kde-extraapps/kdevplatform/shell/projectcontroller.h
2015-07-26 14:23:17 +03:00

167 lines
5.5 KiB
C++

/* This file is part of KDevelop
Copyright 2006 Adam Treat <treat@kde.org>
Copyright 2007 Andreas Pakulat <apaku@gmx.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef KDEVPLATFORM_PROJECTCONTROLLER_H
#define KDEVPLATFORM_PROJECTCONTROLLER_H
#include <interfaces/iprojectcontroller.h>
#include <kio/udsentry.h>
#include "shellexport.h"
namespace Sublime {
class Area;
}
namespace KIO {
class Job;
}
namespace KDevelop
{
class IProject;
class Core;
class Context;
class ContextMenuExtension;
class IPlugin;
class KDEVPLATFORMSHELL_EXPORT IProjectDialogProvider : public QObject
{
Q_OBJECT
public:
IProjectDialogProvider();
virtual ~IProjectDialogProvider();
public Q_SLOTS:
/**
* Displays some UI to ask the user for the project location.
*
* @param fetch will tell the UI that the user might want to fetch the project first
* @param startUrl tells where to look first
*/
virtual KUrl askProjectConfigLocation(bool fetch, const KUrl& startUrl = KUrl()) = 0;
virtual bool userWantsReopen() = 0;
};
class KDEVPLATFORMSHELL_EXPORT ProjectController : public IProjectController
{
Q_OBJECT
Q_CLASSINFO( "D-Bus Interface", "org.kdevelop.ProjectController" )
friend class Core;
friend class CorePrivate;
friend class ProjectPreferences;
public:
ProjectController( Core* core );
virtual ~ProjectController();
virtual IProject* projectAt( int ) const;
virtual int projectCount() const;
virtual QList<IProject*> projects() const;
virtual ProjectBuildSetModel* buildSetModel();
virtual ProjectModel* projectModel();
virtual ProjectChangesModel* changesModel();
virtual QItemSelectionModel* projectSelectionModel();
virtual IProject* findProjectByName( const QString& name );
IProject* findProjectForUrl( const KUrl& ) const;
void addProject(IProject*);
// IProject* currentProject() const;
virtual bool isProjectNameUsed( const QString& name ) const;
void setDialogProvider(IProjectDialogProvider*);
KUrl projectsBaseDirectory() const;
QString prettyFileName(const KUrl& url, FormattingOptions format = FormatHtml) const override;
QString prettyFilePath(const KUrl& url, FormattingOptions format = FormatHtml) const override;
ContextMenuExtension contextMenuExtension( KDevelop::Context* ctx );
public Q_SLOTS:
virtual void openProjectForUrl( const KUrl &sourceUrl );
virtual void fetchProject();
virtual void openProject( const KUrl &KDev4ProjectFile = KUrl() );
virtual void abortOpeningProject( IProject* );
void projectImportingFinished( IProject* );
virtual void closeProject( IProject* );
virtual void configureProject( IProject* );
virtual void reparseProject( IProject* project, bool forceUpdate = false ) override;
void eventuallyOpenProjectFile(KIO::Job*,KIO::UDSEntryList);
void openProjectForUrlSlot(bool);
// void changeCurrentProject( ProjectBaseItem* );
void openProjects(const KUrl::List& projects);
void commitCurrentProject();
// Maps the given path from the source to the equivalent path within the build directory
// of the corresponding project. If the path is already in the build directory and fallbackRoot is true,
// then it is mapped to the root of the build directory.
// If reverse is true, maps the opposite direction, from build to source. [ Used in kdevplatform_shell_environment.sh ]
Q_SCRIPTABLE QString mapSourceBuild( const QString& path, bool reverse = false, bool fallbackRoot = true ) const;
protected:
virtual void loadSettings( bool projectIsLoaded );
virtual void saveSettings( bool projectIsLoaded );
virtual void initialize();
private:
//FIXME Do not load all of this just for the project being opened...
//void legacyLoading();
void setupActions();
void cleanup();
// helper methods for closeProject()
void unloadUnusedProjectPlugins(IProject* proj);
void disableProjectCloseAction();
void closeAllOpenedFiles(IProject* proj);
void initializePluginCleanup(IProject* proj);
private:
Q_PRIVATE_SLOT(d, void projectConfig( QObject* ) )
Q_PRIVATE_SLOT(d, void unloadAllProjectPlugins() )
Q_PRIVATE_SLOT(d, void notifyProjectConfigurationChanged() )
Q_PRIVATE_SLOT(d, void updateActionStates( KDevelop::Context* ) )
Q_PRIVATE_SLOT(d, void closeSelectedProjects() )
Q_PRIVATE_SLOT(d, void openProjectConfig() )
Q_PRIVATE_SLOT(d, void areaChanged(Sublime::Area*) )
class ProjectControllerPrivate* const d;
friend class ProjectControllerPrivate;
};
class ProjectDialogProvider : public IProjectDialogProvider
{
Q_OBJECT
public:
ProjectDialogProvider(ProjectControllerPrivate* const p);
virtual ~ProjectDialogProvider();
ProjectControllerPrivate* const d;
public Q_SLOTS:
virtual KUrl askProjectConfigLocation(bool fetch, const KUrl& sta);
virtual bool userWantsReopen();
};
}
#endif