/* * Copyright (C) 2007, 2008, 2009, 2010 Ivan Cukic * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser/Library General Public License version 2, * or (at your option) any later version, as published by the Free * Software Foundation * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser/Library General Public License for more details * * You should have received a copy of the GNU Lesser/Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef LANCELOT_NODE_LAYOUT_H #define LANCELOT_NODE_LAYOUT_H #include #include #include #include namespace Lancelot { /** * Node layout has an advanced layouting mechanism. Every item's position * is defined by two nodes - one for top-left corner, and the other one for * bottom-right corner. * * Each node is defined by a pair of relative (xr, yr) and a pair of * absolute (xa, ya) coordinates. The calculated node coordinates depend * on the size and position of the NodeLayout object in the following * manner: * x = layoutLeft + (xr * layoutWidth) + xa * y = layoutTop + (yr * layoutHeight) + ya * * Alternatively, the item's position can be defined by using one node and * one pair of relative coordinates (xr, yr). In that case, the item is sized * following the sizeHint(). The relative coordinates (this time they are * relative to the item's geometry, not the layout's) specify what point of * the item will be bound to the defined node. */ class LANCELOT_EXPORT NodeLayout : public QGraphicsLayout { public: class LANCELOT_EXPORT NodeCoordinate { public: /** * Position is calculated: * x = parentLeft + (xRelative * parentWidth) + xAbsolute * y = parentTop + (yRelative * parentHeight) + yAbsolute */ explicit NodeCoordinate(qreal xRelative = 0, qreal yRelative = 0, qreal xAbsolute = 0, qreal yAbsolute = 0); enum CoordinateType { Relative = 0, Absolute = 1, InnerRelative = 2 }; static NodeCoordinate simple(qreal x, qreal y, CoordinateType xType = Relative, CoordinateType yType = Relative); qreal xr, xa; qreal yr, ya; }; /** * Creates a new Lancelot::NodeLayout * @param parent parent layout item */ explicit NodeLayout(QGraphicsLayoutItem * parent = 0); /** * Destroys this Lancelot::NodeLayout */ virtual ~NodeLayout(); /** * Adds item at top-left corner, with automatic sizing * (using sizeHint of the item) */ void addItem(QGraphicsLayoutItem * item); /** * Adds item with specified top-left and bottom right corners. */ void addItem(QGraphicsLayoutItem * item, NodeCoordinate topLeft, NodeCoordinate bottomRight); /** * Adds item with automatic sizing turned on. xr and yr specify * which point of the item is bound to node coordinate. Those * are relative coordinates so (0, 0) represent top left corner, * (0.5, 0.5) represent the center of the item etc. */ void addItem(QGraphicsLayoutItem * item, NodeCoordinate node, qreal xr = 0, qreal yr = 0); L_Override void setGeometry(const QRectF & rect); L_Override int count() const; L_Override QGraphicsLayoutItem * itemAt(int i) const; L_Override void removeAt(int index); L_Override QSizeF sizeHint(Qt::SizeHint which, const QSizeF & constraint = QSizeF()) const; private: class Private; Private * const d; }; } // namespace Lancelot #endif /* LANCELOT_NODE_LAYOUT_H */