kde-playground/kdepim/kdgantt2/kdganttlegend.cpp
2015-04-14 21:49:29 +00:00

213 lines
6.6 KiB
C++

/****************************************************************************
** Copyright (C) 2001-2006 Klarälvdalens Datakonsult AB. All rights reserved.
**
** This file is part of the KD Gantt library.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid commercial KD Gantt licenses may use this file in
** accordance with the KD Gantt Commercial License Agreement provided with
** the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.kdab.net/kdgantt for
** information about KD Gantt Commercial License Agreements.
**
** Contact info@kdab.net if any conditions of this
** licensing are not clear to you.
**
**********************************************************************/
#include "kdganttlegend.h"
#include "kdganttlegend_p.h"
#include "kdganttitemdelegate.h"
#include <QApplication>
#include <QPainter>
#include <cassert>
using namespace KDGantt;
/*!\class KDGantt::Legend kdganttlegend.h KDGanttLegend
* \ingroup KDGantt
* \brief Legend showing an image and a description for Gantt items
*
* This is an item view class showing a small Gantt item and it's
* text defined by LegendRole.
*/
/*! Constructor. Creates a Legend with parent \a parent.
* The QObject parent is not used for anything internally. */
Legend::Legend( QWidget* parent )
: QAbstractItemView( parent ),
_d( new Private )
{
setItemDelegate( new ItemDelegate( this ) );
setFrameStyle( QFrame::NoFrame );
}
/*! Destructor. Does nothing */
Legend::~Legend()
{
delete _d;
}
#define d d_func()
QModelIndex Legend::indexAt( const QPoint& point ) const
{
Q_UNUSED( point );
return QModelIndex();
}
QRect Legend::visualRect( const QModelIndex& index ) const
{
Q_UNUSED( index );
return QRect();
}
QSize Legend::sizeHint() const
{
return measureItem( rootIndex() );
}
QSize Legend::minimumSizeHint() const
{
return measureItem( rootIndex() );
}
void Legend::setModel( QAbstractItemModel* model )
{
if( this->model() != 0 )
{
disconnect( this->model(), SIGNAL(dataChanged(QModelIndex,QModelIndex)), this, SLOT(modelDataChanged()) );
disconnect( this->model(), SIGNAL(rowsRemoved(QModelIndex,int,int)), this, SLOT(modelDataChanged()) );
disconnect( this->model(), SIGNAL(columnsRemoved(QModelIndex,int,int)), this, SLOT(modelDataChanged()) );
}
QAbstractItemView::setModel( model );
d->proxyModel.setSourceModel( model );
if( this->model() != 0 )
{
connect( this->model(), SIGNAL(dataChanged(QModelIndex,QModelIndex)), this, SLOT(modelDataChanged()) );
connect( this->model(), SIGNAL(rowsRemoved(QModelIndex,int,int)), this, SLOT(modelDataChanged()) );
connect( this->model(), SIGNAL(columnsRemoved(QModelIndex,int,int)), this, SLOT(modelDataChanged()) );
}
}
/*! Triggers repainting of the legend.
*/
void Legend::modelDataChanged()
{
updateGeometry();
viewport()->update();
}
void Legend::paintEvent( QPaintEvent* event )
{
Q_UNUSED( event );
// no model, no legend...
if( model() == 0 )
return;
QPainter p( viewport() );
p.fillRect( viewport()->rect(), palette().color( QPalette::Window ) );
drawItem( &p, rootIndex() );
}
/*! Creates a StyleOptionGanttItem with all style options filled in
* except the target rectangles.
*/
StyleOptionGanttItem Legend::getStyleOption( const QModelIndex& index ) const
{
StyleOptionGanttItem opt;
opt.displayPosition = StyleOptionGanttItem::Right;
opt.displayAlignment = Qt::Alignment( d->proxyModel.data( index, Qt::TextAlignmentRole ).toInt() );
opt.text = index.model()->data( index, LegendRole ).toString();
opt.font = qVariantValue< QFont >( index.model()->data( index, Qt::FontRole ) );
return opt;
}
/*! Draws the legend item at \a index and all of it's children recursively
* at \a pos onto \a painter.
* Reimplement this if you want to draw items in an user defined way.
* \returns the rectangle drawn.
*/
QRect Legend::drawItem( QPainter* painter, const QModelIndex& index, const QPoint& pos ) const
{
int xPos = pos.x();
int yPos = pos.y();
if( index.isValid() && index.model() == &d->proxyModel )
{
ItemDelegate* const delegate = qobject_cast< ItemDelegate* >( itemDelegate( index ) );
assert( delegate != 0 );
const QRect r( pos, measureItem( index, false ) );
StyleOptionGanttItem opt = getStyleOption( index );
opt.rect = r;
opt.rect.setWidth( r.height() );
const ItemType typ = static_cast<ItemType>( index.model()->data( index, ItemTypeRole ).toInt() );
const int dx = (typ == TypeEvent) ? (r.height() / 2) : 0;
opt.itemRect = opt.rect.adjusted(dx,0,dx,0);
opt.boundingRect = r;
opt.boundingRect.setWidth( r.width() + r.height() );
if( !opt.text.isNull() )
delegate->paintGanttItem( painter, opt, index );
xPos = r.right();
yPos = r.bottom();
}
const int rowCount = d->proxyModel.rowCount( index );
for( int row = 0; row < rowCount; ++row )
{
const QRect r = drawItem( painter, d->proxyModel.index( row, 0, index ), QPoint( pos.x(), yPos ) );
xPos = qMax( xPos, r.right() );
yPos = qMax( yPos, r.bottom() );
}
return QRect( pos, QPoint( xPos, yPos ) );
}
/*! Calculates the needed space for the legend item at \a index and, if \a recursive is true,
* all child items.
*/
QSize Legend::measureItem( const QModelIndex& index, bool recursive ) const
{
if( model() == 0 )
return QSize();
QSize baseSize;
if( index.model() != 0 )
{
QFontMetrics fm( qVariantValue< QFont >( index.model()->data( index, Qt::FontRole ) ) );
const QString text = index.model()->data( index, LegendRole ).toString();
if( !text.isEmpty() )
baseSize += QSize( fm.width( text ) + fm.height() + 2, fm.height() + 2 );
}
if( !recursive )
return baseSize;
QSize childrenSize;
const int rowCount = d->proxyModel.rowCount( index );
for( int row = 0; row < rowCount; ++row )
{
const QSize childSize = measureItem( d->proxyModel.index( row, 0, index ) );
childrenSize.setWidth( qMax( childrenSize.width(), childSize.width() ) );
childrenSize.rheight() += childSize.height();
}
return baseSize + childrenSize;
}