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1072 lines
28 KiB
C++
1072 lines
28 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Copyright (C) 2016-2020 Ivailo Monev
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**
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** This file is part of the QtGui module of the Katie Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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**
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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/*!
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\class QMovie
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\brief The QMovie class is a convenience class for playing movies
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with QImageReader.
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\ingroup painting
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This class is used to show simple animations without sound. If you want
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to display video and media content, use other multimedia framework.
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First, create a QMovie object by passing either the name of a file or a
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pointer to a QIODevice containing an animated image format to QMovie's
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constructor. You can call isValid() to check if the image data is valid,
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before starting the movie. To start the movie, call start(). QMovie will
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enter \l Running state, and emit started() and stateChanged(). To get the
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current state of the movie, call state().
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To display the movie in your application, you can pass your QMovie object
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to QLabel::setMovie(). Example:
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\snippet doc/src/snippets/code/src_gui_image_qmovie.cpp 0
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Whenever a new frame is available in the movie, QMovie will emit
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updated(). If the size of the frame changes, resized() is emitted. You can
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call currentImage() or currentPixmap() to get a copy of the current
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frame. When the movie is done, QMovie emits finished(). If any error
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occurs during playback (i.e, the image file is corrupt), QMovie will emit
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error().
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You can control the speed of the movie playback by calling setSpeed(),
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which takes the percentage of the original speed as an argument. Pause the
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movie by calling setPaused(true). QMovie will then enter \l Paused state
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and emit stateChanged(). If you call setPaused(false), QMovie will reenter
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\l Running state and start the movie again. To stop the movie, call
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stop().
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Certain animation formats allow you to set the background color. You can
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call setBackgroundColor() to set the color, or backgroundColor() to
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retrieve the current background color.
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currentFrameNumber() returns the sequence number of the current frame. The
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first frame in the animation has the sequence number 0. frameCount()
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returns the total number of frames in the animation, if the image format
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supports this. You can call loopCount() to get the number of times the
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movie should loop before finishing. nextFrameDelay() returns the number of
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milliseconds the current frame should be displayed.
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QMovie can be instructed to cache frames of an animation by calling
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setCacheMode().
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Call supportedFormats() for a list of formats that QMovie supports.
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\sa QLabel, QImageReader, {Movie Example}
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*/
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/*! \enum QMovie::MovieState
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This enum describes the different states of QMovie.
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\value NotRunning The movie is not running. This is QMovie's initial
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state, and the state it enters after stop() has been called or the movie
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is finished.
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\value Paused The movie is paused, and QMovie stops emitting updated() or
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resized(). This state is entered after calling pause() or
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setPaused(true). The current frame number it kept, and the movie will
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continue with the next frame when unpause() or setPaused(false) is called.
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\value Running The movie is running.
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*/
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/*! \enum QMovie::CacheMode
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This enum describes the different cache modes of QMovie.
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\value CacheNone No frames are cached (the default).
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\value CacheAll All frames are cached.
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*/
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/*! \fn void QMovie::started()
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This signal is emitted after QMovie::start() has been called, and QMovie
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has entered QMovie::Running state.
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*/
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/*! \fn void QMovie::resized(const QSize &size)
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This signal is emitted when the current frame has been resized to \a
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size. This effect is sometimes used in animations as an alternative to
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replacing the frame. You can call currentImage() or currentPixmap() to get a
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copy of the updated frame.
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*/
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/*! \fn void QMovie::updated(const QRect &rect)
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This signal is emitted when the rect \a rect in the current frame has been
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updated. You can call currentImage() or currentPixmap() to get a copy of the
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updated frame.
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*/
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/*! \fn void QMovie::frameChanged(int frameNumber)
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\since 4.1
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This signal is emitted when the frame number has changed to
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\a frameNumber. You can call currentImage() or currentPixmap() to get a
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copy of the frame.
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*/
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/*!
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\fn void QMovie::stateChanged(QMovie::MovieState state)
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This signal is emitted every time the state of the movie changes. The new
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state is specified by \a state.
