kde-extraapps/juk/playermanager.cpp
2014-11-28 15:08:46 +00:00

726 lines
19 KiB
C++

/**
* Copyright (C) 2004 Scott Wheeler <wheeler@kde.org>
* Copyright (C) 2007 Matthias Kretz <kretz@kde.org>
* Copyright (C) 2008, 2009 Michael Pyne <mpyne@kde.org>
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "playermanager.h"
#include <kdebug.h>
#include <kmessagebox.h>
#include <klocale.h>
#include <kactioncollection.h>
#include <kselectaction.h>
#include <ktoggleaction.h>
#include <kurl.h>
#include <Phonon/AudioOutput>
#include <Phonon/MediaObject>
#include <Phonon/VolumeFaderEffect>
#include <QPixmap>
#include <QTimer>
#include <math.h>
#include "playlistinterface.h"
#include "playeradaptor.h"
#include "slideraction.h"
#include "statuslabel.h"
#include "actioncollection.h"
#include "collectionlist.h"
#include "coverinfo.h"
#include "tag.h"
#include "scrobbler.h"
#include "juk.h"
using namespace ActionCollection;
enum PlayerManagerStatus { StatusStopped = -1, StatusPaused = 1, StatusPlaying = 2 };
////////////////////////////////////////////////////////////////////////////////
// protected members
////////////////////////////////////////////////////////////////////////////////
PlayerManager::PlayerManager() :
QObject(),
m_playlistInterface(0),
m_statusLabel(0),
m_setup(false),
m_crossfadeTracks(true),
m_curOutputPath(0)
{
// This class is the first thing constructed during program startup, and
// therefore has no access to the widgets needed by the setup() method.
// Since the setup() method will be called indirectly by the player() method
// later, just disable it here. -- mpyne
// setup();
new PlayerAdaptor( this );
}
PlayerManager::~PlayerManager()
{
}
////////////////////////////////////////////////////////////////////////////////
// public members
////////////////////////////////////////////////////////////////////////////////
bool PlayerManager::playing() const
{
if(!m_setup)
return false;
Phonon::State state = m_media[m_curOutputPath]->state();
return (state == Phonon::PlayingState || state == Phonon::BufferingState);
}
bool PlayerManager::paused() const
{
if(!m_setup)
return false;
return m_media[m_curOutputPath]->state() == Phonon::PausedState;
}
bool PlayerManager::muted() const
{
if(!m_setup)
return false;
return m_output[m_curOutputPath]->isMuted();
}
float PlayerManager::volume() const
{
if(!m_setup)
return 1.0;
return m_output[m_curOutputPath]->volume();
}
int PlayerManager::status() const
{
if(!m_setup)
return StatusStopped;
if(paused())
return StatusPaused;
if(playing())
return StatusPlaying;
return 0;
}
int PlayerManager::totalTime() const
{
return totalTimeMSecs() / 1000;
}
int PlayerManager::currentTime() const
{
return currentTimeMSecs() / 1000;
}
int PlayerManager::totalTimeMSecs() const
{
if(!m_setup)
return 0;
return m_media[m_curOutputPath]->totalTime();
}
int PlayerManager::currentTimeMSecs() const
{
if(!m_setup)
return 0;
return m_media[m_curOutputPath]->currentTime();
}
bool PlayerManager::seekable() const
{
if(!m_setup)
return false;
return m_media[m_curOutputPath]->isSeekable();
}
QStringList PlayerManager::trackProperties()
{
return FileHandle::properties();
}
QString PlayerManager::trackProperty(const QString &property) const
{
if(!playing() && !paused())
return QString();
return m_file.property(property);
}
QPixmap PlayerManager::trackCover(const QString &size) const
{
if(!playing() && !paused())
return QPixmap();
if(size.toLower() == "small")
return m_file.coverInfo()->pixmap(CoverInfo::Thumbnail);
if(size.toLower() == "large")
return m_file.coverInfo()->pixmap(CoverInfo::FullSize);
return QPixmap();
}
FileHandle PlayerManager::playingFile() const
{
return m_file;
}
QString PlayerManager::playingString() const
{
if(!playing() || m_file.isNull())
return QString();
return m_file.tag()->playingString();
}
void PlayerManager::setPlaylistInterface(PlaylistInterface *interface)
{
m_playlistInterface = interface;
}
void PlayerManager::setStatusLabel(StatusLabel *label)
{
m_statusLabel = label;
}
////////////////////////////////////////////////////////////////////////////////
// public slots
////////////////////////////////////////////////////////////////////////////////
void PlayerManager::play(const FileHandle &file)
{
if(!m_setup)
setup();
if(!m_media[0] || !m_media[1] || !m_playlistInterface)
return;
stopCrossfade();
// The "currently playing" media object.
