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3797 lines
127 KiB
C++
3797 lines
127 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Copyright (C) 2016-2019 Ivailo Monev
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**
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** This file is part of the QtGui module of the Katie Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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static const int QGRAPHICSVIEW_REGION_RECT_THRESHOLD = 50;
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static const int QGRAPHICSVIEW_PREALLOC_STYLE_OPTIONS = 503; // largest prime < 2^9
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/*!
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\class QGraphicsView
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\brief The QGraphicsView class provides a widget for displaying the
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contents of a QGraphicsScene.
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\since 4.2
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\ingroup graphicsview-api
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QGraphicsView visualizes the contents of a QGraphicsScene in a scrollable
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viewport. To create a scene with geometrical items, see QGraphicsScene's
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documentation. QGraphicsView is part of the \l{Graphics View Framework}.
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To visualize a scene, you start by constructing a QGraphicsView object,
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passing the address of the scene you want to visualize to QGraphicsView's
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constructor. Alternatively, you can call setScene() to set the scene at a
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later point. After you call show(), the view will by default scroll to the
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center of the scene and display any items that are visible at this
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point. For example:
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\snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 0
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You can explicitly scroll to any position on the scene by using the
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scroll bars, or by calling centerOn(). By passing a point to centerOn(),
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QGraphicsView will scroll its viewport to ensure that the point is
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centered in the view. An overload is provided for scrolling to a
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QGraphicsItem, in which case QGraphicsView will see to that the center of
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the item is centered in the view. If all you want is to ensure that a
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certain area is visible, (but not necessarily centered,) you can call
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ensureVisible() instead.
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QGraphicsView can be used to visualize a whole scene, or only parts of it.
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The visualized area is by default detected automatically when the view is
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displayed for the first time (by calling
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QGraphicsScene::itemsBoundingRect()). To set the visualized area rectangle
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yourself, you can call setSceneRect(). This will adjust the scroll bars'
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ranges appropriately. Note that although the scene supports a virtually
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unlimited size, the range of the scroll bars will never exceed the range of
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an integer (INT_MIN, INT_MAX).
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QGraphicsView visualizes the scene by calling render(). By default, the
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items are drawn onto the viewport by using a regular QPainter, and using
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default render hints. To change the default render hints that
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QGraphicsView passes to QPainter when painting items, you can call
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setRenderHints().
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By default, QGraphicsView provides a regular QWidget for the viewport
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widget. You can access this widget by calling viewport(), or you can
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replace it by calling setViewport(). QGraphicsView takes ownership of
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the viewport widget.
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QGraphicsView supports affine transformations, using QTransform. You can
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either pass a matrix to setTransform(), or you can call one of the
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convenience functions rotate(), scale(), translate() or shear(). The most
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two common transformations are scaling, which is used to implement
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zooming, and rotation. QGraphicsView keeps the center of the view fixed
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during a transformation. Because of the scene alignment (setAligment()),
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translating the view will have no visual impact.
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You can interact with the items on the scene by using the mouse and
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keyboard. QGraphicsView translates the mouse and key events into \e scene
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events, (events that inherit QGraphicsSceneEvent,), and forward them to
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the visualized scene. In the end, it's the individual item that handles
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the events and reacts to them. For example, if you click on a selectable
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item, the item will typically let the scene know that it has been
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selected, and it will also redraw itself to display a selection
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rectangle. Similiary, if you click and drag the mouse to move a movable
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item, it's the item that handles the mouse moves and moves itself. Item
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interaction is enabled by default, and you can toggle it by calling
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setInteractive().
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You can also provide your own custom scene interaction, by creating a
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subclass of QGraphicsView, and reimplementing the mouse and key event
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handlers. To simplify how you programmatically interact with items in the
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view, QGraphicsView provides the mapping functions mapToScene() and
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mapFromScene(), and the item accessors items() and itemAt(). These
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functions allow you to map points, rectangles, polygons and paths between
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view coordinates and scene coordinates, and to find items on the scene
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using view coordinates.
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\img graphicsview-view.png
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\sa QGraphicsScene, QGraphicsItem, QGraphicsSceneEvent
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*/
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/*!
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\enum QGraphicsView::ViewportAnchor
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This enums describe the possible anchors that QGraphicsView can
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use when the user resizes the view or when the view is
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transformed.
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\value NoAnchor No anchor, i.e. the view leaves the scene's
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position unchanged.
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\value AnchorViewCenter The scene point at the center of the view
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is used as the anchor.
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\value AnchorUnderMouse The point under the mouse is used as the anchor.
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\sa resizeAnchor, transformationAnchor
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*/
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/*!
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\enum QGraphicsView::ViewportUpdateMode
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\since 4.3
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This enum describes how QGraphicsView updates its viewport when the scene
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contents change or are exposed.
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\value FullViewportUpdate When any visible part of the scene changes or is
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reexposed, QGraphicsView will update the entire viewport. This approach is
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fastest when QGraphicsView spends more time figuring out what to draw than
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it would spend drawing (e.g., when very many small items are repeatedly
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updated). This is the preferred update mode for viewports that do not
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support partial updates and for viewports that need to disable scroll
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optimization.
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\value MinimalViewportUpdate QGraphicsView will determine the minimal
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viewport region that requires a redraw, minimizing the time spent drawing
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by avoiding a redraw of areas that have not changed. This is
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QGraphicsView's default mode. Although this approach provides the best
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performance in general, if there are many small visible changes on the
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scene, QGraphicsView might end up spending more time finding the minimal
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approach than it will spend drawing.
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\value SmartViewportUpdate QGraphicsView will attempt to find an optimal
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update mode by analyzing the areas that require a redraw.
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\value BoundingRectViewportUpdate The bounding rectangle of all changes in
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the viewport will be redrawn. This mode has the advantage that
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QGraphicsView searches only one region for changes, minimizing time spent
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determining what needs redrawing. The disadvantage is that areas that have
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not changed also need to be redrawn.
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\value NoViewportUpdate QGraphicsView will never update its viewport when
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the scene changes; the user is expected to control all updates. This mode
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disables all (potentially slow) item visibility testing in QGraphicsView,
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and is suitable for scenes that either require a fixed frame rate, or where
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the viewport is otherwise updated externally.
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\sa viewportUpdateMode
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*/
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/*!
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\enum QGraphicsView::OptimizationFlag
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\since 4.3
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This enum describes flags that you can enable to improve rendering
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performance in QGraphicsView. By default, none of these flags are set.
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Note that setting a flag usually imposes a side effect, and this effect
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can vary between paint devices and platforms.
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\value DontClipPainter This value is obsolete and has no effect.
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\value DontSavePainterState When rendering, QGraphicsView protects the
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painter state (see QPainter::save()) when rendering the background or
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foreground, and when rendering each item. This allows you to leave the
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painter in an altered state (i.e., you can call QPainter::setPen() or
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QPainter::setBrush() without restoring the state after painting). However,
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if the items consistently do restore the state, you should enable this
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flag to prevent QGraphicsView from doing the same.
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\value DontAdjustForAntialiasing Disables QGraphicsView's antialiasing
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auto-adjustment of exposed areas. Items that render antialiased lines on
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the boundaries of their QGraphicsItem::boundingRect() can end up rendering
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parts of the line outside. To prevent rendering artifacts, QGraphicsView
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expands all exposed regions by 2 pixels in all directions. If you enable
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this flag, QGraphicsView will no longer perform these adjustments,
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minimizing the areas that require redrawing, which improves performance. A
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common side effect is that items that do draw with antialiasing can leave
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painting traces behind on the scene as they are moved.
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\value IndirectPainting Since Qt 4.6, restore the old painting algorithm
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that calls QGraphicsView::drawItems() and QGraphicsScene::drawItems().
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To be used only for compatibility with old code.
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*/
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/*!
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\enum QGraphicsView::CacheModeFlag
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This enum describes the flags that you can set for a QGraphicsView's cache
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mode.
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\value CacheNone All painting is done directly onto the viewport.
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\value CacheBackground The background is cached. This affects both custom
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backgrounds, and backgrounds based on the backgroundBrush property. When
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this flag is enabled, QGraphicsView will allocate one pixmap with the full
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size of the viewport.
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\sa cacheMode
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*/
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/*!
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\enum QGraphicsView::DragMode
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This enum describes the default action for the view when pressing and
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dragging the mouse over the viewport.
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\value NoDrag Nothing happens; the mouse event is ignored.
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\value ScrollHandDrag The cursor changes into a pointing hand, and
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dragging the mouse around will scroll the scrolbars. This mode works both
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in \l{QGraphicsView::interactive}{interactive} and non-interactive mode.
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\value RubberBandDrag A rubber band will appear. Dragging the mouse will
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set the rubber band geometry, and all items covered by the rubber band are
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selected. This mode is disabled for non-interactive views.
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\sa dragMode, QGraphicsScene::setSelectionArea()
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*/
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#include "qgraphicsview.h"
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#include "qgraphicsview_p.h"
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#ifndef QT_NO_GRAPHICSVIEW
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#include "qgraphicsitem.h"
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#include "qgraphicsitem_p.h"
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#include "qgraphicsscene.h"
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#include "qgraphicsscene_p.h"
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#include "qgraphicssceneevent.h"
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#include "qgraphicswidget.h"
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#include <QtCore/qdatetime.h>
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#include <QtCore/qdebug.h>
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#include <QtCore/qmath.h>
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#include <QtGui/qapplication.h>
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#include <QtGui/qdesktopwidget.h>
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#include <QtGui/qevent.h>
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#include <QtGui/qlayout.h>
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#include <QtGui/qtransform.h>
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#include <QtGui/qmatrix.h>
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#include <QtGui/qpainter.h>
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#include <QtGui/qscrollbar.h>
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#include <QtGui/qstyleoption.h>
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#ifdef Q_WS_X11
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#include <QtGui/qpaintengine.h>
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#include "qt_x11_p.h"
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#endif
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#include "qevent_p.h"
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QT_BEGIN_NAMESPACE
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bool qt_sendSpontaneousEvent(QObject *receiver, QEvent *event);
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inline int q_round_bound(qreal d) //### (int)(qreal) INT_MAX != INT_MAX for single precision
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{
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if (d <= (qreal) INT_MIN)
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return INT_MIN;
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else if (d >= (qreal) INT_MAX)
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return INT_MAX;
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return d >= 0.0 ? int(d + qreal(0.5)) : int(d - int(d-1) + qreal(0.5)) + int(d-1);
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}
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void QGraphicsViewPrivate::translateTouchEvent(QGraphicsViewPrivate *d, QTouchEvent *touchEvent)
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{
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QList<QTouchEvent::TouchPoint> touchPoints = touchEvent->touchPoints();
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for (int i = 0; i < touchPoints.count(); ++i) {
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QTouchEvent::TouchPoint &touchPoint = touchPoints[i];
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// the scene will set the item local pos, startPos, lastPos, and rect before delivering to
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// an item, but for now those functions are returning the view's local coordinates
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touchPoint.setSceneRect(d->mapToScene(touchPoint.rect()));
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touchPoint.setStartScenePos(d->mapToScene(touchPoint.startPos()));
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touchPoint.setLastScenePos(d->mapToScene(touchPoint.lastPos()));
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// screenPos, startScreenPos, lastScreenPos, and screenRect are already set
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}
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touchEvent->setTouchPoints(touchPoints);
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}
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/*!
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\internal
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*/
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QGraphicsViewPrivate::QGraphicsViewPrivate()
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: renderHints(QPainter::TextAntialiasing),
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dragMode(QGraphicsView::NoDrag),
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sceneInteractionAllowed(true), hasSceneRect(false),
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connectedToScene(false),
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useLastMouseEvent(false),
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identityMatrix(true),
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dirtyScroll(true),
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keepLastCenterPoint(true),
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transforming(false),
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handScrolling(false),
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mustAllocateStyleOptions(false),
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mustResizeBackgroundPixmap(true),
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fullUpdatePending(true),
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hasUpdateClip(false),
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mousePressButton(Qt::NoButton),
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leftIndent(0), topIndent(0),
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lastMouseEvent(QEvent::None, QPoint(), Qt::NoButton, 0, 0),
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alignment(Qt::AlignCenter),
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transformationAnchor(QGraphicsView::AnchorViewCenter), resizeAnchor(QGraphicsView::NoAnchor),
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viewportUpdateMode(QGraphicsView::MinimalViewportUpdate),
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optimizationFlags(0),
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scene(0),
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#ifndef QT_NO_RUBBERBAND
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rubberBanding(false),
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rubberBandSelectionMode(Qt::IntersectsItemShape),
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#endif
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handScrollMotions(0), cacheMode(0),
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#ifndef QT_NO_CURSOR
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hasStoredOriginalCursor(false),
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#endif
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lastDragDropEvent(0),
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updateSceneSlotReimplementedChecked(false)
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{
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styleOptions.reserve(QGRAPHICSVIEW_PREALLOC_STYLE_OPTIONS);
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}
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/*!
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\internal
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*/
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void QGraphicsViewPrivate::recalculateContentSize()
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{
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Q_Q(QGraphicsView);
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QSize maxSize = q->maximumViewportSize();
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int width = maxSize.width();
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int height = maxSize.height();
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QRectF viewRect = matrix.mapRect(q->sceneRect());
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bool frameOnlyAround = (q->style()->styleHint(QStyle::SH_ScrollView_FrameOnlyAroundContents, 0, q));
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if (frameOnlyAround) {
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if (hbarpolicy == Qt::ScrollBarAlwaysOn)
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height -= frameWidth * 2;
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if (vbarpolicy == Qt::ScrollBarAlwaysOn)
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width -= frameWidth * 2;
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}
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// Adjust the maximum width and height of the viewport based on the width
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// of visible scroll bars.
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int scrollBarExtent = q->style()->pixelMetric(QStyle::PM_ScrollBarExtent, 0, q);
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if (frameOnlyAround)
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scrollBarExtent += frameWidth * 2;
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bool useHorizontalScrollBar = (viewRect.width() > width) && hbarpolicy != Qt::ScrollBarAlwaysOff;
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bool useVerticalScrollBar = (viewRect.height() > height) && vbarpolicy != Qt::ScrollBarAlwaysOff;
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if (useHorizontalScrollBar && !useVerticalScrollBar) {
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if (viewRect.height() > height - scrollBarExtent)
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useVerticalScrollBar = true;
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}
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if (useVerticalScrollBar && !useHorizontalScrollBar) {
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if (viewRect.width() > width - scrollBarExtent)
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useHorizontalScrollBar = true;
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}
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if (useHorizontalScrollBar && hbarpolicy != Qt::ScrollBarAlwaysOn)
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height -= scrollBarExtent;
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if (useVerticalScrollBar && vbarpolicy != Qt::ScrollBarAlwaysOn)
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width -= scrollBarExtent;
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// Setting the ranges of these scroll bars can/will cause the values to
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// change, and scrollContentsBy() will be called correspondingly. This
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// will reset the last center point.
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QPointF savedLastCenterPoint = lastCenterPoint;
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// Remember the former indent settings
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qreal oldLeftIndent = leftIndent;
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qreal oldTopIndent = topIndent;
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// If the whole scene fits horizontally, we center the scene horizontally,
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// and ignore the horizontal scroll bars.
