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144 lines
3.9 KiB
C++
144 lines
3.9 KiB
C++
/*
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Copyright (c) 2007 Volker Krause <vkrause@kde.org>
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This library is free software; you can redistribute it and/or modify it
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under the terms of the GNU Library General Public License as published by
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the Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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This library is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
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License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301, USA.
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*/
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#ifndef AKONADI_CONTROL_H
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#define AKONADI_CONTROL_H
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#include "akonadi_export.h"
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#include <QtCore/QObject>
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namespace Akonadi {
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/**
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* @short Provides methods to control the Akonadi server process.
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*
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* This class provides synchronous methods (ie. use a sub-eventloop)
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* to control the Akonadi service. For asynchronous methods see
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* Akonadi::ServerManager.
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*
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* The most important method in here is widgetNeedsAkonadi(). It is
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* recommended to call it with every top-level widget of your application
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* as argument, assuming your application relies on Akonadi being operational
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* of course.
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*
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* While the Akonadi server automatically started by Akonadi::Session
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* on first use, it might be necessary for some use-cases to guarantee
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* a running Akonadi service at some point. This can be done using
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* start().
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*
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* Example:
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*
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* @code
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*
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* if ( !Akonadi::Control::start() ) {
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* qDebug() << "Unable to start Akonadi server, exit application";
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* return 1;
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* } else {
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* ...
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* }
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*
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* @endcode
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*
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* @author Volker Krause <vkrause@kde.org>
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*
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* @see Akonadi::ServerManager
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*/
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class AKONADI_EXPORT Control : public QObject
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{
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Q_OBJECT
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public:
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/**
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* Destroys the control object.
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*/
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~Control();
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/**
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* Starts the Akonadi server synchronously if it is not already running.
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* @return @c true if the server was started successfully or was already
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* running, @c false otherwise
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*/
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static bool start();
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/**
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* Same as start(), but with GUI feedback.
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* @param parent The parent widget.
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* @since 4.2
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*/
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static bool start(QWidget *parent);
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/**
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* Stops the Akonadi server synchronously if it is currently running.
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* @return @c true if the server was shutdown successfully or was
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* not running at all, @c false otherwise.
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* @since 4.2
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*/
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static bool stop();
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/**
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* Same as stop(), but with GUI feedback.
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* @param parent The parent widget.
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* @since 4.2
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*/
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static bool stop(QWidget *parent);
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/**
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* Restarts the Akonadi server synchronously.
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* @return @c true if the restart was successful, @c false otherwise,
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* the server state is undefined in this case.
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* @since 4.2
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*/
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static bool restart();
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/**
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* Same as restart(), but with GUI feedback.
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* @param parent The parent widget.
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* @since 4.2
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*/
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static bool restart(QWidget *parent);
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/**
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* Disable the given widget when Akonadi is not operational and show
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* an error overlay (given enough space). Cascading use is automatically
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* detected and resolved.
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* @param widget The widget depending on Akonadi being operational.
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* @since 4.2
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*/
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static void widgetNeedsAkonadi(QWidget *widget);
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protected:
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/**
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* Creates the control object.
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*/
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Control();
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private:
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//@cond PRIVATE
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class Private;
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Private *const d;
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Q_PRIVATE_SLOT(d, void serverStateChanged(Akonadi::ServerManager::State))
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Q_PRIVATE_SLOT(d, void createErrorOverlays())
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Q_PRIVATE_SLOT(d, void cleanup())
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//@endcond
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};
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}
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#endif
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