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167 lines
5.5 KiB
C++
167 lines
5.5 KiB
C++
/* This file is part of KDevelop
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Copyright 2006 Adam Treat <treat@kde.org>
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Copyright 2007 Andreas Pakulat <apaku@gmx.de>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef KDEVPLATFORM_PROJECTCONTROLLER_H
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#define KDEVPLATFORM_PROJECTCONTROLLER_H
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#include <interfaces/iprojectcontroller.h>
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#include <kio/udsentry.h>
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#include "shellexport.h"
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namespace Sublime {
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class Area;
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}
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namespace KIO {
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class Job;
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}
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namespace KDevelop
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{
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class IProject;
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class Core;
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class Context;
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class ContextMenuExtension;
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class IPlugin;
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class KDEVPLATFORMSHELL_EXPORT IProjectDialogProvider : public QObject
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{
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Q_OBJECT
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public:
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IProjectDialogProvider();
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virtual ~IProjectDialogProvider();
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public Q_SLOTS:
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/**
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* Displays some UI to ask the user for the project location.
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*
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* @param fetch will tell the UI that the user might want to fetch the project first
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* @param startUrl tells where to look first
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*/
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virtual KUrl askProjectConfigLocation(bool fetch, const KUrl& startUrl = KUrl()) = 0;
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virtual bool userWantsReopen() = 0;
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};
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class KDEVPLATFORMSHELL_EXPORT ProjectController : public IProjectController
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{
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Q_OBJECT
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Q_CLASSINFO( "D-Bus Interface", "org.kdevelop.ProjectController" )
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friend class Core;
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friend class CorePrivate;
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friend class ProjectPreferences;
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public:
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ProjectController( Core* core );
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virtual ~ProjectController();
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virtual IProject* projectAt( int ) const;
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virtual int projectCount() const;
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virtual QList<IProject*> projects() const;
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virtual ProjectBuildSetModel* buildSetModel();
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virtual ProjectModel* projectModel();
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virtual ProjectChangesModel* changesModel();
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virtual QItemSelectionModel* projectSelectionModel();
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virtual IProject* findProjectByName( const QString& name );
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IProject* findProjectForUrl( const KUrl& ) const;
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void addProject(IProject*);
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// IProject* currentProject() const;
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virtual bool isProjectNameUsed( const QString& name ) const;
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void setDialogProvider(IProjectDialogProvider*);
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KUrl projectsBaseDirectory() const;
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QString prettyFileName(const KUrl& url, FormattingOptions format = FormatHtml) const override;
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QString prettyFilePath(const KUrl& url, FormattingOptions format = FormatHtml) const override;
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ContextMenuExtension contextMenuExtension( KDevelop::Context* ctx );
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public Q_SLOTS:
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virtual void openProjectForUrl( const KUrl &sourceUrl );
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virtual void fetchProject();
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virtual void openProject( const KUrl &KDev4ProjectFile = KUrl() );
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virtual void abortOpeningProject( IProject* );
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void projectImportingFinished( IProject* );
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virtual void closeProject( IProject* );
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virtual void configureProject( IProject* );
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virtual void reparseProject( IProject* project, bool forceUpdate = false ) override;
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void eventuallyOpenProjectFile(KIO::Job*,KIO::UDSEntryList);
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void openProjectForUrlSlot(bool);
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// void changeCurrentProject( ProjectBaseItem* );
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void openProjects(const KUrl::List& projects);
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void commitCurrentProject();
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// Maps the given path from the source to the equivalent path within the build directory
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// of the corresponding project. If the path is already in the build directory and fallbackRoot is true,
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// then it is mapped to the root of the build directory.
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// If reverse is true, maps the opposite direction, from build to source. [ Used in kdevplatform_shell_environment.sh ]
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Q_SCRIPTABLE QString mapSourceBuild( const QString& path, bool reverse = false, bool fallbackRoot = true ) const;
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protected:
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virtual void loadSettings( bool projectIsLoaded );
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virtual void saveSettings( bool projectIsLoaded );
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virtual void initialize();
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private:
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//FIXME Do not load all of this just for the project being opened...
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//void legacyLoading();
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void setupActions();
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void cleanup();
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// helper methods for closeProject()
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void unloadUnusedProjectPlugins(IProject* proj);
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void disableProjectCloseAction();
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void closeAllOpenedFiles(IProject* proj);
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void initializePluginCleanup(IProject* proj);
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private:
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Q_PRIVATE_SLOT(d, void projectConfig( QObject* ) )
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Q_PRIVATE_SLOT(d, void unloadAllProjectPlugins() )
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Q_PRIVATE_SLOT(d, void notifyProjectConfigurationChanged() )
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Q_PRIVATE_SLOT(d, void updateActionStates( KDevelop::Context* ) )
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Q_PRIVATE_SLOT(d, void closeSelectedProjects() )
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Q_PRIVATE_SLOT(d, void openProjectConfig() )
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Q_PRIVATE_SLOT(d, void areaChanged(Sublime::Area*) )
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class ProjectControllerPrivate* const d;
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friend class ProjectControllerPrivate;
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};
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class ProjectDialogProvider : public IProjectDialogProvider
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{
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Q_OBJECT
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public:
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ProjectDialogProvider(ProjectControllerPrivate* const p);
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virtual ~ProjectDialogProvider();
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ProjectControllerPrivate* const d;
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public Q_SLOTS:
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virtual KUrl askProjectConfigLocation(bool fetch, const KUrl& sta);
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virtual bool userWantsReopen();
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};
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}
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#endif
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