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int left = q_round_bound(viewRect.left());
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int right = q_round_bound(viewRect.right() - width);
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if (left >= right) {
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hbar->setRange(0, 0);
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switch (alignment & Qt::AlignHorizontal_Mask) {
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case Qt::AlignLeft:
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leftIndent = -viewRect.left();
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break;
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case Qt::AlignRight:
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leftIndent = width - viewRect.width() - viewRect.left() - 1;
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break;
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case Qt::AlignHCenter:
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default:
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leftIndent = width / 2 - (viewRect.left() + viewRect.right()) / 2;
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break;
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}
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} else {
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hbar->setRange(left, right);
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hbar->setPageStep(width);
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hbar->setSingleStep(width / 20);
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leftIndent = 0;
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}
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// If the whole scene fits vertically, we center the scene vertically, and
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// ignore the vertical scroll bars.
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int top = q_round_bound(viewRect.top());
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int bottom = q_round_bound(viewRect.bottom() - height);
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if (top >= bottom) {
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vbar->setRange(0, 0);
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switch (alignment & Qt::AlignVertical_Mask) {
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case Qt::AlignTop:
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topIndent = -viewRect.top();
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break;
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case Qt::AlignBottom:
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topIndent = height - viewRect.height() - viewRect.top() - 1;
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break;
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case Qt::AlignVCenter:
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default:
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topIndent = height / 2 - (viewRect.top() + viewRect.bottom()) / 2;
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break;
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}
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} else {
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vbar->setRange(top, bottom);
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vbar->setPageStep(height);
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vbar->setSingleStep(height / 20);
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topIndent = 0;
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}
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// Restorethe center point from before the ranges changed.
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lastCenterPoint = savedLastCenterPoint;
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// Issue a full update if the indents change.
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// ### If the transform is still the same, we can get away with just a
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// scroll instead.
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if (oldLeftIndent != leftIndent || oldTopIndent != topIndent) {
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dirtyScroll = true;
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updateAll();
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} else if (q->isRightToLeft() && !leftIndent) {
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// In reverse mode, the horizontal scroll always changes after the content
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// size has changed, as the scroll is calculated by summing the min and
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// max values of the range and subtracting the current value. In normal
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// mode the scroll remains unchanged unless the indent has changed.
|
|
dirtyScroll = true;
|
|
}
|
|
|
|
if (cacheMode & QGraphicsView::CacheBackground) {
|
|
// Invalidate the background pixmap
|
|
mustResizeBackgroundPixmap = true;
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
void QGraphicsViewPrivate::centerView(QGraphicsView::ViewportAnchor anchor)
|
|
{
|
|
Q_Q(QGraphicsView);
|
|
switch (anchor) {
|
|
case QGraphicsView::AnchorUnderMouse: {
|
|
if (q->underMouse()) {
|
|
// Last scene pos: lastMouseMoveScenePoint
|
|
// Current mouse pos:
|
|
QPointF transformationDiff = q->mapToScene(viewport->rect().center())
|
|
- q->mapToScene(viewport->mapFromGlobal(QCursor::pos()));
|
|
q->centerOn(lastMouseMoveScenePoint + transformationDiff);
|
|
} else {
|
|
q->centerOn(lastCenterPoint);
|
|
}
|
|
break;
|
|
}
|
|
case QGraphicsView::AnchorViewCenter:
|
|
q->centerOn(lastCenterPoint);
|
|
break;
|
|
case QGraphicsView::NoAnchor:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
void QGraphicsViewPrivate::updateLastCenterPoint()
|
|
{
|
|
Q_Q(QGraphicsView);
|
|
lastCenterPoint = q->mapToScene(viewport->rect().center());
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
|
|
Returns the horizontal scroll value (the X value of the left edge of the
|
|
viewport).
|
|
*/
|
|
qint64 QGraphicsViewPrivate::horizontalScroll() const
|
|
{
|
|
if (dirtyScroll)
|
|
const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
|
|
return scrollX;
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
|
|
Returns the vertical scroll value (the X value of the top edge of the
|
|
viewport).
|
|
*/
|
|
qint64 QGraphicsViewPrivate::verticalScroll() const
|
|
{
|
|
if (dirtyScroll)
|
|
const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
|
|
return scrollY;
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
|
|
Maps the given rectangle to the scene using QTransform::mapRect()
|
|
*/
|
|
QRectF QGraphicsViewPrivate::mapRectToScene(const QRect &rect) const
|
|
{
|
|
if (dirtyScroll)
|
|
const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
|
|
QRectF scrolled = QRectF(rect.translated(scrollX, scrollY));
|
|
return identityMatrix ? scrolled : matrix.inverted().mapRect(scrolled);
|
|
}
|
|
|
|
|
|
/*!
|
|
\internal
|
|
|
|
Maps the given rectangle from the scene using QTransform::mapRect()
|
|
*/
|
|
QRectF QGraphicsViewPrivate::mapRectFromScene(const QRectF &rect) const
|
|
{
|
|
if (dirtyScroll)
|
|
const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
|
|
return (identityMatrix ? rect : matrix.mapRect(rect)).translated(-scrollX, -scrollY);
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
void QGraphicsViewPrivate::updateScroll()
|
|
{
|
|
Q_Q(QGraphicsView);
|
|
scrollX = qint64(-leftIndent);
|
|
if (q->isRightToLeft()) {
|
|
if (!leftIndent) {
|
|
scrollX += hbar->minimum();
|
|
scrollX += hbar->maximum();
|
|
scrollX -= hbar->value();
|
|
}
|
|
} else {
|
|
scrollX += hbar->value();
|
|
}
|
|
|
|
scrollY = qint64(vbar->value() - topIndent);
|
|
|
|
dirtyScroll = false;
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
void QGraphicsViewPrivate::replayLastMouseEvent()
|
|
{
|
|
if (!useLastMouseEvent || !scene)
|
|
return;
|
|
mouseMoveEventHandler(&lastMouseEvent);
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
void QGraphicsViewPrivate::storeMouseEvent(QMouseEvent *event)
|
|
{
|
|
useLastMouseEvent = true;
|
|
lastMouseEvent = QMouseEvent(QEvent::MouseMove, event->pos(), event->globalPos(),
|
|
event->button(), event->buttons(), event->modifiers());
|
|
}
|
|
|
|
void QGraphicsViewPrivate::mouseMoveEventHandler(QMouseEvent *event)
|
|
{
|
|
Q_Q(QGraphicsView);
|
|
|
|
storeMouseEvent(event);
|
|
lastMouseEvent.setAccepted(false);
|
|
|
|
if (!sceneInteractionAllowed)
|
|
return;
|
|
if (handScrolling)
|
|
return;
|
|
if (!scene)
|
|
return;
|
|
|
|
QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseMove);
|
|
mouseEvent.setWidget(viewport);
|
|
mouseEvent.setButtonDownScenePos(mousePressButton, mousePressScenePoint);
|
|
mouseEvent.setButtonDownScreenPos(mousePressButton, mousePressScreenPoint);
|
|
mouseEvent.setScenePos(q->mapToScene(event->pos()));
|
|
mouseEvent.setScreenPos(event->globalPos());
|
|
mouseEvent.setLastScenePos(lastMouseMoveScenePoint);
|
|
mouseEvent.setLastScreenPos(lastMouseMoveScreenPoint);
|
|
mouseEvent.setButtons(event->buttons());
|
|
mouseEvent.setButton(event->button());
|
|
mouseEvent.setModifiers(event->modifiers());
|
|
lastMouseMoveScenePoint = mouseEvent.scenePos();
|
|
lastMouseMoveScreenPoint = mouseEvent.screenPos();
|
|
mouseEvent.setAccepted(false);
|
|
if (event->spontaneous())
|
|
qt_sendSpontaneousEvent(scene, &mouseEvent);
|
|
else
|
|
QApplication::sendEvent(scene, &mouseEvent);
|
|
|
|
// Remember whether the last event was accepted or not.
|
|
lastMouseEvent.setAccepted(mouseEvent.isAccepted());
|
|
|
|
if (mouseEvent.isAccepted() && mouseEvent.buttons() != 0) {
|
|
// The event was delivered to a mouse grabber; the press is likely to
|
|
// have set a cursor, and we must not change it.
|
|
return;
|
|
}
|
|
|
|
#ifndef QT_NO_CURSOR
|
|
// If all the items ignore hover events, we don't look-up any items
|
|
// in QGraphicsScenePrivate::dispatchHoverEvent, hence the
|
|
// cachedItemsUnderMouse list will be empty. We therefore do the look-up
|
|
// for cursor items here if not all items use the default cursor.
|
|
if (scene->d_func()->allItemsIgnoreHoverEvents && !scene->d_func()->allItemsUseDefaultCursor
|
|
&& scene->d_func()->cachedItemsUnderMouse.isEmpty()) {
|
|
scene->d_func()->cachedItemsUnderMouse = scene->d_func()->itemsAtPosition(mouseEvent.screenPos(),
|
|
mouseEvent.scenePos(),
|
|
mouseEvent.widget());
|
|
}
|
|
// Find the topmost item under the mouse with a cursor.
|
|
foreach (QGraphicsItem *item, scene->d_func()->cachedItemsUnderMouse) {
|
|
if (item->hasCursor()) {
|
|
_q_setViewportCursor(item->cursor());
|
|
return;
|
|
}
|
|
}
|
|
|
|
// No items with cursors found; revert to the view cursor.
|
|
if (hasStoredOriginalCursor) {
|
|
// Restore the original viewport cursor.
|
|
hasStoredOriginalCursor = false;
|
|
viewport->setCursor(originalCursor);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
#ifndef QT_NO_RUBBERBAND
|
|
QRegion QGraphicsViewPrivate::rubberBandRegion(const QWidget *widget, const QRect &rect) const
|
|
{
|
|
QStyleHintReturnMask mask;
|
|
QStyleOptionRubberBand option;
|
|
option.initFrom(widget);
|
|
option.rect = rect;
|
|
option.opaque = false;
|
|
option.shape = QRubberBand::Rectangle;
|
|
|
|
QRegion tmp;
|
|
tmp += rect;
|
|
if (widget->style()->styleHint(QStyle::SH_RubberBand_Mask, &option, widget, &mask))
|
|
tmp &= mask.region;
|
|
return tmp;
|
|
}
|
|
#endif
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
#ifndef QT_NO_CURSOR
|
|
void QGraphicsViewPrivate::_q_setViewportCursor(const QCursor &cursor)
|
|
{
|
|
if (!hasStoredOriginalCursor) {
|
|
hasStoredOriginalCursor = true;
|
|
originalCursor = viewport->cursor();
|
|
}
|
|
viewport->setCursor(cursor);
|
|
}
|
|
#endif
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
#ifndef QT_NO_CURSOR
|
|
void QGraphicsViewPrivate::_q_unsetViewportCursor()
|
|
{
|
|
Q_Q(QGraphicsView);
|
|
foreach (QGraphicsItem *item, q->items(lastMouseEvent.pos())) {
|
|
if (item->hasCursor()) {
|
|
_q_setViewportCursor(item->cursor());
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Restore the original viewport cursor.
|
|
if (hasStoredOriginalCursor) {
|
|
hasStoredOriginalCursor = false;
|
|
if (dragMode == QGraphicsView::ScrollHandDrag)
|
|
viewport->setCursor(Qt::OpenHandCursor);
|
|
else
|
|
viewport->setCursor(originalCursor);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
void QGraphicsViewPrivate::storeDragDropEvent(const QGraphicsSceneDragDropEvent *event)
|
|
{
|
|
delete lastDragDropEvent;
|
|
lastDragDropEvent = new QGraphicsSceneDragDropEvent(event->type());
|
|
lastDragDropEvent->setScenePos(event->scenePos());
|
|
lastDragDropEvent->setScreenPos(event->screenPos());
|
|
lastDragDropEvent->setButtons(event->buttons());
|
|
lastDragDropEvent->setModifiers(event->modifiers());
|
|
lastDragDropEvent->setPossibleActions(event->possibleActions());
|
|
lastDragDropEvent->setProposedAction(event->proposedAction());
|
|
lastDragDropEvent->setDropAction(event->dropAction());
|
|
lastDragDropEvent->setMimeData(event->mimeData());
|
|
lastDragDropEvent->setWidget(event->widget());
|
|
lastDragDropEvent->setSource(event->source());
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
void QGraphicsViewPrivate::populateSceneDragDropEvent(QGraphicsSceneDragDropEvent *dest,
|
|
QDropEvent *source)
|
|
{
|
|
#ifndef QT_NO_DRAGANDDROP
|
|
Q_Q(QGraphicsView);
|
|
dest->setScenePos(q->mapToScene(source->pos()));
|
|
dest->setScreenPos(q->mapToGlobal(source->pos()));
|
|
dest->setButtons(source->mouseButtons());
|
|
dest->setModifiers(source->keyboardModifiers());
|
|
dest->setPossibleActions(source->possibleActions());
|
|
dest->setProposedAction(source->proposedAction());
|
|
dest->setDropAction(source->dropAction());
|
|
dest->setMimeData(source->mimeData());
|
|
dest->setWidget(viewport);
|
|
dest->setSource(source->source());
|
|
#else
|
|
Q_UNUSED(dest)
|
|
Q_UNUSED(source)
|
|
#endif
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
QRect QGraphicsViewPrivate::mapToViewRect(const QGraphicsItem *item, const QRectF &rect) const
|
|
{
|
|
Q_Q(const QGraphicsView);
|
|
if (dirtyScroll)
|
|
const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
|
|
|
|
if (item->d_ptr->itemIsUntransformable()) {
|
|
QTransform itv = item->deviceTransform(q->viewportTransform());
|
|
return itv.mapRect(rect).toAlignedRect();
|
|
}
|
|
|
|
// Translate-only
|
|
// COMBINE
|
|
QPointF offset;
|
|
const QGraphicsItem *parentItem = item;
|
|
const QGraphicsItemPrivate *itemd;
|
|
do {
|
|
itemd = parentItem->d_ptr.data();
|
|
if (itemd->transformData)
|
|
break;
|
|
offset += itemd->pos;
|
|
} while ((parentItem = itemd->parent));
|
|
|
|
QRectF baseRect = rect.translated(offset.x(), offset.y());
|
|
if (!parentItem) {
|
|
if (identityMatrix) {
|
|
baseRect.translate(-scrollX, -scrollY);
|
|
return baseRect.toAlignedRect();
|
|
}
|
|
return matrix.mapRect(baseRect).translated(-scrollX, -scrollY).toAlignedRect();
|
|
}
|
|
|
|
QTransform tr = parentItem->sceneTransform();
|
|
if (!identityMatrix)
|
|
tr *= matrix;
|
|
QRectF r = tr.mapRect(baseRect);
|
|
r.translate(-scrollX, -scrollY);
|
|
return r.toAlignedRect();
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
QRegion QGraphicsViewPrivate::mapToViewRegion(const QGraphicsItem *item, const QRectF &rect) const
|
|
{
|
|
Q_Q(const QGraphicsView);
|
|
if (dirtyScroll)
|
|
const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
|
|
|
|
// Accurate bounding region
|
|
QTransform itv = item->deviceTransform(q->viewportTransform());
|
|
return item->boundingRegion(itv) & itv.mapRect(rect).toAlignedRect();
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
void QGraphicsViewPrivate::processPendingUpdates()
|
|
{
|
|
if (!scene)
|
|
return;
|
|
|
|
if (fullUpdatePending) {
|
|
viewport->update();
|
|
} else if (viewportUpdateMode == QGraphicsView::BoundingRectViewportUpdate) {
|
|
viewport->update(dirtyBoundingRect);
|
|
} else {
|
|
viewport->update(dirtyRegion); // Already adjusted in updateRect/Region.
