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888 lines
25 KiB
C++
888 lines
25 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QFRAGMENTMAP_P_H
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#define QFRAGMENTMAP_P_H
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists purely as an
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// implementation detail. This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include "QtCore/qglobal.h"
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#include <stdlib.h>
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#include <qtools_p.h>
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QT_BEGIN_NAMESPACE
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template <int N = 1>
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class QFragment
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{
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public:
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quint32 parent;
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quint32 left;
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quint32 right;
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quint32 color;
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quint32 size_left_array[N];
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quint32 size_array[N];
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enum {size_array_max = N };
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};
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template <class Fragment>
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class QFragmentMapData
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{
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enum Color { Red, Black };
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public:
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QFragmentMapData();
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~QFragmentMapData();
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void init();
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class Header
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{
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public:
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quint32 root; // this relies on being at the same position as parent in the fragment struct
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quint32 tag;
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quint32 freelist;
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quint32 node_count;
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quint32 allocated;
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};
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enum {fragmentSize = sizeof(Fragment) };
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int length(uint field = 0) const;
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inline Fragment *fragment(uint index) {
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return (fragments + index);
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}
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inline const Fragment *fragment(uint index) const {
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return (fragments + index);
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}
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inline Fragment &F(uint index) { return fragments[index] ; }
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inline const Fragment &F(uint index) const { return fragments[index] ; }
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inline bool isRoot(uint index) const {
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return !fragment(index)->parent;
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}
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inline uint position(uint node, uint field = 0) const {
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Q_ASSERT(field < Fragment::size_array_max);
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const Fragment *f = fragment(node);
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uint offset = f->size_left_array[field];
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while (f->parent) {
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uint p = f->parent;
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f = fragment(p);
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if (f->right == node)
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offset += f->size_left_array[field] + f->size_array[field];
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node = p;
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}
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return offset;
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}
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inline uint sizeRight(uint node, uint field = 0) const {
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Q_ASSERT(field < Fragment::size_array_max);
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uint sr = 0;
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const Fragment *f = fragment(node);
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node = f->right;
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while (node) {
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f = fragment(node);
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sr += f->size_left_array[field] + f->size_array[field];
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node = f->right;
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}
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return sr;
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}
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inline uint sizeLeft(uint node, uint field = 0) const {
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Q_ASSERT(field < Fragment::size_array_max);
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return fragment(node)->size_left_array[field];
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}
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inline uint size(uint node, uint field = 0) const {
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Q_ASSERT(field < Fragment::size_array_max);
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return fragment(node)->size_array[field];
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}
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inline void setSize(uint node, int new_size, uint field = 0) {
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Q_ASSERT(field < Fragment::size_array_max);
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Fragment *f = fragment(node);
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int diff = new_size - f->size_array[field];
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f->size_array[field] = new_size;
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while (f->parent) {
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uint p = f->parent;
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f = fragment(p);
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if (f->left == node)
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f->size_left_array[field] += diff;
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node = p;
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}
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}
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uint findNode(int k, uint field = 0) const;
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uint insert_single(int key, uint length);
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uint erase_single(uint f);
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uint minimum(uint n) const {
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while (n && fragment(n)->left)
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n = fragment(n)->left;
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return n;
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}
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uint maximum(uint n) const {
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while (n && fragment(n)->right)
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n = fragment(n)->right;
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return n;
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}
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uint next(uint n) const;
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uint previous(uint n) const;
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inline uint root() const {
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Q_ASSERT(!head->root || !fragment(head->root)->parent);
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return head->root;
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}
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inline void setRoot(uint new_root) {
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Q_ASSERT(!head->root || !fragment(new_root)->parent);
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head->root = new_root;
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}
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inline bool isValid(uint n) const {
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return n > 0 && n != head->freelist;
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}
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union {
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Header *head;
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Fragment *fragments;
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};
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private:
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void rotateLeft(uint x);
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void rotateRight(uint x);
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void rebalance(uint x);
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void removeAndRebalance(uint z);
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uint createFragment();
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void freeFragment(uint f);
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};
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template <class Fragment>
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QFragmentMapData<Fragment>::QFragmentMapData()
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: fragments(0)
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{
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init();
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}
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template <class Fragment>
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void QFragmentMapData<Fragment>::init()
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{
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// the following code will realloc an existing fragment or create a new one.
