output->boundingRect();
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s.translate(selected->scenePos());
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i.translate(output->scenePos());
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// calculate the distances
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float top = fabsf(i.top() - s.bottom());
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float bottom = fabsf(i.bottom() - s.top());
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float left = fabsf(i.left() - s.right());
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float right = fabsf(i.right() - s.left());
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// choose top
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if (top <= bottom && top <= left && top <= right)
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{
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output->setTop(selected);
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selected->setBottom(output);
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}
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// choose bottom
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else if (bottom < top && bottom <= left && bottom <= right)
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{
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output->setBottom(selected);
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selected->setTop(output);
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}
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// choose left
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else if (left < top && left < bottom && left <= right)
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{
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output->setLeft(selected);
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selected->setRight(output);
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}
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// choose right
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else
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{
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output->setRight(selected);
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selected->setLeft(output);
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}
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}
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// now visit all the outputs on the screen to adjust their positions
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// starting by the item selected to be the parent of the current item
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QList<OutputGraphicsItem *> visitedList;
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// FIXME: after adjusting the scene, we have to translate everything back to
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// the 0,0 position so that everything is onscreen
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output->setPos(0,0);
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// call a recursive function to adjust the outputs
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adjustScene(output, visitedList);
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}
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void LayoutManager::adjustScene(OutputGraphicsItem *current, QList<OutputGraphicsItem*> &visited)
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{
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visited.append(current);
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OutputGraphicsItem *item;
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item = current->left();
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if (item && visited.indexOf(item) == -1)
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{
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item->setPos(current->x() - item->boundingRect().width(), current->y());
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adjustScene(item, visited);
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}
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item = current->right();
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if (item && visited.indexOf(item) == -1)
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{
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item->setPos(current->x() + current->boundingRect().width(), current->y());
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adjustScene(item, visited);
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}
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item = current->top();
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if (item && visited.indexOf(item) == -1)
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{
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item->setPos(current->x(), current->y() - item->boundingRect().height());
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adjustScene(item, visited);
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}
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item = current->bottom();
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if (item && visited.indexOf(item) == -1)
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{
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item->setPos(current->x(), current->y() + current->boundingRect().height());
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adjustScene(item, visited);
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}
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}
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