|
|
}
|
|
|
|
dirtyBoundingRect = QRect();
|
|
dirtyRegion = QRegion();
|
|
}
|
|
|
|
static inline bool intersectsViewport(const QRect &r, int width, int height)
|
|
{ return !(r.left() > width) && !(r.right() < 0) && !(r.top() >= height) && !(r.bottom() < 0); }
|
|
|
|
static inline bool containsViewport(const QRect &r, int width, int height)
|
|
{ return r.left() <= 0 && r.top() <= 0 && r.right() >= width - 1 && r.bottom() >= height - 1; }
|
|
|
|
static inline void QRect_unite(QRect *rect, const QRect &other)
|
|
{
|
|
if (rect->isEmpty()) {
|
|
*rect = other;
|
|
} else {
|
|
rect->setCoords(qMin(rect->left(), other.left()), qMin(rect->top(), other.top()),
|
|
qMax(rect->right(), other.right()), qMax(rect->bottom(), other.bottom()));
|
|
}
|
|
}
|
|
|
|
/*
|
|
Calling this function results in update rects being clipped to the item's
|
|
bounding rect. Note that updates prior to this function call is not clipped.
|
|
The clip is removed by passing 0.
|
|
*/
|
|
void QGraphicsViewPrivate::setUpdateClip(QGraphicsItem *item)
|
|
{
|
|
Q_Q(QGraphicsView);
|
|
// We simply ignore the request if the update mode is either FullViewportUpdate
|
|
// or NoViewportUpdate; in that case there's no point in clipping anything.
|
|
if (!item || viewportUpdateMode == QGraphicsView::NoViewportUpdate
|
|
|| viewportUpdateMode == QGraphicsView::FullViewportUpdate) {
|
|
hasUpdateClip = false;
|
|
return;
|
|
}
|
|
|
|
// Calculate the clip (item's bounding rect in view coordinates).
|
|
// Optimized version of:
|
|
// QRect clip = item->deviceTransform(q->viewportTransform())
|
|
// .mapRect(item->boundingRect()).toAlignedRect();
|
|
QRect clip;
|
|
if (item->d_ptr->itemIsUntransformable()) {
|
|
QTransform xform = item->deviceTransform(q->viewportTransform());
|
|
clip = xform.mapRect(item->boundingRect()).toAlignedRect();
|
|
} else if (item->d_ptr->sceneTransformTranslateOnly && identityMatrix) {
|
|
QRectF r(item->boundingRect());
|
|
r.translate(item->d_ptr->sceneTransform.dx() - horizontalScroll(),
|
|
item->d_ptr->sceneTransform.dy() - verticalScroll());
|
|
clip = r.toAlignedRect();
|
|
} else if (!q->isTransformed()) {
|
|
clip = item->d_ptr->sceneTransform.mapRect(item->boundingRect()).toAlignedRect();
|
|
} else {
|
|
QTransform xform = item->d_ptr->sceneTransform;
|
|
xform *= q->viewportTransform();
|
|
clip = xform.mapRect(item->boundingRect()).toAlignedRect();
|
|
}
|
|
|
|
if (hasUpdateClip) {
|
|
// Intersect with old clip.
|
|
updateClip &= clip;
|
|
} else {
|
|
updateClip = clip;
|
|
hasUpdateClip = true;
|
|
}
|
|
}
|
|
|
|
bool QGraphicsViewPrivate::updateRegion(const QRectF &rect, const QTransform &xform)
|
|
{
|
|
if (rect.isEmpty())
|
|
return false;
|
|
|
|
if (viewportUpdateMode != QGraphicsView::MinimalViewportUpdate
|
|
&& viewportUpdateMode != QGraphicsView::SmartViewportUpdate) {
|
|
// No point in updating with QRegion granularity; use the rect instead.
|
|
return updateRectF(xform.mapRect(rect));
|
|
}
|
|
|
|
// Update mode is either Minimal or Smart, so we have to do a potentially slow operation,
|
|
// which is clearly documented here: QGraphicsItem::setBoundingRegionGranularity.
|
|
const QRegion region = xform.map(QRegion(rect.toAlignedRect()));
|
|
QRect viewRect = region.boundingRect();
|
|
const bool dontAdjustForAntialiasing = optimizationFlags & QGraphicsView::DontAdjustForAntialiasing;
|
|
if (dontAdjustForAntialiasing)
|
|
viewRect.adjust(-1, -1, 1, 1);
|
|
else
|
|
viewRect.adjust(-2, -2, 2, 2);
|
|
if (!intersectsViewport(viewRect, viewport->width(), viewport->height()))
|
|
return false; // Update region for sure outside viewport.
|
|
|
|
const QVector<QRect> &rects = region.rects();
|
|
for (int i = 0; i < rects.size(); ++i) {
|
|
viewRect = rects.at(i);
|
|
if (dontAdjustForAntialiasing)
|
|
viewRect.adjust(-1, -1, 1, 1);
|
|
else
|
|
viewRect.adjust(-2, -2, 2, 2);
|
|
if (hasUpdateClip)
|
|
viewRect &= updateClip;
|
|
dirtyRegion += viewRect;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// NB! Assumes the rect 'r' is already aligned and adjusted for antialiasing.
|
|
// For QRectF use updateRectF(const QRectF &) to ensure proper adjustments.
|
|
bool QGraphicsViewPrivate::updateRect(const QRect &r)
|
|
{
|
|
if (fullUpdatePending || viewportUpdateMode == QGraphicsView::NoViewportUpdate
|
|
|| !intersectsViewport(r, viewport->width(), viewport->height())) {
|
|
return false;
|
|
}
|
|
|
|
switch (viewportUpdateMode) {
|
|
case QGraphicsView::FullViewportUpdate:
|
|
fullUpdatePending = true;
|
|
viewport->update();
|
|
break;
|
|
case QGraphicsView::BoundingRectViewportUpdate:
|
|
if (hasUpdateClip)
|
|
QRect_unite(&dirtyBoundingRect, r & updateClip);
|
|
else
|
|
QRect_unite(&dirtyBoundingRect, r);
|
|
if (containsViewport(dirtyBoundingRect, viewport->width(), viewport->height())) {
|
|
fullUpdatePending = true;
|
|
viewport->update();
|
|
}
|
|
break;
|
|
case QGraphicsView::SmartViewportUpdate: // ### DEPRECATE
|
|
case QGraphicsView::MinimalViewportUpdate:
|
|
if (hasUpdateClip)
|
|
dirtyRegion += r & updateClip;
|
|
else
|
|
dirtyRegion += r;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
QStyleOptionGraphicsItem *QGraphicsViewPrivate::allocStyleOptionsArray(int numItems)
|
|
{
|
|
if (mustAllocateStyleOptions || (numItems > styleOptions.capacity()))
|
|
// too many items, let's allocate on-the-fly
|
|
return new QStyleOptionGraphicsItem[numItems];
|
|
|
|
// expand only whenever necessary
|
|
if (numItems > styleOptions.size())
|
|
styleOptions.resize(numItems);
|
|
|
|
mustAllocateStyleOptions = true;
|
|
return styleOptions.data();
|
|
}
|
|
|
|
void QGraphicsViewPrivate::freeStyleOptionsArray(QStyleOptionGraphicsItem *array)
|
|
{
|
|
mustAllocateStyleOptions = false;
|
|
if (array != styleOptions.data())
|
|
delete [] array;
|
|
}
|
|
|
|
extern Q_AUTOTEST_EXPORT QPainterPath qt_regionToPath(const QRegion ®ion);
|
|
|
|
/*!
|
|
### Adjustments in findItems: mapToScene(QRect) forces us to adjust the
|
|
input rectangle by (0, 0, 1, 1), because it uses QRect::bottomRight()
|
|
(etc) when mapping the rectangle to a polygon (which is _wrong_). In
|
|
addition, as QGraphicsItem::boundingRect() is defined in logical space,
|
|
but the default pen for QPainter is cosmetic with a width of 0, QPainter
|
|
is at risk of painting 1 pixel outside the bounding rect. Therefore we
|
|
must search for items with an adjustment of (-1, -1, 1, 1).
|
|
*/
|
|
QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion, bool *allItems,
|
|
const QTransform &viewTransform) const
|
|
{
|
|
Q_Q(const QGraphicsView);
|
|
|
|
// Step 1) If all items are contained within the expose region, then
|
|
// return a list of all visible items. ### the scene's growing bounding
|
|
// rect does not take into account untransformable items.
|
|
const QRectF exposedRegionSceneBounds = q->mapToScene(exposedRegion.boundingRect().adjusted(-1, -1, 1, 1))
|
|
.boundingRect();
|
|
if (exposedRegionSceneBounds.contains(scene->sceneRect())) {
|
|
Q_ASSERT(allItems);
|
|
*allItems = true;
|
|
|
|
// All items are guaranteed within the exposed region.
|
|
return scene->items(Qt::AscendingOrder);
|
|
}
|
|
|
|
// Step 2) If the expose region is a simple rect and the view is only
|
|
// translated or scaled, search for items using
|
|
// QGraphicsScene::items(QRectF).
|
|
bool simpleRectLookup = exposedRegion.rectCount() == 1 && matrix.type() <= QTransform::TxScale;
|
|
if (simpleRectLookup) {
|
|
return scene->items(exposedRegionSceneBounds,
|
|
Qt::IntersectsItemBoundingRect,
|
|
Qt::AscendingOrder, viewTransform);
|
|
}
|
|
|
|
// If the region is complex or the view has a complex transform, adjust
|
|
// the expose region, convert it to a path, and then search for items
|
|
// using QGraphicsScene::items(QPainterPath);
|
|
QRegion adjustedRegion;
|
|
foreach (const QRect &r, exposedRegion.rects())
|
|
adjustedRegion += r.adjusted(-1, -1, 1, 1);
|
|
|
|
const QPainterPath exposedScenePath(q->mapToScene(qt_regionToPath(adjustedRegion)));
|
|
return scene->items(exposedScenePath, Qt::IntersectsItemBoundingRect,
|
|
Qt::AscendingOrder, viewTransform);
|
|
}
|
|
|
|
/*!
|
|
Constructs a QGraphicsView. \a parent is passed to QWidget's constructor.
|
|
*/
|
|
QGraphicsView::QGraphicsView(QWidget *parent)
|
|
: QAbstractScrollArea(*new QGraphicsViewPrivate, parent)
|
|
{
|
|
setViewport(0);
|
|
setAcceptDrops(true);
|
|
setBackgroundRole(QPalette::Base);
|
|
}
|
|
|
|
/*!
|
|
Constructs a QGraphicsView and sets the visualized scene to \a
|
|
scene. \a parent is passed to QWidget's constructor.
|
|
*/
|
|
QGraphicsView::QGraphicsView(QGraphicsScene *scene, QWidget *parent)
|
|
: QAbstractScrollArea(*new QGraphicsViewPrivate, parent)
|
|
{
|
|
setScene(scene);
|
|
setViewport(0);
|
|
setAcceptDrops(true);
|
|
setBackgroundRole(QPalette::Base);
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
QGraphicsView::QGraphicsView(QGraphicsViewPrivate &dd, QWidget *parent)
|
|
: QAbstractScrollArea(dd, parent)
|
|
{
|
|
setViewport(0);
|
|
setAcceptDrops(true);
|
|
setBackgroundRole(QPalette::Base);
|
|
}
|
|
|
|
/*!
|
|
Destructs the QGraphicsView object.
|
|
*/
|
|
QGraphicsView::~QGraphicsView()
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (d->scene)
|
|
d->scene->d_func()->views.removeAll(this);
|
|
delete d->lastDragDropEvent;
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
QSize QGraphicsView::sizeHint() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
if (d->scene) {
|
|
QSizeF baseSize = d->matrix.mapRect(sceneRect()).size();
|
|
baseSize += QSizeF(d->frameWidth * 2, d->frameWidth * 2);
|
|
return baseSize.boundedTo((3 * QApplication::desktop()->size()) / 4).toSize();
|
|
}
|
|
return QAbstractScrollArea::sizeHint();
|
|
}
|
|
|
|
/*!
|
|
\property QGraphicsView::renderHints
|
|
\brief the default render hints for the view
|
|
|
|
These hints are
|
|
used to initialize QPainter before each visible item is drawn. QPainter
|
|
uses render hints to toggle rendering features such as antialiasing and
|
|
smooth pixmap transformation.
|
|
|
|
QPainter::TextAntialiasing is enabled by default.
|
|
|
|
Example:
|
|
|
|
\snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 1
|
|
*/
|
|
QPainter::RenderHints QGraphicsView::renderHints() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return d->renderHints;
|
|
}
|
|
void QGraphicsView::setRenderHints(QPainter::RenderHints hints)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (hints == d->renderHints)
|
|
return;
|
|
d->renderHints = hints;
|
|
d->updateAll();
|
|
}
|
|
|
|
/*!
|
|
If \a enabled is true, the render hint \a hint is enabled; otherwise it
|
|
is disabled.
|
|
|
|
\sa renderHints
|
|
*/
|
|
void QGraphicsView::setRenderHint(QPainter::RenderHint hint, bool enabled)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
QPainter::RenderHints oldHints = d->renderHints;
|
|
if (enabled)
|
|
d->renderHints |= hint;
|
|
else
|
|
d->renderHints &= ~hint;
|
|
if (oldHints != d->renderHints)
|
|
d->updateAll();
|
|
}
|
|
|
|
/*!
|
|
\property QGraphicsView::alignment
|
|
\brief the alignment of the scene in the view when the whole
|
|
scene is visible.
|
|
|
|
If the whole scene is visible in the view, (i.e., there are no visible
|
|
scroll bars,) the view's alignment will decide where the scene will be
|
|
rendered in the view. For example, if the alignment is Qt::AlignCenter,
|
|
which is default, the scene will be centered in the view, and if the
|
|
alignment is (Qt::AlignLeft | Qt::AlignTop), the scene will be rendered in
|
|
the top-left corner of the view.
|
|
*/
|
|
Qt::Alignment QGraphicsView::alignment() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return d->alignment;
|
|
}
|
|
void QGraphicsView::setAlignment(Qt::Alignment alignment)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (d->alignment != alignment) {
|
|
d->alignment = alignment;
|
|
d->recalculateContentSize();
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\property QGraphicsView::transformationAnchor
|
|
\brief how the view should position the scene during transformations.
|
|
|
|
QGraphicsView uses this property to decide how to position the scene in
|
|
the viewport when the transformation matrix changes, and the coordinate
|
|
system of the view is transformed. The default behavior, AnchorViewCenter,
|
|
ensures that the scene point at the center of the view remains unchanged
|
|
during transformations (e.g., when rotating, the scene will appear to
|
|
rotate around the center of the view).
|
|
|
|
Note that the effect of this property is noticeable when only a part of the
|
|
scene is visible (i.e., when there are scroll bars). Otherwise, if the
|
|
whole scene fits in the view, QGraphicsScene uses the view \l alignment to
|
|
position the scene in the view.
|
|
|
|
\sa alignment, resizeAnchor
|
|
*/
|
|
QGraphicsView::ViewportAnchor QGraphicsView::transformationAnchor() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return d->transformationAnchor;
|
|
}
|
|
void QGraphicsView::setTransformationAnchor(ViewportAnchor anchor)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
d->transformationAnchor = anchor;
|
|
|
|
// Ensure mouse tracking is enabled in the case we are using AnchorUnderMouse
|
|
// in order to have up-to-date information for centering the view.
