/* Copyright (c) 2010 Stephen Kelly This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "entitytreecreatejob.h" #include #include using namespace Akonadi; static const char collectionIdMappingProperty[] = "collectionIdMappingProperty"; EntityTreeCreateJob::EntityTreeCreateJob( const QList< Akonadi::Collection::List > &collections, const Akonadi::Item::List &items, QObject* parent ) : Akonadi::TransactionSequence( parent ), m_collections( collections ), m_items( items ), m_pendingJobs( 0 ) { } void EntityTreeCreateJob::doStart() { if ( !m_collections.isEmpty() ) createNextLevelOfCollections(); createReadyItems(); } void EntityTreeCreateJob::createNextLevelOfCollections() { CollectionCreateJob *job; const Collection::List colList = m_collections.takeFirst(); foreach ( const Collection &collection, colList ) { ++m_pendingJobs; job = new CollectionCreateJob( collection, this ); job->setProperty( collectionIdMappingProperty, collection.id() ); connect( job, SIGNAL(result(KJob*)), SLOT(collectionCreateJobDone(KJob*)) ); } } void EntityTreeCreateJob::createReadyItems() { Item::List::iterator it; for ( it = m_items.begin(); it != m_items.end(); ) { Collection parentCollection = ( *it ).parentCollection(); if ( parentCollection.isValid() ) { (void) new ItemCreateJob( *it, parentCollection, this ); it = m_items.erase( it ); } else { ++it; } } if ( m_items.isEmpty() && m_collections.isEmpty() ) commit(); } void EntityTreeCreateJob::collectionCreateJobDone( KJob *job ) { Q_ASSERT( m_pendingJobs > 0 ); --m_pendingJobs; CollectionCreateJob *collectionCreateJob = qobject_cast( job ); Collection createdCollection = collectionCreateJob->collection(); if ( job->error() ) { kDebug() << job->errorString(); return; } const Collection::Id creationId = job->property( collectionIdMappingProperty ).toLongLong(); Item::List::iterator it; const Item::List::iterator end = m_items.end(); for ( it = m_items.begin(); it != end; ++it ) { kDebug() << "updating items"; if ( it->parentCollection().id() == creationId ) { it->setParentCollection( createdCollection ); } } createReadyItems(); if ( !m_collections.isEmpty() ) { Collection::List::iterator col_it; const Collection::List::iterator col_end = m_collections[0].end(); for ( col_it = m_collections[0].begin(); col_it != col_end; ++col_it ) { if ( col_it->parentCollection().id() == creationId ) { col_it->setParentCollection( createdCollection ); } } if ( m_pendingJobs == 0 ) createNextLevelOfCollections(); } if ( m_items.isEmpty() && m_collections.isEmpty() ) commit(); }