kde-playground/kdepim/kdgantt2/kdganttgraphicsscene.cpp
2015-04-14 21:49:29 +00:00

792 lines
25 KiB
C++

/****************************************************************************
** Copyright (C) 2001-2006 Klarälvdalens Datakonsult AB. All rights reserved.
**
** This file is part of the KD Gantt library.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid commercial KD Gantt licenses may use this file in
** accordance with the KD Gantt Commercial License Agreement provided with
** the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.kdab.net/kdgantt for
** information about KD Gantt Commercial License Agreements.
**
** Contact info@kdab.net if any conditions of this
** licensing are not clear to you.
**
**********************************************************************/
#include "kdganttgraphicsscene.h"
#include "kdganttgraphicsscene_p.h"
#include "kdganttgraphicsitem.h"
#include "kdganttconstraint.h"
#include "kdganttconstraintgraphicsitem.h"
#include "kdganttitemdelegate.h"
#include "kdganttabstractrowcontroller.h"
#include "kdganttdatetimegrid.h"
#include "kdganttsummaryhandlingproxymodel.h"
#include <QApplication>
#include <QGraphicsSceneHelpEvent>
#include <QPainter>
#include <QPrinter>
#include <QTextDocument>
#include <QToolTip>
#include <QSet>
#include <QDebug>
#include <functional>
#include <algorithm>
#include <cassert>
/* Older Qt dont have this macro, so define it... */
#ifndef QT_VERSION_CHECK
# define QT_VERSION_CHECK(major, minor, patch) ((major<<16)|(minor<<8)|(patch))
#endif
/*!\class KDGantt::GraphicsScene
* \internal
*/
using namespace KDGantt;
GraphicsScene::Private::Private( GraphicsScene* _q )
: q( _q ),
dragSource( 0 ),
itemDelegate( new ItemDelegate( _q ) ),
rowController( 0 ),
grid( &default_grid ),
readOnly( false ),
isPrinting( false ),
summaryHandlingModel( new SummaryHandlingProxyModel( _q ) ),
selectionModel( 0 )
{
default_grid.setStartDateTime( QDateTime::currentDateTime().addDays( -1 ) );
}
void GraphicsScene::Private::resetConstraintItems()
{
q->clearConstraintItems();
if ( constraintModel.isNull() ) return;
QList<Constraint> clst = constraintModel->constraints();
Q_FOREACH( Constraint c, clst ) {
createConstraintItem( c );
}
q->updateItems();
}
void GraphicsScene::Private::createConstraintItem( const Constraint& c )
{
GraphicsItem* sitem = q->findItem( summaryHandlingModel->mapFromSource( c.startIndex() ) );
GraphicsItem* eitem = q->findItem( summaryHandlingModel->mapFromSource( c.endIndex() ) );
if ( sitem && eitem ) {
ConstraintGraphicsItem* citem = new ConstraintGraphicsItem( c );
sitem->addStartConstraint( citem );
eitem->addEndConstraint( citem );
q->addItem( citem );
}
//q->insertConstraintItem( c, citem );
}
// Delete the constraint item, and clean up pointers in the start- and end item
void GraphicsScene::Private::deleteConstraintItem( ConstraintGraphicsItem *citem )
{
//qDebug()<<"GraphicsScene::Private::deleteConstraintItem citem="<<(void*)citem;
if ( citem == 0 ) {
return;
}
Constraint c = citem->constraint();
GraphicsItem* item = items.value( summaryHandlingModel->mapFromSource( c.startIndex() ), 0 );
if ( item ) {
//qDebug()<<"GraphicsScene::Private::deleteConstraintItem startConstraints"<<item<<(void*)citem;
item->removeStartConstraint( citem );
} //else qDebug()<<"GraphicsScene::Private::deleteConstraintItem"<<c.startIndex()<<"start item not found";
item = items.value( summaryHandlingModel->mapFromSource( c.endIndex() ), 0 );
if ( item ) {
//qDebug()<<"GraphicsScene::Private::deleteConstraintItem endConstraints"<<item<<(void*)citem;
item->removeEndConstraint( citem );
} //else qDebug()<<"GraphicsScene::Private::deleteConstraintItem"<<c.endIndex()<<"end item not found";
//qDebug()<<"GraphicsScene::Private::deleteConstraintItem"<<citem<<"deleted";
delete citem;
}
void GraphicsScene::Private::deleteConstraintItem( const Constraint& c )
{
//qDebug()<<"GraphicsScene::Private::deleteConstraintItem c="<<c;
deleteConstraintItem( findConstraintItem( c ) );
}
ConstraintGraphicsItem* GraphicsScene::Private::findConstraintItem( const Constraint& c ) const
