kde-playground/kdepimlibs/akonadi/agentbase.h
2015-04-14 21:49:29 +00:00

795 lines
26 KiB
C++

/*
This file is part of akonadiresources.
Copyright (c) 2006 Till Adam <adam@kde.org>
Copyright (c) 2007 Volker Krause <vkrause@kde.org>
Copyright (c) 2008 Kevin Krammer <kevin.krammer@gmx.at>
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Library General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to the
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
*/
#ifndef AKONADI_AGENTBASE_H
#define AKONADI_AGENTBASE_H
#include "akonadi_export.h"
#include <akonadi/item.h>
#include <KDE/KApplication>
#include <QtDBus/QDBusConnection>
#include <QtDBus/QDBusContext>
class Akonadi__ControlAdaptor;
class Akonadi__StatusAdaptor;
namespace Akonadi {
class AgentBasePrivate;
class ChangeRecorder;
class Collection;
class Item;
class Session;
/**
* @short The base class for all Akonadi agents and resources.
*
* This class is a base class for all Akonadi agents, which covers the real
* agent processes and all resources.
*
* It provides:
* - lifetime management
* - change monitoring and recording
* - configuration interface
* - problem reporting
*
* Akonadi Server supports several ways to launch agents and resources:
* - As a separate application (@see AKONADI_AGENT_MAIN)
* - As a thread in the AgentServer
* - As a separate process, using the akonadi_agent_launcher
*
* The idea is this, the agent or resource is written as a plugin instead of an
* executable (@see AgentFactory). In the AgentServer case, the AgentServer
* looks up the plugin and launches the agent in a separate thread. In the
* launcher case, a new akonadi_agent_launcher process is started for each
* agent or resource instance.
*
* When making an Agent or Resource suitable for running in the AgentServer some
* extra caution is needed. Because multiple instances of several kinds of agents
* run in the same process, one cannot blindly use global objects like KGlobal.
* For this reasons several methods where added to avoid problems in this context,
* most notably AgentBase::config() and AgentBase::componentData(). Additionally,
* one cannot use QDBusConnection::sessionBus() with dbus < 1.4, because of a
* multithreading bug in libdbus. Instead one should use
* DBusConnectionPool::threadConnection() which works around this problem.
*
* @author Till Adam <adam@kde.org>, Volker Krause <vkrause@kde.org>
*/
class AKONADI_EXPORT AgentBase : public QObject, protected QDBusContext
{
Q_OBJECT
public:
/**
* @short The interface for reacting on monitored or replayed changes.
*
* The Observer provides an interface to react on monitored or replayed changes.
*
* Since the this base class does only tell the change recorder that the change
* has been processed, an AgentBase subclass which wants to actually process
* the change needs to subclass Observer and reimplement the methods it is
* interested in.
*
* Such an agent specific Observer implementation can either be done
* stand-alone, i.e. as a separate object, or by inheriting both AgentBase
* and AgentBase::Observer.
*
* The observer implementation then has registered with the agent, so it
* can forward the incoming changes to the observer.
*
* @note In the multiple inheritance approach the init() method automatically
* registers itself as the observer.
*
* @note Do not call the base implementation of reimplemented virtual methods!
* The default implementation disconnected themselves from the Akonadi::ChangeRecorder
* to enable internal optimizations for unused notifications.
*
* Example for stand-alone observer:
* @code
* class ExampleAgent : public AgentBase
* {
* public:
* ExampleAgent( const QString &id );
*
* ~ExampleAgent();
*
* private:
* AgentBase::Observer *mObserver;
* };
*
* class ExampleObserver : public AgentBase::Observer
* {
* protected:
* void itemChanged( const Item &item );
* };
*
* ExampleAgent::ExampleAgent( const QString &id )
: AgentBase( id )
, mObserver( 0 )
* {
* mObserver = new ExampleObserver();
* registerObserver( mObserver );
* }
*
* ExampleAgent::~ExampleAgent()
* {
* delete mObserver;
* }
*
* void ExampleObserver::itemChanged( const Item &item )
* {
* // do something with item
* kDebug() << "Item id=" << item.id();
*
* // let base implementation tell the change recorder that we
* // have processed the change
* AgentBase::Observer::itemChanged( item );
* }
* @endcode
*
* Example for observer through multiple inheritance:
* @code
* class ExampleAgent : public AgentBase, public AgentBase::Observer
* {
* public:
* ExampleAgent( const QString &id );
*
* protected:
* void itemChanged( const Item &item );
* };
*
* ExampleAgent::ExampleAgent( const QString &id )
: AgentBase( id )
* {
* // no need to create or register observer since
* // we are the observer and registration happens automatically
* // in init()
* }
*
* void ExampleAgent::itemChanged( const Item &item )
* {
* // do something with item
* kDebug() << "Item id=" << item.id();
*
* // let base implementation tell the change recorder that we
* // have processed the change
* AgentBase::Observer::itemChanged( item );
* }
* @endcode
*
* @author Kevin Krammer <kevin.krammer@gmx.at>
*
* @deprecated Use ObserverV2 instead
*/
class AKONADI_EXPORT Observer // krazy:exclude=dpointer
{
public:
/**
* Creates an observer instance.