|
|
if (d->transformationAnchor == AnchorUnderMouse)
|
|
d->viewport->setMouseTracking(true);
|
|
}
|
|
|
|
/*!
|
|
\property QGraphicsView::resizeAnchor
|
|
\brief how the view should position the scene when the view is resized.
|
|
|
|
QGraphicsView uses this property to decide how to position the scene in
|
|
the viewport when the viewport widget's size changes. The default
|
|
behavior, NoAnchor, leaves the scene's position unchanged during a resize;
|
|
the top-left corner of the view will appear to be anchored while resizing.
|
|
|
|
Note that the effect of this property is noticeable when only a part of the
|
|
scene is visible (i.e., when there are scroll bars). Otherwise, if the
|
|
whole scene fits in the view, QGraphicsScene uses the view \l alignment to
|
|
position the scene in the view.
|
|
|
|
\sa alignment, transformationAnchor, Qt::WNorthWestGravity
|
|
*/
|
|
QGraphicsView::ViewportAnchor QGraphicsView::resizeAnchor() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return d->resizeAnchor;
|
|
}
|
|
void QGraphicsView::setResizeAnchor(ViewportAnchor anchor)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
d->resizeAnchor = anchor;
|
|
|
|
// Ensure mouse tracking is enabled in the case we are using AnchorUnderMouse
|
|
// in order to have up-to-date information for centering the view.
|
|
if (d->resizeAnchor == AnchorUnderMouse)
|
|
d->viewport->setMouseTracking(true);
|
|
}
|
|
|
|
/*!
|
|
\property QGraphicsView::viewportUpdateMode
|
|
\brief how the viewport should update its contents.
|
|
|
|
\since 4.3
|
|
|
|
QGraphicsView uses this property to decide how to update areas of the
|
|
scene that have been reexposed or changed. Usually you do not need to
|
|
modify this property, but there are some cases where doing so can improve
|
|
rendering performance. See the ViewportUpdateMode documentation for
|
|
specific details.
|
|
|
|
The default value is MinimalViewportUpdate, where QGraphicsView will
|
|
update as small an area of the viewport as possible when the contents
|
|
change.
|
|
|
|
\sa ViewportUpdateMode, cacheMode
|
|
*/
|
|
QGraphicsView::ViewportUpdateMode QGraphicsView::viewportUpdateMode() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return d->viewportUpdateMode;
|
|
}
|
|
void QGraphicsView::setViewportUpdateMode(ViewportUpdateMode mode)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
d->viewportUpdateMode = mode;
|
|
}
|
|
|
|
/*!
|
|
\property QGraphicsView::optimizationFlags
|
|
\brief flags that can be used to tune QGraphicsView's performance.
|
|
|
|
\since 4.3
|
|
|
|
QGraphicsView uses clipping, extra bounding rect adjustments, and certain
|
|
other aids to improve rendering quality and performance for the common
|
|
case graphics scene. However, depending on the target platform, the scene,
|
|
and the viewport in use, some of these operations can degrade performance.
|
|
|
|
The effect varies from flag to flag; see the OptimizationFlags
|
|
documentation for details.
|
|
|
|
By default, no optimization flags are enabled.
|
|
|
|
\sa setOptimizationFlag()
|
|
*/
|
|
QGraphicsView::OptimizationFlags QGraphicsView::optimizationFlags() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return d->optimizationFlags;
|
|
}
|
|
void QGraphicsView::setOptimizationFlags(OptimizationFlags flags)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
d->optimizationFlags = flags;
|
|
}
|
|
|
|
/*!
|
|
Enables \a flag if \a enabled is true; otherwise disables \a flag.
|
|
|
|
\sa optimizationFlags
|
|
*/
|
|
void QGraphicsView::setOptimizationFlag(OptimizationFlag flag, bool enabled)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (enabled)
|
|
d->optimizationFlags |= flag;
|
|
else
|
|
d->optimizationFlags &= ~flag;
|
|
}
|
|
|
|
/*!
|
|
\property QGraphicsView::dragMode
|
|
\brief the behavior for dragging the mouse over the scene while
|
|
the left mouse button is pressed.
|
|
|
|
This property defines what should happen when the user clicks on the scene
|
|
background and drags the mouse (e.g., scrolling the viewport contents
|
|
using a pointing hand cursor, or selecting multiple items with a rubber
|
|
band). The default value, NoDrag, does nothing.
|
|
|
|
This behavior only affects mouse clicks that are not handled by any item.
|
|
You can define a custom behavior by creating a subclass of QGraphicsView
|
|
and reimplementing mouseMoveEvent().
|
|
*/
|
|
QGraphicsView::DragMode QGraphicsView::dragMode() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return d->dragMode;
|
|
}
|
|
void QGraphicsView::setDragMode(DragMode mode)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (d->dragMode == mode)
|
|
return;
|
|
|
|
#ifndef QT_NO_CURSOR
|
|
if (d->dragMode == ScrollHandDrag)
|
|
viewport()->unsetCursor();
|
|
#endif
|
|
|
|
// If dragMode is unset while dragging, e.g. via a keyEvent, we
|
|
// don't unset the handScrolling state. When enabling scrolling
|
|
// again the mouseMoveEvent will automatically start scrolling,
|
|
// without a mousePress
|
|
if (d->dragMode == ScrollHandDrag && mode == NoDrag && d->handScrolling)
|
|
d->handScrolling = false;
|
|
|
|
d->dragMode = mode;
|
|
|
|
#ifndef QT_NO_CURSOR
|
|
if (d->dragMode == ScrollHandDrag) {
|
|
// Forget the stored viewport cursor when we enter scroll hand drag mode.
|
|
d->hasStoredOriginalCursor = false;
|
|
viewport()->setCursor(Qt::OpenHandCursor);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifndef QT_NO_RUBBERBAND
|
|
/*!
|
|
\property QGraphicsView::rubberBandSelectionMode
|
|
\brief the behavior for selecting items with a rubber band selection rectangle.
|
|
\since 4.3
|
|
|
|
This property defines how items are selected when using the RubberBandDrag
|
|
drag mode.
|
|
|
|
The default value is Qt::IntersectsItemShape; all items whose shape
|
|
intersects with or is contained by the rubber band are selected.
|
|
|
|
\sa dragMode, items()
|
|
*/
|
|
Qt::ItemSelectionMode QGraphicsView::rubberBandSelectionMode() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return d->rubberBandSelectionMode;
|
|
}
|
|
void QGraphicsView::setRubberBandSelectionMode(Qt::ItemSelectionMode mode)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
d->rubberBandSelectionMode = mode;
|
|
}
|
|
#endif
|
|
|
|
/*!
|
|
\property QGraphicsView::cacheMode
|
|
\brief which parts of the view are cached
|
|
|
|
QGraphicsView can cache pre-rendered content in a QPixmap, which is then
|
|
drawn onto the viewport. The purpose of such caching is to speed up the
|
|
total rendering time for areas that are slow to render. Texture, gradient
|
|
and alpha blended backgrounds, for example, can be notibly slow to render;
|
|
especially with a transformed view. The CacheBackground flag enables
|
|
caching of the view's background. For example:
|
|
|
|
\snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 2
|
|
|
|
The cache is invalidated every time the view is transformed. However, when
|
|
scrolling, only partial invalidation is required.
|
|
|
|
By default, nothing is cached.
|
|
|
|
\sa resetCachedContent(), QPixmapCache
|
|
*/
|
|
QGraphicsView::CacheMode QGraphicsView::cacheMode() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return d->cacheMode;
|
|
}
|
|
void QGraphicsView::setCacheMode(CacheMode mode)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (mode == d->cacheMode)
|
|
return;
|
|
d->cacheMode = mode;
|
|
resetCachedContent();
|
|
}
|
|
|
|
/*!
|
|
Resets any cached content. Calling this function will clear
|
|
QGraphicsView's cache. If the current cache mode is \l CacheNone, this
|
|
function does nothing.
|
|
|
|
This function is called automatically for you when the backgroundBrush or
|
|
QGraphicsScene::backgroundBrush properties change; you only need to call
|
|
this function if you have reimplemented QGraphicsScene::drawBackground()
|
|
or QGraphicsView::drawBackground() to draw a custom background, and need
|
|
to trigger a full redraw.
|
|
|
|
\sa cacheMode()
|
|
*/
|
|
void QGraphicsView::resetCachedContent()
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (d->cacheMode == CacheNone)
|
|
return;
|
|
|
|
if (d->cacheMode & CacheBackground) {
|
|
// Background caching is enabled.
|
|
d->mustResizeBackgroundPixmap = true;
|
|
d->updateAll();
|
|
} else if (d->mustResizeBackgroundPixmap) {
|
|
// Background caching is disabled.
|
|
// Cleanup, free some resources.
|
|
d->mustResizeBackgroundPixmap = false;
|
|
d->backgroundPixmap = QPixmap();
|
|
d->backgroundPixmapExposed = QRegion();
|
|
}
|
|
}
|
|
|
|
/*!
|
|
Invalidates and schedules a redraw of \a layers inside \a rect. \a rect is
|
|
in scene coordinates. Any cached content for \a layers inside \a rect is
|
|
unconditionally invalidated and redrawn.
|
|
|
|
You can call this function to notify QGraphicsView of changes to the
|
|
background or the foreground of the scene. It is commonly used for scenes
|
|
with tile-based backgrounds to notify changes when QGraphicsView has
|
|
enabled background caching.
|
|
|
|
Note that QGraphicsView currently supports background caching only (see
|
|
QGraphicsView::CacheBackground). This function is equivalent to calling update() if any
|
|
layer but QGraphicsScene::BackgroundLayer is passed.
|
|
|
|
\sa QGraphicsScene::invalidate(), update()
|
|
*/
|
|
void QGraphicsView::invalidateScene(const QRectF &rect, QGraphicsScene::SceneLayers layers)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if ((layers & QGraphicsScene::BackgroundLayer) && !d->mustResizeBackgroundPixmap) {
|
|
QRect viewRect = mapFromScene(rect).boundingRect();
|
|
if (viewport()->rect().intersects(viewRect)) {
|
|
// The updated background area is exposed; schedule this area for
|
|
// redrawing.
|
|
d->backgroundPixmapExposed += viewRect;
|
|
if (d->scene)
|
|
d->scene->update(rect);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\property QGraphicsView::interactive
|
|
\brief whether the view allowed scene interaction.
|
|
|
|
If enabled, this view is set to allow scene interaction. Otherwise, this
|
|
view will not allow interaction, and any mouse or key events are ignored
|
|
(i.e., it will act as a read-only view).
|
|
|
|
By default, this property is true.
|
|
*/
|
|
bool QGraphicsView::isInteractive() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return d->sceneInteractionAllowed;
|
|
}
|
|
void QGraphicsView::setInteractive(bool allowed)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
d->sceneInteractionAllowed = allowed;
|
|
}
|
|
|
|
/*!
|
|
Returns a pointer to the scene that is currently visualized in the
|
|
view. If no scene is currently visualized, 0 is returned.
|
|
|
|
\sa setScene()
|
|
*/
|
|
QGraphicsScene *QGraphicsView::scene() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return d->scene;
|
|
}
|
|
|
|
/*!
|
|
Sets the current scene to \a scene. If \a scene is already being
|
|
viewed, this function does nothing.
|
|
|
|
When a scene is set on a view, the QGraphicsScene::changed() signal
|
|
is automatically connected to this view's updateScene() slot, and the
|
|
view's scroll bars are adjusted to fit the size of the scene.
|
|
*/
|
|
void QGraphicsView::setScene(QGraphicsScene *scene)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (d->scene == scene)
|
|
return;
|
|
|
|
// Always update the viewport when the scene changes.
|
|
d->updateAll();
|
|
|
|
// Remove the previously assigned scene.
|
|
if (d->scene) {
|
|
disconnect(d->scene, SIGNAL(changed(QList<QRectF>)),
|
|
this, SLOT(updateScene(QList<QRectF>)));
|
|
disconnect(d->scene, SIGNAL(sceneRectChanged(QRectF)),
|
|
this, SLOT(updateSceneRect(QRectF)));
|
|
d->scene->d_func()->removeView(this);
|
|
d->connectedToScene = false;
|
|
|
|
if (isActiveWindow() && isVisible()) {
|
|
QEvent windowDeactivate(QEvent::WindowDeactivate);
|
|
QApplication::sendEvent(d->scene, &windowDeactivate);
|
|
}
|
|
if(hasFocus())
|
|
d->scene->clearFocus();
|
|
}
|
|
|
|
// Assign the new scene and update the contents (scrollbars, etc.)).
|
|
if ((d->scene = scene)) {
|
|
connect(d->scene, SIGNAL(sceneRectChanged(QRectF)),
|
|
this, SLOT(updateSceneRect(QRectF)));
|
|
d->updateSceneSlotReimplementedChecked = false;
|
|
d->scene->d_func()->addView(this);
|
|
d->recalculateContentSize();
|
|
d->lastCenterPoint = sceneRect().center();
|
|
d->keepLastCenterPoint = true;
|
|
// We are only interested in mouse tracking if items accept
|
|
// hover events or use non-default cursors.
|
|
if (!d->scene->d_func()->allItemsIgnoreHoverEvents
|
|
|| !d->scene->d_func()->allItemsUseDefaultCursor) {
|
|
d->viewport->setMouseTracking(true);
|
|
}
|
|
|
|
// enable touch events if any items is interested in them
|
|
if (!d->scene->d_func()->allItemsIgnoreTouchEvents)
|
|
d->viewport->setAttribute(Qt::WA_AcceptTouchEvents);
|
|
|
|
if (isActiveWindow() && isVisible()) {
|
|
QEvent windowActivate(QEvent::WindowActivate);
|
|
QApplication::sendEvent(d->scene, &windowActivate);
|
|
}
|
|
} else {
|
|
d->recalculateContentSize();
|
|
}
|
|
|
|
if (d->scene && hasFocus())
|
|
d->scene->setFocus();
|
|
}
|
|
|
|
/*!
|
|
\property QGraphicsView::sceneRect
|
|
\brief the area of the scene visualized by this view.
|
|
|
|
The scene rectangle defines the extent of the scene, and in the view's case,
|
|
this means the area of the scene that you can navigate using the scroll
|
|
bars.
|
|
|
|
If unset, or if a null QRectF is set, this property has the same value as
|
|
QGraphicsScene::sceneRect, and it changes with
|
|
QGraphicsScene::sceneRect. Otherwise, the view's scene rect is unaffected
|
|
by the scene.
|
|
|
|
Note that, although the scene supports a virtually unlimited size, the
|
|
range of the scroll bars will never exceed the range of an integer
|
|
(INT_MIN, INT_MAX). When the scene is larger than the scroll bars' values,
|
|
you can choose to use translate() to navigate the scene instead.
|
|
|
|
By default, this property contains a rectangle at the origin with zero
|
|
width and height.
|
|
|
|
\sa QGraphicsScene::sceneRect
|
|
*/
|
|
QRectF QGraphicsView::sceneRect() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
if (d->hasSceneRect)
|
|
return d->sceneRect;
|
|
if (d->scene)
|
|
return d->scene->sceneRect();
|
|
return QRectF();
|
|
}
|
|
void QGraphicsView::setSceneRect(const QRectF &rect)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
d->hasSceneRect = !rect.isNull();
|
|
d->sceneRect = rect;
|
|
d->recalculateContentSize();
|
|
}
|
|
|
|
/*!