{
GraphicsItem* item = items.value( summaryHandlingModel->mapFromSource( c.startIndex() ), 0 );
if ( item ) {
QList<ConstraintGraphicsItem*> clst = item->startConstraints();
QList<ConstraintGraphicsItem*>::iterator it = clst.begin();
//qDebug()<<"GraphicsScene::Private::findConstraintItem start:"<<c<<item<<clst;
for( ; it != clst.end() ; ++it )
if ((*it)->constraint() == c )
break;
if ( it != clst.end() ) {
return *it;
}
}
item = items.value( summaryHandlingModel->mapFromSource( c.endIndex() ), 0 );
if ( item ) {
QList<ConstraintGraphicsItem*> clst = item->endConstraints();
QList<ConstraintGraphicsItem*>::iterator it = clst.begin();
//qDebug()<<"GraphicsScene::Private::findConstraintItem end:"<<c<<item<<clst;
for( ; it != clst.end() ; ++it )
if ((*it)->constraint() == c )
break;
if ( it != clst.end() ) {
return *it;
}
}
//qDebug()<<"GraphicsScene::Private::findConstraintItem No item or constraintitem"<<c;
return 0;
}
GraphicsScene::GraphicsScene( QObject* parent )
: QGraphicsScene( parent ), _d( new Private( this ) )
{
init();
}
GraphicsScene::~GraphicsScene()
{
clearConstraintItems();
clearItems();
}
#define d d_func()
void GraphicsScene::init()
{
setItemIndexMethod( QGraphicsScene::NoIndex );
setConstraintModel( new ConstraintModel( this ) );
connect( d->grid, SIGNAL(gridChanged()), this, SLOT(slotGridChanged()) );
}
/* NOTE: The delegate should really be a property
* of the view, but that doesn't really fit at
* this time
*/
void GraphicsScene::setItemDelegate( ItemDelegate* delegate )
{
if ( !d->itemDelegate.isNull() && d->itemDelegate->parent()==this ) delete d->itemDelegate;
d->itemDelegate = delegate;
update();
}
ItemDelegate* GraphicsScene::itemDelegate() const
{
return d->itemDelegate;
}
QAbstractItemModel* GraphicsScene::model() const
{
assert(!d->summaryHandlingModel.isNull());
return d->summaryHandlingModel->sourceModel();
}
void GraphicsScene::setModel( QAbstractItemModel* model )
{
assert(!d->summaryHandlingModel.isNull());
d->summaryHandlingModel->setSourceModel(model);
d->grid->setModel( d->summaryHandlingModel );
setSelectionModel( new QItemSelectionModel( model, this ) );
}
QAbstractProxyModel* GraphicsScene::summaryHandlingModel() const
{
return d->summaryHandlingModel;
}
void GraphicsScene::setSummaryHandlingModel( QAbstractProxyModel* proxyModel )
{
proxyModel->setSourceModel( model() );
d->summaryHandlingModel = proxyModel;
}
void GraphicsScene::setRootIndex( const QModelIndex& idx )
{
d->grid->setRootIndex( idx );
}
QModelIndex GraphicsScene::rootIndex() const
{
return d->grid->rootIndex();
}
ConstraintModel* GraphicsScene::constraintModel() const
{
return d->constraintModel;
}
void GraphicsScene::setConstraintModel( ConstraintModel* cm )
{
if ( !d->constraintModel.isNull() ) {
disconnect( d->constraintModel );
}
d->constraintModel = cm;
connect( cm, SIGNAL(constraintAdded(Constraint)), this, SLOT(slotConstraintAdded(Constraint)) );
connect( cm, SIGNAL(constraintRemoved(Constraint)), this, SLOT(slotConstraintRemoved(Constraint)) );
d->resetConstraintItems();
}
void GraphicsScene::setSelectionModel( QItemSelectionModel* smodel )
{
d->selectionModel = smodel;
// TODO: update selection from model and connect signals
}
QItemSelectionModel* GraphicsScene::selectionModel() const
{
return d->selectionModel;
}
void GraphicsScene::setRowController( AbstractRowController* rc )
{
d->rowController = rc;
}
AbstractRowController* GraphicsScene::rowController() const
{
return d->rowController;
}
void GraphicsScene::setGrid( AbstractGrid* grid )
{
QAbstractItemModel* model = d->grid->model();
if ( grid == 0 ) grid = &d->default_grid;
if ( d->grid ) disconnect( d->grid );
d->grid = grid;
connect( d->grid, SIGNAL(gridChanged()), this, SLOT(slotGridChanged()) );
d->grid->setModel( model );
slotGridChanged();
}
AbstractGrid* GraphicsScene::grid() const
{
return d->grid;
}
void GraphicsScene::setReadOnly( bool ro )
{
d->readOnly = ro;
}
bool GraphicsScene::isReadOnly() const
{
return d->readOnly;
}
/* Returns the index with column=0 fromt the
* same row as idx and with the same parent.