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\sa QMovie::state()
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*/
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/*! \fn void QMovie::error(QImageReader::ImageReaderError error)
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This signal is emitted by QMovie when the error \a error occurred during
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playback. QMovie will stop the movie, and enter QMovie::NotRunning state.
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*/
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/*! \fn void QMovie::finished()
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This signal is emitted when the movie has finished.
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\sa QMovie::stop()
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*/
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#include "qglobal.h"
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#ifndef QT_NO_MOVIE
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#include "qmovie.h"
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#include "qimage.h"
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#include "qimagereader.h"
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#include "qpixmap.h"
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#include "qrect.h"
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#include "qdatetime.h"
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#include "qtimer.h"
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#include "qpair.h"
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#include "qmap.h"
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#include "qlist.h"
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#include "qbuffer.h"
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#include "qdir.h"
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#include "qobject_p.h"
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#define QMOVIE_INVALID_DELAY -1
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QT_BEGIN_NAMESPACE
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class QFrameInfo
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{
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public:
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QPixmap pixmap;
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int delay;
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bool endMark;
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inline QFrameInfo(bool endMark)
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: pixmap(QPixmap()), delay(QMOVIE_INVALID_DELAY), endMark(endMark)
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{ }
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inline QFrameInfo()
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: pixmap(QPixmap()), delay(QMOVIE_INVALID_DELAY), endMark(false)
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{ }
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inline QFrameInfo(const QPixmap &pixmap, int delay)
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: pixmap(pixmap), delay(delay), endMark(false)
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{ }
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inline bool isValid()
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{
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return endMark || !(pixmap.isNull() && (delay == QMOVIE_INVALID_DELAY));
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}
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inline bool isEndMarker()
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{ return endMark; }
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static inline QFrameInfo endMarker()
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{ return QFrameInfo(true); }
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};
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class QMoviePrivate : public QObjectPrivate
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{
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Q_DECLARE_PUBLIC(QMovie)
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public:
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QMoviePrivate(QMovie *qq);
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bool isDone();
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bool next();
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int speedAdjustedDelay(int delay) const;
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bool isValid() const;
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bool jumpToFrame(int frameNumber);
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int frameCount() const;
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bool jumpToNextFrame();
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QFrameInfo infoForFrame(int frameNumber);
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void reset();
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inline void enterState(QMovie::MovieState newState) {
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movieState = newState;
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emit q_func()->stateChanged(newState);
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}
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// private slots
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void _q_loadNextFrame();
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void _q_loadNextFrame(bool starting);
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QImageReader *reader;
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int speed;
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QMovie::MovieState movieState;
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QRect frameRect;
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QPixmap currentPixmap;
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int currentFrameNumber;
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int nextFrameNumber;
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int greatestFrameNumber;
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int nextDelay;
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int playCounter;
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qint64 initialDevicePos;
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QMovie::CacheMode cacheMode;
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bool haveReadAll;
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bool isFirstIteration;
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QMap<int, QFrameInfo> frameMap;
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QString absoluteFilePath;
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QTimer nextImageTimer;
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};
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/*! \internal
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*/
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QMoviePrivate::QMoviePrivate(QMovie *qq)
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: reader(0), speed(100), movieState(QMovie::NotRunning),
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currentFrameNumber(-1), nextFrameNumber(0), greatestFrameNumber(-1),
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nextDelay(0), playCounter(-1),
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cacheMode(QMovie::CacheNone), haveReadAll(false), isFirstIteration(true)
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{
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q_ptr = qq;
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nextImageTimer.setSingleShot(true);
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}
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/*! \internal
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*/
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void QMoviePrivate::reset()
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{
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nextImageTimer.stop();
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if (reader->device())
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initialDevicePos = reader->device()->pos();
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currentFrameNumber = -1;
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nextFrameNumber = 0;
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greatestFrameNumber = -1;
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nextDelay = 0;
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playCounter = -1;
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haveReadAll = false;
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isFirstIteration = true;
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frameMap.clear();
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}
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/*! \internal
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*/
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bool QMoviePrivate::isDone()
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{
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return (playCounter == 0);
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}
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/*!