Phonon::MediaObject *mediaObject = m_media[m_curOutputPath];
if(file.isNull()) {
if(paused())
mediaObject->play();
else if(playing()) {
mediaObject->seek(0);
emit seeked(0);
}
else {
m_playlistInterface->playNext();
m_file = m_playlistInterface->currentFile();
if(!m_file.isNull())
{
mediaObject->setCurrentSource(KUrl::fromPath(m_file.absFilePath()));
mediaObject->play();
emit signalItemChanged(m_file);
}
}
}
else {
mediaObject->setCurrentSource(KUrl::fromPath(file.absFilePath()));
mediaObject->play();
if(m_file != file)
emit signalItemChanged(file);
m_file = file;
}
// Our state changed handler will perform the follow up actions necessary
// once we actually start playing.
}
void PlayerManager::play(const QString &file)
{
CollectionListItem *item = CollectionList::instance()->lookup(file);
if(item) {
Playlist::setPlaying(item);
play(item->file());
}
}
void PlayerManager::play()
{
play(FileHandle::null());
}
void PlayerManager::pause()
{
if(!m_setup)
return;
if(paused()) {
play();
return;
}
action("pause")->setEnabled(false);
m_media[m_curOutputPath]->pause();
}
void PlayerManager::stop()
{
if(!m_setup || !m_playlistInterface)
return;
action("pause")->setEnabled(false);
action("stop")->setEnabled(false);
action("back")->setEnabled(false);
action("forward")->setEnabled(false);
action("forwardAlbum")->setEnabled(false);
// Fading out playback is for chumps.
stopCrossfade();
m_media[0]->stop();
m_media[1]->stop();
if(!m_file.isNull()) {
m_file = FileHandle::null();
emit signalItemChanged(m_file);
}
}
void PlayerManager::setVolume(float volume)
{
if(!m_setup)
setup();
m_output[0]->setVolume(volume);
m_output[1]->setVolume(volume);
}
void PlayerManager::seek(int seekTime)
{
if(!m_setup || m_media[m_curOutputPath]->currentTime() == seekTime)
return;
kDebug() << "Stopping crossfade to seek from" << m_media[m_curOutputPath]->currentTime()
<< "to" << seekTime;
stopCrossfade();
m_media[m_curOutputPath]->seek(seekTime);
emit seeked(seekTime);
}
void PlayerManager::seekForward()
{
Phonon::MediaObject *mediaObject = m_media[m_curOutputPath];
const qint64 total = mediaObject->totalTime();
const qint64 newtime = mediaObject->currentTime() + total / 100;
const qint64 seekTo = qMin(total, newtime);
stopCrossfade();
mediaObject->seek(seekTo);
emit seeked(seekTo);
}
void PlayerManager::seekBack()
{
Phonon::MediaObject *mediaObject = m_media[m_curOutputPath];
const qint64 total = mediaObject->totalTime();
const qint64 newtime = mediaObject->currentTime() - total / 100;
const qint64 seekTo = qMax(qint64(0), newtime);
stopCrossfade();
mediaObject->seek(seekTo);
emit seeked(seekTo);
}
void PlayerManager::playPause()
{
playing() ? action("pause")->trigger() : action("play")->trigger();
}
void PlayerManager::forward()
{
m_playlistInterface->playNext();
FileHandle file = m_playlistInterface->currentFile();
if(!file.isNull())
play(file);
else
stop();
}
void PlayerManager::back()
{
m_playlistInterface->playPrevious();
FileHandle file = m_playlistInterface->currentFile();
if(!file.isNull())
play(file);
else
stop();
}
void PlayerManager::volumeUp()
{
if(!m_setup)
return;
setVolume(volume() + 0.04); // 4% up
}
void PlayerManager::volumeDown()
{
if(!m_output)
return;
setVolume(volume() - 0.04); // 4% down
}
void PlayerManager::setMuted(bool m)
{
if(!m_setup)
return;
m_output[m_curOutputPath]->setMuted(m);
}
bool PlayerManager::mute()
{
if(!m_setup)
return false;
bool newState = !muted();
setMuted(newState);
return newState;
}
////////////////////////////////////////////////////////////////////////////////
// private slots
////////////////////////////////////////////////////////////////////////////////
void PlayerManager::slotNeedNextUrl()
{
if(m_file.isNull() || !m_crossfadeTracks)
return;
m_playlistInterface->playNext();
FileHandle nextFile = m_playlistInterface->currentFile();
if(!nextFile.isNull()) {
m_file = nextFile;
crossfadeToFile(m_file);
}
}
void PlayerManager::slotFinished()
{
// It is possible to end up in this function if a file simply fails to play or if the
// user moves the slider all the way to the end, therefore see if we can keep playing
// and if we can, do so. Otherwise, stop. Note that this slot should
// only be called by the currently "main" output path (i.e. not from the
// crossfading one). However life isn't always so nice apparently, so do some
// sanity-checking.
