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166 lines
4.9 KiB
C++
166 lines
4.9 KiB
C++
/*
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Copyright (c) 2014 Christian Mollekopf <mollekopf@kolabsys.com>
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This library is free software; you can redistribute it and/or modify it
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under the terms of the GNU Library General Public License as published by
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the Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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This library is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
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License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301, USA.
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*/
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#ifndef AKONADI_ATTRIBUTEENTITY_H
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#define AKONADI_ATTRIBUTEENTITY_H
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#include <akonadi/job.h>
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#include <QVector>
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#include <qsharedpointer.h>
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#include "attribute.h"
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#include <kdebug.h>
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namespace Akonadi {
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/**
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* Parent class for entities that can have attributes.
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* This is supposed to eventually share the code between Akonadi::Tag and Akonadi::Entity.
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*
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* In the current form using this in Akonadi::Entity would break the implicit sharing of it's private class,
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* so AttributeEntity::Private would need to become a parent class of EntityPrivate and use the same clone()
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* calls etc.
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* An even better solution is probably ot make AttributeEntity a private member of Entity, with all Attribute related member functions forwarding to this class.
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*/
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class AKONADI_EXPORT AttributeEntity {
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public:
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AttributeEntity();
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AttributeEntity(const AttributeEntity &other);
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virtual ~AttributeEntity();
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//Each subclass must override this to avoid slicing
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virtual AttributeEntity &operator=(const AttributeEntity &other);
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/**
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* Adds an attribute to the entity.
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*
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* If an attribute of the same type name already exists, it is deleted and
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* replaced with the new one.
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*
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* @param attribute The new attribute.
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*
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* @note The entity takes the ownership of the attribute.
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*/
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void addAttribute(Attribute *attribute);
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/**
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* Removes and deletes the attribute of the given type @p name.
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*/
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void removeAttribute(const QByteArray &name);
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/**
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* Returns @c true if the entity has an attribute of the given type @p name,
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* false otherwise.
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*/
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bool hasAttribute(const QByteArray &name) const;
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/**
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* Returns a list of all attributes of the entity.
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*/
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Attribute::List attributes() const;
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/**
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* Removes and deletes all attributes of the entity.
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*/
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void clearAttributes();
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/**
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* Returns the attribute of the given type @p name if available, 0 otherwise.
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*/
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Attribute *attribute(const QByteArray &name) const;
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/**
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* Describes the options that can be passed to access attributes.
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*/
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enum CreateOption {
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AddIfMissing ///< Creates the attribute if it is missing
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};
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/**
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* Returns the attribute of the requested type.
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* If the entity has no attribute of that type yet, a new one
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* is created and added to the entity.
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*
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* @param option The create options.
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*/
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template <typename T> inline T *attribute(CreateOption option)
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{
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Q_UNUSED(option);
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const T dummy;
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if (hasAttribute(dummy.type())) {
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T *attr = dynamic_cast<T *>(attribute(dummy.type()));
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if (attr) {
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return attr;
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}
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kWarning(5250) << "Found attribute of unknown type" << dummy.type()
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<< ". Did you forget to call AttributeFactory::registerAttribute()?";
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}
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T *attr = new T();
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addAttribute(attr);
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return attr;
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}
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/**
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* Returns the attribute of the requested type or 0 if it is not available.
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*/
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template <typename T> inline T *attribute() const
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{
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const T dummy;
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if (hasAttribute(dummy.type())) {
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T *attr = dynamic_cast<T *>(attribute(dummy.type()));
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if (attr) {
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return attr;
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}
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kWarning(5250) << "Found attribute of unknown type" << dummy.type()
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<< ". Did you forget to call AttributeFactory::registerAttribute()?";
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}
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return 0;
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}
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/**
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* Removes and deletes the attribute of the requested type.
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*/
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template <typename T> inline void removeAttribute()
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{
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const T dummy;
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removeAttribute(dummy.type());
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}
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/**
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* Returns whether the entity has an attribute of the requested type.
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*/
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template <typename T> inline bool hasAttribute() const
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{
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const T dummy;
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return hasAttribute(dummy.type());
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}
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private:
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friend class TagModifyJob;
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QSet<QByteArray> &removedAttributes() const;
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class Private;
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QSharedPointer<Private> d_ptr;
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};
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}
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#endif
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