|
|
Returns the current transformation matrix for the view. If no current
|
|
transformation is set, the identity matrix is returned.
|
|
|
|
\sa setMatrix(), transform(), rotate(), scale(), shear(), translate()
|
|
*/
|
|
QMatrix QGraphicsView::matrix() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return d->matrix.toAffine();
|
|
}
|
|
|
|
/*!
|
|
Sets the view's current transformation matrix to \a matrix.
|
|
|
|
If \a combine is true, then \a matrix is combined with the current matrix;
|
|
otherwise, \a matrix \e replaces the current matrix. \a combine is false
|
|
by default.
|
|
|
|
The transformation matrix tranforms the scene into view coordinates. Using
|
|
the default transformation, provided by the identity matrix, one pixel in
|
|
the view represents one unit in the scene (e.g., a 10x10 rectangular item
|
|
is drawn using 10x10 pixels in the view). If a 2x2 scaling matrix is
|
|
applied, the scene will be drawn in 1:2 (e.g., a 10x10 rectangular item is
|
|
then drawn using 20x20 pixels in the view).
|
|
|
|
Example:
|
|
|
|
\snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 3
|
|
|
|
To simplify interation with items using a transformed view, QGraphicsView
|
|
provides mapTo... and mapFrom... functions that can translate between
|
|
scene and view coordinates. For example, you can call mapToScene() to map
|
|
a view coordinate to a floating point scene coordinate, or mapFromScene()
|
|
to map from floating point scene coordinates to view coordinates.
|
|
|
|
\sa matrix(), setTransform(), rotate(), scale(), shear(), translate()
|
|
*/
|
|
void QGraphicsView::setMatrix(const QMatrix &matrix, bool combine)
|
|
{
|
|
setTransform(QTransform(matrix), combine);
|
|
}
|
|
|
|
/*!
|
|
Resets the view transformation matrix to the identity matrix.
|
|
|
|
\sa resetTransform()
|
|
*/
|
|
void QGraphicsView::resetMatrix()
|
|
{
|
|
resetTransform();
|
|
}
|
|
|
|
/*!
|
|
Rotates the current view transformation \a angle degrees clockwise.
|
|
|
|
\sa setTransform(), transform(), scale(), shear(), translate()
|
|
*/
|
|
void QGraphicsView::rotate(qreal angle)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
QTransform matrix = d->matrix;
|
|
matrix.rotate(angle);
|
|
setTransform(matrix);
|
|
}
|
|
|
|
/*!
|
|
Scales the current view transformation by (\a sx, \a sy).
|
|
|
|
\sa setTransform(), transform(), rotate(), shear(), translate()
|
|
*/
|
|
void QGraphicsView::scale(qreal sx, qreal sy)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
QTransform matrix = d->matrix;
|
|
matrix.scale(sx, sy);
|
|
setTransform(matrix);
|
|
}
|
|
|
|
/*!
|
|
Shears the current view transformation by (\a sh, \a sv).
|
|
|
|
\sa setTransform(), transform(), rotate(), scale(), translate()
|
|
*/
|
|
void QGraphicsView::shear(qreal sh, qreal sv)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
QTransform matrix = d->matrix;
|
|
matrix.shear(sh, sv);
|
|
setTransform(matrix);
|
|
}
|
|
|
|
/*!
|
|
Translates the current view transformation by (\a dx, \a dy).
|
|
|
|
\sa setTransform(), transform(), rotate(), shear()
|
|
*/
|
|
void QGraphicsView::translate(qreal dx, qreal dy)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
QTransform matrix = d->matrix;
|
|
matrix.translate(dx, dy);
|
|
setTransform(matrix);
|
|
}
|
|
|
|
/*!
|
|
Scrolls the contents of the viewport to ensure that the scene
|
|
coordinate \a pos, is centered in the view.
|
|
|
|
Because \a pos is a floating point coordinate, and the scroll bars operate
|
|
on integer coordinates, the centering is only an approximation.
|
|
|
|
\note If the item is close to or outside the border, it will be visible
|
|
in the view, but not centered.
|
|
|
|
\sa ensureVisible()
|
|
*/
|
|
void QGraphicsView::centerOn(const QPointF &pos)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
qreal width = viewport()->width();
|
|
qreal height = viewport()->height();
|
|
QPointF viewPoint = d->matrix.map(pos);
|
|
QPointF oldCenterPoint = pos;
|
|
|
|
if (!d->leftIndent) {
|
|
if (isRightToLeft()) {
|
|
qint64 horizontal = 0;
|
|
horizontal += horizontalScrollBar()->minimum();
|
|
horizontal += horizontalScrollBar()->maximum();
|
|
horizontal -= int(viewPoint.x() - width / qreal(2.0));
|
|
horizontalScrollBar()->setValue(horizontal);
|
|
} else {
|
|
horizontalScrollBar()->setValue(int(viewPoint.x() - width / qreal(2.0)));
|
|
}
|
|
}
|
|
if (!d->topIndent)
|
|
verticalScrollBar()->setValue(int(viewPoint.y() - height / qreal(2.0)));
|
|
d->lastCenterPoint = oldCenterPoint;
|
|
}
|
|
|
|
/*!
|
|
\fn QGraphicsView::centerOn(qreal x, qreal y)
|
|
\overload
|
|
|
|
This function is provided for convenience. It's equivalent to calling
|
|
centerOn(QPointF(\a x, \a y)).
|
|
*/
|
|
|
|
/*!
|
|
\overload
|
|
|
|
Scrolls the contents of the viewport to ensure that \a item
|
|
is centered in the view.
|
|
|
|
\sa ensureVisible()
|
|
*/
|
|
void QGraphicsView::centerOn(const QGraphicsItem *item)
|
|
{
|
|
centerOn(item->sceneBoundingRect().center());
|
|
}
|
|
|
|
/*!
|
|
Scrolls the contents of the viewport so that the scene rectangle \a rect
|
|
is visible, with margins specified in pixels by \a xmargin and \a
|
|
ymargin. If the specified rect cannot be reached, the contents are
|
|
scrolled to the nearest valid position. The default value for both margins
|
|
is 50 pixels.
|
|
|
|
\sa centerOn()
|
|
*/
|
|
void QGraphicsView::ensureVisible(const QRectF &rect, int xmargin, int ymargin)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
qreal width = viewport()->width();
|
|
qreal height = viewport()->height();
|
|
QRectF viewRect = d->matrix.mapRect(rect);
|
|
|
|
qreal left = d->horizontalScroll();
|
|
qreal right = left + width;
|
|
qreal top = d->verticalScroll();
|
|
qreal bottom = top + height;
|
|
|
|
if (viewRect.left() <= left + xmargin) {
|
|
// need to scroll from the left
|
|
if (!d->leftIndent)
|
|
horizontalScrollBar()->setValue(int(viewRect.left() - xmargin - qreal(0.5)));
|
|
}
|
|
if (viewRect.right() >= right - xmargin) {
|
|
// need to scroll from the right
|
|
if (!d->leftIndent)
|
|
horizontalScrollBar()->setValue(int(viewRect.right() - width + xmargin + qreal(0.5)));
|
|
}
|
|
if (viewRect.top() <= top + ymargin) {
|
|
// need to scroll from the top
|
|
if (!d->topIndent)
|
|
verticalScrollBar()->setValue(int(viewRect.top() - ymargin - qreal(0.5)));
|
|
}
|
|
if (viewRect.bottom() >= bottom - ymargin) {
|
|
// need to scroll from the bottom
|
|
if (!d->topIndent)
|
|
verticalScrollBar()->setValue(int(viewRect.bottom() - height + ymargin + qreal(0.5)));
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\fn QGraphicsView::ensureVisible(qreal x, qreal y, qreal w, qreal h,
|
|
int xmargin, int ymargin)
|
|
\overload
|
|
|
|
This function is provided for convenience. It's equivalent to calling
|
|
ensureVisible(QRectF(\a x, \a y, \a w, \a h), \a xmargin, \a ymargin).
|
|
*/
|
|
|
|
/*!
|
|
\overload
|
|
|
|
Scrolls the contents of the viewport so that the center of item \a item is
|
|
visible, with margins specified in pixels by \a xmargin and \a ymargin. If
|
|
the specified point cannot be reached, the contents are scrolled to the
|
|
nearest valid position. The default value for both margins is 50 pixels.
|
|
|
|
\sa centerOn()
|
|
*/
|
|
void QGraphicsView::ensureVisible(const QGraphicsItem *item, int xmargin, int ymargin)
|
|
{
|
|
ensureVisible(item->sceneBoundingRect(), xmargin, ymargin);
|
|
}
|
|
|
|
/*!
|
|
Scales the view matrix and scrolls the scroll bars to ensure that the
|
|
scene rectangle \a rect fits inside the viewport. \a rect must be inside
|
|
the scene rect; otherwise, fitInView() cannot guarantee that the whole
|
|
rect is visible.
|
|
|
|
This function keeps the view's rotation, translation, or shear. The view
|
|
is scaled according to \a aspectRatioMode. \a rect will be centered in the
|
|
view if it does not fit tightly.
|
|
|
|
It's common to call fitInView() from inside a reimplementation of
|
|
resizeEvent(), to ensure that the whole scene, or parts of the scene,
|
|
scales automatically to fit the new size of the viewport as the view is
|
|
resized. Note though, that calling fitInView() from inside resizeEvent()
|
|
can lead to unwanted resize recursion, if the new transformation toggles
|
|
the automatic state of the scrollbars. You can toggle the scrollbar
|
|
policies to always on or always off to prevent this (see
|
|
horizontalScrollBarPolicy() and verticalScrollBarPolicy()).
|
|
|
|
If \a rect is empty, or if the viewport is too small, this
|
|
function will do nothing.
|
|
|
|
\sa setTransform(), ensureVisible(), centerOn()
|
|
*/
|
|
void QGraphicsView::fitInView(const QRectF &rect, Qt::AspectRatioMode aspectRatioMode)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (!d->scene || rect.isNull())
|
|
return;
|
|
|
|
// Reset the view scale to 1:1.
|
|
QRectF unity = d->matrix.mapRect(QRectF(0, 0, 1, 1));
|
|
if (unity.isEmpty())
|
|
return;
|
|
scale(1 / unity.width(), 1 / unity.height());
|
|
|
|
// Find the ideal x / y scaling ratio to fit \a rect in the view.
|
|
int margin = 2;
|
|
QRectF viewRect = viewport()->rect().adjusted(margin, margin, -margin, -margin);
|
|
if (viewRect.isEmpty())
|
|
return;
|
|
QRectF sceneRect = d->matrix.mapRect(rect);
|
|
if (sceneRect.isEmpty())
|
|
return;
|
|
qreal xratio = viewRect.width() / sceneRect.width();
|
|
qreal yratio = viewRect.height() / sceneRect.height();
|
|
|
|
// Respect the aspect ratio mode.
|
|
switch (aspectRatioMode) {
|
|
case Qt::KeepAspectRatio:
|
|
xratio = yratio = qMin(xratio, yratio);
|
|
break;
|
|
case Qt::KeepAspectRatioByExpanding:
|
|
xratio = yratio = qMax(xratio, yratio);
|
|
break;
|
|
case Qt::IgnoreAspectRatio:
|
|
break;
|
|
}
|
|
|
|
// Scale and center on the center of \a rect.
|
|
scale(xratio, yratio);
|
|
centerOn(rect.center());
|
|
}
|
|
|
|
/*!
|
|
\fn void QGraphicsView::fitInView(qreal x, qreal y, qreal w, qreal h,
|
|
Qt::AspectRatioMode aspectRatioMode = Qt::IgnoreAspectRatio)
|
|
|
|
\overload
|
|
|
|
This convenience function is equivalent to calling
|
|
fitInView(QRectF(\a x, \a y, \a w, \a h), \a aspectRatioMode).
|
|
|
|
\sa ensureVisible(), centerOn()
|
|
*/
|
|
|
|
/*!
|
|
\overload
|
|
|
|
Ensures that \a item fits tightly inside the view, scaling the view
|
|
according to \a aspectRatioMode.
|
|
|
|
\sa ensureVisible(), centerOn()
|
|
*/
|
|
void QGraphicsView::fitInView(const QGraphicsItem *item, Qt::AspectRatioMode aspectRatioMode)
|
|
{
|
|
QPainterPath path = item->isClipped() ? item->clipPath() : item->shape();
|
|
if (item->d_ptr->hasTranslateOnlySceneTransform()) {
|
|
path.translate(item->d_ptr->sceneTransform.dx(), item->d_ptr->sceneTransform.dy());
|
|
fitInView(path.boundingRect(), aspectRatioMode);
|
|
} else {
|
|
fitInView(item->d_ptr->sceneTransform.map(path).boundingRect(), aspectRatioMode);
|
|
}
|
|
}
|
|
|
|
/*!
|
|
Renders the \a source rect, which is in view coordinates, from the scene
|
|
into \a target, which is in paint device coordinates, using \a
|
|
painter. This function is useful for capturing the contents of the view
|
|
onto a paint device, such as a QImage (e.g., to take a screenshot), or for
|
|
printing to QPrinter. For example:
|
|
|
|
\snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 4
|
|
|
|
If \a source is a null rect, this function will use viewport()->rect() to
|
|
determine what to draw. If \a target is a null rect, the full dimensions
|
|
of \a painter's paint device (e.g., for a QPrinter, the page size) will be
|
|
used.
|
|
|
|
The source rect contents will be transformed according to \a
|
|
aspectRatioMode to fit into the target rect. By default, the aspect ratio
|
|
is kept, and \a source is scaled to fit in \a target.
|
|
|
|
\sa QGraphicsScene::render()
|
|
*/
|
|
void QGraphicsView::render(QPainter *painter, const QRectF &target, const QRect &source,
|
|
Qt::AspectRatioMode aspectRatioMode)
|
|
{
|
|
// ### Switch to using the recursive rendering algorithm instead.
|
|
|
|
Q_D(QGraphicsView);
|
|
if (!d->scene || !(painter && painter->isActive()))
|
|
return;
|
|
|
|
// Default source rect = viewport rect
|
|
QRect sourceRect = source;
|
|
if (source.isNull())
|
|
sourceRect = viewport()->rect();
|
|
|
|
// Default target rect = device rect
|
|
QRectF targetRect = target;
|
|
if (target.isNull()) {
|
|
targetRect.setRect(0, 0, painter->device()->width(), painter->device()->height());
|
|
}
|
|
|
|
// Find the ideal x / y scaling ratio to fit \a source into \a target.
|
|
qreal xratio = targetRect.width() / sourceRect.width();
|
|
qreal yratio = targetRect.height() / sourceRect.height();
|
|
|
|
// Scale according to the aspect ratio mode.
|
|
switch (aspectRatioMode) {
|
|
case Qt::KeepAspectRatio:
|
|
xratio = yratio = qMin(xratio, yratio);
|
|
break;
|
|
case Qt::KeepAspectRatioByExpanding:
|
|
xratio = yratio = qMax(xratio, yratio);
|
|
break;
|
|
case Qt::IgnoreAspectRatio:
|
|
break;
|
|
}
|
|
|
|
// Find all items to draw, and reverse the list (we want to draw
|
|
// in reverse order).
