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69 lines
2 KiB
C++
69 lines
2 KiB
C++
/*
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This file is part of oxaccess.
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Copyright (c) 2009 Tobias Koenig <tokoe@kde.org>
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This library is free software; you can redistribute it and/or modify it
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under the terms of the GNU Library General Public License as published by
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the Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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This library is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
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License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301, USA.
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*/
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#ifndef OXA_OBJECTUTILS_H
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#define OXA_OBJECTUTILS_H
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#include "folder.h"
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#include "object.h"
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class KJob;
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#include <QDomDocument>
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#include <QDomElement>
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namespace OXA {
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namespace ObjectUtils
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{
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Object parseObject( const QDomElement &propElement, Folder::Module module );
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void addObjectElements( QDomDocument &document, QDomElement &propElement, const Object &object, void *preloadedData = 0 );
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/**
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* Returns the dav path that is used for the given @p module.
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*/
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QString davPath( Folder::Module module );
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/**
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* On some actions (e.g. creating or modifiying items) we have to preload
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* data asynchronously. The following methods allow to do that in a generic way.
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*/
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/**
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* Checks whether the @p object needs preloading of data.
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*/
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bool needsPreloading( const Object &object );
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/**
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* Creates a preloading job for the @p object.
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*/
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KJob* preloadJob( const Object &object );
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/**
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* Converts the data loaded by the preloading @p job into pointer
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* that will be passed to addObjectElements later on.
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*/
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void* preloadData( const Object &object, KJob *job );
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}
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}
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#endif
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