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\internal
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Given the original \a delay, this function returns the
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actual number of milliseconds to delay according to
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the current speed. E.g. if the speed is 200%, the
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result will be half of the original delay.
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*/
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int QMoviePrivate::speedAdjustedDelay(int delay) const
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{
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return int( (qint64(delay) * qint64(100) ) / qint64(speed) );
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}
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/*!
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\internal
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Returns the QFrameInfo for the given \a frameNumber.
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If the frame number is invalid, an invalid QFrameInfo is
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returned.
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If the end of the animation has been reached, a
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special end marker QFrameInfo is returned.
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*/
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QFrameInfo QMoviePrivate::infoForFrame(int frameNumber)
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{
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if (frameNumber < 0)
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return QFrameInfo(); // Invalid
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if (haveReadAll && (frameNumber > greatestFrameNumber)) {
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if (frameNumber == greatestFrameNumber+1)
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return QFrameInfo::endMarker();
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return QFrameInfo(); // Invalid
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}
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if (cacheMode == QMovie::CacheNone) {
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if (frameNumber != currentFrameNumber+1) {
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// Non-sequential frame access
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if (!reader->jumpToImage(frameNumber)) {
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if (frameNumber == 0) {
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// Special case: Attempt to "rewind" so we can loop
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// ### This could be implemented as QImageReader::rewind()
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if (reader->device()->isSequential())
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return QFrameInfo(); // Invalid
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QString fileName = reader->fileName();
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QByteArray format = reader->format();
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QIODevice *device = reader->device();
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QColor bgColor = reader->backgroundColor();
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QSize scaledSize = reader->scaledSize();
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delete reader;
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if (fileName.isEmpty())
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reader = new QImageReader(device, format);
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else
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reader = new QImageReader(absoluteFilePath, format);
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(void)reader->canRead(); // Provoke a device->open() call
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reader->device()->seek(initialDevicePos);
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reader->setBackgroundColor(bgColor);
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reader->setScaledSize(scaledSize);
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} else {
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return QFrameInfo(); // Invalid
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}
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}
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}
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if (reader->canRead()) {
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// reader says we can read. Attempt to actually read image
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QImage anImage = reader->read();
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if (anImage.isNull()) {
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// Reading image failed.
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return QFrameInfo(); // Invalid
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}
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if (frameNumber > greatestFrameNumber)
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greatestFrameNumber = frameNumber;
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QPixmap aPixmap = QPixmap::fromImage(anImage);
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int aDelay = reader->nextImageDelay();
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return QFrameInfo(aPixmap, aDelay);
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} else if (frameNumber != 0) {
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// We've read all frames now. Return an end marker
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haveReadAll = true;
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return QFrameInfo::endMarker();
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} else {
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// No readable frames
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haveReadAll = true;
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return QFrameInfo();
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}
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}
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// CacheMode == CacheAll
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if (frameNumber > greatestFrameNumber) {
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// Frame hasn't been read from file yet. Try to do it
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for (int i = greatestFrameNumber + 1; i <= frameNumber; ++i) {
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if (reader->canRead()) {
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// reader says we can read. Attempt to actually read image
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QImage anImage = reader->read();
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if (anImage.isNull()) {
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// Reading image failed.
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return QFrameInfo(); // Invalid
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}
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greatestFrameNumber = i;
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QPixmap aPixmap = QPixmap::fromImage(anImage);
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int aDelay = reader->nextImageDelay();
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QFrameInfo info(aPixmap, aDelay);
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// Cache it!
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frameMap.insert(i, info);
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if (i == frameNumber) {
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return info;
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}
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} else {
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// We've read all frames now. Return an end marker
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haveReadAll = true;
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return QFrameInfo::endMarker();
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}
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}
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}
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// Return info for requested (cached) frame
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return frameMap.value(frameNumber);
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}
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/*!
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\internal
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Attempts to advance the animation to the next frame.
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If successful, currentFrameNumber, currentPixmap and
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nextDelay are updated accordingly, and true is returned.
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Otherwise, false is returned.
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When false is returned, isDone() can be called to
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determine whether the animation ended gracefully or
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an error occurred when reading the frame.
