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225 lines
7.7 KiB
C++
225 lines
7.7 KiB
C++
/*
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Copyright (c) 2010 Bertjan Broeksema <broeksema@kde.org>
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Copyright (C) 2010 Klaralvdalens Datakonsult AB, a KDAB Group company <info@kdab.net>
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This library is free software; you can redistribute it and/or modify it
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under the terms of the GNU Library General Public License as published by
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the Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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This library is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
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License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301, USA.
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*/
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#ifndef INCIDENCEEDITOR_EDITORITEMMANAGER_H
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#define INCIDENCEEDITOR_EDITORITEMMANAGER_H
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#include "incidenceeditors-ng_export.h"
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#include <Akonadi/Calendar/IncidenceChanger>
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#include <Akonadi/Collection>
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#include <QObject>
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namespace Akonadi {
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class Collection;
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class Item;
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class ItemFetchScope;
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}
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class KJob;
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namespace IncidenceEditorNG {
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class ItemEditorUi;
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class ItemEditorPrivate;
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/**
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* Helper class for creating dialogs that let the user create and edit the payload
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* of Akonadi items (e.g. events, contacts, etc). This class supports editting of
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* one item at a time and hanldes all Akonadi specific logic like Item creation,
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* Item modifying and monitoring of changes to the item during editing.
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*/
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// template <typename PayloadT>
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class INCIDENCEEDITORS_NG_EXPORT EditorItemManager : public QObject
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{
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Q_OBJECT
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public:
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/**
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* Creates an ItemEditor for a new Item.
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* Receives an option IncidenceChanger, so you can share the undo/redo stack with your
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* application.
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*/
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EditorItemManager( ItemEditorUi *ui, Akonadi::IncidenceChanger *changer = 0 );
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/**
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* Destructs the ItemEditor. Unsaved changes will get lost at this point.
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*/
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~EditorItemManager();
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enum ItemState {
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AfterSave, /**< Returns the last saved item */
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BeforeSave /**< Returns an item with the original payload before the last save call */
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};
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/**
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* Returns the last saved item with payload or an invalid item when save is
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* not called yet.
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*/
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Akonadi::Item item( ItemState state = AfterSave ) const;
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/**
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* Loads the @param item into the editor. The item passed <em>must</em> be
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* a valid item. When the payload is not set it will be fetched.
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*/
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void load( const Akonadi::Item &item );
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/**
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* Saves the new or modified item. This method does nothing when the
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* ui is not dirty.
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*/
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void save();
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/**
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* Sets the item fetch scope.
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*
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* Controls how much of an item's data is fetched from the server, e.g.
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* whether to fetch the full item payload or only meta data.
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*
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* @param fetchScope The new scope for item fetch operations.
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*
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* @see fetchScope()
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*/
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void setFetchScope( const Akonadi::ItemFetchScope &fetchScope );
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/**
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* Returns the item fetch scope.
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*
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* Since this returns a reference it can be used to conveniently modify the
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* current scope in-place, i.e. by calling a method on the returned reference
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* without storing it in a local variable. See the ItemFetchScope documentation
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* for an example.
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*
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* @return a reference to the current item fetch scope
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*
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* @see setFetchScope() for replacing the current item fetch scope
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*/
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Akonadi::ItemFetchScope &fetchScope();
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/**
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* Returns the collection where the last item was created.
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* Or an invalid collection if none was created.
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*/
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Akonadi::Collection collection() const;
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enum SaveAction {
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Create, /**< A new item was created */
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Modify, /**< An existing item was modified */
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None, /**< Nothing happened. */
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Move, /**< An existing item was moved to another collection */
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MoveAndModify /**< An existing item was moved to another collection and modified */
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};
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void setIsCounterProposal( bool isCounterProposal );
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Q_SIGNALS:
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void itemSaveFinished( IncidenceEditorNG::EditorItemManager::SaveAction action );
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void itemSaveFailed( IncidenceEditorNG::EditorItemManager::SaveAction action,
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const QString &message );
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void revertFinished();
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void revertFailed( const QString &message );
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private:
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ItemEditorPrivate *const d_ptr;
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Q_DECLARE_PRIVATE( ItemEditor )
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Q_DISABLE_COPY( EditorItemManager )
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Q_PRIVATE_SLOT(d_ptr, void itemChanged( const Akonadi::Item&, const QSet<QByteArray>& ) )
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Q_PRIVATE_SLOT(d_ptr, void itemFetchResult( KJob* ) )
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Q_PRIVATE_SLOT(d_ptr, void itemMoveResult( KJob* ) )
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Q_PRIVATE_SLOT(d_ptr, void onModifyFinished( int changeId, const Akonadi::Item &item,
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Akonadi::IncidenceChanger::ResultCode resultCode,
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const QString &errorString ) )
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Q_PRIVATE_SLOT(d_ptr, void onCreateFinished( int changeId,
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const Akonadi::Item &item,
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Akonadi::IncidenceChanger::ResultCode resultCode,
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const QString &errorString ) )
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Q_PRIVATE_SLOT(d_ptr, void moveJobFinished( KJob *job ) )
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};
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class INCIDENCEEDITORS_NG_EXPORT ItemEditorUi
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{
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public:
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enum RejectReason {
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ItemFetchFailed, ///> Either the fetchjob failed or no items where returned
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ItemHasInvalidPayload, ///> The fetched item has an invalid payload
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ItemMoveFailed ///> Item move failed
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};
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virtual ~ItemEditorUi();
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/**
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* Returns whether or not the identifier set contains payload identifiers that
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* are displayed/editable in the Gui.
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*/
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virtual bool containsPayloadIdentifiers( const QSet<QByteArray> &partIdentifiers ) const = 0;
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/**
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* Returns whether or not @param item has a payload type that is supported by
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* the gui.
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*/
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virtual bool hasSupportedPayload( const Akonadi::Item &item ) const = 0;
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/**
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* Returns whether or not the values in the ui differ from the original (i.e.
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* either an empty or a loaded item). This method <em>only</em> involves
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* payload fields. I.e. if only the collection in which the item should be
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* stored has changed, this method should return false.
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*/
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virtual bool isDirty() const = 0;
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/**
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* Returns whether or not the values in the ui are valid. This method can also
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* be used to update the ui if necessary. The default implementation returns
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* true, so if the ui doesn't need validation there is no need to reimplement
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* this method.
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*/
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virtual bool isValid() const;
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/**
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* Fills the ui with the values of the payload of @param item. The item is
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* guaranteed to have a payload.
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*/
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virtual void load( const Akonadi::Item &item ) = 0;
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/**
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* Stores the values of the ui into the payload of @param item and returns the
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* item with an updated payload. The returned item must have a valid mimetype
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* too.
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*/
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virtual Akonadi::Item save( const Akonadi::Item &item ) = 0;
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/**
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* Returns the currently sellected collection in which the item will be stored.
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*/
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virtual Akonadi::Collection selectedCollection() const = 0;
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/**
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* This function is called if for some reason the creation or editting of the
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* item cannot be continued. The implementing class must abort editting at
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* this point.
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*/
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virtual void reject( RejectReason reason, const QString &errorMessage = QString() ) = 0;
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};
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}
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#endif
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