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// it will also ignore errors when shrinking an existing fragment.
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Fragment *newFragments = (Fragment *)realloc(fragments, 64*fragmentSize);
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if (newFragments) {
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fragments = newFragments;
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head->allocated = 64;
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}
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Q_CHECK_PTR(fragments);
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head->tag = (((quint32)'p') << 24) | (((quint32)'m') << 16) | (((quint32)'a') << 8) | 'p'; //TAG('p', 'm', 'a', 'p');
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head->root = 0;
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head->freelist = 1;
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head->node_count = 0;
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// mark all items to the right as unused
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F(head->freelist).right = 0;
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}
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template <class Fragment>
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QFragmentMapData<Fragment>::~QFragmentMapData()
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{
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free(fragments);
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}
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template <class Fragment>
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uint QFragmentMapData<Fragment>::createFragment()
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{
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Q_ASSERT(head->freelist <= head->allocated);
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uint freePos = head->freelist;
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if (freePos == head->allocated) {
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// need to create some free space
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uint needed = qAllocMore((freePos+1)*fragmentSize, 0);
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Q_ASSERT(needed/fragmentSize > head->allocated);
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Fragment *newFragments = (Fragment *)realloc(fragments, needed);
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Q_CHECK_PTR(newFragments);
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fragments = newFragments;
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head->allocated = needed/fragmentSize;
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F(freePos).right = 0;
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}
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uint nextPos = F(freePos).right;
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if (!nextPos) {
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nextPos = freePos+1;
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if (nextPos < head->allocated)
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F(nextPos).right = 0;
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}
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head->freelist = nextPos;
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++head->node_count;
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return freePos;
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}
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template <class Fragment>
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void QFragmentMapData<Fragment>::freeFragment(uint i)
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{
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F(i).right = head->freelist;
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head->freelist = i;
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--head->node_count;
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}
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template <class Fragment>
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uint QFragmentMapData<Fragment>::next(uint n) const {
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Q_ASSERT(n);
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if (F(n).right) {
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n = F(n).right;
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while (F(n).left)
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n = F(n).left;
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} else {
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uint y = F(n).parent;
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while (F(n).parent && n == F(y).right) {
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n = y;
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y = F(y).parent;
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}
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n = y;
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}
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return n;
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}
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template <class Fragment>
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uint QFragmentMapData<Fragment>::previous(uint n) const {
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if (!n)
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return maximum(root());
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if (F(n).left) {
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n = F(n).left;
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while (F(n).right)
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n = F(n).right;
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} else {
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uint y = F(n).parent;
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while (F(n).parent && n == F(y).left) {
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n = y;
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y = F(y).parent;