* This is used to traverse the tree-structure
* of the model
*/
QModelIndex GraphicsScene::mainIndex( const QModelIndex& idx )
{
#if 0
if ( idx.isValid() ) {
return idx.model()->index( idx.row(), 0,idx.parent() );
} else {
return QModelIndex();
}
#else
return idx;
#endif
}
/*! Returns the index pointing to the last column
* in the same row as idx. This can be thought of
* as in "inverse" of mainIndex()
*/
QModelIndex GraphicsScene::dataIndex( const QModelIndex& idx )
{
#if 0
if ( idx.isValid() ) {
const QAbstractItemModel* model = idx.model();
return model->index( idx.row(), model->columnCount( idx.parent() )-1,idx.parent() );
} else {
return QModelIndex();
}
#else
return idx;
#endif
}
/*! Creates a new item of type type.
* TODO: If the user should be allowed to override
* this in any way, it needs to be in View!
*/
GraphicsItem* GraphicsScene::createItem( ItemType type ) const
{
#if 0
switch( type ) {
case TypeEvent: return 0;
case TypeTask: return new TaskItem;
case TypeSummary: return new SummaryItem;
default: return 0;
}
#endif
//qDebug() << "GraphicsScene::createItem("<<type<<")";
Q_UNUSED( type );
return new GraphicsItem;
}
void GraphicsScene::Private::recursiveUpdateMultiItem( const Span& span, const QModelIndex& idx )
{
//qDebug() << "recursiveUpdateMultiItem("<<span<<idx<<")";
GraphicsItem* item = q->findItem( idx );
const int itemtype = summaryHandlingModel->data( idx, ItemTypeRole ).toInt();
if (!item) {
item = q->createItem( static_cast<ItemType>( itemtype ) );
item->setIndex( idx );
q->insertItem( idx, item);
}
item->updateItem( span, idx );
QModelIndex child;
int cr = 0;
while ( ( child = idx.child( cr, 0 ) ).isValid() ) {
recursiveUpdateMultiItem( span, child );
++cr;
}
}
void GraphicsScene::updateRow( const QModelIndex& rowidx )
{
//qDebug() << "GraphicsScene::updateRow("<<rowidx<<")" << rowidx.data( Qt::DisplayRole );
if ( !rowidx.isValid() ) return;
const QAbstractItemModel* model = rowidx.model(); // why const?
assert( model );
assert( rowController() );
assert( model == summaryHandlingModel() );
const QModelIndex sidx = summaryHandlingModel()->mapToSource( rowidx );
Span rg = rowController()->rowGeometry( sidx );
for ( QModelIndex treewalkidx = sidx; treewalkidx.isValid(); treewalkidx = treewalkidx.parent() ) {
if ( treewalkidx.data( ItemTypeRole ).toInt() == TypeMulti
&& !rowController()->isRowExpanded( treewalkidx )) {
rg = rowController()->rowGeometry( treewalkidx );
}
}
bool blocked = blockSignals( true );
for ( int col = 0; col < summaryHandlingModel()->columnCount( rowidx.parent() ); ++col ) {
const QModelIndex idx = summaryHandlingModel()->index( rowidx.row(), col, rowidx.parent() );
const QModelIndex sidx = summaryHandlingModel()->mapToSource( idx );
const int itemtype = summaryHandlingModel()->data( idx, ItemTypeRole ).toInt();
const bool isExpanded = rowController()->isRowExpanded( sidx );
if ( itemtype == TypeNone ) {
removeItem( idx );
continue;
}
if ( itemtype == TypeMulti && !isExpanded ) {
d->recursiveUpdateMultiItem( rg, idx );
} else {
if ( summaryHandlingModel()->data( rowidx.parent(), ItemTypeRole ).toInt() == TypeMulti && !isExpanded ) {
//continue;
}
GraphicsItem* item = findItem( idx );
if (!item) {
item = createItem( static_cast<ItemType>( itemtype ) );
item->setIndex( idx );
insertItem(idx, item);
}
const Span span = rowController()->rowGeometry( sidx );
item->updateItem( span, idx );
}
}
blockSignals( blocked );
}
void GraphicsScene::insertItem( const QPersistentModelIndex& idx, GraphicsItem* item )
{
if ( !d->constraintModel.isNull() ) {