*/
Observer();
/**
* Destroys the observer instance.
*/
virtual ~Observer();
/**
* Reimplement to handle adding of new items.
* @param item The newly added item.
* @param collection The collection @p item got added to.
*/
virtual void itemAdded(const Akonadi::Item &item, const Akonadi::Collection &collection);
/**
* Reimplement to handle changes to existing items.
* @param item The changed item.
* @param partIdentifiers The identifiers of the item parts that has been changed.
*/
virtual void itemChanged(const Akonadi::Item &item, const QSet<QByteArray> &partIdentifiers);
/**
* Reimplement to handle deletion of items.
* @param item The deleted item.
*/
virtual void itemRemoved(const Akonadi::Item &item);
/**
* Reimplement to handle adding of new collections.
* @param collection The newly added collection.
* @param parent The parent collection.
*/
virtual void collectionAdded(const Akonadi::Collection &collection, const Akonadi::Collection &parent);
/**
* Reimplement to handle changes to existing collections.
* @param collection The changed collection.
*/
virtual void collectionChanged(const Akonadi::Collection &collection);
/**
* Reimplement to handle deletion of collections.
* @param collection The deleted collection.
*/
virtual void collectionRemoved(const Akonadi::Collection &collection);
};
/**
* BC extension of Observer with support for monitoring item and collection moves.
* Use this one instead of Observer.
*
* @since 4.4
*/
class AKONADI_EXPORT ObserverV2 : public Observer // krazy:exclude=dpointer
{
public:
using Observer::collectionChanged;
/**
* Reimplement to handle item moves.
* When using this class in combination with Akonadi::ResourceBase, inter-resource
* moves are handled internally already and the corresponding add or delete method
* is called instead.
*
* @param item The moved item.
* @param collectionSource The collection the item has been moved from.
* @param collectionDestination The collection the item has been moved to.
*/
virtual void itemMoved(const Akonadi::Item &item, const Akonadi::Collection &collectionSource,
const Akonadi::Collection &collectionDestination);
/**
* Reimplement to handle item linking.
* This is only relevant for virtual resources.
* @param item The linked item.
* @param collection The collection the item is linked to.
*/
virtual void itemLinked(const Akonadi::Item &item, const Akonadi::Collection &collection);
/**
* Reimplement to handle item unlinking.
* This is only relevant for virtual resources.
* @param item The unlinked item.
* @param collection The collection the item is unlinked from.
*/
virtual void itemUnlinked(const Akonadi::Item &item, const Akonadi::Collection &collection);
/**
* Reimplement to handle collection moves.
* When using this class in combination with Akonadi::ResourceBase, inter-resource
* moves are handled internally already and the corresponding add or delete method
* is called instead.
*
* @param collection The moved collection.
* @param collectionSource The previous parent collection.
* @param collectionDestination The new parent collection.
*/
virtual void collectionMoved(const Akonadi::Collection &collection, const Akonadi::Collection &collectionSource,
const Akonadi::Collection &collectionDestination);
/**
* Reimplement to handle changes to existing collections.
* @param collection The changed collection.
* @param changedAttributes The identifiers of the collection parts/attributes that has been changed.