|
|
QPolygonF sourceScenePoly = mapToScene(sourceRect.adjusted(-1, -1, 1, 1));
|
|
QList<QGraphicsItem *> itemList = d->scene->items(sourceScenePoly,
|
|
Qt::IntersectsItemBoundingRect);
|
|
QGraphicsItem **itemArray = new QGraphicsItem *[itemList.size()];
|
|
int numItems = itemList.size();
|
|
for (int i = 0; i < numItems; ++i)
|
|
itemArray[numItems - i - 1] = itemList.at(i);
|
|
itemList.clear();
|
|
|
|
// Setup painter matrix.
|
|
QTransform moveMatrix = QTransform::fromTranslate(-d->horizontalScroll(), -d->verticalScroll());
|
|
QTransform painterMatrix = d->matrix * moveMatrix;
|
|
painterMatrix *= QTransform()
|
|
.translate(targetRect.left(), targetRect.top())
|
|
.scale(xratio, yratio)
|
|
.translate(-sourceRect.left(), -sourceRect.top());
|
|
|
|
// Generate the style options
|
|
QStyleOptionGraphicsItem *styleOptionArray = d->allocStyleOptionsArray(numItems);
|
|
for (int i = 0; i < numItems; ++i)
|
|
itemArray[i]->d_ptr->initStyleOption(&styleOptionArray[i], painterMatrix, targetRect.toRect());
|
|
|
|
painter->save();
|
|
|
|
// Clip in device coordinates to avoid QRegion transformations.
|
|
painter->setClipRect(targetRect);
|
|
QPainterPath path;
|
|
path.addPolygon(sourceScenePoly);
|
|
path.closeSubpath();
|
|
painter->setClipPath(painterMatrix.map(path), Qt::IntersectClip);
|
|
|
|
// Transform the painter.
|
|
painter->setTransform(painterMatrix, true);
|
|
|
|
// Render the scene.
|
|
QRectF sourceSceneRect = sourceScenePoly.boundingRect();
|
|
drawBackground(painter, sourceSceneRect);
|
|
drawItems(painter, numItems, itemArray, styleOptionArray);
|
|
drawForeground(painter, sourceSceneRect);
|
|
|
|
delete [] itemArray;
|
|
d->freeStyleOptionsArray(styleOptionArray);
|
|
|
|
painter->restore();
|
|
}
|
|
|
|
/*!
|
|
Returns a list of all the items in the associated scene, in descending
|
|
stacking order (i.e., the first item in the returned list is the uppermost
|
|
item).
|
|
|
|
\sa QGraphicsScene::items(), {QGraphicsItem#Sorting}{Sorting}
|
|
*/
|
|
QList<QGraphicsItem *> QGraphicsView::items() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
if (!d->scene)
|
|
return QList<QGraphicsItem *>();
|
|
return d->scene->items();
|
|
}
|
|
|
|
/*!
|
|
Returns a list of all the items at the position \a pos in the view. The
|
|
items are listed in descending stacking order (i.e., the first item in the
|
|
list is the uppermost item, and the last item is the lowermost item). \a
|
|
pos is in viewport coordinates.
|
|
|
|
This function is most commonly called from within mouse event handlers in
|
|
a subclass in QGraphicsView. \a pos is in untransformed viewport
|
|
coordinates, just like QMouseEvent::pos().
|
|
|
|
\snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 5
|
|
|
|
\sa QGraphicsScene::items(), {QGraphicsItem#Sorting}{Sorting}
|
|
*/
|
|
QList<QGraphicsItem *> QGraphicsView::items(const QPoint &pos) const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
if (!d->scene)
|
|
return QList<QGraphicsItem *>();
|
|
// ### Unify these two, and use the items(QPointF) version in
|
|
// QGraphicsScene instead. The scene items function could use the viewport
|
|
// transform to map the point to a rect/polygon.
|
|
if ((d->identityMatrix || d->matrix.type() <= QTransform::TxScale)) {
|
|
// Use the rect version
|
|
QTransform xinv = viewportTransform().inverted();
|
|
return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1)),
|
|
Qt::IntersectsItemShape,
|
|
Qt::DescendingOrder,
|
|
viewportTransform());
|
|
}
|
|
// Use the polygon version
|
|
return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1),
|
|
Qt::IntersectsItemShape,
|
|
Qt::DescendingOrder,
|
|
viewportTransform());
|
|
}
|
|
|
|
/*!
|
|
\fn QGraphicsView::items(int x, int y) const
|
|
|
|
This function is provided for convenience. It's equivalent to calling
|
|
items(QPoint(\a x, \a y)).
|
|
*/
|
|
|
|
/*!
|
|
\overload
|
|
|
|
Returns a list of all the items that, depending on \a mode, are either
|
|
contained by or intersect with \a rect. \a rect is in viewport
|
|
coordinates.
|
|
|
|
The default value for \a mode is Qt::IntersectsItemShape; all items whose
|
|
exact shape intersects with or is contained by \a rect are returned.
|
|
|
|
The items are sorted in descending stacking order (i.e., the first item in
|
|
the returned list is the uppermost item).
|
|
|
|
\sa itemAt(), items(), mapToScene(), {QGraphicsItem#Sorting}{Sorting}
|
|
*/
|
|
QList<QGraphicsItem *> QGraphicsView::items(const QRect &rect, Qt::ItemSelectionMode mode) const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
if (!d->scene)
|
|
return QList<QGraphicsItem *>();
|
|
return d->scene->items(mapToScene(rect), mode, Qt::DescendingOrder, viewportTransform());
|
|
}
|
|
|
|
/*!
|
|
\fn QList<QGraphicsItem *> QGraphicsView::items(int x, int y, int w, int h, Qt::ItemSelectionMode mode) const
|
|
\since 4.3
|
|
|
|
This convenience function is equivalent to calling items(QRectF(\a x, \a
|
|
y, \a w, \a h), \a mode).
|
|
*/
|
|
|
|
/*!
|
|
\overload
|
|
|
|
Returns a list of all the items that, depending on \a mode, are either
|
|
contained by or intersect with \a polygon. \a polygon is in viewport
|
|
coordinates.
|
|
|
|
The default value for \a mode is Qt::IntersectsItemShape; all items whose
|
|
exact shape intersects with or is contained by \a polygon are returned.
|
|
|
|
The items are sorted by descending stacking order (i.e., the first item in
|
|
the returned list is the uppermost item).
|
|
|
|
\sa itemAt(), items(), mapToScene(), {QGraphicsItem#Sorting}{Sorting}
|
|
*/
|
|
QList<QGraphicsItem *> QGraphicsView::items(const QPolygon &polygon, Qt::ItemSelectionMode mode) const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
if (!d->scene)
|
|
return QList<QGraphicsItem *>();
|
|
return d->scene->items(mapToScene(polygon), mode, Qt::DescendingOrder, viewportTransform());
|
|
}
|
|
|
|
/*!
|
|
\overload
|
|
|
|
Returns a list of all the items that, depending on \a mode, are either
|
|
contained by or intersect with \a path. \a path is in viewport
|
|
coordinates.
|
|
|
|
The default value for \a mode is Qt::IntersectsItemShape; all items whose
|
|
exact shape intersects with or is contained by \a path are returned.
|
|
|
|
\sa itemAt(), items(), mapToScene(), {QGraphicsItem#Sorting}{Sorting}
|
|
*/
|
|
QList<QGraphicsItem *> QGraphicsView::items(const QPainterPath &path, Qt::ItemSelectionMode mode) const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
if (!d->scene)
|
|
return QList<QGraphicsItem *>();
|
|
return d->scene->items(mapToScene(path), mode, Qt::DescendingOrder, viewportTransform());
|
|
}
|
|
|
|
/*!
|
|
Returns the item at position \a pos, which is in viewport coordinates.
|
|
If there are several items at this position, this function returns
|
|
the topmost item.
|
|
|
|
Example:
|
|
|
|
\snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 6
|
|
|
|
\sa items(), {QGraphicsItem#Sorting}{Sorting}
|
|
*/
|
|
QGraphicsItem *QGraphicsView::itemAt(const QPoint &pos) const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
if (!d->scene)
|
|
return 0;
|
|
QList<QGraphicsItem *> itemsAtPos = items(pos);
|
|
return itemsAtPos.isEmpty() ? 0 : itemsAtPos.first();
|
|
}
|
|
|
|
/*!
|
|
\overload
|
|
\fn QGraphicsItem *QGraphicsView::itemAt(int x, int y) const
|
|
|
|
This function is provided for convenience. It's equivalent to
|
|
calling itemAt(QPoint(\a x, \a y)).
|
|
*/
|
|
|
|
/*!
|
|
Returns the viewport coordinate \a point mapped to scene coordinates.
|
|
|
|
Note: It can be useful to map the whole rectangle covered by the pixel at
|
|
\a point instead of the point itself. To do this, you can call
|
|
mapToScene(QRect(\a point, QSize(2, 2))).
|
|
|
|
\sa mapFromScene()
|
|
*/
|
|
QPointF QGraphicsView::mapToScene(const QPoint &point) const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
QPointF p = point;
|
|
p.rx() += d->horizontalScroll();
|
|
p.ry() += d->verticalScroll();
|
|
return d->identityMatrix ? p : d->matrix.inverted().map(p);
|
|
}
|
|
|
|
/*!
|
|
\fn QGraphicsView::mapToScene(int x, int y) const
|
|
|
|
This function is provided for convenience. It's equivalent to calling
|
|
mapToScene(QPoint(\a x, \a y)).
|
|
*/
|
|
|
|
/*!
|
|
Returns the viewport rectangle \a rect mapped to a scene coordinate
|
|
polygon.
|
|
|
|
\sa mapFromScene()
|
|
*/
|
|
QPolygonF QGraphicsView::mapToScene(const QRect &rect) const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
if (!rect.isValid())
|
|
return QPolygonF();
|
|
|
|
QPointF scrollOffset(d->horizontalScroll(), d->verticalScroll());
|
|
QRect r = rect.adjusted(0, 0, 1, 1);
|
|
QPointF tl = scrollOffset + r.topLeft();
|
|
QPointF tr = scrollOffset + r.topRight();
|
|
QPointF br = scrollOffset + r.bottomRight();
|
|
QPointF bl = scrollOffset + r.bottomLeft();
|
|
|
|
QPolygonF poly(4);
|
|
if (!d->identityMatrix) {
|
|
QTransform x = d->matrix.inverted();
|
|
poly[0] = x.map(tl);
|
|
poly[1] = x.map(tr);
|
|
poly[2] = x.map(br);
|
|
poly[3] = x.map(bl);
|
|
} else {
|
|
poly[0] = tl;
|
|
poly[1] = tr;
|
|
poly[2] = br;
|
|
poly[3] = bl;
|
|
}
|
|
return poly;
|
|
}
|
|
|
|
/*!
|
|
\fn QGraphicsView::mapToScene(int x, int y, int w, int h) const
|
|
|
|
This function is provided for convenience. It's equivalent to calling
|
|
mapToScene(QRect(\a x, \a y, \a w, \a h)).
|
|
*/
|
|
|
|
/*!
|
|
Returns the viewport polygon \a polygon mapped to a scene coordinate
|
|
polygon.
|
|
|
|
\sa mapFromScene()
|
|
*/
|
|
QPolygonF QGraphicsView::mapToScene(const QPolygon &polygon) const
|
|
{
|
|
QPolygonF poly;
|
|
foreach (const QPoint &point, polygon)
|
|
poly << mapToScene(point);
|
|
return poly;
|
|
}
|
|
|
|
/*!
|
|
Returns the viewport painter path \a path mapped to a scene coordinate
|
|
painter path.
|
|
|
|
\sa mapFromScene()
|
|
*/
|
|
QPainterPath QGraphicsView::mapToScene(const QPainterPath &path) const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
QTransform matrix = QTransform::fromTranslate(d->horizontalScroll(), d->verticalScroll());
|
|
matrix *= d->matrix.inverted();
|
|
return matrix.map(path);
|
|
}
|
|
|
|
/*!
|
|
Returns the scene coordinate \a point to viewport coordinates.
|
|
|
|
\sa mapToScene()
|
|
*/
|
|
QPoint QGraphicsView::mapFromScene(const QPointF &point) const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
QPointF p = d->identityMatrix ? point : d->matrix.map(point);
|
|
p.rx() -= d->horizontalScroll();
|
|
p.ry() -= d->verticalScroll();
|
|
return p.toPoint();
|
|
}
|
|
|
|
/*!
|
|
\fn QGraphicsView::mapFromScene(qreal x, qreal y) const
|
|
|
|
This function is provided for convenience. It's equivalent to
|
|
calling mapFromScene(QPointF(\a x, \a y)).
|
|
*/
|
|
|
|
/*!
|
|
Returns the scene rectangle \a rect to a viewport coordinate
|
|
polygon.
|
|
|
|
\sa mapToScene()
|
|
*/
|
|
QPolygon QGraphicsView::mapFromScene(const QRectF &rect) const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
QPointF tl;
|
|
QPointF tr;
|
|
QPointF br;
|
|
QPointF bl;
|
|
if (!d->identityMatrix) {
|
|
const QTransform &x = d->matrix;
|
|
tl = x.map(rect.topLeft());
|
|
tr = x.map(rect.topRight());
|
|
br = x.map(rect.bottomRight());
|
|
bl = x.map(rect.bottomLeft());
|
|
} else {
|
|
tl = rect.topLeft();
|
|
tr = rect.topRight();
|
|
br = rect.bottomRight();
|
|
bl = rect.bottomLeft();
|
|
}
|
|
QPointF scrollOffset(d->horizontalScroll(), d->verticalScroll());
|
|
tl -= scrollOffset;
|
|
tr -= scrollOffset;
|
|
br -= scrollOffset;
|
|
bl -= scrollOffset;
|
|
|
|
QPolygon poly(4);
|
|
poly[0] = tl.toPoint();
|
|
poly[1] = tr.toPoint();
|
|
poly[2] = br.toPoint();
|
|
poly[3] = bl.toPoint();
|
|
return poly;
|
|
}
|
|
|
|
/*!
|
|
\fn QGraphicsView::mapFromScene(qreal x, qreal y, qreal w, qreal h) const
|
|
|
|
This function is provided for convenience. It's equivalent to
|
|
calling mapFromScene(QRectF(\a x, \a y, \a w, \a h)).
|
|
*/
|
|
|
|
/*!
|
|
Returns the scene coordinate polygon \a polygon to a viewport coordinate
|
|
polygon.
|
|
|
|
\sa mapToScene()
|
|
*/
|
|
QPolygon QGraphicsView::mapFromScene(const QPolygonF &polygon) const
|
|
{
|
|
QPolygon poly;
|
|
foreach (const QPointF &point, polygon)
|
|
poly << mapFromScene(point);
|
|
return poly;
|
|
}
|
|
|
|
/*!
|
|
Returns the scene coordinate painter path \a path to a viewport coordinate
|
|
painter path.
|
|
|
|
\sa mapToScene()
|
|
*/
|
|
QPainterPath QGraphicsView::mapFromScene(const QPainterPath &path) const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
QTransform matrix = d->matrix;
|
|
matrix *= QTransform::fromTranslate(-d->horizontalScroll(), -d->verticalScroll());
|
|
return matrix.map(path);
|
|
}
|
|
|
|
/*!
|
|
\property QGraphicsView::backgroundBrush
|
|
\brief the background brush of the scene.
|
|
|
|
This property sets the background brush for the scene in this view. It is
|
|
used to override the scene's own background, and defines the behavior of
|
|
drawBackground(). To provide custom background drawing for this view, you
|
|
can reimplement drawBackground() instead.