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*/
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bool QMoviePrivate::next()
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{
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QTime time;
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time.start();
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QFrameInfo info = infoForFrame(nextFrameNumber);
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if (!info.isValid())
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return false;
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if (info.isEndMarker()) {
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// We reached the end of the animation.
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if (isFirstIteration) {
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if (nextFrameNumber == 0) {
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// No frames could be read at all (error).
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return false;
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}
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// End of first iteration. Initialize play counter
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playCounter = reader->loopCount();
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isFirstIteration = false;
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}
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// Loop as appropriate
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if (playCounter != 0) {
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if (playCounter != -1) // Infinite?
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playCounter--; // Nope
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nextFrameNumber = 0;
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return next();
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}
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// Loop no more. Done
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return false;
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}
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// Image and delay OK, update internal state
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currentFrameNumber = nextFrameNumber++;
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QSize scaledSize = reader->scaledSize();
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if (scaledSize.isValid() && (scaledSize != info.pixmap.size()))
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currentPixmap = QPixmap::fromImage( info.pixmap.toImage().scaled(scaledSize) );
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else
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currentPixmap = info.pixmap;
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nextDelay = speedAdjustedDelay(info.delay);
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// Adjust delay according to the time it took to read the frame
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int processingTime = time.elapsed();
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if (processingTime > nextDelay)
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nextDelay = 0;
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else
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nextDelay = nextDelay - processingTime;
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return true;
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}
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/*! \internal
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*/
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void QMoviePrivate::_q_loadNextFrame()
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{
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_q_loadNextFrame(false);
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}
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void QMoviePrivate::_q_loadNextFrame(bool starting)
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{
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Q_Q(QMovie);
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if (next()) {
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if (starting && movieState == QMovie::NotRunning) {
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enterState(QMovie::Running);
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emit q->started();
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}
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if (frameRect.size() != currentPixmap.rect().size()) {
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frameRect = currentPixmap.rect();
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emit q->resized(frameRect.size());
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}
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emit q->updated(frameRect);
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emit q->frameChanged(currentFrameNumber);
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if (movieState == QMovie::Running)
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nextImageTimer.start(nextDelay);
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} else {
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// Could not read another frame
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if (!isDone()) {
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emit q->error(reader->error());
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}
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// Graceful finish
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if (movieState != QMovie::Paused) {
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nextFrameNumber = 0;
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isFirstIteration = true;
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playCounter = -1;
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enterState(QMovie::NotRunning);
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emit q->finished();
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}
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}
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}
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/*!
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\internal
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*/
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bool QMoviePrivate::isValid() const
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{
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return (greatestFrameNumber >= 0) // have we seen valid data
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|| reader->canRead(); // or does the reader see valid data
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}
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/*!
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\internal
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*/
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bool QMoviePrivate::jumpToFrame(int frameNumber)
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{
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if (frameNumber < 0)
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return false;
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if (currentFrameNumber == frameNumber)
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return true;
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nextFrameNumber = frameNumber;
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if (movieState == QMovie::Running)
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nextImageTimer.stop();
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_q_loadNextFrame();
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return (nextFrameNumber == currentFrameNumber+1);
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}
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/*!
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\internal
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*/
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int QMoviePrivate::frameCount() const
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{
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int result;
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if ((result = reader->imageCount()) != 0)
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return result;
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if (haveReadAll)
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return greatestFrameNumber+1;
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return 0; // Don't know
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}
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|
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/*!