*/
virtual void collectionChanged(const Akonadi::Collection &collection, const QSet<QByteArray> &changedAttributes);
};
/**
* BC extension of ObserverV2 with support for batch operations
*
* @warning When using ObserverV3, you will never get single-item notifications
* from AgentBase::Observer, even when you don't reimplement corresponding batch
* method from ObserverV3. For instance, when you don't reimplement itemsRemoved()
* here, you will not get any notifications about item removal whatsoever!
*
* @since 4.11
*/
class AKONADI_EXPORT ObserverV3 : public ObserverV2 // krazy:exclude=dpointer
{
public:
/**
* Reimplement to handle changes in flags of existing items
*
* @warning When using ObserverV3, you will never get notifications about
* flag changes via Observer::itemChanged(), even when you don't reimplement
* itemsFlagsChanged()!
*
* @param item The changed item.
* @param addedFlags Flags that have been added to the item
* @param removedFlags Flags that have been removed from the item
*/
virtual void itemsFlagsChanged(const Akonadi::Item::List &items, const QSet<QByteArray> &addedFlags, const QSet<QByteArray> &removedFlags);
/**
* Reimplement to handle batch notification about items deletion.
*
* @param items List of deleted items
*/
virtual void itemsRemoved(const Akonadi::Item::List &items);
/**
* Reimplement to handle batch notification about items move
*
* @param items List of moved items
* @param sourceCollection Collection from where the items were moved
* @param destinationCollection Collection to which the items were moved
*/
virtual void itemsMoved(const Akonadi::Item::List &items, const Akonadi::Collection &sourceCollection,
const Akonadi::Collection &destinationCollection);
/**
* Reimplement to handle batch notifications about items linking.
*
* @param items Linked items
* @param collection Collection to which the items have been linked
*/
virtual void itemsLinked(const Akonadi::Item::List &items, const Akonadi::Collection &collection);
/**
* Reimplement to handle batch notifications about items unlinking.
*
* @param items Unlinked items
* @param collection Collection from which the items have been unlinked
*/
virtual void itemsUnlinked(const Akonadi::Item::List &items, const Akonadi::Collection &collection);
};
/**
* Observer that adds support for item tagging
*
* @warning ObserverV4 subclasses ObserverV3 which changes behavior of some of the
* virtual methods from Observer and ObserverV2. Please make sure you read
* documentation of ObserverV3 and adapt your agent accordingly.
*
* @since 4.13
*/
class AKONADI_EXPORT ObserverV4 : public ObserverV3 // krazy:exclude=dpointer
{
public:
/**
* Reimplement to handle tags additions
*
* @param tag Newly added tag
*/
virtual void tagAdded(const Akonadi::Tag &tag);
/**
* Reimplement to handle tags changes
*
* @param tag Tag that has been changed
*/
virtual void tagChanged(const Akonadi::Tag &tag);
/**
* Reimplement to handle tags removal.
*
* @note All items that were tagged by @p tag will get a separate notification
* about untagging via itemsTagsChanged(). It is guaranteed that the itemsTagsChanged()
* notification will be delivered before this one.
*
* @param tag Tag that has been removed.
*/
virtual void tagRemoved(const Akonadi::Tag &tag);
/**
* Reimplement to handle items tagging
*
* @param items Items that were tagged or untagged
* @param addedTags Set of tags that were added to all @p items
* @param removedTags Set of tags that were removed from all @p items
*/
virtual void itemsTagsChanged(const Akonadi::Item::List &items, const QSet<Akonadi::Tag> &addedTags, const QSet<Akonadi::Tag> &removedTags);
};
/**
* This enum describes the different states the
* agent can be in.
*/
enum Status {
Idle = 0, ///< The agent does currently nothing.
Running, ///< The agent is working on something.
Broken, ///< The agent encountered an error state.
NotConfigured ///< The agent is lacking required configuration
};
/**
* Use this method in the main function of your agent
* application to initialize your agent subclass.
* This method also takes care of creating a KApplication
* object and parsing command line arguments.
*
* @note In case the given class is also derived from AgentBase::Observer
* it gets registered as its own observer (see AgentBase::Observer), e.g.
* <tt>agentInstance->registerObserver( agentInstance );</tt>
*
* @code
*
* class MyAgent : public AgentBase
* {
* ...