// Create items for constraints
const QModelIndex sidx = summaryHandlingModel()->mapToSource( idx );
const QList<Constraint> clst = d->constraintModel->constraintsForIndex( sidx );
Q_FOREACH( Constraint c, clst ) {
QModelIndex other_idx;
if ( c.startIndex() == sidx ) {
other_idx = c.endIndex();
GraphicsItem* other_item = d->items.value(summaryHandlingModel()->mapFromSource( other_idx ),0);
if ( !other_item ) continue;
ConstraintGraphicsItem* citem = new ConstraintGraphicsItem( c );
item->addStartConstraint( citem );
other_item->addEndConstraint( citem );
addItem( citem );
} else if ( c.endIndex() == sidx ) {
other_idx = c.startIndex();
GraphicsItem* other_item = d->items.value(summaryHandlingModel()->mapFromSource( other_idx ),0);
if ( !other_item ) continue;
ConstraintGraphicsItem* citem = new ConstraintGraphicsItem( c );
other_item->addStartConstraint( citem );
item->addEndConstraint( citem );
addItem( citem );
} else {
assert( 0 ); // Impossible
}
}
}
d->items.insert( idx, item );
addItem( item );
}
void GraphicsScene::removeItem( const QModelIndex& idx )
{
//qDebug() << "GraphicsScene::removeItem("<<idx<<")";
QHash<QPersistentModelIndex,GraphicsItem*>::iterator it = d->items.find( idx );
if ( it != d->items.end() ) {
GraphicsItem* item = *it;
assert( item );
// We have to remove the item from the list first because
// there is a good chance there will be reentrant calls
d->items.erase( it );
{
// Remove any constraintitems attached
const QSet<ConstraintGraphicsItem*> clst = QSet<ConstraintGraphicsItem*>::fromList( item->startConstraints() ) +
QSet<ConstraintGraphicsItem*>::fromList( item->endConstraints() );
Q_FOREACH( ConstraintGraphicsItem* citem, clst ) {
d->deleteConstraintItem( citem );
}
}
// Get rid of the item
delete item;
}
}
GraphicsItem* GraphicsScene::findItem( const QModelIndex& idx ) const
{
if ( !idx.isValid() ) return 0;
assert( idx.model() == summaryHandlingModel() );
QHash<QPersistentModelIndex,GraphicsItem*>::const_iterator it = d->items.find( idx );
return ( it != d->items.end() )?*it:0;
}
GraphicsItem* GraphicsScene::findItem( const QPersistentModelIndex& idx ) const
{
if ( !idx.isValid() ) return 0;
assert( idx.model() == summaryHandlingModel() );
QHash<QPersistentModelIndex,GraphicsItem*>::const_iterator it = d->items.find( idx );
return ( it != d->items.end() )?*it:0;
}
void GraphicsScene::clearItems()
{
// TODO constraints
qDeleteAll( items() );
d->items.clear();
}
void GraphicsScene::updateItems()
{
for ( QHash<QPersistentModelIndex,GraphicsItem*>::iterator it = d->items.begin();
it != d->items.end(); ++it ) {
GraphicsItem* const item = it.value();
const QPersistentModelIndex& idx = it.key();
item->updateItem( Span( item->pos().y(), item->rect().height() ), idx );
}
invalidate( QRectF(), QGraphicsScene::BackgroundLayer );
}
void GraphicsScene::deleteSubtree( const QModelIndex& _idx )
{
QModelIndex idx = dataIndex( _idx );
if ( !idx.model() ) return;
const QModelIndex parent( idx.parent() );
const int colcount = idx.model()->columnCount( parent );
{for ( int i = 0; i < colcount; ++i ) {
removeItem( parent.child( idx.row(), i ) );
}}
const int rowcount = summaryHandlingModel()->rowCount( _idx );
{for ( int i = 0; i < rowcount; ++i ) {
deleteSubtree( summaryHandlingModel()->index( i, summaryHandlingModel()->columnCount(_idx)-1, _idx ) );
}}
}
ConstraintGraphicsItem* GraphicsScene::findConstraintItem( const Constraint& c ) const
{
return d->findConstraintItem( c );
}
void GraphicsScene::clearConstraintItems()
{
// TODO
// d->constraintItems.clearConstraintItems();
}