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\internal
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*/
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bool QMoviePrivate::jumpToNextFrame()
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{
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return jumpToFrame(currentFrameNumber+1);
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}
|
|
|
|
/*!
|
|
Constructs a QMovie object, passing the \a parent object to QObject's
|
|
constructor.
|
|
|
|
\sa setFileName(), setDevice(), setFormat()
|
|
*/
|
|
QMovie::QMovie(QObject *parent)
|
|
: QObject(*new QMoviePrivate(this), parent)
|
|
{
|
|
Q_D(QMovie);
|
|
d->reader = new QImageReader;
|
|
connect(&d->nextImageTimer, SIGNAL(timeout()), this, SLOT(_q_loadNextFrame()));
|
|
}
|
|
|
|
/*!
|
|
Constructs a QMovie object. QMovie will use read image data from \a
|
|
device, which it assumes is open and readable. If \a format is not empty,
|
|
QMovie will use the image format \a format for decoding the image
|
|
data. Otherwise, QMovie will attempt to guess the format.
|
|
|
|
The \a parent object is passed to QObject's constructor.
|
|
*/
|
|
QMovie::QMovie(QIODevice *device, const QByteArray &format, QObject *parent)
|
|
: QObject(*new QMoviePrivate(this), parent)
|
|
{
|
|
Q_D(QMovie);
|
|
d->reader = new QImageReader(device, format);
|
|
d->initialDevicePos = device->pos();
|
|
connect(&d->nextImageTimer, SIGNAL(timeout()), this, SLOT(_q_loadNextFrame()));
|
|
}
|
|
|
|
/*!
|
|
Constructs a QMovie object. QMovie will use read image data from \a
|
|
fileName. If \a format is not empty, QMovie will use the image format \a
|
|
format for decoding the image data. Otherwise, QMovie will attempt to
|
|
guess the format.
|
|
|
|
The \a parent object is passed to QObject's constructor.
|
|
*/
|
|
QMovie::QMovie(const QString &fileName, const QByteArray &format, QObject *parent)
|
|
: QObject(*new QMoviePrivate(this), parent)
|
|
{
|
|
Q_D(QMovie);
|
|
d->absoluteFilePath = QDir(fileName).absolutePath();
|
|
d->reader = new QImageReader(fileName, format);
|
|
if (d->reader->device())
|
|
d->initialDevicePos = d->reader->device()->pos();
|
|
connect(&d->nextImageTimer, SIGNAL(timeout()), this, SLOT(_q_loadNextFrame()));
|
|
}
|
|
|
|
/*!
|
|
Destructs the QMovie object.
|
|
*/
|
|
QMovie::~QMovie()
|
|
{
|
|
Q_D(QMovie);
|
|
delete d->reader;
|
|
}
|
|
|
|
/*!
|
|
Sets the current device to \a device. QMovie will read image data from
|
|
this device when the movie is running.
|
|
|
|
\sa device(), setFormat()
|
|
*/
|
|
void QMovie::setDevice(QIODevice *device)
|
|
{
|
|
Q_D(QMovie);
|
|
d->reader->setDevice(device);
|
|
d->reset();
|
|
}
|
|
|
|
/*!
|
|
Returns the device QMovie reads image data from. If no device has
|
|
currently been assigned, 0 is returned.
|
|
|
|
\sa setDevice(), fileName()
|
|
*/
|
|
QIODevice *QMovie::device() const
|
|
{
|
|
Q_D(const QMovie);
|
|
return d->reader->device();
|
|
}
|
|
|
|
/*!
|
|
Sets the name of the file that QMovie reads image data from, to \a
|
|
fileName.
|
|
|
|
\sa fileName(), setDevice(), setFormat()
|
|
*/
|
|
void QMovie::setFileName(const QString &fileName)
|
|
{
|
|
Q_D(QMovie);
|
|
d->absoluteFilePath = QDir(fileName).absolutePath();
|
|
d->reader->setFileName(fileName);
|
|
d->reset();
|
|
}
|
|
|
|
/*!
|
|
Returns the name of the file that QMovie reads image data from. If no file
|
|
name has been assigned, or if the assigned device is not a file, an empty
|
|
QString is returned.
|
|
|
|
\sa setFileName(), device()
|
|
*/
|
|
QString QMovie::fileName() const
|
|
{
|
|
Q_D(const QMovie);
|
|
return d->reader->fileName();
|
|
}
|
|
|
|
/*!
|
|
Sets the format that QMovie will use when decoding image data, to \a
|
|
format. By default, QMovie will attempt to guess the format of the image
|
|
data.
|
|
|
|
You can call supportedFormats() for the full list of formats
|
|
QMovie supports.