|
|
|
|
By default, this property contains a brush with the Qt::NoBrush pattern.
|
|
|
|
\sa QGraphicsScene::backgroundBrush, foregroundBrush
|
|
*/
|
|
QBrush QGraphicsView::backgroundBrush() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return d->backgroundBrush;
|
|
}
|
|
void QGraphicsView::setBackgroundBrush(const QBrush &brush)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
d->backgroundBrush = brush;
|
|
d->updateAll();
|
|
|
|
if (d->cacheMode & CacheBackground) {
|
|
// Invalidate the background pixmap
|
|
d->mustResizeBackgroundPixmap = true;
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\property QGraphicsView::foregroundBrush
|
|
\brief the foreground brush of the scene.
|
|
|
|
This property sets the foreground brush for the scene in this view. It is
|
|
used to override the scene's own foreground, and defines the behavior of
|
|
drawForeground(). To provide custom foreground drawing for this view, you
|
|
can reimplement drawForeground() instead.
|
|
|
|
By default, this property contains a brush with the Qt::NoBrush pattern.
|
|
|
|
\sa QGraphicsScene::foregroundBrush, backgroundBrush
|
|
*/
|
|
QBrush QGraphicsView::foregroundBrush() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return d->foregroundBrush;
|
|
}
|
|
void QGraphicsView::setForegroundBrush(const QBrush &brush)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
d->foregroundBrush = brush;
|
|
d->updateAll();
|
|
}
|
|
|
|
/*!
|
|
Schedules an update of the scene rectangles \a rects.
|
|
|
|
\sa QGraphicsScene::changed()
|
|
*/
|
|
void QGraphicsView::updateScene(const QList<QRectF> &rects)
|
|
{
|
|
// ### Note: Since 4.5, this slot is only called if the user explicitly
|
|
// establishes a connection between the scene and the view, as the scene
|
|
// and view are no longer connected. We need to keep it working (basically
|
|
// leave it as it is), but the new delivery path is through
|
|
// QGraphicsScenePrivate::itemUpdate().
|
|
Q_D(QGraphicsView);
|
|
if (d->fullUpdatePending || d->viewportUpdateMode == QGraphicsView::NoViewportUpdate)
|
|
return;
|
|
|
|
// Extract and reset dirty scene rect info.
|
|
QVector<QRect> dirtyViewportRects;
|
|
const QVector<QRect> &dirtyRects = d->dirtyRegion.rects();
|
|
for (int i = 0; i < dirtyRects.size(); ++i)
|
|
dirtyViewportRects += dirtyRects.at(i);
|
|
d->dirtyRegion = QRegion();
|
|
d->dirtyBoundingRect = QRect();
|
|
|
|
bool fullUpdate = (d->viewportUpdateMode == QGraphicsView::FullViewportUpdate);
|
|
bool boundingRectUpdate = (d->viewportUpdateMode == QGraphicsView::BoundingRectViewportUpdate)
|
|
|| (d->viewportUpdateMode == QGraphicsView::SmartViewportUpdate
|
|
&& ((dirtyViewportRects.size() + rects.size()) >= QGRAPHICSVIEW_REGION_RECT_THRESHOLD));
|
|
|
|
QRegion updateRegion;
|
|
QRect boundingRect;
|
|
QRect viewportRect = viewport()->rect();
|
|
bool redraw = false;
|
|
QTransform transform = viewportTransform();
|
|
|
|
// Convert scene rects to viewport rects.
|
|
foreach (const QRectF &rect, rects) {
|
|
QRect xrect = transform.mapRect(rect).toAlignedRect();
|
|
if (!(d->optimizationFlags & DontAdjustForAntialiasing))
|
|
xrect.adjust(-2, -2, 2, 2);
|
|
else
|
|
xrect.adjust(-1, -1, 1, 1);
|
|
if (!viewportRect.intersects(xrect))
|
|
continue;
|
|
dirtyViewportRects << xrect;
|
|
}
|
|
|
|
foreach (const QRect &rect, dirtyViewportRects) {
|
|
// Add the exposed rect to the update region. In rect update
|
|
// mode, we only count the bounding rect of items.
|
|
if (!boundingRectUpdate) {
|
|
updateRegion += rect;
|
|
} else {
|
|
boundingRect |= rect;
|
|
}
|
|
redraw = true;
|
|
if (fullUpdate) {
|
|
// If fullUpdate is true and we found a visible dirty rect,
|
|
// we're done.
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!redraw)
|
|
return;
|
|
|
|
if (fullUpdate)
|
|
viewport()->update();
|
|
else if (boundingRectUpdate)
|
|
viewport()->update(boundingRect);
|
|
else
|
|
viewport()->update(updateRegion);
|
|
}
|
|
|
|
/*!
|
|
Notifies QGraphicsView that the scene's scene rect has changed. \a rect
|
|
is the new scene rect. If the view already has an explicitly set scene
|
|
rect, this function does nothing.
|
|
|
|
\sa sceneRect, QGraphicsScene::sceneRectChanged()
|
|
*/
|
|
void QGraphicsView::updateSceneRect(const QRectF &rect)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (!d->hasSceneRect) {
|
|
d->sceneRect = rect;
|
|
d->recalculateContentSize();
|
|
}
|
|
}
|
|
|
|
/*!
|
|
This slot is called by QAbstractScrollArea after setViewport() has been
|
|
called. Reimplement this function in a subclass of QGraphicsView to
|
|
initialize the new viewport \a widget before it is used.
|
|
|
|
\sa setViewport()
|
|
*/
|
|
void QGraphicsView::setupViewport(QWidget *widget)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
|
|
if (!widget) {
|
|
qWarning("QGraphicsView::setupViewport: cannot initialize null widget");
|
|
return;
|
|
}
|
|
|
|
widget->setFocusPolicy(Qt::StrongFocus);
|
|
|
|
// autoFillBackground enables scroll acceleration.
|
|
widget->setAutoFillBackground(true);
|
|
|
|
// We are only interested in mouse tracking if items
|
|
// accept hover events or use non-default cursors or if
|
|
// AnchorUnderMouse is used as transformation or resize anchor.
|
|
if ((d->scene && (!d->scene->d_func()->allItemsIgnoreHoverEvents
|
|
|| !d->scene->d_func()->allItemsUseDefaultCursor))
|
|
|| d->transformationAnchor == AnchorUnderMouse
|
|
|| d->resizeAnchor == AnchorUnderMouse) {
|
|
widget->setMouseTracking(true);
|
|
}
|
|
|
|
// enable touch events if any items is interested in them
|
|
if (d->scene && !d->scene->d_func()->allItemsIgnoreTouchEvents)
|
|
widget->setAttribute(Qt::WA_AcceptTouchEvents);
|
|
|
|
#ifndef QT_NO_GESTURES
|
|
if (d->scene) {
|
|
foreach (Qt::GestureType gesture, d->scene->d_func()->grabbedGestures.keys())
|
|
widget->grabGesture(gesture);
|
|
}
|
|
#endif
|
|
|
|
widget->setAcceptDrops(acceptDrops());
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
bool QGraphicsView::event(QEvent *event)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
|
|
if (d->sceneInteractionAllowed) {
|
|
switch (event->type()) {
|
|
case QEvent::ShortcutOverride:
|
|
if (d->scene)
|
|
return QApplication::sendEvent(d->scene, event);
|
|
break;
|
|
case QEvent::KeyPress:
|
|
if (d->scene) {
|
|
QKeyEvent *k = static_cast<QKeyEvent *>(event);
|
|
if (k->key() == Qt::Key_Tab || k->key() == Qt::Key_Backtab) {
|
|
// Send the key events to the scene. This will invoke the
|
|
// scene's tab focus handling, and if the event is
|
|
// accepted, we return (prevent further event delivery),
|
|
// and the base implementation will call QGraphicsView's
|
|
// focusNextPrevChild() function. If the event is ignored,
|
|
// we fall back to standard tab focus handling.
|
|
QApplication::sendEvent(d->scene, event);
|
|
if (event->isAccepted())
|
|
return true;
|
|
// Ensure the event doesn't propagate just because the
|
|
// scene ignored it. If the event propagates, then tab
|
|
// handling will be called twice (this and parent).
|
|
event->accept();
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return QAbstractScrollArea::event(event);
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
bool QGraphicsView::viewportEvent(QEvent *event)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (!d->scene)
|
|
return QAbstractScrollArea::viewportEvent(event);
|
|
|
|
switch (event->type()) {
|
|
case QEvent::Enter: {
|
|
QApplication::sendEvent(d->scene, event);
|
|
break;
|
|
}
|
|
case QEvent::WindowActivate: {
|
|
QApplication::sendEvent(d->scene, event);
|
|
break;
|
|
}
|
|
case QEvent::WindowDeactivate: {
|
|
// ### This is a temporary fix for until we get proper mouse
|
|
// grab events. mouseGrabberItem should be set to 0 if we lose
|
|
// the mouse grab.
|
|
// Remove all popups when the scene loses focus.
|
|
if (!d->scene->d_func()->popupWidgets.isEmpty())
|
|
d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.first());
|
|
QApplication::sendEvent(d->scene, event);
|
|
break;
|
|
}
|
|
case QEvent::Show: {
|
|
if (d->scene && isActiveWindow()) {
|
|
QEvent windowActivate(QEvent::WindowActivate);
|
|
QApplication::sendEvent(d->scene, &windowActivate);
|
|
}
|
|
break;
|
|
}
|
|
case QEvent::Hide: {
|
|
// spontaneous event will generate a WindowDeactivate.
|
|
if (!event->spontaneous() && d->scene && isActiveWindow()) {
|
|
QEvent windowDeactivate(QEvent::WindowDeactivate);
|
|
QApplication::sendEvent(d->scene, &windowDeactivate);
|
|
}
|
|
break;
|
|
}
|
|
case QEvent::Leave: {
|
|
// ### This is a temporary fix for until we get proper mouse grab
|
|
// events. activeMouseGrabberItem should be set to 0 if we lose the
|
|
// mouse grab.
|
|
if ((QApplication::activePopupWidget() && QApplication::activePopupWidget() != window())
|
|
|| (QApplication::activeModalWidget() && QApplication::activeModalWidget() != window())
|
|
|| (QApplication::activeWindow() != window())) {
|
|
if (!d->scene->d_func()->popupWidgets.isEmpty())
|
|
d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.first());
|
|
}
|
|
d->useLastMouseEvent = false;
|
|
// a hack to pass a viewport pointer to the scene inside the leave event
|
|
QGraphicsSceneEvent leaveEvent(QEvent::GraphicsSceneLeave);
|
|
leaveEvent.setWidget(viewport());
|
|
QApplication::sendEvent(d->scene, &leaveEvent);
|
|
break;
|
|
}
|
|
#ifndef QT_NO_TOOLTIP
|
|
case QEvent::ToolTip: {
|
|
QHelpEvent *toolTip = static_cast<QHelpEvent *>(event);
|
|
QGraphicsSceneHelpEvent helpEvent(QEvent::GraphicsSceneHelp);
|
|
helpEvent.setWidget(viewport());
|
|
helpEvent.setScreenPos(toolTip->globalPos());
|
|
helpEvent.setScenePos(mapToScene(toolTip->pos()));
|
|
QApplication::sendEvent(d->scene, &helpEvent);
|
|
toolTip->setAccepted(helpEvent.isAccepted());
|
|
return true;
|
|
}
|
|
#endif
|
|
case QEvent::Paint: {
|
|
// Reset full update
|
|
d->fullUpdatePending = false;
|
|
d->dirtyScrollOffset = QPoint();
|
|
if (d->scene) {
|
|
// Check if this view reimplements the updateScene slot; if it
|
|
// does, we can't do direct update delivery and have to fall back
|
|
// to connecting the changed signal.
|
|
if (!d->updateSceneSlotReimplementedChecked) {
|
|
d->updateSceneSlotReimplementedChecked = true;
|
|
const QMetaObject *mo = metaObject();
|
|
if (mo != &QGraphicsView::staticMetaObject) {
|
|
if (mo->indexOfSlot("updateScene(QList<QRectF>)")
|
|
!= QGraphicsView::staticMetaObject.indexOfSlot("updateScene(QList<QRectF>)")) {
|
|
connect(d->scene, SIGNAL(changed(QList<QRectF>)),
|
|
this, SLOT(updateScene(QList<QRectF>)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case QEvent::TouchBegin:
|
|
case QEvent::TouchUpdate:
|
|
case QEvent::TouchEnd:
|
|
{
|
|
if (!isEnabled())
|
|
return false;
|
|
|
|
if (d->scene && d->sceneInteractionAllowed) {
|
|
// Convert and deliver the touch event to the scene.
|
|
QTouchEvent *touchEvent = static_cast<QTouchEvent *>(event);
|
|
touchEvent->setWidget(viewport());
|
|
QGraphicsViewPrivate::translateTouchEvent(d, touchEvent);
|
|
(void) QApplication::sendEvent(d->scene, touchEvent);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#ifndef QT_NO_GESTURES
|
|
case QEvent::Gesture:
|
|
case QEvent::GestureOverride:
|
|
{
|
|
if (!isEnabled())
|
|
return false;
|
|
|
|
if (d->scene && d->sceneInteractionAllowed) {
|
|
QGestureEvent *gestureEvent = static_cast<QGestureEvent *>(event);
|
|
gestureEvent->setWidget(viewport());
|
|
(void) QApplication::sendEvent(d->scene, gestureEvent);
|
|
}
|
|
return true;
|
|
}
|
|
#endif // QT_NO_GESTURES
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return QAbstractScrollArea::viewportEvent(event);
|
|
}
|
|
|
|
#ifndef QT_NO_CONTEXTMENU
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::contextMenuEvent(QContextMenuEvent *event)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (!d->scene || !d->sceneInteractionAllowed)
|
|
return;
|
|
|
|
d->mousePressViewPoint = event->pos();
|
|
d->mousePressScenePoint = mapToScene(d->mousePressViewPoint);
|
|
d->mousePressScreenPoint = event->globalPos();
|
|
d->lastMouseMoveScenePoint = d->mousePressScenePoint;
|
|
d->lastMouseMoveScreenPoint = d->mousePressScreenPoint;
|
|
|
|
QGraphicsSceneContextMenuEvent contextEvent(QEvent::GraphicsSceneContextMenu);
|
|
contextEvent.setWidget(viewport());
|
|
contextEvent.setScenePos(d->mousePressScenePoint);
|
|
contextEvent.setScreenPos(d->mousePressScreenPoint);
|
|
contextEvent.setModifiers(event->modifiers());
|
|
contextEvent.setReason((QGraphicsSceneContextMenuEvent::Reason)(event->reason()));
|
|
contextEvent.setAccepted(event->isAccepted());
|
|
QApplication::sendEvent(d->scene, &contextEvent);
|
|
event->setAccepted(contextEvent.isAccepted());
|
|
}
|
|
#endif // QT_NO_CONTEXTMENU
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::dropEvent(QDropEvent *event)
|
|
{
|
|
#ifndef QT_NO_DRAGANDDROP
|
|
Q_D(QGraphicsView);
|
|
if (!d->scene || !d->sceneInteractionAllowed)
|
|
return;
|
|
|
|
// Generate a scene event.
|
|
QGraphicsSceneDragDropEvent sceneEvent(QEvent::GraphicsSceneDrop);
|
|
d->populateSceneDragDropEvent(&sceneEvent, event);
|
|
|
|
// Send it to the scene.
