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195 lines
5.7 KiB
C++
195 lines
5.7 KiB
C++
/*
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Copyright (c) 2006 - 2007 Volker Krause <vkrause@kde.org>
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This library is free software; you can redistribute it and/or modify it
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under the terms of the GNU Library General Public License as published by
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the Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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This library is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
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License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301, USA.
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*/
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#ifndef AKONADI_ITEMMODEL_H
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#define AKONADI_ITEMMODEL_H
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#include "akonadi_export.h"
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#include <akonadi/item.h>
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#include <akonadi/job.h>
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#include <QtCore/QAbstractTableModel>
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namespace Akonadi {
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class Collection;
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class ItemFetchScope;
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class Job;
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class Session;
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/**
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* @short A table model for items.
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*
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* A self-updating table model that shows all items of
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* a collection.
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*
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* @code
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*
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* QTableView *view = new QTableView( this );
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*
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* Akonadi::ItemModel *model = new Akonadi::ItemModel();
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* view->setModel( model );
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*
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* model->setCollection( Akonadi::Collection::root() );
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*
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* @endcode
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*
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* @author Volker Krause <vkrause@kde.org>
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* @deprecated Use Akonadi::EntityTreeModel instead
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*/
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class AKONADI_DEPRECATED_EXPORT ItemModel : public QAbstractTableModel
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{
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Q_OBJECT
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public:
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/**
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* Describes the types of the columns in the model.
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*/
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enum Column {
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Id = 0, ///< The unique id.
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RemoteId, ///< The remote identifier.
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MimeType ///< The item's mime type.
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};
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/**
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* Describes the roles of the model.
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*/
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enum Roles {
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IdRole = Qt::UserRole + 1, ///< The id of the item.
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ItemRole, ///< The item object.
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MimeTypeRole, ///< The mime type of the item.
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UserRole = Qt::UserRole + 42 ///< Role for user extensions.
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};
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/**
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* Creates a new item model.
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*
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* @param parent The parent object.
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*/
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explicit ItemModel(QObject *parent = 0);
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/**
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* Destroys the item model.
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*/
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virtual ~ItemModel();
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virtual int columnCount(const QModelIndex &parent = QModelIndex()) const;
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virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;
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virtual int rowCount(const QModelIndex &parent = QModelIndex()) const;
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virtual QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
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virtual Qt::ItemFlags flags(const QModelIndex &index) const;
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virtual QMimeData *mimeData(const QModelIndexList &indexes) const;
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virtual QStringList mimeTypes() const;
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virtual Qt::DropActions supportedDropActions() const;
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/**
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* Sets the item fetch scope.
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*
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* The ItemFetchScope controls how much of an item's data is fetched from the
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* server, e.g. whether to fetch the full item payload or only meta data.
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*
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* @param fetchScope The new scope for item fetch operations.
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*
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* @see fetchScope()
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*/
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void setFetchScope(const ItemFetchScope &fetchScope);
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/**
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* Returns the item fetch scope.
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*
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* Since this returns a reference it can be used to conveniently modify the
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* current scope in-place, i.e. by calling a method on the returned reference
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* without storing it in a local variable. See the ItemFetchScope documentation
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* for an example.
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*
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* @return a reference to the current item fetch scope.
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*
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* @see setFetchScope() for replacing the current item fetch scope.
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*/
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ItemFetchScope &fetchScope();
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/**
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* Returns the item at the given @p index.
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*/
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Item itemForIndex(const QModelIndex &index) const;
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/**
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* Returns the model index for the given item, with the given column.
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*
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* @param item The item to find.
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* @param column The column for the returned index.
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*/
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QModelIndex indexForItem(const Akonadi::Item &item, const int column) const;
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bool dropMimeData(const QMimeData *data, Qt::DropAction action, int row, int column, const QModelIndex &parent);
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/**
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* Returns the collection being displayed in the model.
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*/
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Collection collection() const;
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public Q_SLOTS:
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/**
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* Sets the collection the model should display. If the collection has
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* changed, the model is reset and a new message listing is requested
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* from the Akonadi storage.
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*
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* @param collection The collection.
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*/
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void setCollection(const Akonadi::Collection &collection);
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Q_SIGNALS:
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/**
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* This signal is emitted whenever setCollection is called.
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*
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* @param collection The new collection.
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*/
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void collectionChanged(const Akonadi::Collection &collection);
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protected:
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/**
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* Returns the Session object used for all operations by this model.
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*/
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Session *session() const;
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private:
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//@cond PRIVATE
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class Private;
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Private *const d;
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Q_PRIVATE_SLOT(d, void listingDone(KJob *))
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Q_PRIVATE_SLOT(d, void collectionFetchResult(KJob *))
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Q_PRIVATE_SLOT(d, void itemChanged(const Akonadi::Item &, const QSet<QByteArray> &))
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Q_PRIVATE_SLOT(d, void itemMoved(const Akonadi::Item &, const Akonadi::Collection &, const Akonadi::Collection &))
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Q_PRIVATE_SLOT(d, void itemAdded(const Akonadi::Item &))
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Q_PRIVATE_SLOT(d, void itemsAdded(const Akonadi::Item::List &))
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Q_PRIVATE_SLOT(d, void itemRemoved(const Akonadi::Item &))
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//@endcond
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};
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}
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#endif
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