Phonon::MediaObject *mediaObject = qobject_cast<Phonon::MediaObject *>(sender());
if(mediaObject != m_media[m_curOutputPath])
return;
m_playlistInterface->playNext();
m_file = m_playlistInterface->currentFile();
if(m_file.isNull()) {
stop();
}
else {
emit signalItemChanged(m_file);
m_media[m_curOutputPath]->setCurrentSource(QUrl::fromLocalFile(m_file.absFilePath()));
m_media[m_curOutputPath]->play();
}
}
void PlayerManager::slotLength(qint64 msec)
{
m_statusLabel->setItemTotalTime(msec / 1000);
emit totalTimeChanged(msec);
}
void PlayerManager::slotTick(qint64 msec)
{
if(!m_setup || !m_playlistInterface)
return;
if(m_statusLabel)
m_statusLabel->setItemCurrentTime(msec / 1000);
emit tick(msec);
}
void PlayerManager::slotStateChanged(Phonon::State newstate, Phonon::State oldstate)
{
// Use sender() since either media object may have sent the signal.
Phonon::MediaObject *mediaObject = qobject_cast<Phonon::MediaObject *>(sender());
if(!mediaObject)
return;
// Handle errors for either media object
if(newstate == Phonon::ErrorState) {
QString errorMessage =
i18nc(
"%1 will be the /path/to/file, %2 will be some string from Phonon describing the error",
"JuK is unable to play the audio file<nl/><filename>%1</filename><nl/>"
"for the following reason:<nl/><message>%2</message>",
m_file.absFilePath(),
mediaObject->errorString()
);
switch(mediaObject->errorType()) {
case Phonon::NoError:
kDebug() << "received a state change to ErrorState but errorType is NoError!?";
break;
case Phonon::NormalError:
forward();
KMessageBox::information(0, errorMessage);
break;
case Phonon::FatalError:
stop();
KMessageBox::sorry(0, errorMessage);
break;
}
}
// Now bail out if we're not dealing with the currently playing media
// object.
if(mediaObject != m_media[m_curOutputPath])
return;
// Handle state changes for the playing media object.
if(newstate == Phonon::StoppedState && oldstate != Phonon::LoadingState) {
// If this occurs it should be due to a transitory shift (i.e. playing a different
// song when one is playing now), since it didn't occur in the error handler. Just
// in case we really did abruptly stop, handle that case in a couple of seconds.
QTimer::singleShot(2000, this, SLOT(slotUpdateGuiIfStopped()));
JuK::JuKInstance()->setWindowTitle(i18n("JuK"));
emit signalStop();
}
else if(newstate == Phonon::PausedState) {
emit signalPause();
}
else { // PlayingState or BufferingState
action("pause")->setEnabled(true);
action("stop")->setEnabled(true);
action("forward")->setEnabled(true);
if(action<KToggleAction>("albumRandomPlay")->isChecked())
action("forwardAlbum")->setEnabled(true);
action("back")->setEnabled(true);
JuK::JuKInstance()->setWindowTitle(i18nc(
"%1 is the artist and %2 is the title of the currently playing track.",
"%1 - %2 :: JuK",
m_file.tag()->artist(),
m_file.tag()->title()));
emit signalPlay();
}
}
void PlayerManager::slotSeekableChanged(bool isSeekable)
{
// Use sender() since either media object may have sent the signal.
Phonon::MediaObject *mediaObject = qobject_cast<Phonon::MediaObject *>(sender());
if(!mediaObject)
return;
if(mediaObject != m_media[m_curOutputPath])
return;
emit seekableChanged(isSeekable);
}
void PlayerManager::slotMutedChanged(bool muted)
{
// Use sender() since either output object may have sent the signal.
Phonon::AudioOutput *output = qobject_cast<Phonon::AudioOutput *>(sender());
if(!output)
return;
if(output != m_output[m_curOutputPath])
return;
emit mutedChanged(muted);
}
void PlayerManager::slotVolumeChanged(qreal volume)
{
// Use sender() since either output object may have sent the signal.