|
|
|
|
\sa QImageReader::supportedImageFormats()
|
|
*/
|
|
void QMovie::setFormat(const QByteArray &format)
|
|
{
|
|
Q_D(QMovie);
|
|
d->reader->setFormat(format);
|
|
}
|
|
|
|
/*!
|
|
Returns the format that QMovie uses when decoding image data. If no format
|
|
has been assigned, an empty QByteArray() is returned.
|
|
|
|
\sa setFormat()
|
|
*/
|
|
QByteArray QMovie::format() const
|
|
{
|
|
Q_D(const QMovie);
|
|
return d->reader->format();
|
|
}
|
|
|
|
/*!
|
|
For image formats that support it, this function sets the background color
|
|
to \a color.
|
|
|
|
\sa backgroundColor()
|
|
*/
|
|
void QMovie::setBackgroundColor(const QColor &color)
|
|
{
|
|
Q_D(QMovie);
|
|
d->reader->setBackgroundColor(color);
|
|
}
|
|
|
|
/*!
|
|
Returns the background color of the movie. If no background color has been
|
|
assigned, an invalid QColor is returned.
|
|
|
|
\sa setBackgroundColor()
|
|
*/
|
|
QColor QMovie::backgroundColor() const
|
|
{
|
|
Q_D(const QMovie);
|
|
return d->reader->backgroundColor();
|
|
}
|
|
|
|
/*!
|
|
Returns the current state of QMovie.
|
|
|
|
\sa MovieState, stateChanged()
|
|
*/
|
|
QMovie::MovieState QMovie::state() const
|
|
{
|
|
Q_D(const QMovie);
|
|
return d->movieState;
|
|
}
|
|
|
|
/*!
|
|
Returns the rect of the last frame. If no frame has yet been updated, an
|
|
invalid QRect is returned.
|
|
|
|
\sa currentImage(), currentPixmap()
|
|
*/
|
|
QRect QMovie::frameRect() const
|
|
{
|
|
Q_D(const QMovie);
|
|
return d->frameRect;
|
|
}
|
|
|
|
/*! \fn QImage QMovie::framePixmap() const
|
|
|
|
Use currentPixmap() instead.
|
|
*/
|
|
|
|
/*! \fn void QMovie::pause()
|
|
|
|
Use setPaused(true) instead.
|
|
*/
|
|
|
|
/*! \fn void QMovie::unpause()
|
|
|
|
Use setPaused(false) instead.
|
|
*/
|
|
|
|
/*!
|
|
Returns the current frame as a QPixmap.
|
|
|
|
\sa currentImage(), updated()
|
|
*/
|
|
QPixmap QMovie::currentPixmap() const
|
|
{
|
|
Q_D(const QMovie);
|
|
return d->currentPixmap;
|
|
}
|
|
|
|
/*! \fn QImage QMovie::frameImage() const
|
|
|
|
Use currentImage() instead.
|
|
*/
|
|
|
|
/*!
|
|
Returns the current frame as a QImage.
|
|
|
|
\sa currentPixmap(), updated()
|
|
*/
|
|
QImage QMovie::currentImage() const
|
|
{
|
|
Q_D(const QMovie);
|
|
return d->currentPixmap.toImage();
|
|
}
|
|
|
|
/*!
|
|
Returns true if the movie is valid (e.g., the image data is readable and
|
|
the image format is supported); otherwise returns false.
|
|
*/
|
|
bool QMovie::isValid() const
|
|
{
|
|
Q_D(const QMovie);
|
|
return d->isValid();
|
|
}
|
|
|
|
/*! \fn bool QMovie::running() const
|
|
|
|
Use state() instead.
|
|
*/
|
|
|
|
/*! \fn bool QMovie::isNull() const
|
|
|
|
Use isValid() instead.
|
|
*/
|
|
|
|
/*! \fn int QMovie::frameNumber() const
|
|
|
|
Use currentFrameNumber() instead.
|
|
*/
|
|
|
|
/*! \fn bool QMovie::paused() const
|
|
|
|
Use state() instead.
