/*************************************************************************** * Copyright (C) 2009 by Björn Ruberg * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . * ***************************************************************************/ #ifndef BOARDKEY_H #define BOARDKEY_H #include class BoardKey { public: BoardKey(QPoint relativePosition, QSize relativeSize, unsigned int keycode); virtual ~BoardKey(); bool contains(const QPoint &point) const; bool intersects(const QRectF &rect) const; unsigned int keycode() const; unsigned int keysymbol(int level) const; virtual QString label() const; virtual void paint(QPainter *painter); QPoint position() const; /** * called when button is pressed */ virtual void pressed(); /** * @return true if this key can repeat */ virtual bool repeats() const; /** * This should be called when the key is pressed for a longer time with out releasing or moving the pointer */ virtual void pressRepeated(); QRectF rect() const; QSize relativeSize() const; /** * called when button is released after being pressed * This will usually create an X-Event. It may be a key release for functional keys * or a press and release for alphanumeric keys */ virtual void released(); /** * Called to make sticky (switch) buttons accepting unpressable again. */ virtual void reset(); void setKeycode(unsigned int keycode); virtual bool setPixmap(QPixmap *pixmap); QSize size() const; void updateDimensions(double factor_x, double factor_y); protected: void sendKey(); virtual void sendKeyPress(); virtual void sendKeyRelease(); void setUpPainter(QPainter *painter) const; private: unsigned int m_keycode; QPixmap* m_pixmap; QPoint m_relativePosition; QRectF m_rect; QSize m_relativeSize; }; #endif /* BOARDKEY_H */