/* Copyright (C) 2010 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.net, author Stephen Kelly This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "progressspinnerdelegate_p.h" #include "entitytreemodel.h" #include #include using namespace Akonadi; DelegateAnimator::DelegateAnimator(QAbstractItemView *view) : QObject(view) , m_view(view) , m_timerId(-1) { m_pixmapSequence = KPixmapSequence(QLatin1String("process-working"), 22); } void DelegateAnimator::push(const QModelIndex &index) { if (m_animations.isEmpty()) { m_timerId = startTimer(200); } m_animations.insert(Animation(index)); } void DelegateAnimator::pop(const QModelIndex &index) { if (m_animations.remove(Animation(index))) { if (m_animations.isEmpty() && m_timerId != -1) { killTimer(m_timerId); m_timerId = -1; } } } void DelegateAnimator::timerEvent(QTimerEvent *event) { if (!(event->timerId() == m_timerId && m_view)) { return QObject::timerEvent(event); } QRegion region; foreach (const Animation &animation, m_animations) { // Check if loading is finished (we might not be notified, if the index is scrolled out of view) const QVariant fetchState = animation.index.data(Akonadi::EntityTreeModel::FetchStateRole); if (fetchState.toInt() != Akonadi::EntityTreeModel::FetchingState) { pop(animation.index); continue; } // This repaints the entire delegate (icon and text). // TODO: See if there's a way to repaint only part of it (the icon). animation.nextFrame(); const QRect rect = m_view->visualRect(animation.index); region += rect; } if (!region.isEmpty()) { m_view->viewport()->update(region); } } QPixmap DelegateAnimator::sequenceFrame(const QModelIndex &index) { foreach (const Animation &animation, m_animations) { if (animation.index == index) { return m_pixmapSequence.frameAt(animation.frame); } } return QPixmap(); } ProgressSpinnerDelegate::ProgressSpinnerDelegate(DelegateAnimator *animator, QObject *parent) : QStyledItemDelegate(parent) , m_animator(animator) { } void ProgressSpinnerDelegate::initStyleOption(QStyleOptionViewItem *option, const QModelIndex &index) const { QStyledItemDelegate::initStyleOption(option, index); const QVariant fetchState = index.data(Akonadi::EntityTreeModel::FetchStateRole); if (!fetchState.isValid() || fetchState.toInt() != Akonadi::EntityTreeModel::FetchingState) { m_animator->pop(index); return; } m_animator->push(index); if (QStyleOptionViewItemV4 *v4 = qstyleoption_cast(option)) { v4->icon = m_animator->sequenceFrame(index); } } uint Akonadi::qHash(Akonadi::DelegateAnimator::Animation anim) { return qHash(anim.index); }