|
|
*/
|
|
|
|
/*! \fn bool QMovie::finished() const
|
|
|
|
Use state() instead.
|
|
*/
|
|
|
|
/*! \fn void QMovie::restart()
|
|
|
|
Use stop() and start() instead.
|
|
*/
|
|
|
|
/*!
|
|
\fn void QMovie::step()
|
|
|
|
Use jumpToNextFrame() instead.
|
|
*/
|
|
|
|
/*!
|
|
Returns the number of frames in the movie.
|
|
|
|
Certain animation formats do not support this feature, in which
|
|
case 0 is returned.
|
|
*/
|
|
int QMovie::frameCount() const
|
|
{
|
|
Q_D(const QMovie);
|
|
return d->frameCount();
|
|
}
|
|
|
|
/*!
|
|
Returns the number of milliseconds QMovie will wait before updating the
|
|
next frame in the animation.
|
|
*/
|
|
int QMovie::nextFrameDelay() const
|
|
{
|
|
Q_D(const QMovie);
|
|
return d->nextDelay;
|
|
}
|
|
|
|
/*!
|
|
Returns the sequence number of the current frame. The number of the first
|
|
frame in the movie is 0.
|
|
*/
|
|
int QMovie::currentFrameNumber() const
|
|
{
|
|
Q_D(const QMovie);
|
|
return d->currentFrameNumber;
|
|
}
|
|
|
|
/*!
|
|
Jumps to the next frame. Returns true on success; otherwise returns false.
|
|
*/
|
|
bool QMovie::jumpToNextFrame()
|
|
{
|
|
Q_D(QMovie);
|
|
return d->jumpToNextFrame();
|
|
}
|
|
|
|
/*!
|
|
Jumps to frame number \a frameNumber. Returns true on success; otherwise
|
|
returns false.
|
|
*/
|
|
bool QMovie::jumpToFrame(int frameNumber)
|
|
{
|
|
Q_D(QMovie);
|
|
return d->jumpToFrame(frameNumber);
|
|
}
|
|
|
|
/*!
|
|
Returns the number of times the movie will loop before it finishes.
|
|
If the movie will only play once (no looping), loopCount returns 0.
|
|
If the movie loops forever, loopCount returns -1.
|
|
|
|
Note that, if the image data comes from a sequential device (e.g. a
|
|
socket), QMovie can only loop the movie if the cacheMode is set to
|
|
QMovie::CacheAll.
|
|
*/
|
|
int QMovie::loopCount() const
|
|
{
|
|
Q_D(const QMovie);
|
|
return d->reader->loopCount();
|
|
}
|
|
|
|
/*!
|
|
If \a paused is true, QMovie will enter \l Paused state and emit
|
|
stateChanged(Paused); otherwise it will enter \l Running state and emit
|
|
stateChanged(Running).
|
|
|
|
\sa state()
|
|
*/
|
|
void QMovie::setPaused(bool paused)
|
|
{
|
|
Q_D(QMovie);
|
|
if (paused) {
|
|
if (d->movieState == NotRunning)
|
|
return;
|
|
d->enterState(Paused);
|
|
d->nextImageTimer.stop();
|
|
} else {
|
|
if (d->movieState == Running)
|
|
return;
|
|
d->enterState(Running);
|
|
d->nextImageTimer.start(nextFrameDelay());
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\property QMovie::speed
|
|
\brief the movie's speed
|
|
|
|
The speed is measured in percentage of the original movie speed.
|
|
The default speed is 100%.
|
|
Example:
|
|
|
|
\snippet doc/src/snippets/code/src_gui_image_qmovie.cpp 1
|
|
*/
|
|
void QMovie::setSpeed(int percentSpeed)
|
|
{
|
|
Q_D(QMovie);
|
|
d->speed = percentSpeed;
|
|
}
|
|
|
|
int QMovie::speed() const
|
|
{
|
|
Q_D(const QMovie);
|
|
return d->speed;
|
|
}
|
|
|
|
/*!
|
|
Starts the movie. QMovie will enter \l Running state, and start emitting
|
|
updated() and resized() as the movie progresses.