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}
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n = y;
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}
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return n;
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}
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/*
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x y
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\ / \
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y --> x b
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/ \ \
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a b a
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*/
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template <class Fragment>
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void QFragmentMapData<Fragment>::rotateLeft(uint x)
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{
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uint p = F(x).parent;
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uint y = F(x).right;
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if (y) {
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F(x).right = F(y).left;
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if (F(y).left)
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F(F(y).left).parent = x;
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F(y).left = x;
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F(y).parent = p;
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} else {
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F(x).right = 0;
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}
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if (!p) {
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Q_ASSERT(head->root == x);
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head->root = y;
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}
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else if (x == F(p).left)
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F(p).left = y;
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else
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F(p).right = y;
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F(x).parent = y;
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for (uint field = 0; field < Fragment::size_array_max; ++field)
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F(y).size_left_array[field] += F(x).size_left_array[field] + F(x).size_array[field];
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}
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/*
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x y
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/ / \
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y --> a x
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/ \ /
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a b b
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*/
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template <class Fragment>
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void QFragmentMapData<Fragment>::rotateRight(uint x)
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{
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uint y = F(x).left;
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uint p = F(x).parent;
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if (y) {
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F(x).left = F(y).right;
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if (F(y).right)
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F(F(y).right).parent = x;
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F(y).right = x;
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F(y).parent = p;
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} else {
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F(x).left = 0;
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}
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if (!p) {
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Q_ASSERT(head->root == x);
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head->root = y;
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}
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else if (x == F(p).right)
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F(p).right = y;
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else
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F(p).left = y;
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F(x).parent = y;
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for (uint field = 0; field < Fragment::size_array_max; ++field)
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F(x).size_left_array[field] -= F(y).size_left_array[field] + F(y).size_array[field];
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}
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template <class Fragment>
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void QFragmentMapData<Fragment>::rebalance(uint x)
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{
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F(x).color = Red;
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while (F(x).parent && F(F(x).parent).color == Red) {
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uint p = F(x).parent;
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uint pp = F(p).parent;
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Q_ASSERT(pp);
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if (p == F(pp).left) {
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uint y = F(pp).right;
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if (y && F(y).color == Red) {
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F(p).color = Black;
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F(y).color = Black;
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F(pp).color = Red;
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x = pp;
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} else {
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if (x == F(p).right) {
