kde-workspace/kscreensaver/kdesavers/asciiquarium/frame.h

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2014-12-10 18:09:09 +00:00
/*
* Asciiquarium - Native KDE Screensaver based on the Asciiquarium program
* (c) Kirk Baucom <kbaucom@schizoid.com>, which you can find at
* http://www.robobunny.com/projects/asciiquarium/
*
* Ported to KDE by Maksim Orlovich <maksim@kde.org> and
* Michael Pyne <michael.pyne@kdemail.net>.
*
* Copyright (c) 2003 Kirk Baucom <kbaucom@schizoid.com>
* Copyright (c) 2005 Maksim Orlovich <maksim@kde.org>
* Copyright (c) 2005, 2008 Michael Pyne <michael.pyne@kdemail.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 51
* Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef AA_FRAME_H
#define AA_FRAME_H
#include <QtCore/QString>
#include <QtCore/QVector>
#include <QtGui/QPixmap>
#include "screen.h"
/**
* Represents a single frame of a sprite's animation.
*
* @see Sprite
*/
class Frame
{
/**
* Two-dimensional array of Pixels, which represent the appearance of this
* frame. This is used to create m_pixmap and m_erasePixmap when they are
* needed.
*
* @see Pixel
*/
QVector<QVector<Screen::Pixel> > m_data;
/// Masked pixmap of the animation frame. Created by convertDataToPixmap().
QPixmap m_pixmap;
/// Masked pixmap used to clear frame. Created by convertDataToPixmap().
QPixmap m_erasePixmap;
/// Height of this frame of animation in logical coordinates.
int m_height;
/// Width of this frame of animation in logical coordinates.
int m_width;
/// Character to be used as a special 'transparent' character. Normally is
/// the '?' character.
QChar m_transparentChar;
public:
/**
* Constructs an empty animation Frame. Do not insert this into a Sprite.
*/
Frame() : m_height(0), m_width(0)
{
}
/**
* Constructs an animation frame.
*
* @param text Newline-separated text used to construct the Pixel arrays.
* The lines do not have to be equal length, any extra needed
* characters will automatically be filled with transparency.
* Any whitespace at the beginning of a line is converted to
* transparency as well.
*
* @param mask Newline-separated text used to mask \p text's colors. This
* can be empty or null in which case no masking is performed.
* However, if present, there should be the same number of
* lines in \p mask as in \p text, although individual lines
* can be shorter or empty as convienient. You can use letters
* to stand for colors, e.g. 'r' will make the letter in \p
* text at the same position dark red.
*
* @param defaultColor The default color to apply to characters. This
* color is used for all characters in \p text that are
* not altered by \p mask.
*
* @param transparent The character to use to represent transparent areas
* in \p text. This can be useful when the
* auto-transparency feature can't detect transparent
* areas.
*/
Frame(const QString& text, const QString& mask, const QRgb& defaultColor, QChar transparent = QLatin1Char('?'));
/**
* Paints this Frame into the given screen.
*
* @param scr The Screen to draw into.
* @param x The logical x coordinate of the left edge of the update region.
* @param y The logical y coordinate of the top edge of the update region.
*/
void paint(Screen* scr, int x, int y);
/**
* Erases this Frame from the given screen.
*
* @param scr The Screen to draw into.
* @param x The logical x coordinate of the left edge of the update region.
* @param y The logical y coordinate of the top edge of the update region.
*/
void erase(Screen* scr, int x, int y);
/// Returns the logical width of this frame.
int width() const
{
return m_width;
}
/// Returns the logical height of this frame.
int height() const
{
return m_height;
}
protected:
/**
* This function converts the Pixel data in m_data to setup m_pixmap
* and m_erasePixmap, which are not setup until this function is called.
*
* m_data is not valid after this call is performed to save memory.
*
* @param screen The Screen we will be drawing into later.
*/
void convertDataToPixmap(const Screen *screen);
};
#endif
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