kde-playground/kdepimlibs/akonadi/entitytreeview.h
Ivailo Monev a9b00154bc generic: replace forward class declarations with header inclusions
Signed-off-by: Ivailo Monev <xakepa10@laimg.moc>
2019-07-31 18:05:48 +00:00

245 lines
6.8 KiB
C++

/*
Copyright (c) 2006 - 2007 Volker Krause <vkrause@kde.org>
Copyright (c) 2008 Stephen Kelly <steveire@gmail.com>
Copyright (c) 2012 Laurent Montel <montel@kde.org>
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Library General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to the
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
*/
#ifndef AKONADI_ENTITYTREEVIEW_H
#define AKONADI_ENTITYTREEVIEW_H
#include "akonadi_export.h"
#include <QTreeView>
class KXMLGUIClient;
#include <QDragMoveEvent>
namespace Akonadi
{
class Collection;
class Item;
/**
* @short A view to show an item/collection tree provided by an EntityTreeModel.
*
* When a KXmlGuiWindow is passed to the constructor, the XMLGUI
* defined context menu @c akonadi_collectionview_contextmenu or
* @c akonadi_itemview_contextmenu is used if available.
*
* Example:
*
* @code
*
* using namespace Akonadi;
*
* class MyWindow : public KXmlGuiWindow
* {
* public:
* MyWindow()
* : KXmlGuiWindow()
* {
* EntityTreeView *view = new EntityTreeView( this, this );
* setCentralWidget( view );
*
* EntityTreeModel *model = new EntityTreeModel( ... );
* view->setModel( model );
* }
* }
*
* @endcode
*
* @author Volker Krause <vkrause@kde.org>
* @author Stephen Kelly <steveire@gmail.com>
* @since 4.4
*/
class AKONADI_EXPORT EntityTreeView : public QTreeView
{
Q_OBJECT
public:
/**
* Creates a new entity tree view.
*
* @param parent The parent widget.
*/
explicit EntityTreeView(QWidget *parent = 0);
/**
* Creates a new entity tree view.
*
* @param xmlGuiClient The KXMLGUIClient the view is used in.
* This is needed for the XMLGUI based context menu.
* Passing 0 is ok and will disable the builtin context menu.
* @param parent The parent widget.
*/
explicit EntityTreeView(KXMLGUIClient *xmlGuiClient, QWidget *parent = 0);
/**
* Destroys the entity tree view.
*/
virtual ~EntityTreeView();
/**
* Sets the XML GUI client which the view is used in.
*
* This is needed if you want to use the built-in context menu.
*
* @param xmlGuiClient The KXMLGUIClient the view is used in.
*/
void setXmlGuiClient(KXMLGUIClient *xmlGuiClient);
/**
* Return the XML GUI client which the view is used in.
* @since 4.12
*/
KXMLGUIClient *xmlGuiClient() const;
/**
* @reimp
* @param model the model to set
*/
virtual void setModel(QAbstractItemModel *model);
/**
* Sets whether the drop action menu is @p enabled and will
* be shown on drop operation.
* @param enabled enables drop action menu if set as @c true
* @since 4.5
*/
void setDropActionMenuEnabled(bool enabled);
/**
* Returns whether the drop action menu is enabled and will
* be shown on drop operation.
*
* @since 4.5
*/
bool isDropActionMenuEnabled() const;
/**
* Return true if we use an manual sorting
* Necessary to fix dnd menu
* We must show just move when we move item between two items
* When automatic no show dnd menu between two items.
* @since 4.8.1
*/
bool isManualSortingActive() const;
/**
* Set true if we automatic sorting
* @param active enables automatic sorting if set as @c true
* @since 4.8.1
*/
void setManualSortingActive(bool active);
/**
* Set the name of the default popup menu (retrieved from the
* application's XMLGUI file).
*
* This menu is used as a fallback if the context of the menu request
* is neither an item nor a collection, e.g. the click is on an empty
* area inside the view. If the click is over an entry in the view,
* the menu which is applicable to the clicked entry (either an Item
* or a Collection) is used.
*
* @param name The name of the popup menu
*
* @since 4.9
* @note For backwards compatibility, the default is the standard
* collection popup menu, "akonadi_collectionview_contextmenu".
* @see KXMLGUIClient, KXMLGUIFactory::container()
*/
void setDefaultPopupMenu(const QString &name);
Q_SIGNALS:
/**
* This signal is emitted whenever the user has clicked
* a collection in the view.
*
* @param collection The clicked collection.
*/
void clicked(const Akonadi::Collection &collection);
/**
* This signal is emitted whenever the user has clicked
* an item in the view.
*
* @param item The clicked item.
*/
void clicked(const Akonadi::Item &item);
/**
* This signal is emitted whenever the user has double clicked
* a collection in the view.
*
* @param collection The double clicked collection.
*/
void doubleClicked(const Akonadi::Collection &collection);
/**
* This signal is emitted whenever the user has double clicked
* an item in the view.
*
* @param item The double clicked item.
*/
void doubleClicked(const Akonadi::Item &item);
/**
* This signal is emitted whenever the current collection
* in the view has changed.
*
* @param collection The new current collection.
*/
void currentChanged(const Akonadi::Collection &collection);
/**
* This signal is emitted whenever the current item
* in the view has changed.
*
* @param item The new current item.
*/
void currentChanged(const Akonadi::Item &item);
protected:
using QTreeView::currentChanged;
#ifndef QT_NO_DRAGANDDROP
virtual void startDrag(Qt::DropActions supportedActions);
virtual void dragMoveEvent(QDragMoveEvent *event);
virtual void dropEvent(QDropEvent *event);
#endif
virtual void timerEvent(QTimerEvent *event);
#ifndef QT_NO_CONTEXTMENU
virtual void contextMenuEvent(QContextMenuEvent *event);
#endif
private:
//@cond PRIVATE
class Private;
Private *const d;
Q_PRIVATE_SLOT(d, void itemClicked(const QModelIndex &))
Q_PRIVATE_SLOT(d, void itemDoubleClicked(const QModelIndex &))
Q_PRIVATE_SLOT(d, void itemCurrentChanged(const QModelIndex &))
Q_PRIVATE_SLOT(d, void slotSelectionChanged(const QItemSelection &, const QItemSelection &))
//@endcond
};
}
#endif