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x = p;
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rotateLeft(x);
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p = F(x).parent;
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pp = F(p).parent;
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}
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F(p).color = Black;
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if (pp) {
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F(pp).color = Red;
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rotateRight(pp);
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}
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}
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} else {
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uint y = F(pp).left;
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if (y && F(y).color == Red) {
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F(p).color = Black;
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F(y).color = Black;
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F(pp).color = Red;
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x = pp;
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} else {
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if (x == F(p).left) {
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x = p;
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rotateRight(x);
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p = F(x).parent;
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pp = F(p).parent;
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}
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F(p).color = Black;
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if (pp) {
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F(pp).color = Red;
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rotateLeft(pp);
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}
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}
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}
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}
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F(root()).color = Black;
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}
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template <class Fragment>
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uint QFragmentMapData<Fragment>::erase_single(uint z)
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{
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uint w = previous(z);
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uint y = z;
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uint x;
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uint p;
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if (!F(y).left) {
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x = F(y).right;
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} else if (!F(y).right) {
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x = F(y).left;
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} else {
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y = F(y).right;
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while (F(y).left)
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y = F(y).left;
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x = F(y).right;
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}
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if (y != z) {
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F(F(z).left).parent = y;
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F(y).left = F(z).left;
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for (uint field = 0; field < Fragment::size_array_max; ++field)
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F(y).size_left_array[field] = F(z).size_left_array[field];
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if (y != F(z).right) {
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/*
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z y
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/ \ / \
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a b a b
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/ /
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... --> ...
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/ /
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y x
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/ \
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0 x
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*/
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p = F(y).parent;
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if (x)
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F(x).parent = p;
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F(p).left = x;
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F(y).right = F(z).right;
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F(F(z).right).parent = y;
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uint n = p;
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while (n != y) {
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for (uint field = 0; field < Fragment::size_array_max; ++field)
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F(n).size_left_array[field] -= F(y).size_array[field];
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n = F(n).parent;
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}
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} else {
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/*
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z y
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/ \ / \
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a y --> a x
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/ \
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0 x
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*/
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p = y;
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}
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uint zp = F(z).parent;
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if (!zp) {
