mirror of
https://bitbucket.org/smil3y/kde-playground.git
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213 lines
6.6 KiB
C++
213 lines
6.6 KiB
C++
/****************************************************************************
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** Copyright (C) 2001-2006 Klarälvdalens Datakonsult AB. All rights reserved.
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**
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** This file is part of the KD Gantt library.
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**
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** This file may be distributed and/or modified under the terms of the
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** GNU General Public License version 2 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file.
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**
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** Licensees holding valid commercial KD Gantt licenses may use this file in
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** accordance with the KD Gantt Commercial License Agreement provided with
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** the Software.
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**
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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**
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** See http://www.kdab.net/kdgantt for
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** information about KD Gantt Commercial License Agreements.
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**
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** Contact info@kdab.net if any conditions of this
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** licensing are not clear to you.
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**
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**********************************************************************/
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#include "kdganttlegend.h"
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#include "kdganttlegend_p.h"
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#include "kdganttitemdelegate.h"
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#include <QApplication>
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#include <QPainter>
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#include <cassert>
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using namespace KDGantt;
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/*!\class KDGantt::Legend kdganttlegend.h KDGanttLegend
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* \ingroup KDGantt
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* \brief Legend showing an image and a description for Gantt items
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*
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* This is an item view class showing a small Gantt item and it's
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* text defined by LegendRole.
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*/
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/*! Constructor. Creates a Legend with parent \a parent.
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* The QObject parent is not used for anything internally. */
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Legend::Legend( QWidget* parent )
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: QAbstractItemView( parent ),
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_d( new Private )
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{
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setItemDelegate( new ItemDelegate( this ) );
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setFrameStyle( QFrame::NoFrame );
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}
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/*! Destructor. Does nothing */
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Legend::~Legend()
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{
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delete _d;
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}
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#define d d_func()
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QModelIndex Legend::indexAt( const QPoint& point ) const
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{
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Q_UNUSED( point );
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return QModelIndex();
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}
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QRect Legend::visualRect( const QModelIndex& index ) const
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{
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Q_UNUSED( index );
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return QRect();
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}
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QSize Legend::sizeHint() const
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{
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return measureItem( rootIndex() );
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}
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QSize Legend::minimumSizeHint() const
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{
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return measureItem( rootIndex() );
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}
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void Legend::setModel( QAbstractItemModel* model )
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{
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if( this->model() != 0 )
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{
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disconnect( this->model(), SIGNAL(dataChanged(QModelIndex,QModelIndex)), this, SLOT(modelDataChanged()) );
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disconnect( this->model(), SIGNAL(rowsRemoved(QModelIndex,int,int)), this, SLOT(modelDataChanged()) );
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disconnect( this->model(), SIGNAL(columnsRemoved(QModelIndex,int,int)), this, SLOT(modelDataChanged()) );
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}
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QAbstractItemView::setModel( model );
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d->proxyModel.setSourceModel( model );
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if( this->model() != 0 )
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{
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connect( this->model(), SIGNAL(dataChanged(QModelIndex,QModelIndex)), this, SLOT(modelDataChanged()) );
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connect( this->model(), SIGNAL(rowsRemoved(QModelIndex,int,int)), this, SLOT(modelDataChanged()) );
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connect( this->model(), SIGNAL(columnsRemoved(QModelIndex,int,int)), this, SLOT(modelDataChanged()) );
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}
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}
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/*! Triggers repainting of the legend.
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*/
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void Legend::modelDataChanged()
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{
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updateGeometry();
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viewport()->update();
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}
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void Legend::paintEvent( QPaintEvent* event )
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{
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Q_UNUSED( event );
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// no model, no legend...
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if( model() == 0 )
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return;
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QPainter p( viewport() );
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p.fillRect( viewport()->rect(), palette().color( QPalette::Window ) );
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drawItem( &p, rootIndex() );
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}
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/*! Creates a StyleOptionGanttItem with all style options filled in
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* except the target rectangles.
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*/
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StyleOptionGanttItem Legend::getStyleOption( const QModelIndex& index ) const
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{
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StyleOptionGanttItem opt;
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opt.displayPosition = StyleOptionGanttItem::Right;
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opt.displayAlignment = Qt::Alignment( d->proxyModel.data( index, Qt::TextAlignmentRole ).toInt() );
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opt.text = index.model()->data( index, LegendRole ).toString();
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opt.font = qVariantValue< QFont >( index.model()->data( index, Qt::FontRole ) );
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return opt;
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}
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/*! Draws the legend item at \a index and all of it's children recursively
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* at \a pos onto \a painter.
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* Reimplement this if you want to draw items in an user defined way.
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* \returns the rectangle drawn.
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*/
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QRect Legend::drawItem( QPainter* painter, const QModelIndex& index, const QPoint& pos ) const
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{
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int xPos = pos.x();
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int yPos = pos.y();
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if( index.isValid() && index.model() == &d->proxyModel )
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{
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ItemDelegate* const delegate = qobject_cast< ItemDelegate* >( itemDelegate( index ) );
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assert( delegate != 0 );
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const QRect r( pos, measureItem( index, false ) );
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StyleOptionGanttItem opt = getStyleOption( index );
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opt.rect = r;
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opt.rect.setWidth( r.height() );
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const ItemType typ = static_cast<ItemType>( index.model()->data( index, ItemTypeRole ).toInt() );
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const int dx = (typ == TypeEvent) ? (r.height() / 2) : 0;
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opt.itemRect = opt.rect.adjusted(dx,0,dx,0);
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opt.boundingRect = r;
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opt.boundingRect.setWidth( r.width() + r.height() );
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if( !opt.text.isNull() )
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delegate->paintGanttItem( painter, opt, index );
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xPos = r.right();
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yPos = r.bottom();
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}
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const int rowCount = d->proxyModel.rowCount( index );
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for( int row = 0; row < rowCount; ++row )
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{
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const QRect r = drawItem( painter, d->proxyModel.index( row, 0, index ), QPoint( pos.x(), yPos ) );
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xPos = qMax( xPos, r.right() );
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yPos = qMax( yPos, r.bottom() );
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}
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return QRect( pos, QPoint( xPos, yPos ) );
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}
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/*! Calculates the needed space for the legend item at \a index and, if \a recursive is true,
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* all child items.
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*/
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QSize Legend::measureItem( const QModelIndex& index, bool recursive ) const
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{
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if( model() == 0 )
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return QSize();
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QSize baseSize;
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if( index.model() != 0 )
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{
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QFontMetrics fm( qVariantValue< QFont >( index.model()->data( index, Qt::FontRole ) ) );
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const QString text = index.model()->data( index, LegendRole ).toString();
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if( !text.isEmpty() )
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baseSize += QSize( fm.width( text ) + fm.height() + 2, fm.height() + 2 );
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}
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if( !recursive )
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return baseSize;
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QSize childrenSize;
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const int rowCount = d->proxyModel.rowCount( index );
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for( int row = 0; row < rowCount; ++row )
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{
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const QSize childSize = measureItem( d->proxyModel.index( row, 0, index ) );
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childrenSize.setWidth( qMax( childrenSize.width(), childSize.width() ) );
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childrenSize.rheight() += childSize.height();
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}
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return baseSize + childrenSize;
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}
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