Phonon::AudioOutput *output = qobject_cast<Phonon::AudioOutput *>(sender());
if(!output)
return;
if(output != m_output[m_curOutputPath])
return;
emit volumeChanged(volume);
}
////////////////////////////////////////////////////////////////////////////////
// private members
////////////////////////////////////////////////////////////////////////////////
void PlayerManager::setup()
{
// All of the actions required by this class should be listed here.
if(!action("pause") ||
!action("stop") ||
!action("back") ||
!action("forwardAlbum") ||
!action("forward") ||
!action("trackPositionAction"))
{
kWarning() << "Could not find all of the required actions.";
return;
}
if(m_setup)
return;
m_setup = true;
// We use two audio paths at all times to make cross fading easier (and to also easily
// support not using cross fading with the same code). The currently playing audio
// path is controlled using m_curOutputPath.
for(int i = 0; i < 2; ++i) {
m_output[i] = new Phonon::AudioOutput(Phonon::MusicCategory, this);
connect(m_output[i], SIGNAL(mutedChanged(bool)), SLOT(slotMutedChanged(bool)));
connect(m_output[i], SIGNAL(volumeChanged(qreal)), SLOT(slotVolumeChanged(qreal)));
m_media[i] = new Phonon::MediaObject(this);
m_audioPath[i] = Phonon::createPath(m_media[i], m_output[i]);
m_media[i]->setTickInterval(200);
m_media[i]->setPrefinishMark(2000);
// Pre-cache a volume fader object
m_fader[i] = new Phonon::VolumeFaderEffect(m_media[i]);
m_audioPath[i].insertEffect(m_fader[i]);
m_fader[i]->setVolume(1.0f);
connect(m_media[i], SIGNAL(stateChanged(Phonon::State,Phonon::State)), SLOT(slotStateChanged(Phonon::State,Phonon::State)));
connect(m_media[i], SIGNAL(prefinishMarkReached(qint32)), SLOT(slotNeedNextUrl()));
connect(m_media[i], SIGNAL(totalTimeChanged(qint64)), SLOT(slotLength(qint64)));
connect(m_media[i], SIGNAL(tick(qint64)), SLOT(slotTick(qint64)));
connect(m_media[i], SIGNAL(finished()), SLOT(slotFinished()));
connect(m_media[i], SIGNAL(seekableChanged(bool)), SLOT(slotSeekableChanged(bool)));
}
// initialize action states
action("pause")->setEnabled(false);
action("stop")->setEnabled(false);
action("back")->setEnabled(false);
action("forward")->setEnabled(false);
action("forwardAlbum")->setEnabled(false);
QDBusConnection::sessionBus().registerObject("/Player", this);
}
void PlayerManager::slotUpdateGuiIfStopped()
{
if(m_media[0]->state() == Phonon::StoppedState && m_media[1]->state() == Phonon::StoppedState)
stop();
}
void PlayerManager::crossfadeToFile(const FileHandle &newFile)
{
int nextOutputPath = 1 - m_curOutputPath;
// Don't need this anymore
disconnect(m_media[m_curOutputPath], SIGNAL(finished()), this, 0);
connect(m_media[nextOutputPath], SIGNAL(finished()), SLOT(slotFinished()));
m_fader[nextOutputPath]->setVolume(0.0f);
emit signalItemChanged(newFile);
m_media[nextOutputPath]->setCurrentSource(QUrl::fromLocalFile(newFile.absFilePath()));
m_media[nextOutputPath]->play();
m_fader[m_curOutputPath]->setVolume(1.0f);
m_fader[m_curOutputPath]->fadeTo(0.0f, 2000);
m_fader[nextOutputPath]->fadeTo(1.0f, 2000);
m_curOutputPath = nextOutputPath;
}
void PlayerManager::stopCrossfade()
{
// According to the Phonon docs, setVolume immediately takes effect,
// which is "good enough for government work" ;)
// 1 - curOutputPath is the other output path...
m_fader[m_curOutputPath]->setVolume(1.0f);
m_fader[1 - m_curOutputPath]->setVolume(0.0f);
// We don't actually need to physically stop crossfading as the playback
// code will call ->play() when necessary anyways. If we hit stop()
// here instead of pause() then we will trick our stateChanged handler
// into thinking Phonon had a spurious stop and we'll switch tracks
// unnecessarily. (This isn't a problem after crossfade completes due to
// the signals being disconnected).
m_media[1 - m_curOutputPath]->pause();
}
QString PlayerManager::randomPlayMode() const
{
if(action<KToggleAction>("randomPlay")->isChecked())
return "Random";
if(action<KToggleAction>("albumRandomPlay")->isChecked())
return "AlbumRandom";
return "NoRandom";
}
void PlayerManager::setCrossfadeEnabled(bool crossfadeEnabled)
{
m_crossfadeTracks = crossfadeEnabled;
}
void PlayerManager::setRandomPlayMode(const QString &randomMode)
{
if(randomMode.toLower() == "random")
action<KToggleAction>("randomPlay")->setChecked(true);
if(randomMode.toLower() == "albumrandom")
action<KToggleAction>("albumRandomPlay")->setChecked(true);
if(randomMode.toLower() == "norandom")
action<KToggleAction>("disableRandomPlay")->setChecked(true);
}
#include "playermanager.moc"
// vim: set et sw=4 tw=0 sta: