kde-playground/kdepim/kdgantt2/kdganttgraphicsview.cpp

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/****************************************************************************
** Copyright (C) 2001-2006 Klarälvdalens Datakonsult AB. All rights reserved.
**
** This file is part of the KD Gantt library.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid commercial KD Gantt licenses may use this file in
** accordance with the KD Gantt Commercial License Agreement provided with
** the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.kdab.net/kdgantt for
** information about KD Gantt Commercial License Agreements.
**
** Contact info@kdab.net if any conditions of this
** licensing are not clear to you.
**
**********************************************************************/
#include "kdganttgraphicsview.h"
#include "kdganttgraphicsview_p.h"
#include "kdganttabstractrowcontroller.h"
#include "kdganttgraphicsitem.h"
#include "kdganttconstraintmodel.h"
#include <QMenu>
#include <QPainter>
#include <QPaintEvent>
#include <QResizeEvent>
#include <QScrollBar>
#include <QAbstractProxyModel>
#include <cassert>
#if defined KDAB_EVAL
#include "../evaldialog/evaldialog.h"
#endif
/*!\class KDGantt::HeaderWidget
* \internal
*/
using namespace KDGantt;
HeaderWidget::HeaderWidget( GraphicsView* parent )
: QWidget( parent ), m_offset( 0. )
{
assert( parent ); // Parent must be set
}
HeaderWidget::~HeaderWidget()
{
}
void HeaderWidget::scrollTo( int v )
{
m_offset = v;
// QWidget::scroll() wont work properly for me on Mac
//scroll( static_cast<int>( old-v ), 0 );
update();
}
void HeaderWidget::paintEvent( QPaintEvent* ev )
{
QPainter p( this );
view()->grid()->paintHeader( &p, rect(), ev->rect(), m_offset, this );
}
#ifndef QT_NO_CONTEXTMENU
void HeaderWidget::contextMenuEvent( QContextMenuEvent* event )
{
QMenu contextMenu;
DateTimeGrid* const grid = qobject_cast< DateTimeGrid* >( view()->grid() );
QAction* actionScaleAuto = 0;
QAction* actionScaleDay = 0;
QAction* actionScaleHour = 0;
QAction* actionZoomIn = 0;
QAction* actionZoomOut = 0;
if( grid != 0 )
{
QMenu* menuScale = new QMenu( tr( "Scale" ), &contextMenu );
QActionGroup* scaleGroup = new QActionGroup( &contextMenu );
scaleGroup->setExclusive( true );
actionScaleAuto = new QAction( tr( "Auto" ), menuScale );
actionScaleAuto->setCheckable( true );
actionScaleAuto->setChecked( grid->scale() == DateTimeGrid::ScaleAuto );
actionScaleDay = new QAction( tr( "Day" ), menuScale );
actionScaleDay->setCheckable( true );
actionScaleDay->setChecked( grid->scale() == DateTimeGrid::ScaleDay );
actionScaleHour = new QAction( tr( "Hour" ), menuScale );
actionScaleHour->setCheckable( true );
actionScaleHour->setChecked( grid->scale() == DateTimeGrid::ScaleHour );
scaleGroup->addAction( actionScaleAuto );
menuScale->addAction( actionScaleAuto );
scaleGroup->addAction( actionScaleDay );
menuScale->addAction( actionScaleDay );
scaleGroup->addAction( actionScaleHour );
menuScale->addAction( actionScaleHour );
contextMenu.addMenu( menuScale );
contextMenu.addSeparator();
actionZoomIn = new QAction( tr( "Zoom In" ), &contextMenu );
contextMenu.addAction( actionZoomIn );
actionZoomOut = new QAction( tr( "Zoom Out" ), &contextMenu );
contextMenu.addAction( actionZoomOut );
}
if( contextMenu.isEmpty() )
{
event->ignore();
return;
}
const QAction* const action = contextMenu.exec( event->globalPos() );
if( action == 0 ) {}
else if( action == actionScaleAuto )
{
assert( grid != 0 );
grid->setScale( DateTimeGrid::ScaleAuto );
}
else if( action == actionScaleDay )
{
assert( grid != 0 );
grid->setScale( DateTimeGrid::ScaleDay );
}
else if( action == actionScaleHour )
{
assert( grid != 0 );
grid->setScale( DateTimeGrid::ScaleHour );
}
else if( action == actionZoomIn )
{
assert( grid != 0 );
grid->setDayWidth( grid->dayWidth() + 10.0 );
}
else if( action == actionZoomOut )
{
assert( grid != 0 );
grid->setDayWidth( grid->dayWidth() - 10.0 );
}
event->accept();
}
#endif
GraphicsView::Private::Private( GraphicsView* _q )
: q( _q ), rowcontroller(0), headerwidget( _q )
{
}
void GraphicsView::Private::updateHeaderGeometry()
{
q->setViewportMargins(0,rowcontroller->headerHeight(),0,0);
headerwidget.setGeometry( q->viewport()->x(),
q->viewport()->y() - rowcontroller->headerHeight(),
q->viewport()->width(),
rowcontroller->headerHeight() );
}
void GraphicsView::Private::slotGridChanged()
{
updateHeaderGeometry();
headerwidget.update();
q->updateSceneRect();
q->update();
}
void GraphicsView::Private::slotHorizontalScrollValueChanged( int val )
{
#if QT_VERSION >= 0x040300
const QRectF viewRect = q->transform().mapRect( q->sceneRect() );
#else
const QRectF viewRect = q->sceneRect();
#endif
headerwidget.scrollTo( val-q->horizontalScrollBar()->minimum()+static_cast<int>( viewRect.left() ) );
}
void GraphicsView::Private::slotColumnsInserted( const QModelIndex& parent, int start, int end )
{
Q_UNUSED( start );
Q_UNUSED( end );
QModelIndex idx = scene.model()->index( 0, 0, scene.summaryHandlingModel()->mapToSource( parent ) );
do {
scene.updateRow( scene.summaryHandlingModel()->mapFromSource( idx ) );
} while ( ( idx = rowcontroller->indexBelow( idx ) ) != QModelIndex() && rowcontroller->isRowVisible( idx ) );
//} while ( ( idx = d->treeview.indexBelow( idx ) ) != QModelIndex() && d->treeview.visualRect(idx).isValid() );
q->updateSceneRect();
}
void GraphicsView::Private::slotColumnsRemoved( const QModelIndex& parent, int start, int end )
{
// TODO
Q_UNUSED( start );
Q_UNUSED( end );
Q_UNUSED( parent );
q->updateScene();
}
void GraphicsView::Private::slotDataChanged( const QModelIndex& topLeft, const QModelIndex& bottomRight )
{
//qDebug() << "GraphicsView::slotDataChanged("<<topLeft<<bottomRight<<")";
const QModelIndex parent = topLeft.parent();
for ( int row = topLeft.row(); row <= bottomRight.row(); ++row ) {
scene.updateRow( scene.summaryHandlingModel()->index( row, 0, parent ) );
}
}
void GraphicsView::Private::slotLayoutChanged()
{
//qDebug() << "slotLayoutChanged()";
q->updateScene();
}
void GraphicsView::Private::slotModelReset()
{
//qDebug() << "slotModelReset()";
q->updateScene();
}
void GraphicsView::Private::slotRowsInserted( const QModelIndex& parent, int start, int end )
{
Q_UNUSED( parent );
Q_UNUSED( start );
Q_UNUSED( end );
q->updateScene(); // TODO: This might be optimised
}
void GraphicsView::Private::slotRowsAboutToBeRemoved( const QModelIndex& parent, int start, int end )
{
//qDebug() << "GraphicsView::Private::slotRowsAboutToBeRemoved("<<parent<<start<<end<<")";
for ( int row = start; row <= end; ++row ) {
for ( int col = 0; col < scene.summaryHandlingModel()->columnCount( parent ); ++col ) {
//qDebug() << "removing "<<scene.summaryHandlingModel()->index( row, col, parent );
scene.removeItem( scene.summaryHandlingModel()->index( row, col, parent ) );
}
}
}
void GraphicsView::Private::slotRowsRemoved( const QModelIndex& parent, int start, int end )
{
//qDebug() << "GraphicsView::Private::slotRowsRemoved("<<parent<<start<<end<<")";
// TODO
Q_UNUSED( parent );
Q_UNUSED( start );
Q_UNUSED( end );
q->updateScene();
}
void GraphicsView::Private::slotItemClicked( const QModelIndex& idx )
{
QModelIndex sidx = idx;//scene.summaryHandlingModel()->mapToSource( idx );
emit q->clicked( sidx );
if (q->style()->styleHint(QStyle::SH_ItemView_ActivateItemOnSingleClick, 0, q))
emit q->activated( sidx );
}
void GraphicsView::Private::slotItemDoubleClicked( const QModelIndex& idx )
{
QModelIndex sidx = idx;//scene.summaryHandlingModel()->mapToSource( idx );
emit q->doubleClicked( sidx );
if (!q->style()->styleHint(QStyle::SH_ItemView_ActivateItemOnSingleClick, 0, q))
emit q->activated( sidx );
}
void GraphicsView::Private::slotHeaderContextMenuRequested( const QPoint& pt )
{
emit q->headerContextMenuRequested( headerwidget.mapToGlobal( pt ) );
}
/*!\class KDGantt::GraphicsView kdganttgraphicsview.h KDGanttGraphicsView
* \ingroup KDGantt
* \brief The GraphicsView class provides a model/view implementation of a gantt chart.
*
*
*/
/*! \signal void GraphicsView::activated( const QModelIndex & index ) */
/*! \signal void GraphicsView::clicked( const QModelIndex & index ); */
/*! \signal void GraphicsView::doubleClicked( const QModelIndex & index ); */
/*! \signal void GraphicsView::entered( const QModelIndex & index ); */
/*! \signal void GraphicsView::pressed( const QModelIndex & index ); */
/*! \signal void GraphicsView::headerContextMenuRequested( const QPoint& pt )
* This signal is emitted when the header has contextMenuPolicy Qt::CustomContextMenu
* and the widget wants to show a contextmenu for the header. Unlike in
* QWidget::customContextMenuRequested() signal, \a pt is here in global coordinates.
*/
/*! Constructor. Creates a new KDGantt::GraphicsView with parent
* \a parent.
*/
GraphicsView::GraphicsView( QWidget* parent )
: QGraphicsView( parent ), _d( new Private( this ) )
{
#if defined KDAB_EVAL
EvalDialog::checkEvalLicense( "KD Gantt" );
#endif
connect( horizontalScrollBar(), SIGNAL(valueChanged(int)),
this, SLOT(slotHorizontalScrollValueChanged(int)) );
connect( &_d->scene, SIGNAL(gridChanged()),
this, SLOT(slotGridChanged()) );
connect( &_d->scene, SIGNAL(entered(QModelIndex)),
this, SIGNAL(entered(QModelIndex)) );
connect( &_d->scene, SIGNAL(pressed(QModelIndex)),
this, SIGNAL(pressed(QModelIndex)) );
connect( &_d->scene, SIGNAL(clicked(QModelIndex)),
this, SLOT(slotItemClicked(QModelIndex)) );
connect( &_d->scene, SIGNAL(doubleClicked(QModelIndex)),
this, SLOT(slotItemDoubleClicked(QModelIndex)) );
connect( &_d->scene, SIGNAL(sceneRectChanged(QRectF)),
this, SLOT(updateSceneRect()) );
connect( &_d->headerwidget, SIGNAL(customContextMenuRequested(QPoint)),
this, SLOT(slotHeaderContextMenuRequested(QPoint)) );
setScene( &_d->scene );
// HACK!
setSummaryHandlingModel( _d->scene.summaryHandlingModel() );
//setCacheMode( CacheBackground );
}
/*! Destroys this view. */
GraphicsView::~GraphicsView()
{
delete _d;
}
#define d d_func()
/*! Sets the model to be displayed in this view to
* \a model. The view does not take ownership of the model.
*
* To make a model work well with GraphicsView it must
* have a certain layout. Whether the model is flat or has a
* treestrucure is not important, as long as an
* AbstractRowController is provided that can navigate the
* model.
*
* GraphicsView operates per row in the model. The data is always
* taken from the _last_ item in the row. The ItemRoles used are
* Qt::DisplayRole and the roles defined in KDGantt::ItemDataRole.
*/
void GraphicsView::setModel( QAbstractItemModel* model )
{
if ( d->scene.model() ) {
disconnect( d->scene.model() );
}
d->scene.setModel( model );
connect( model, SIGNAL(dataChanged(QModelIndex,QModelIndex)),
this, SLOT(updateSceneRect()) );
updateScene();
}
/*! \returns the current model displayed by this view
*/
QAbstractItemModel* GraphicsView::model() const
{
return d->scene.model();
}
void GraphicsView::setSummaryHandlingModel( QAbstractProxyModel* proxyModel )
{
disconnect( d->scene.summaryHandlingModel() );
d->scene.setSummaryHandlingModel( proxyModel );
/* Connections. We have to rely on the treeview
* to receive the signals before we do(!)
*/
connect( proxyModel, SIGNAL(columnsInserted(QModelIndex,int,int)),
this, SLOT(slotColumnsInserted(QModelIndex,int,int)) );
connect( proxyModel, SIGNAL(columnsRemoved(QModelIndex,int,int)),
this, SLOT(slotColumnsRemoved(QModelIndex,int,int)) );
connect( proxyModel, SIGNAL(dataChanged(QModelIndex,QModelIndex)),
this, SLOT(slotDataChanged(QModelIndex,QModelIndex)) );
connect( proxyModel, SIGNAL(layoutChanged()),
this, SLOT(slotLayoutChanged()) );
connect( proxyModel, SIGNAL(modelReset()),
this, SLOT(slotModelReset()) );
connect( proxyModel, SIGNAL(rowsInserted(QModelIndex,int,int)),
this, SLOT(slotRowsInserted(QModelIndex,int,int)) );
connect( proxyModel, SIGNAL(rowsAboutToBeRemoved(QModelIndex,int,int)),
this, SLOT(slotRowsAboutToBeRemoved(QModelIndex,int,int)) );
connect( proxyModel, SIGNAL(rowsRemoved(QModelIndex,int,int)),
this, SLOT(slotRowsRemoved(QModelIndex,int,int)) );
updateScene();
}
/*! Sets the constraintmodel displayed by this view.
* \see KDGantt::ConstraintModel.
*/
void GraphicsView::setConstraintModel( ConstraintModel* cmodel )
{
d->scene.setConstraintModel( cmodel );
}
/*! \returns the KDGantt::ConstraintModel displayed by this view.
*/
ConstraintModel* GraphicsView::constraintModel() const
{
return d->scene.constraintModel();
}
/*! \returns the KDGantt::SummaryHandlingProxyModel used by this view.
*/
QAbstractProxyModel* GraphicsView::summaryHandlingModel() const
{
return d->scene.summaryHandlingModel();
}
/*! Sets the root index of the model displayed by this view.
* Similar to QAbstractItemView::setRootIndex, default is QModelIndex().
*/
void GraphicsView::setRootIndex( const QModelIndex& idx )
{
d->scene.setRootIndex( idx );
}
/*! \returns the rootindex for this view.
*/
QModelIndex GraphicsView::rootIndex() const
{
return d->scene.rootIndex();
}
/*! Sets the QItemSelectionModel used by this view to manage
* selections. Similar to QAbstractItemView::setSelectionModel
*/
void GraphicsView::setSelectionModel( QItemSelectionModel* model )
{
d->scene.setSelectionModel( model );
}
/*! \returns the QItemSelectionModel used by this view
*/
QItemSelectionModel* GraphicsView::selectionModel() const
{
return d->scene.selectionModel();
}
/*! Sets the KDGantt::ItemDelegate used for rendering items on this
* view. \see ItemDelegate and QAbstractItemDelegate.
*/
void GraphicsView::setItemDelegate( ItemDelegate* delegate )
{
d->scene.setItemDelegate( delegate );
}
/*! \returns the ItemDelegate used by this view to render items
*/
ItemDelegate* GraphicsView::itemDelegate() const
{
return d->scene.itemDelegate();
}
/*! Sets the AbstractRowController used by this view. The
* AbstractRowController deals with the height and position
* of each row and with which parts of the model are
* displayed. \see AbstractRowController
*/
void GraphicsView::setRowController( AbstractRowController* rowcontroller )
{
d->rowcontroller = rowcontroller;
d->scene.setRowController( rowcontroller );
updateScene();
}
/*! \returns the AbstractRowController
* for this view. \see setRowController
*/
AbstractRowController* GraphicsView::rowController() const
{
return d->rowcontroller;
}
/*! Sets the AbstractGrid for this view. The grid is an
* object that controls how QModelIndexes are mapped
* to and from the view and how the background and header
* is rendered. \see AbstractGrid and DateTimeGrid.
*/
void GraphicsView::setGrid( AbstractGrid* grid )
{
d->scene.setGrid( grid );
d->slotGridChanged();
}
/*! \returns the AbstractGrid used by this view.
*/
AbstractGrid* GraphicsView::grid() const
{
return d->scene.grid();
}
/*! Sets the view to read-only mode if \a to is true. The default is
* read/write if the model permits it.
*/
void GraphicsView::setReadOnly( bool ro )
{
d->scene.setReadOnly( ro );
}
/*!\returns true iff the view is in read-only mode
*/
bool GraphicsView::isReadOnly() const
{
return d->scene.isReadOnly();
}
/*! Sets the context menu policy for the header. The default value
* Qt::DefaultContextMenu results in a standard context menu on the header
* that allows the user to set the scale and zoom.
*
* Setting this to Qt::CustomContextMenu will cause the signal
* headerContextMenuRequested(const QPoint& pt) to be emitted instead.
*
* \see QWidget::setContextMenuPolicy( Qt::ContextMenuPolicy )
*/
void GraphicsView::setHeaderContextMenuPolicy( Qt::ContextMenuPolicy p )
{
d->headerwidget.setContextMenuPolicy( p );
}
/*! \returns the context menu policy for the header
*/
Qt::ContextMenuPolicy GraphicsView::headerContextMenuPolicy() const
{
return d->headerwidget.contextMenuPolicy();
}
/*! Adds a constraint from \a from to \a to. \a modifiers are the
* keyboard modifiers pressed by the user when the action is invoked.
*
* Override this to control how contraints are added. The default
* implementation adds a soft constraint unless the Shift key is pressed,
* in that case it adds a hard constraint. If a constraint is already
* present, it is removed and nothing is added.
*/
void GraphicsView::addConstraint( const QModelIndex& from,
const QModelIndex& to,
Qt::KeyboardModifiers modifiers )
{
if ( isReadOnly() ) return;
ConstraintModel* cmodel = constraintModel();
assert( cmodel );
Constraint c( from, to, ( modifiers&Qt::ShiftModifier )?Constraint::TypeHard:Constraint::TypeSoft );
if ( cmodel->hasConstraint( c ) ) cmodel->removeConstraint( c );
else cmodel->addConstraint( c );
}
void GraphicsView::resizeEvent( QResizeEvent* ev )
{
d->updateHeaderGeometry();
QRectF r = scene()->itemsBoundingRect();
// To scroll more to the left than the actual item start, bug #4516
r.setLeft( qMin<qreal>( 0.0, r.left() ) );
// TODO: take scrollbars into account (if not always on)
// The scene should be at least the size of the viewport
QSizeF size = viewport()->size();
//TODO: why -2 below? size should be ex. frames etc?
if ( size.width() > r.width() ) {
r.setWidth( size.width() - 2 );
}
if ( size.height() > r.height() ) {
r.setHeight( size.height() - 2 );
}
const int totalh = rowController()->totalHeight();
if ( r.height() < totalh ) {
r.setHeight( totalh );
}
scene()->setSceneRect( r );
QGraphicsView::resizeEvent( ev );
}
/*!\returns The QModelIndex for the item located at
* position \a pos in the view or an invalid index
* if no item was present at that position.
*
* This is useful for for example contextmenus.
*/
QModelIndex GraphicsView::indexAt( const QPoint& pos ) const
{
QGraphicsItem* item = itemAt( pos );
if ( GraphicsItem* gitem = qgraphicsitem_cast<GraphicsItem*>( item ) ) {
return d->scene.summaryHandlingModel()->mapToSource( gitem->index() );
} else {
return QModelIndex();
}
}
/*! \internal */
void GraphicsView::clearItems()
{
d->scene.clearItems();
}
/*! \internal */
void GraphicsView::updateRow( const QModelIndex& idx )
{
d->scene.updateRow( d->scene.summaryHandlingModel()->mapFromSource( idx ) );
}
/*! \internal
* Adjusts the bounding rectangle of the scene.