|
|
|
|
If QMovie is in the \l Paused state, this function is equivalent
|
|
to calling setPaused(false). If QMovie is already in the \l
|
|
Running state, this function does nothing.
|
|
|
|
\sa stop(), setPaused()
|
|
*/
|
|
void QMovie::start()
|
|
{
|
|
Q_D(QMovie);
|
|
if (d->movieState == NotRunning) {
|
|
d->_q_loadNextFrame(true);
|
|
} else if (d->movieState == Paused) {
|
|
setPaused(false);
|
|
}
|
|
}
|
|
|
|
/*!
|
|
Stops the movie. QMovie enters \l NotRunning state, and stops emitting
|
|
updated() and resized(). If start() is called again, the movie will
|
|
restart from the beginning.
|
|
|
|
If QMovie is already in the \l NotRunning state, this function
|
|
does nothing.
|
|
|
|
\sa start(), setPaused()
|
|
*/
|
|
void QMovie::stop()
|
|
{
|
|
Q_D(QMovie);
|
|
if (d->movieState == NotRunning)
|
|
return;
|
|
d->enterState(NotRunning);
|
|
d->nextImageTimer.stop();
|
|
d->nextFrameNumber = 0;
|
|
}
|
|
|
|
/*!
|
|
\since 4.1
|
|
|
|
Returns the scaled size of frames.
|
|
|
|
\sa QImageReader::scaledSize()
|
|
*/
|
|
QSize QMovie::scaledSize()
|
|
{
|
|
Q_D(QMovie);
|
|
return d->reader->scaledSize();
|
|
}
|
|
|
|
/*!
|
|
\since 4.1
|
|
|
|
Sets the scaled frame size to \a size.
|
|
|
|
\sa QImageReader::setScaledSize()
|
|
*/
|
|
void QMovie::setScaledSize(const QSize &size)
|
|
{
|
|
Q_D(QMovie);
|
|
d->reader->setScaledSize(size);
|
|
}
|
|
|
|
/*!
|
|
\since 4.1
|
|
|
|
Returns the list of image formats supported by QMovie.
|
|
|
|
\sa QImageReader::supportedImageFormats()
|
|
*/
|
|
QList<QByteArray> QMovie::supportedFormats()
|
|
{
|
|
QList<QByteArray> list = QImageReader::supportedImageFormats();
|
|
QMutableListIterator<QByteArray> it(list);
|
|
QBuffer buffer;
|
|
buffer.open(QIODevice::ReadOnly);
|
|
while (it.hasNext()) {
|
|
QImageReader reader(&buffer, it.next());
|
|
if (!reader.supportsAnimation())
|
|
it.remove();
|
|
}
|
|
return list;
|
|
}
|
|
|
|
/*!
|
|
\property QMovie::cacheMode
|
|
\brief the movie's cache mode
|
|
|
|
Caching frames can be useful when the underlying animation format handler
|
|
that QMovie relies on to decode the animation data does not support
|
|
jumping to particular frames in the animation, or even "rewinding" the
|
|
animation to the beginning (for looping). Furthermore, if the image data
|
|
comes from a sequential device, it is not possible for the underlying
|
|
animation handler to seek back to frames whose data has already been read
|
|
(making looping altogether impossible).
|
|
|
|
To aid in such situations, a QMovie object can be instructed to cache the
|
|
frames, at the added memory cost of keeping the frames in memory for the
|
|
lifetime of the object.
|
|
|
|
By default, this property is set to \l CacheNone.
|
|
|
|
\sa QMovie::CacheMode
|
|
*/
|
|
|
|
QMovie::CacheMode QMovie::cacheMode() const
|
|
{
|
|
Q_D(const QMovie);
|
|
return d->cacheMode;
|
|
}
|
|
|
|
void QMovie::setCacheMode(CacheMode cacheMode)
|
|
{
|
|
Q_D(QMovie);
|
|
d->cacheMode = cacheMode;
|
|
}
|
|
|
|
QT_END_NAMESPACE
|
|
|
|
|
|
#include "moc_qmovie.h"
|
|
|
|
#endif // QT_NO_MOVIE
|