kde-extraapps/gwenview/lib/redeyereduction/redeyereductionimageoperation.cpp
Ivailo Monev 5d77471e5b gwenview: do not thread document jobs
threading it does not help when an image requires gigabytes of memory to
store to begin with (such as when the image is resized to 30000x20000,
it requires a bit less than 2GB of memory and that's because its ARGB),
the document jobs were not thread-safe either

Signed-off-by: Ivailo Monev <xakepa10@gmail.com>
2023-06-15 03:05:30 +03:00

167 lines
4.5 KiB
C++

// vim: set tabstop=4 shiftwidth=4 expandtab:
/*
Gwenview: an image viewer
Copyright 2007 Aurélien Gâteau <agateau@kde.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
// Self
#include "redeyereductionimageoperation.h"
// Stdc
#include <math.h>
// Qt
#include <QImage>
#include <QPainter>
// KDE
#include <KDebug>
#include <KLocale>
// Local
#include "ramp.h"
#include "document/document.h"
#include "document/documentjob.h"
#include "document/abstractdocumenteditor.h"
#include "paintutils.h"
namespace Gwenview
{
class RedEyeReductionJob : public DocumentJob
{
public:
RedEyeReductionJob(const QRectF& rectF)
: mRectF(rectF)
{}
void doStart()
{
if (!checkDocumentEditor()) {
return;
}
QImage img = document()->image();
RedEyeReductionImageOperation::apply(&img, mRectF);
document()->editor()->setImage(img);
setError(NoError);
emitResult();
}
private:
QRectF mRectF;
};
struct RedEyeReductionImageOperationPrivate
{
QRectF mRectF;
QImage mOriginalImage;
};
RedEyeReductionImageOperation::RedEyeReductionImageOperation(const QRectF& rectF)
: d(new RedEyeReductionImageOperationPrivate)
{
d->mRectF = rectF;
setText(i18n("RedEyeReduction"));
}
RedEyeReductionImageOperation::~RedEyeReductionImageOperation()
{
delete d;
}
void RedEyeReductionImageOperation::redo()
{
QImage img = document()->image();
QRect rect = PaintUtils::containingRect(d->mRectF);
d->mOriginalImage = img.copy(rect);
redoAsDocumentJob(new RedEyeReductionJob(d->mRectF));
}
void RedEyeReductionImageOperation::undo()
{
if (!document()->editor()) {
kWarning() << "!document->editor()";
return;
}
QImage img = document()->image();
{
QPainter painter(&img);
painter.setCompositionMode(QPainter::CompositionMode_Source);
QRect rect = PaintUtils::containingRect(d->mRectF);
painter.drawImage(rect.topLeft(), d->mOriginalImage);
}
document()->editor()->setImage(img);
}
/**
* This code is inspired from code found in a Paint.net plugin:
* http://paintdotnet.forumer.com/viewtopic.php?f=27&t=26193&p=205954&hilit=red+eye#p205954
*/
inline qreal computeRedEyeAlpha(const QColor& src)
{
int hue, sat, value;
src.getHsv(&hue, &sat, &value);
qreal axs = 1.0;
if (hue > 259) {
static const Ramp ramp(30, 35, 0., 1.);
axs = ramp(sat);
} else {
const Ramp ramp(hue * 2 + 29, hue * 2 + 40, 0., 1.);
axs = ramp(sat);
}
return qBound(qreal(0.), src.alphaF() * axs, qreal(1.));
}
void RedEyeReductionImageOperation::apply(QImage* img, const QRectF& rectF)
{
const QRect rect = PaintUtils::containingRect(rectF);
const qreal radius = rectF.width() / 2;
const qreal centerX = rectF.x() + radius;
const qreal centerY = rectF.y() + radius;
const Ramp radiusRamp(
qMin(qreal(radius * 0.7), qreal(radius - 1)), radius,
qreal(1.), qreal(0.));
uchar* line = img->scanLine(rect.top()) + rect.left() * 4;
for (int y = rect.top(); y < rect.bottom(); ++y, line += img->bytesPerLine()) {
QRgb* ptr = (QRgb*)line;
for (int x = rect.left(); x < rect.right(); ++x, ++ptr) {
const qreal currentRadius = sqrt(pow(y - centerY, 2) + pow(x - centerX, 2));
qreal alpha = radiusRamp(currentRadius);
if (qFuzzyCompare(alpha, 0)) {
continue;
}
const QColor src(*ptr);
alpha *= computeRedEyeAlpha(src);
int r = src.red();
int g = src.green();
int b = src.blue();
QColor dst;
// Replace red with green, and blend according to alpha
dst.setRed(int((1 - alpha) * r + alpha * g));
dst.setGreen(g);
dst.setBlue(b);
*ptr = dst.rgba();
}
}
}
} // namespace