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253 lines
6.8 KiB
C++
253 lines
6.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Copyright (C) 2016-2019 Ivailo Monev
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**
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** This file is part of the QtGui module of the Katie Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QVECTOR2D_H
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#define QVECTOR2D_H
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#include <QtCore/qpoint.h>
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#include <QtCore/qmetatype.h>
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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class QVector3D;
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class QVector4D;
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class QVariant;
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#ifndef QT_NO_VECTOR2D
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class Q_GUI_EXPORT QVector2D
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{
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public:
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QVector2D();
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QVector2D(qreal xpos, qreal ypos);
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explicit QVector2D(const QPoint& point);
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explicit QVector2D(const QPointF& point);
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#ifndef QT_NO_VECTOR3D
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explicit QVector2D(const QVector3D& vector);
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#endif
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#ifndef QT_NO_VECTOR4D
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explicit QVector2D(const QVector4D& vector);
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#endif
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bool isNull() const;
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qreal x() const;
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qreal y() const;
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void setX(qreal x);
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void setY(qreal y);
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qreal length() const;
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qreal lengthSquared() const;
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QVector2D normalized() const;
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void normalize();
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QVector2D &operator+=(const QVector2D &vector);
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QVector2D &operator-=(const QVector2D &vector);
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QVector2D &operator*=(qreal factor);
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QVector2D &operator*=(const QVector2D &vector);
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QVector2D &operator/=(qreal divisor);
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static qreal dotProduct(const QVector2D& v1, const QVector2D& v2);
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friend inline bool operator==(const QVector2D &v1, const QVector2D &v2);
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friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2);
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friend inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2);
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friend inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2);
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friend inline const QVector2D operator*(qreal factor, const QVector2D &vector);
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friend inline const QVector2D operator*(const QVector2D &vector, qreal factor);
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friend inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2);
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friend inline const QVector2D operator-(const QVector2D &vector);
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friend inline const QVector2D operator/(const QVector2D &vector, qreal divisor);
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friend inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2);
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#ifndef QT_NO_VECTOR3D
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QVector3D toVector3D() const;
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#endif
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#ifndef QT_NO_VECTOR4D
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QVector4D toVector4D() const;
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#endif
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QPoint toPoint() const;
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QPointF toPointF() const;
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operator QVariant() const;
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private:
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float xp, yp;
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QVector2D(float xpos, float ypos, int dummy);
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friend class QVector3D;
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friend class QVector4D;
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};
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Q_DECLARE_TYPEINFO(QVector2D, Q_MOVABLE_TYPE);
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inline QVector2D::QVector2D() : xp(0.0f), yp(0.0f) {}
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inline QVector2D::QVector2D(float xpos, float ypos, int) : xp(xpos), yp(ypos) {}
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inline QVector2D::QVector2D(qreal xpos, qreal ypos) : xp(xpos), yp(ypos) {}
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inline QVector2D::QVector2D(const QPoint& point) : xp(point.x()), yp(point.y()) {}
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inline QVector2D::QVector2D(const QPointF& point) : xp(point.x()), yp(point.y()) {}
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inline bool QVector2D::isNull() const
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{
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return qIsNull(xp) && qIsNull(yp);
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}
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inline qreal QVector2D::x() const { return qreal(xp); }
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inline qreal QVector2D::y() const { return qreal(yp); }
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inline void QVector2D::setX(qreal aX) { xp = aX; }
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inline void QVector2D::setY(qreal aY) { yp = aY; }
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inline QVector2D &QVector2D::operator+=(const QVector2D &vector)
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{
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xp += vector.xp;
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yp += vector.yp;
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return *this;
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}
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inline QVector2D &QVector2D::operator-=(const QVector2D &vector)
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{
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xp -= vector.xp;
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yp -= vector.yp;
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return *this;
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}
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inline QVector2D &QVector2D::operator*=(qreal factor)
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{
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xp *= factor;
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yp *= factor;
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return *this;
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}
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inline QVector2D &QVector2D::operator*=(const QVector2D &vector)
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{
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xp *= vector.xp;
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yp *= vector.yp;
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return *this;
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}
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inline QVector2D &QVector2D::operator/=(qreal divisor)
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{
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xp /= divisor;
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yp /= divisor;
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return *this;
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}
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inline bool operator==(const QVector2D &v1, const QVector2D &v2)
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{
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return v1.xp == v2.xp && v1.yp == v2.yp;
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}
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inline bool operator!=(const QVector2D &v1, const QVector2D &v2)
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{
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return v1.xp != v2.xp || v1.yp != v2.yp;
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}
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inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)
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{
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return QVector2D(v1.xp + v2.xp, v1.yp + v2.yp, 1);
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}
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inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2)
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{
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return QVector2D(v1.xp - v2.xp, v1.yp - v2.yp, 1);
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}
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inline const QVector2D operator*(qreal factor, const QVector2D &vector)
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{
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return QVector2D(vector.xp * factor, vector.yp * factor, 1);
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}
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inline const QVector2D operator*(const QVector2D &vector, qreal factor)
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{
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return QVector2D(vector.xp * factor, vector.yp * factor, 1);
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}
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inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2)
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{
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return QVector2D(v1.xp * v2.xp, v1.yp * v2.yp, 1);
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}
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inline const QVector2D operator-(const QVector2D &vector)
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{
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return QVector2D(-vector.xp, -vector.yp, 1);
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}
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inline const QVector2D operator/(const QVector2D &vector, qreal divisor)
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{
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return QVector2D(vector.xp / divisor, vector.yp / divisor, 1);
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}
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inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2)
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{
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return qFuzzyCompare(v1.xp, v2.xp) && qFuzzyCompare(v1.yp, v2.yp);
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}
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inline QPoint QVector2D::toPoint() const
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{
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return QPoint(qRound(xp), qRound(yp));
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}
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inline QPointF QVector2D::toPointF() const
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{
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return QPointF(qreal(xp), qreal(yp));
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}
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#ifndef QT_NO_DEBUG_STREAM
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Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector2D &vector);
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#endif
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#ifndef QT_NO_DATASTREAM
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Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector2D &);
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Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector2D &);
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#endif
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#endif
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QT_END_NAMESPACE
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QT_END_HEADER
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#endif
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