void GraphicsScene::slotConstraintAdded( const Constraint& c )
{
d->createConstraintItem( c );
}
void GraphicsScene::slotConstraintRemoved( const Constraint& c )
{
d->deleteConstraintItem( c );
}
void GraphicsScene::slotGridChanged()
{
updateItems();
update();
emit gridChanged();
}
void GraphicsScene::helpEvent( QGraphicsSceneHelpEvent *helpEvent )
{
#ifndef QT_NO_TOOLTIP
QGraphicsItem *item = itemAt( helpEvent->scenePos() );
if ( GraphicsItem* gitem = qgraphicsitem_cast<GraphicsItem*>( item ) ) {
QToolTip::showText(helpEvent->screenPos(), gitem->ganttToolTip());
} else if ( ConstraintGraphicsItem* citem = qgraphicsitem_cast<ConstraintGraphicsItem*>( item ) ) {
QToolTip::showText(helpEvent->screenPos(), citem->ganttToolTip());
} else {
QGraphicsScene::helpEvent( helpEvent );
}
#endif /* QT_NO_TOOLTIP */
}
void GraphicsScene::drawBackground( QPainter* painter, const QRectF& _rect )
{
QRectF scn( sceneRect() );
QRectF rect( _rect );
if ( d->isPrinting ) {
QRectF headerRect( scn.topLeft()+QPointF( d->labelsWidth, 0 ),
QSizeF( scn.width()-d->labelsWidth, d->rowController->headerHeight() ));
d->grid->paintHeader( painter, headerRect, rect, 0, 0 );
/* We have to blank out the part of the header that is invisible during
* normal rendering when we are printing.
*/
QRectF labelsTabRect( scn.topLeft(), QSizeF( d->labelsWidth, headerRect.height() ) );
QStyleOptionHeader opt;
opt.rect = labelsTabRect.toRect();
opt.text = "";
opt.textAlignment = Qt::AlignCenter;
#if QT_VERSION >= QT_VERSION_CHECK(4, 4, 0)
style()->drawControl(QStyle::CE_Header, &opt, painter, 0);
#else
QApplication::style()->drawControl(QStyle::CE_Header, &opt, painter, 0);
#endif
scn.setTop( headerRect.bottom() );
scn.setLeft( headerRect.left() );
rect = rect.intersected( scn );
}
d->grid->paintGrid( painter, scn, rect, d->rowController );
}
void GraphicsScene::itemEntered( const QModelIndex& idx )
{
emit entered( idx );
}
void GraphicsScene::itemPressed( const QModelIndex& idx )
{
emit pressed( idx );
}
void GraphicsScene::itemClicked( const QModelIndex& idx )
{
emit clicked( idx );
}
void GraphicsScene::itemDoubleClicked( const QModelIndex& idx )
{
emit doubleClicked( idx );
}
void GraphicsScene::setDragSource( GraphicsItem* item )
{
d->dragSource = item;
}
GraphicsItem* GraphicsScene::dragSource() const
{
return d->dragSource;
}
/*! Print the Gantt chart using \a printer. If \a drawRowLabels
* is true (the default), each row will have it's label printed
* on the left side.
*
* This version of print() will print multiple pages.
*/
void GraphicsScene::print( QPrinter* printer, bool drawRowLabels )
{
//There is no printer support under wince
#ifndef _WIN32_WCE
QPainter painter( printer );
doPrint( &painter, printer->pageRect(), sceneRect().left(), sceneRect().right(), printer, drawRowLabels );
#endif
}
/*! Print part of the Gantt chart from \a start to \a end using \a printer.
* If \a drawRowLabels is true (the default), each row will have it's
* label printed on the left side.
*
* This version of print() will print multiple pages.
*
* To print a certain range of a chart with a DateTimeGrid, use
* qreal DateTimeGrid::mapFromDateTime( const QDateTime& dt) const
* to figure out the values for \a start and \a end.
*/
void GraphicsScene::print( QPrinter* printer, qreal start, qreal end, bool drawRowLabels )
{
//There is no printer support under wince
#ifndef _WIN32_WCE
QPainter painter( printer );
doPrint( &painter, printer->pageRect(), start, end, printer, drawRowLabels );
#endif
}
/*! Render the GanttView inside the rectangle \a target using the painter \a painter.
