kde-playground/kdepimlibs/akonadi/monitor_p.h
2015-04-14 21:49:29 +00:00

310 lines
10 KiB
C++

/*
Copyright (c) 2007 Tobias Koenig <tokoe@kde.org>
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Library General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to the
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
*/
#ifndef AKONADI_MONITOR_P_H
#define AKONADI_MONITOR_P_H
#include "akonadiprivate_export.h"
#include "monitor.h"
#include "collection.h"
#include "collectionstatisticsjob.h"
#include "collectionfetchscope.h"
#include "item.h"
#include "itemfetchscope.h"
#include "tagfetchscope.h"
#include "job.h"
#include "entitycache_p.h"
#include "servermanager.h"
#include "changenotificationdependenciesfactory_p.h"
#include "notificationsource_p.h"
#include <akonadi/private/notificationmessagev3_p.h>
#include <kmimetype.h>
#include <QtCore/QObject>
#include <QtCore/QTimer>
namespace Akonadi {
class Monitor;
/**
* @internal
*/
class AKONADI_TESTS_EXPORT MonitorPrivate
{
public:
MonitorPrivate(ChangeNotificationDependenciesFactory *dependenciesFactory_, Monitor *parent);
virtual ~MonitorPrivate() {
delete dependenciesFactory;
delete collectionCache;
delete itemCache;
}
void init();
Monitor *q_ptr;
Q_DECLARE_PUBLIC(Monitor)
ChangeNotificationDependenciesFactory *dependenciesFactory;
NotificationSource *notificationSource;
Collection::List collections;
QSet<QByteArray> resources;
QSet<Item::Id> items;
QSet<Tag::Id> tags;
QSet<Monitor::Type> types;
QSet<QString> mimetypes;
bool monitorAll;
QList<QByteArray> sessions;
ItemFetchScope mItemFetchScope;
TagFetchScope mTagFetchScope;
CollectionFetchScope mCollectionFetchScope;
bool mFetchChangedOnly;
Session *session;
CollectionCache *collectionCache;
ItemListCache *itemCache;
TagListCache *tagCache;
// The waiting list
QQueue<NotificationMessageV3> pendingNotifications;
// The messages for which data is currently being fetched
QQueue<NotificationMessageV3> pipeline;
// In a pure Monitor, the pipeline contains items that were dequeued from pendingNotifications.
// The ordering [pipeline] [pendingNotifications] is kept at all times.
// [] [A B C] -> [A B] [C] -> [B] [C] -> [B C] [] -> [C] [] -> []
// In a ChangeRecorder, the pipeline contains one item only, and not dequeued yet.
// [] [A B C] -> [A] [A B C] -> [] [A B C] -> (changeProcessed) [] [B C] -> [B] [B C] etc...
bool fetchCollection;
bool fetchCollectionStatistics;
bool collectionMoveTranslationEnabled;
// Virtual methods for ChangeRecorder
virtual void notificationsEnqueued(int)
{
}
virtual void notificationsErased()
{
}
// Virtual so it can be overridden in FakeMonitor.
virtual bool connectToNotificationManager();
bool acceptNotification(const NotificationMessageV3 &msg) const;
void dispatchNotifications();
void flushPipeline();
// Called when the monitored item/collection changes, checks if the queued messages
// are still accepted, if not they are removed
void cleanOldNotifications();
bool ensureDataAvailable(const NotificationMessageV3 &msg);
/**
* Sends out the change notification @p msg.
* @param msg the change notification to send
* @return @c true if the notification was actually send to someone, @c false if no one was listening.
*/
virtual bool emitNotification(const NotificationMessageV3 &msg);
void updatePendingStatistics(const NotificationMessageV3 &msg);
void invalidateCaches(const NotificationMessageV3 &msg);
/** Used by ResourceBase to inform us about collection changes before the notifications are emitted,
needed to avoid the missing RID race on change replay.
*/
void invalidateCache(const Collection &col);
/// Virtual so that ChangeRecorder can set it to 0 and handle the pipeline itself
virtual int pipelineSize() const;
// private Q_SLOTS
void dataAvailable();
void slotSessionDestroyed(QObject *object);
void slotStatisticsChangedFinished(KJob *job);
void slotFlushRecentlyChangedCollections();
/**
Returns whether a message was appended to @p notificationQueue
*/
int translateAndCompress(QQueue<NotificationMessageV3> &notificationQueue, const NotificationMessageV3 &msg);
virtual void slotNotify(const NotificationMessageV3::List &msgs);
/**
* Sends out a change notification for an item.
* @return @c true if the notification was actually send to someone, @c false if no one was listening.