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Q_ASSERT(head->root == z);
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head->root = y;
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} else if (F(zp).left == z) {
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F(zp).left = y;
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for (uint field = 0; field < Fragment::size_array_max; ++field)
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F(zp).size_left_array[field] -= F(z).size_array[field];
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} else {
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F(zp).right = y;
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}
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F(y).parent = zp;
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// Swap the colors
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uint c = F(y).color;
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F(y).color = F(z).color;
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F(z).color = c;
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y = z;
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} else {
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/*
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p p p p
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/ / \ \
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z --> x z --> x
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| |
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x x
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*/
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p = F(z).parent;
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if (x)
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F(x).parent = p;
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if (!p) {
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Q_ASSERT(head->root == z);
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head->root = x;
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} else if (F(p).left == z) {
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F(p).left = x;
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for (uint field = 0; field < Fragment::size_array_max; ++field)
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F(p).size_left_array[field] -= F(z).size_array[field];
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} else {
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F(p).right = x;
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}
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}
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uint n = z;
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|
while (F(n).parent) {
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uint p = F(n).parent;
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|
if (F(p).left == n) {
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|
for (uint field = 0; field < Fragment::size_array_max; ++field)
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F(p).size_left_array[field] -= F(z).size_array[field];
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}
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n = p;
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}
|
|
|
|
freeFragment(z);
|
|
|
|
|
|
if (F(y).color != Red) {
|
|
while (F(x).parent && (x == 0 || F(x).color == Black)) {
|
|
if (x == F(p).left) {
|
|
uint w = F(p).right;
|
|
if (F(w).color == Red) {
|
|
F(w).color = Black;
|
|
F(p).color = Red;
|
|
rotateLeft(p);
|
|
w = F(p).right;
|
|
}
|
|
if ((F(w).left == 0 || F(F(w).left).color == Black) &&
|
|
(F(w).right == 0 || F(F(w).right).color == Black)) {
|
|
F(w).color = Red;
|
|
x = p;
|
|
p = F(x).parent;
|
|
} else {
|
|
if (F(w).right == 0 || F(F(w).right).color == Black) {
|
|
if (F(w).left)
|
|
F(F(w).left).color = Black;
|
|
F(w).color = Red;
|
|
rotateRight(F(p).right);
|
|
w = F(p).right;
|
|
}
|
|
F(w).color = F(p).color;
|
|
F(p).color = Black;
|
|
if (F(w).right)
|
|
F(F(w).right).color = Black;
|
|
rotateLeft(p);
|
|
break;
|
|
}
|
|
} else {
|
|
uint w = F(p).left;
|
|
if (F(w).color == Red) {
|
|
F(w).color = Black;
|
|
F(p).color = Red;
|
|
rotateRight(p);
|
|
w = F(p).left;
|
|
}
|
|
if ((F(w).right == 0 || F(F(w).right).color == Black) &&
|
|
(F(w).left == 0 || F(F(w).left).color == Black)) {
|
|
F(w).color = Red;
|
|
x = p;
|
|
p = F(x).parent;
|
|
} else {
|
|
if (F(w).left == 0 || F(F(w).left).color == Black) {
|
|
if (F(w).right)
|
|
F(F(w).right).color = Black;
|
|
F(w).color = Red;
|
|
rotateLeft(F(p).left);
|
|
w = F(p).left;
|
|
}
|
|
F(w).color = F(p).color;
|
|
F(p).color = Black;
|
|
if (F(w).left)
|
|
F(F(w).left).color = Black;
|
|
rotateRight(p);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (x)
|
|
F(x).color = Black;
|
|
}
|
|
|
|
return w;
|
|
}
|
|
|
|
template <class Fragment>
|
|
uint QFragmentMapData<Fragment>::findNode(int k, uint field) const
|
|
{
|
|
Q_ASSERT(field < Fragment::size_array_max);
|
|
uint x = root();
|
|
|
|
uint s = k;
|
|
while (x) {
|
|
if (sizeLeft(x, field) <= s) {
|
|
if (s < sizeLeft(x, field) + size(x, field))
|
|
return x;
|
|
s -= sizeLeft(x, field) + size(x, field);
|
|
x = F(x).right;
|
|
} else {
|
|
x = F(x).left;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
template <class Fragment>
|
|
uint QFragmentMapData<Fragment>::insert_single(int key, uint length)
|
|
{
|
|
Q_ASSERT(!findNode(key) || (int)this->position(findNode(key)) == key);
|
|
|
|
uint z = createFragment();
|
|
|
|
F(z).left = 0;
|
|
F(z).right = 0;
|
|
F(z).size_array[0] = length;
|
|
for (uint field = 1; field < Fragment::size_array_max; ++field)
|
|
F(z).size_array[field] = 1;
|
|
for (uint field = 0; field < Fragment::size_array_max; ++field)
|
|
F(z).size_left_array[field] = 0;
|
|
|
|
uint y = 0;
|
|
uint x = root();
|
|
|
|
Q_ASSERT(!x || F(x).parent == 0);
|
|
|
|
uint s = key;
|
|
bool right = false;
|
|
while (x) {
|
|
y = x;
|
|
if (s <= F(x).size_left_array[0]) {
|
|
x = F(x).left;
|
|
right = false;
|
|
} else {
|
|
s -= F(x).size_left_array[0] + F(x).size_array[0];
|
|
x = F(x).right;
|
|
right = true;
|
|
}
|
|
}
|
|
|
|
F(z).parent = y;
|
|
if (!y) {
|
|