* };
*
* AKONADI_AGENT_MAIN( MyAgent )
*
* @endcode
*
* @param argc number of arguments
* @param argv arguments for the function
*/
template <typename T>
static int init(int argc, char **argv)
{
const QString id = parseArguments(argc, argv);
KApplication app;
T *r = new T(id);
// check if T also inherits AgentBase::Observer and
// if it does, automatically register it on itself
Observer *observer = dynamic_cast<Observer *>(r);
if (observer != 0) {
r->registerObserver(observer);
}
return init(r);
}
/**
* This method returns the current status code of the agent.
*
* The following return values are possible:
*
* - 0 - Idle
* - 1 - Running
* - 2 - Broken
* - 3 - NotConfigured
*/
virtual int status() const;
/**
* This method returns an i18n'ed description of the current status code.
*/
virtual QString statusMessage() const;
/**
* This method returns the current progress of the agent in percentage.
*/
virtual int progress() const;
/**
* This method returns an i18n'ed description of the current progress.
*/
virtual QString progressMessage() const;
public Q_SLOTS:
/**
* This method is called whenever the agent shall show its configuration dialog
* to the user. It will be automatically called when the agent is started for
* the first time.
*
* @param windowId The parent window id.
*
* @note If the method is reimplemented it has to emit the configurationDialogAccepted()
* or configurationDialogRejected() signals depending on the users choice.
*/
virtual void configure(WId windowId);
public:
/**
* This method returns the windows id, which should be used for dialogs.
*/
WId winIdForDialogs() const;
#ifdef Q_OS_WIN
/**
* Overload of @ref configure needed because WId cannot be automatically casted
* to qlonglong on Windows.
*/
void configure(qlonglong windowId);
#endif
/**
* Returns the instance identifier of this agent.
*/
QString identifier() const;
/**
* This method is called when the agent is removed from
* the system, so it can do some cleanup stuff.
*
* @note If you reimplement this in a subclass make sure
* to call this base implementation at the end.
*/
virtual void cleanup();
/**
* Registers the given observer for reacting on monitored or recorded changes.
*
* @param observer The change handler to register. No ownership transfer, i.e.
* the caller stays owner of the pointer and can reset
* the registration by calling this method with @c 0
*/
void registerObserver(Observer *observer);
/**
* This method is used to set the name of the agent.
*
* @since 4.3
* @param name name of the agent
*/
//FIXME_API: make sure location is renamed to this by agentbase
void setAgentName(const QString &name);
/**
* Returns the name of the agent.
*
* @since 4.3
*/
QString agentName() const;
/**
* Returns the component data object for this agent instance.
* In case of stand-alone agents this is identical to KGlobal::mainComponent().
* In case of in-process agents there is one component data object
* per agent instance thread.
* This method provides valid results even when called in the agent ctor.
* @since 4.6
*/
static KComponentData componentData();
Q_SIGNALS:
/**
* This signal is emitted whenever the name of the agent has changed.
*
* @param name The new name of the agent.
*
* @since 4.3
*/
void agentNameChanged(const QString &name);
/**
* This signal should be emitted whenever the status of the agent has been changed.
* @param status The new Status code.
* @param message A i18n'ed description of the new status.
*/
void status(int status, const QString &message = QString());
/**
* This signal should be emitted whenever the progress of an action in the agent
* (e.g. data transfer, connection establishment to remote server etc.) has changed.
*
* @param progress The progress of the action in percent.
*/
void percent(int progress);
/**
* This signal shall be used to report warnings.
*
* @param message The i18n'ed warning message.
*/
void warning(const QString &message);
/**
* This signal shall be used to report errors.
*
* @param message The i18n'ed error message.
*/
void error(const QString &message);
/**
* This signal should be emitted whenever the status of the agent has been changed.
* @param status The object that describes the status change.
*
* @since 4.6
*/
void advancedStatus(const QVariantMap &status);
/**
* Emitted when another application has remotely asked the agent to abort
* its current operation.
* Connect to this signal if your agent supports abortion. After aborting
* and cleaning up, agents should return to Idle status.
*
* @since 4.4
*/
void abortRequested();
/**
* Emitted if another application has changed the agent's configuration remotely
* and called AgentInstance::reconfigure().
*
* @since 4.2
*/
void reloadConfiguration();
/**
* Emitted when the online state changed.
* @param online The online state.
* @since 4.2
*/
void onlineChanged(bool online);
/**
* This signal is emitted whenever the user has accepted the configuration dialog.