*/
bool emitItemsNotification(const NotificationMessageV3 &msg, const Item::List &items = Item::List(),
const Collection &collection = Collection(), const Collection &collectionDest = Collection());
/**
* Sends out a change notification for a collection.
* @return @c true if the notification was actually send to someone, @c false if no one was listening.
*/
bool emitCollectionNotification(const NotificationMessageV3 &msg, const Collection &col = Collection(),
const Collection &par = Collection(), const Collection &dest = Collection());
bool emitTagsNotification(const NotificationMessageV3 &msg, const Tag::List &tags);
void serverStateChanged(Akonadi::ServerManager::State state);
/**
* This method is called by the ChangeMediator to enforce an invalidation of the passed collection.
*/
void invalidateCollectionCache(qint64 collectionId);
/**
* This method is called by the ChangeMediator to enforce an invalidation of the passed item.
*/
void invalidateItemCache(qint64 itemId);
/**
* This method is called by the ChangeMediator to enforce an invalidation of the passed tag.
*/
void invalidateTagCache(qint64 tagId);
/**
@brief Class used to determine when to purge items in a Collection
The buffer method can be used to buffer a Collection. This may cause another Collection
to be purged if it is removed from the buffer.
The purge method is used to purge a Collection from the buffer, but not the model.
This is used for example, to not buffer Collections anymore if they get referenced,
and to ensure that one Collection does not appear twice in the buffer.
Check whether a Collection is buffered using the isBuffered method.
*/
class AKONADI_TESTS_EXPORT PurgeBuffer
{
// Buffer the most recent 10 unreferenced Collections
static const int MAXBUFFERSIZE = 10;
public:
explicit PurgeBuffer()
{
}
/**
Adds @p id to the Collections to be buffered
@returns The collection id which was removed form the buffer or -1 if none.
*/
Collection::Id buffer(Collection::Id id);
/**
Removes @p id from the Collections being buffered
*/
void purge(Collection::Id id);
bool isBuffered(Collection::Id id) const
{
return m_buffer.contains(id);
}
static int buffersize();
private:
QQueue<Collection::Id> m_buffer;
} m_buffer;
QHash<Collection::Id, int> refCountMap;
bool useRefCounting;
void ref(Collection::Id id);
Collection::Id deref(Collection::Id id);
/**
* Returns true if the collection is monitored by monitor.
*
* A collection is always monitored if useRefCounting is false.
* If ref counting is used, the collection is only monitored,
* if the collection is either in refCountMap or m_buffer.
* If ref counting is used and the collection is not in refCountMap or m_buffer,
* no updates for the contained items are emitted, because they are lazily ignored.
*/
bool isMonitored(Collection::Id colId) const;
private:
// collections that need a statistics update
QSet<Collection::Id> recentlyChangedCollections;
QTimer statisticsCompressionTimer;
/**
@returns True if @p msg should be ignored. Otherwise appropriate signals are emitted for it.
*/
bool isLazilyIgnored(const NotificationMessageV3 &msg, bool allowModifyFlagsConversion = false) const;
/**
Sets @p needsSplit to True when @p msg contains more than one item and there's at least one
listener that does not support batch operations. Sets @p batchSupported to True when
there's at least one listener that supports batch operations.
*/
void checkBatchSupport(const NotificationMessageV3 &msg, bool &needsSplit, bool &batchSupported) const;
NotificationMessageV3::List splitMessage(const NotificationMessageV3 &msg, bool legacy) const;
bool isCollectionMonitored(Collection::Id collection) const
{
if (collection < 0) {
return false;
}
if (collections.contains(Collection(collection))) {
return true;
}
if (collections.contains(Collection::root())) {
return true;
}
return false;
}
bool isMimeTypeMonitored(const QString &mimetype) const
{
if (mimetypes.contains(mimetype)) {
return true;
}
KMimeType::Ptr mimeType = KMimeType::mimeType(mimetype, KMimeType::ResolveAliases);
if (mimeType.isNull()) {
return false;
}
foreach (const QString &mt, mimetypes) {
if (mimeType->is(mt)) {
return true;
}
}
return false;
}
bool isMoveDestinationResourceMonitored(const NotificationMessageV3 &msg) const
{
if (msg.operation() != NotificationMessageV2::Move) {
return false;
}
return resources.contains(msg.destinationResource());
}
void fetchStatistics(Collection::Id colId)
{
CollectionStatisticsJob *job = new CollectionStatisticsJob(Collection(colId), session);
QObject::connect(job, SIGNAL(result(KJob*)), q_ptr, SLOT(slotStatisticsChangedFinished(KJob*)));
}
void notifyCollectionStatisticsWatchers(Collection::Id collection, const QByteArray &resource);
};
}
#endif