head->root = z;
|
|
} else if (!right) {
|
|
F(y).left = z;
|
|
for (uint field = 0; field < Fragment::size_array_max; ++field)
|
|
F(y).size_left_array[field] = F(z).size_array[field];
|
|
} else {
|
|
F(y).right = z;
|
|
}
|
|
while (y && F(y).parent) {
|
|
uint p = F(y).parent;
|
|
if (F(p).left == y) {
|
|
for (uint field = 0; field < Fragment::size_array_max; ++field)
|
|
F(p).size_left_array[field] += F(z).size_array[field];
|
|
}
|
|
y = p;
|
|
}
|
|
rebalance(z);
|
|
|
|
return z;
|
|
}
|
|
|
|
|
|
template <class Fragment>
|
|
int QFragmentMapData<Fragment>::length(uint field) const {
|
|
uint root = this->root();
|
|
return root ? sizeLeft(root, field) + size(root, field) + sizeRight(root, field) : 0;
|
|
}
|
|
|
|
|
|
template <class Fragment> // NOTE: must inherit QFragment
|
|
class QFragmentMap
|
|
{
|
|
public:
|
|
class Iterator
|
|
{
|
|
public:
|
|
QFragmentMap *pt;
|
|
quint32 n;
|
|
|
|
Iterator() : pt(0), n(0) {}
|
|
Iterator(QFragmentMap *p, int node) : pt(p), n(node) {}
|
|
Iterator(const Iterator& it) : pt(it.pt), n(it.n) {}
|
|
|
|
inline bool atEnd() const { return !n; }
|
|
|
|
bool operator==(const Iterator& it) const { return pt == it.pt && n == it.n; }
|
|
bool operator!=(const Iterator& it) const { return pt != it.pt || n != it.n; }
|
|
bool operator<(const Iterator &it) const { return position() < it.position(); }
|
|
|
|
Fragment *operator*() { Q_ASSERT(!atEnd()); return pt->fragment(n); }
|
|
const Fragment *operator*() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }
|
|
Fragment *operator->() { Q_ASSERT(!atEnd()); return pt->fragment(n); }
|
|
const Fragment *operator->() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }
|
|
|
|
int position() const { Q_ASSERT(!atEnd()); return pt->data.position(n); }
|
|
const Fragment *value() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }
|
|
Fragment *value() { Q_ASSERT(!atEnd()); return pt->fragment(n); }
|
|
|
|
Iterator& operator++() {
|
|
n = pt->data.next(n);
|
|
return *this;
|
|
}
|
|
Iterator& operator--() {
|
|
n = pt->data.previous(n);
|
|
return *this;
|
|
}
|
|
|
|
};
|
|
|
|
|
|
class ConstIterator
|
|
{
|
|
public:
|
|
const QFragmentMap *pt;
|
|
quint32 n;
|
|
|
|
/**
|
|
* Functions
|
|
*/
|
|
ConstIterator() : pt(0), n(0) {}
|
|
ConstIterator(const QFragmentMap *p, int node) : pt(p), n(node) {}
|
|
ConstIterator(const ConstIterator& it) : pt(it.pt), n(it.n) {}
|
|
ConstIterator(const Iterator& it) : pt(it.pt), n(it.n) {}
|
|
|
|
inline bool atEnd() const { return !n; }
|
|
|
|
bool operator==(const ConstIterator& it) const { return pt == it.pt && n == it.n; }
|
|
bool operator!=(const ConstIterator& it) const { return pt != it.pt || n != it.n; }
|
|
bool operator<(const ConstIterator &it) const { return position() < it.position(); }
|
|
|
|
const Fragment *operator*() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }
|
|
const Fragment *operator->() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }
|
|
|
|
int position() const { Q_ASSERT(!atEnd()); return pt->data.position(n); }
|
|
int size() const { Q_ASSERT(!atEnd()); return pt->data.size(n); }
|
|
const Fragment *value() const { Q_ASSERT(!atEnd()); return pt->fragment(n); }
|
|
|
|
ConstIterator& operator++() {
|
|
n = pt->data.next(n);
|
|
return *this;
|
|
}
|
|
ConstIterator& operator--() {
|
|
n = pt->data.previous(n);
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
|
|
QFragmentMap() {}
|
|
~QFragmentMap()
|
|
{
|
|
if (!data.fragments)
|
|
return; // in case of out-of-memory, we won't have fragments
|
|
for (Iterator it = begin(); !it.atEnd(); ++it)
|
|
it.value()->free();
|
|
}
|
|
|
|
inline void clear() {
|
|
for (Iterator it = begin(); !it.atEnd(); ++it)
|
|
it.value()->free();
|
|
data.init();
|
|
}
|
|
|
|
inline Iterator begin() { return Iterator(this, data.minimum(data.root())); }
|
|
inline Iterator end() { return Iterator(this, 0); }
|
|
inline ConstIterator begin() const { return ConstIterator(this, data.minimum(data.root())); }
|
|
inline ConstIterator end() const { return ConstIterator(this, 0); }
|
|
|
|
inline ConstIterator last() const { return ConstIterator(this, data.maximum(data.root())); }
|
|
|
|
inline bool isEmpty() const { return data.head->node_count == 0; }
|
|
inline int numNodes() const { return data.head->node_count; }
|
|
int length(uint field = 0) const { return data.length(field); }
|
|
|
|
Iterator find(int k, uint field = 0) { return Iterator(this, data.findNode(k, field)); }
|
|
ConstIterator find(int k, uint field = 0) const { return ConstIterator(this, data.findNode(k, field)); }
|
|
|
|
uint findNode(int k, uint field = 0) const { return data.findNode(k, field); }
|
|
|
|
uint insert_single(int key, uint length)
|
|
{
|
|
uint f = data.insert_single(key, length);
|
|
if (f != 0) {
|
|
Fragment *frag = fragment(f);
|
|
Q_ASSERT(frag);
|
|
frag->initialize();
|
|
}
|
|
return f;
|
|
}
|
|
uint erase_single(uint f)
|
|
{
|
|
if (f != 0) {
|
|
Fragment *frag = fragment(f);
|
|
Q_ASSERT(frag);
|
|
frag->free();
|
|
}
|
|
return data.erase_single(f);
|
|
}
|
|
|
|
inline Fragment *fragment(uint index) {
|
|
Q_ASSERT(index != 0);
|
|
return data.fragment(index);
|
|
}
|
|
inline const Fragment *fragment(uint index) const {
|
|
Q_ASSERT(index != 0);
|
|
return data.fragment(index);
|
|
}
|
|
inline uint position(uint node, uint field = 0) const { return data.position(node, field); }
|
|
inline bool isValid(uint n) const { return data.isValid(n); }
|
|
inline uint next(uint n) const { return data.next(n); }
|
|
inline uint previous(uint n) const { return data.previous(n); }
|
|
inline uint size(uint node, uint field = 0) const { return data.size(node, field); }
|
|
inline void setSize(uint node, int new_size, uint field = 0)
|
|
{ data.setSize(node, new_size, field);
|
|
if (node != 0 && field == 0) {
|
|
Fragment *frag = fragment(node);
|
|
Q_ASSERT(frag);
|
|
frag->invalidate();
|
|
}
|
|
}
|
|
|
|
inline int firstNode() const { return data.minimum(data.root()); }
|
|
|
|
private:
|
|
friend class Iterator;
|
|
friend class ConstIterator;
|
|
|
|
QFragmentMapData<Fragment> data;
|
|
|
|
QFragmentMap(const QFragmentMap& m);
|
|
QFragmentMap& operator= (const QFragmentMap& m);
|
|
};
|
|
|
|
QT_END_NAMESPACE
|
|
|
|
#endif // QFRAGMENTMAP_P_H
|