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88 lines
3 KiB
C++
88 lines
3 KiB
C++
/***************************************************************************
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* Copyright (C) 2009 by Björn Ruberg <bjoern@ruberg-wegener.de> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . *
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***************************************************************************/
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#ifndef BOARDKEY_H
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#define BOARDKEY_H
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#include <widget.h>
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class BoardKey
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{
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public:
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BoardKey(QPoint relativePosition, QSize relativeSize, unsigned int keycode);
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virtual ~BoardKey();
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bool contains(const QPoint &point) const;
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bool intersects(const QRectF &rect) const;
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unsigned int keycode() const;
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unsigned int keysymbol(int level) const;
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virtual QString label() const;
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virtual void paint(QPainter *painter);
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QPoint position() const;
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/**
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* called when button is pressed
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*/
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virtual void pressed();
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/**
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* @return true if this key can repeat
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*/
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virtual bool repeats() const;
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/**
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* This should be called when the key is pressed for a longer time with out releasing or moving the pointer
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*/
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virtual void pressRepeated();
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QRectF rect() const;
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QSize relativeSize() const;
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/**
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* called when button is released after being pressed
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* This will usually create an X-Event. It may be a key release for functional keys
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* or a press and release for alphanumeric keys
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*/
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virtual void released();
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/**
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* Called to make sticky (switch) buttons accepting unpressable again.
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*/
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virtual void reset();
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void setKeycode(unsigned int keycode);
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virtual bool setPixmap(QPixmap *pixmap);
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QSize size() const;
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void updateDimensions(double factor_x, double factor_y);
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protected:
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void sendKey();
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virtual void sendKeyPress();
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virtual void sendKeyRelease();
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void setUpPainter(QPainter *painter) const;
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private:
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unsigned int m_keycode;
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QPixmap* m_pixmap;
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QPoint m_relativePosition;
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QRectF m_rect;
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QSize m_relativeSize;
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};
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#endif /* BOARDKEY_H */
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