*
* @note Implementors of agents/resources are responsible to emit this signal if
* the agent/resource reimplements configure().
*
* @since 4.4
*/
void configurationDialogAccepted();
/**
* This signal is emitted whenever the user has rejected the configuration dialog.
*
* @note Implementors of agents/resources are responsible to emit this signal if
* the agent/resource reimplements configure().
*
* @since 4.4
*/
void configurationDialogRejected();
protected:
/**
* Creates an agent base.
*
* @param id The instance id of the agent.
*/
AgentBase(const QString &id);
/**
* Destroys the agent base.
*/
~AgentBase();
/**
* This method is called whenever the agent application is about to
* quit.
*
* Reimplement this method to do session cleanup (e.g. disconnecting
* from groupware server).
*/
virtual void aboutToQuit();
/**
* Returns the Akonadi::ChangeRecorder object used for monitoring.
* Use this to configure which parts you want to monitor.
*/
ChangeRecorder *changeRecorder() const;
/**
* Returns the config object for this Agent.
*/
KSharedConfigPtr config();
/**
* Marks the current change as processes and replays the next change if change
* recording is enabled (noop otherwise). This method is called
* from the default implementation of the change notification slots. While not
* required when not using change recording, it is nevertheless recommended
* to call this method when done with processing a change notification.
*/
void changeProcessed();
/**
* Returns whether the agent is currently online.
*/
bool isOnline() const;
/**
* Sets whether the agent needs network or not.
*
* @since 4.2
* @todo use this in combination with Solid::Networking::Notifier to change
* the onLine status of the agent.
* @param needsNetwork @c true if the agents needs network. Defaults to @c false
*/
void setNeedsNetwork(bool needsNetwork);
/**
* Sets whether the agent shall be online or not.
*/
void setOnline(bool state);
protected:
/**
* Sets the agent offline but will make it online again after a given time
*
* Use this method when the agent detects some problem with its backend but it wants
* to retry all pending operations after some time - e.g. a server can not be reached currently
*
* Example usage:
* @code
* void ExampleResource::onItemRemovedFinished(KJob *job)
* {
* if (job->error()) {
* emit status(Broken, job->errorString());
* deferTask();
* setTemporaryOffline(300);
* return;
* }
* ...
* }
* @endcode
*
* @since 4.13
* @param makeOnlineInSeconds timeout in seconds after which the agent changes to online
*/
void setTemporaryOffline(int makeOnlineInSeconds = 300);
//@cond PRIVATE
AgentBasePrivate *d_ptr;
explicit AgentBase(AgentBasePrivate *d, const QString &id);
friend class ObserverV2;
//@endcond
/**
* This method is called whenever the @p online status has changed.
* Reimplement this method to react on online status changes.
* @param online online status
*/
virtual void doSetOnline(bool online);
private:
//@cond PRIVATE
static QString parseArguments(int, char **);
static int init(AgentBase *r);
void setOnlineInternal(bool state);
// D-Bus interface stuff
void abort();
void reconfigure();
void quit();
// dbus agent interface
friend class ::Akonadi__StatusAdaptor;
friend class ::Akonadi__ControlAdaptor;
Q_DECLARE_PRIVATE(AgentBase)
Q_PRIVATE_SLOT(d_func(), void delayedInit())
Q_PRIVATE_SLOT(d_func(), void slotStatus(int, const QString &))
Q_PRIVATE_SLOT(d_func(), void slotPercent(int))
Q_PRIVATE_SLOT(d_func(), void slotWarning(const QString &))
Q_PRIVATE_SLOT(d_func(), void slotError(const QString &))
Q_PRIVATE_SLOT(d_func(), void slotNetworkStatusChange(Solid::Networking::Status))
Q_PRIVATE_SLOT(d_func(), void slotResumedFromSuspend())
Q_PRIVATE_SLOT(d_func(), void slotTemporaryOfflineTimeout())
//@endcond
};
}
#ifndef AKONADI_AGENT_MAIN
/**
* Convenience Macro for the most common main() function for Akonadi agents.
*/
#define AKONADI_AGENT_MAIN( agentClass ) \
int main( int argc, char **argv ) \
{ \
return Akonadi::AgentBase::init<agentClass>( argc, argv ); \
}
#endif
#endif