*/
void GraphicsView::updateSceneRect()
{
/* What to do with this? We need to shrink the view to
* make collapsing items work
*/
qreal range = horizontalScrollBar()->maximum()-horizontalScrollBar()->minimum();
const qreal hscroll = horizontalScrollBar()->value()/( range>0?range:1 );
QRectF r = d->scene.itemsBoundingRect();
// To scroll more to the left than the actual item start, bug #4516
r.setTop( 0. );
r.setLeft( qMin<qreal>( 0.0, r.left() ) );
r.setSize( r.size().expandedTo( viewport()->size() ) );
const int totalh = rowController()->totalHeight();
if ( r.height() < totalh ) r.setHeight( totalh );
d->scene.setSceneRect( r );
/* set scrollbar to keep the same time in view */
range = horizontalScrollBar()->maximum()-horizontalScrollBar()->minimum();
if ( range>0 ) horizontalScrollBar()->setValue( qRound( hscroll*range ) );
/* We have to update here to adjust for any rows with no
* information because they are painted with a different
* background brush
*/
d->scene.invalidate( QRectF(), QGraphicsScene::BackgroundLayer );
}
/*! \internal
* Resets the state of the view.
*/
void GraphicsView::updateScene()
{
clearItems();
if( !model()) return;
if( !rowController()) return;
QModelIndex idx = model()->index( 0, 0, rootIndex() );
do {
updateRow( idx );
} while ( ( idx = rowController()->indexBelow( idx ) ) != QModelIndex() && rowController()->isRowVisible(idx) );
//constraintModel()->cleanup();
//qDebug() << constraintModel();
updateSceneRect();
if ( scene() ) scene()->invalidate( QRectF(), QGraphicsScene::BackgroundLayer );
}
/*! \internal */
GraphicsItem* GraphicsView::createItem( ItemType type ) const
{
return d->scene.createItem( type );
}
/*! \internal */
void GraphicsView::deleteSubtree( const QModelIndex& idx )
{
d->scene.deleteSubtree( d->scene.summaryHandlingModel()->mapFromSource( idx ) );
}
/*! Print the Gantt chart using \a printer. If \a drawRowLabels
* is true (the default), each row will have it's label printed
* on the left side.
*
* This version of print() will print multiple pages.
*/
void GraphicsView::print( QPrinter* printer, bool drawRowLabels )
{
d->scene.print( printer, drawRowLabels );
}
/*! Print part of the Gantt chart from \a start to \a end using \a printer.
* If \a drawRowLabels is true (the default), each row will have it's
* label printed on the left side.
*
* This version of print() will print multiple pages.
*
* To print a certain range of a chart with a DateTimeGrid, use
* qreal DateTimeGrid::mapFromDateTime( const QDateTime& dt) const
* to figure out the values for \a start and \a end.
*/
void GraphicsView::print( QPrinter* printer, qreal start, qreal end, bool drawRowLabels )
{
d->scene.print( printer, start, end, drawRowLabels );
}
/*! Render the GanttView inside the rectangle \a target using the painter \a painter.
* If \a drawRowLabels is true (the default), each row will have it's
* label printed on the left side.
*/
void GraphicsView::print( QPainter* painter, const QRectF& targetRect, bool drawRowLabels )
{
d->scene.print(painter,targetRect,drawRowLabels);
}
/*! Render the GanttView inside the rectangle \a target using the painter \a painter.
* If \a drawRowLabels is true (the default), each row will have it's
* label printed on the left side.
*
* To print a certain range of a chart with a DateTimeGrid, use
* qreal DateTimeGrid::mapFromDateTime( const QDateTime& dt) const
* to figure out the values for \a start and \a end.
*/
void GraphicsView::print( QPainter* painter, qreal start, qreal end,
const QRectF& targetRect, bool drawRowLabels )
{
d->scene.print(painter, start, end, targetRect, drawRowLabels);
}
#include "moc_kdganttgraphicsview.cpp"
#include "moc_kdganttgraphicsview_p.cpp"