* If \a drawRowLabels is true (the default), each row will have it's
* label printed on the left side.
*/
void GraphicsScene::print( QPainter* painter, const QRectF& _targetRect, bool drawRowLabels )
{
//There is no printer support under wince
#ifndef _WIN32_WCE
QRectF targetRect( _targetRect );
if ( targetRect.isNull() ) {
targetRect = sceneRect();
}
doPrint( painter, targetRect, sceneRect().left(), sceneRect().right(), 0, drawRowLabels );
#endif
}
/*! Render the GanttView inside the rectangle \a target using the painter \a painter.
* If \a drawRowLabels is true (the default), each row will have it's
* label printed on the left side.
*
* To print a certain range of a chart with a DateTimeGrid, use
* qreal DateTimeGrid::mapFromDateTime( const QDateTime& dt) const
* to figure out the values for \a start and \a end.
*/
void GraphicsScene::print( QPainter* painter, qreal start, qreal end,
const QRectF& _targetRect, bool drawRowLabels )
{
//There is no printer support under wince
#ifndef _WIN32_WCE
QRectF targetRect( _targetRect );
if ( targetRect.isNull() ) {
targetRect = sceneRect();
}
doPrint( painter, targetRect, start, end, 0, drawRowLabels );
#endif
}
/*!\internal
*/
void GraphicsScene::doPrint( QPainter* painter, const QRectF& targetRect,
qreal start, qreal end,
QPrinter* printer, bool drawRowLabels )
{
//There is no printer support under wince
#ifndef _WIN32_WCE
assert( painter );
d->isPrinting = true;
#if QT_VERSION >= QT_VERSION_CHECK(4, 4, 0)
QFont sceneFont( font() );
if ( printer ) {
sceneFont = QFont( font(), printer );
sceneFont.setPixelSize( font().pointSize() );
}
#else
QFont sceneFont( painter->font() );
if ( printer ) {
sceneFont = QFont( painter->font(), printer );
sceneFont.setPixelSize( painter->font().pointSize() );
}
#endif
const QRectF oldScnRect( sceneRect() );
QRectF scnRect( oldScnRect );
scnRect.setLeft( start );
scnRect.setRight( end );
scnRect.setTop( -d->rowController->headerHeight() );
bool b = blockSignals( true );
/* row labels */
QVector<QGraphicsTextItem*> textLabels;
if ( drawRowLabels ) {
qreal textWidth = 0.;
QModelIndex sidx = summaryHandlingModel()->mapToSource( summaryHandlingModel()->index( 0, 0, rootIndex()) );
do {
QModelIndex idx = summaryHandlingModel()->mapFromSource( sidx );
const Span rg=rowController()->rowGeometry( sidx );
const QString txt = idx.data( Qt::DisplayRole ).toString();
QGraphicsTextItem* item = new QGraphicsTextItem( txt );
addItem( item );
textLabels << item;
item->adjustSize();
textWidth = qMax( item->textWidth(), textWidth );
item->setPos( 0, rg.start() );
} while ( ( sidx = rowController()->indexBelow( sidx ) ).isValid() );
// Add a little margin to textWidth
textWidth += QFontMetricsF(sceneFont).width( QString::fromLatin1( "X" ) );
Q_FOREACH( QGraphicsTextItem* item, textLabels ) {
item->setPos( scnRect.left()-textWidth, item->y() );
item->show();
}
scnRect.setLeft( scnRect.left()-textWidth );
d->labelsWidth = textWidth;
}
setSceneRect( scnRect );
painter->save();
painter->setClipRect( targetRect );
qreal yratio = targetRect.height()/scnRect.height();
/* If we're not printing multiple pages,
* check if the span fits and adjust:
*/
if ( !printer && targetRect.width()/scnRect.width() < yratio ) {
yratio = targetRect.width()/scnRect.width();
}
qreal offset = scnRect.left();
int pagecount = 0;
while ( offset < scnRect.width() ) {
painter->setFont( sceneFont );
render( painter, targetRect, QRectF( QPointF( offset, scnRect.top()),
QSizeF( targetRect.width()/yratio, scnRect.height() ) ) );
offset += targetRect.width()/yratio;
++pagecount;
if ( printer && offset < scnRect.width() ) {
printer->newPage();
} else {
break;
}
}
d->isPrinting = false;
qDeleteAll( textLabels );
blockSignals( b );
setSceneRect( oldScnRect );
painter->restore();
#endif
}