|
|
QApplication::sendEvent(d->scene, &sceneEvent);
|
|
|
|
// Accept the originating event if the scene accepted the scene event.
|
|
event->setAccepted(sceneEvent.isAccepted());
|
|
if (sceneEvent.isAccepted())
|
|
event->setDropAction(sceneEvent.dropAction());
|
|
|
|
delete d->lastDragDropEvent;
|
|
d->lastDragDropEvent = 0;
|
|
|
|
#else
|
|
Q_UNUSED(event)
|
|
#endif
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::dragEnterEvent(QDragEnterEvent *event)
|
|
{
|
|
#ifndef QT_NO_DRAGANDDROP
|
|
Q_D(QGraphicsView);
|
|
if (!d->scene || !d->sceneInteractionAllowed)
|
|
return;
|
|
|
|
// Disable replaying of mouse move events.
|
|
d->useLastMouseEvent = false;
|
|
|
|
// Generate a scene event.
|
|
QGraphicsSceneDragDropEvent sceneEvent(QEvent::GraphicsSceneDragEnter);
|
|
d->populateSceneDragDropEvent(&sceneEvent, event);
|
|
|
|
// Store it for later use.
|
|
d->storeDragDropEvent(&sceneEvent);
|
|
|
|
// Send it to the scene.
|
|
QApplication::sendEvent(d->scene, &sceneEvent);
|
|
|
|
// Accept the originating event if the scene accepted the scene event.
|
|
if (sceneEvent.isAccepted()) {
|
|
event->setAccepted(true);
|
|
event->setDropAction(sceneEvent.dropAction());
|
|
}
|
|
#else
|
|
Q_UNUSED(event)
|
|
#endif
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::dragLeaveEvent(QDragLeaveEvent *event)
|
|
{
|
|
#ifndef QT_NO_DRAGANDDROP
|
|
Q_D(QGraphicsView);
|
|
if (!d->scene || !d->sceneInteractionAllowed)
|
|
return;
|
|
if (!d->lastDragDropEvent) {
|
|
qWarning("QGraphicsView::dragLeaveEvent: drag leave received before drag enter");
|
|
return;
|
|
}
|
|
|
|
// Generate a scene event.
|
|
QGraphicsSceneDragDropEvent sceneEvent(QEvent::GraphicsSceneDragLeave);
|
|
sceneEvent.setScenePos(d->lastDragDropEvent->scenePos());
|
|
sceneEvent.setScreenPos(d->lastDragDropEvent->screenPos());
|
|
sceneEvent.setButtons(d->lastDragDropEvent->buttons());
|
|
sceneEvent.setModifiers(d->lastDragDropEvent->modifiers());
|
|
sceneEvent.setPossibleActions(d->lastDragDropEvent->possibleActions());
|
|
sceneEvent.setProposedAction(d->lastDragDropEvent->proposedAction());
|
|
sceneEvent.setDropAction(d->lastDragDropEvent->dropAction());
|
|
sceneEvent.setMimeData(d->lastDragDropEvent->mimeData());
|
|
sceneEvent.setWidget(d->lastDragDropEvent->widget());
|
|
sceneEvent.setSource(d->lastDragDropEvent->source());
|
|
delete d->lastDragDropEvent;
|
|
d->lastDragDropEvent = 0;
|
|
|
|
// Send it to the scene.
|
|
QApplication::sendEvent(d->scene, &sceneEvent);
|
|
|
|
// Accept the originating event if the scene accepted the scene event.
|
|
if (sceneEvent.isAccepted())
|
|
event->setAccepted(true);
|
|
#else
|
|
Q_UNUSED(event)
|
|
#endif
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::dragMoveEvent(QDragMoveEvent *event)
|
|
{
|
|
#ifndef QT_NO_DRAGANDDROP
|
|
Q_D(QGraphicsView);
|
|
if (!d->scene || !d->sceneInteractionAllowed)
|
|
return;
|
|
|
|
// Generate a scene event.
|
|
QGraphicsSceneDragDropEvent sceneEvent(QEvent::GraphicsSceneDragMove);
|
|
d->populateSceneDragDropEvent(&sceneEvent, event);
|
|
|
|
// Store it for later use.
|
|
d->storeDragDropEvent(&sceneEvent);
|
|
|
|
// Send it to the scene.
|
|
QApplication::sendEvent(d->scene, &sceneEvent);
|
|
|
|
// Ignore the originating event if the scene ignored the scene event.
|
|
event->setAccepted(sceneEvent.isAccepted());
|
|
if (sceneEvent.isAccepted())
|
|
event->setDropAction(sceneEvent.dropAction());
|
|
#else
|
|
Q_UNUSED(event)
|
|
#endif
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::focusInEvent(QFocusEvent *event)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
QAbstractScrollArea::focusInEvent(event);
|
|
if (d->scene)
|
|
QApplication::sendEvent(d->scene, event);
|
|
// Pass focus on if the scene cannot accept focus.
|
|
if (!d->scene || !event->isAccepted())
|
|
QAbstractScrollArea::focusInEvent(event);
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
bool QGraphicsView::focusNextPrevChild(bool next)
|
|
{
|
|
return QAbstractScrollArea::focusNextPrevChild(next);
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::focusOutEvent(QFocusEvent *event)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
QAbstractScrollArea::focusOutEvent(event);
|
|
if (d->scene)
|
|
QApplication::sendEvent(d->scene, event);
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::keyPressEvent(QKeyEvent *event)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (!d->scene || !d->sceneInteractionAllowed) {
|
|
QAbstractScrollArea::keyPressEvent(event);
|
|
return;
|
|
}
|
|
QApplication::sendEvent(d->scene, event);
|
|
if (!event->isAccepted())
|
|
QAbstractScrollArea::keyPressEvent(event);
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::keyReleaseEvent(QKeyEvent *event)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (!d->scene || !d->sceneInteractionAllowed)
|
|
return;
|
|
QApplication::sendEvent(d->scene, event);
|
|
if (!event->isAccepted())
|
|
QAbstractScrollArea::keyReleaseEvent(event);
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::mouseDoubleClickEvent(QMouseEvent *event)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (!d->scene || !d->sceneInteractionAllowed)
|
|
return;
|
|
|
|
d->storeMouseEvent(event);
|
|
d->mousePressViewPoint = event->pos();
|
|
d->mousePressScenePoint = mapToScene(d->mousePressViewPoint);
|
|
d->mousePressScreenPoint = event->globalPos();
|
|
d->lastMouseMoveScenePoint = d->mousePressScenePoint;
|
|
d->lastMouseMoveScreenPoint = d->mousePressScreenPoint;
|
|
d->mousePressButton = event->button();
|
|
|
|
QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseDoubleClick);
|
|
mouseEvent.setWidget(viewport());
|
|
mouseEvent.setButtonDownScenePos(d->mousePressButton, d->mousePressScenePoint);
|
|
mouseEvent.setButtonDownScreenPos(d->mousePressButton, d->mousePressScreenPoint);
|
|
mouseEvent.setScenePos(mapToScene(d->mousePressViewPoint));
|
|
mouseEvent.setScreenPos(d->mousePressScreenPoint);
|
|
mouseEvent.setLastScenePos(d->lastMouseMoveScenePoint);
|
|
mouseEvent.setLastScreenPos(d->lastMouseMoveScreenPoint);
|
|
mouseEvent.setButtons(event->buttons());
|
|
mouseEvent.setButtons(event->buttons());
|
|
mouseEvent.setAccepted(false);
|
|
mouseEvent.setButton(event->button());
|
|
mouseEvent.setModifiers(event->modifiers());
|
|
if (event->spontaneous())
|
|
qt_sendSpontaneousEvent(d->scene, &mouseEvent);
|
|
else
|
|
QApplication::sendEvent(d->scene, &mouseEvent);
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::mousePressEvent(QMouseEvent *event)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
|
|
// Store this event for replaying, finding deltas, and for
|
|
// scroll-dragging; even in non-interactive mode, scroll hand dragging is
|
|
// allowed, so we store the event at the very top of this function.
|
|
d->storeMouseEvent(event);
|
|
d->lastMouseEvent.setAccepted(false);
|
|
|
|
if (d->sceneInteractionAllowed) {
|
|
// Store some of the event's button-down data.
|
|
d->mousePressViewPoint = event->pos();
|
|
d->mousePressScenePoint = mapToScene(d->mousePressViewPoint);
|
|
d->mousePressScreenPoint = event->globalPos();
|
|
d->lastMouseMoveScenePoint = d->mousePressScenePoint;
|
|
d->lastMouseMoveScreenPoint = d->mousePressScreenPoint;
|
|
d->mousePressButton = event->button();
|
|
|
|
if (d->scene) {
|
|
// Convert and deliver the mouse event to the scene.
|
|
QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMousePress);
|
|
mouseEvent.setWidget(viewport());
|
|
mouseEvent.setButtonDownScenePos(d->mousePressButton, d->mousePressScenePoint);
|
|
mouseEvent.setButtonDownScreenPos(d->mousePressButton, d->mousePressScreenPoint);
|
|
mouseEvent.setScenePos(d->mousePressScenePoint);
|
|
mouseEvent.setScreenPos(d->mousePressScreenPoint);
|
|
mouseEvent.setLastScenePos(d->lastMouseMoveScenePoint);
|
|
mouseEvent.setLastScreenPos(d->lastMouseMoveScreenPoint);
|
|
mouseEvent.setButtons(event->buttons());
|
|
mouseEvent.setButton(event->button());
|
|
mouseEvent.setModifiers(event->modifiers());
|
|
mouseEvent.setAccepted(false);
|
|
if (event->spontaneous())
|
|
qt_sendSpontaneousEvent(d->scene, &mouseEvent);
|
|
else
|
|
QApplication::sendEvent(d->scene, &mouseEvent);
|
|
|
|
// Update the original mouse event accepted state.
|
|
bool isAccepted = mouseEvent.isAccepted();
|
|
event->setAccepted(isAccepted);
|
|
|
|
// Update the last mouse event accepted state.
|
|
d->lastMouseEvent.setAccepted(isAccepted);
|
|
|
|
if (isAccepted)
|
|
return;
|
|
}
|
|
}
|
|
|
|
#ifndef QT_NO_RUBBERBAND
|
|
if (d->dragMode == QGraphicsView::RubberBandDrag && !d->rubberBanding) {
|
|
if (d->sceneInteractionAllowed) {
|
|
// Rubberbanding is only allowed in interactive mode.
|
|
event->accept();
|
|
d->rubberBanding = true;
|
|
d->rubberBandRect = QRect();
|
|
if (d->scene) {
|
|
// Initiating a rubber band always clears the selection.
|
|
d->scene->clearSelection();
|
|
}
|
|
}
|
|
} else
|
|
#endif
|
|
if (d->dragMode == QGraphicsView::ScrollHandDrag && event->button() == Qt::LeftButton) {
|
|
// Left-button press in scroll hand mode initiates hand scrolling.
|
|
event->accept();
|
|
d->handScrolling = true;
|
|
d->handScrollMotions = 0;
|
|
#ifndef QT_NO_CURSOR
|
|
viewport()->setCursor(Qt::ClosedHandCursor);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::mouseMoveEvent(QMouseEvent *event)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
|
|
#ifndef QT_NO_RUBBERBAND
|
|
if (d->dragMode == QGraphicsView::RubberBandDrag && d->sceneInteractionAllowed) {
|
|
d->storeMouseEvent(event);
|
|
if (d->rubberBanding) {
|
|
// Check for enough drag distance
|
|
if ((d->mousePressViewPoint - event->pos()).manhattanLength()
|
|
< QApplication::startDragDistance()) {
|
|
return;
|
|
}
|
|
|
|
// Update old rubberband
|
|
if (d->viewportUpdateMode != QGraphicsView::NoViewportUpdate && !d->rubberBandRect.isEmpty()) {
|
|
if (d->viewportUpdateMode != FullViewportUpdate)
|
|
viewport()->update(d->rubberBandRegion(viewport(), d->rubberBandRect));
|
|
else
|
|
d->updateAll();
|
|
}
|
|
|
|
// Stop rubber banding if the user has let go of all buttons (even
|
|
// if we didn't get the release events).
|
|
if (!event->buttons()) {
|
|
d->rubberBanding = false;
|
|
d->rubberBandRect = QRect();
|
|
return;
|
|
}
|
|
|
|
// Update rubberband position
|
|
const QPoint &mp = d->mousePressViewPoint;
|
|
QPoint ep = event->pos();
|
|
d->rubberBandRect = QRect(qMin(mp.x(), ep.x()), qMin(mp.y(), ep.y()),
|
|
qAbs(mp.x() - ep.x()) + 1, qAbs(mp.y() - ep.y()) + 1);
|
|
|
|
// Update new rubberband
|
|
if (d->viewportUpdateMode != QGraphicsView::NoViewportUpdate){
|
|
if (d->viewportUpdateMode != FullViewportUpdate)
|
|
viewport()->update(d->rubberBandRegion(viewport(), d->rubberBandRect));
|
|
else
|
|
d->updateAll();
|
|
}
|
|
// Set the new selection area
|
|
QPainterPath selectionArea;
|
|
selectionArea.addPolygon(mapToScene(d->rubberBandRect));
|
|
selectionArea.closeSubpath();
|
|
if (d->scene)
|
|
d->scene->setSelectionArea(selectionArea, d->rubberBandSelectionMode,
|
|
viewportTransform());
|
|
return;
|
|
}
|
|
} else
|
|
#endif // QT_NO_RUBBERBAND
|
|
if (d->dragMode == QGraphicsView::ScrollHandDrag) {
|
|
if (d->handScrolling) {
|
|
QScrollBar *hBar = horizontalScrollBar();
|
|
QScrollBar *vBar = verticalScrollBar();
|
|
QPoint delta = event->pos() - d->lastMouseEvent.pos();
|
|
hBar->setValue(hBar->value() + (isRightToLeft() ? delta.x() : -delta.x()));
|
|
vBar->setValue(vBar->value() - delta.y());
|
|
|
|
// Detect how much we've scrolled to disambiguate scrolling from
|
|
// clicking.
|
|
++d->handScrollMotions;
|
|
}
|
|
}
|
|
|
|
d->mouseMoveEventHandler(event);
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::mouseReleaseEvent(QMouseEvent *event)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
|
|
#ifndef QT_NO_RUBBERBAND
|
|
if (d->dragMode == QGraphicsView::RubberBandDrag && d->sceneInteractionAllowed && !event->buttons()) {
|
|
if (d->rubberBanding) {
|
|
if (d->viewportUpdateMode != QGraphicsView::NoViewportUpdate){
|
|
if (d->viewportUpdateMode != FullViewportUpdate)
|
|
viewport()->update(d->rubberBandRegion(viewport(), d->rubberBandRect));
|
|
else
|
|
d->updateAll();
|
|
}
|
|
d->rubberBanding = false;
|
|
d->rubberBandRect = QRect();
|
|
}
|
|
} else
|
|
#endif
|
|
if (d->dragMode == QGraphicsView::ScrollHandDrag && event->button() == Qt::LeftButton) {
|
|
#ifndef QT_NO_CURSOR
|
|
// Restore the open hand cursor. ### There might be items
|
|
// under the mouse that have a valid cursor at this time, so
|
|
// we could repeat the steps from mouseMoveEvent().
|
|
viewport()->setCursor(Qt::OpenHandCursor);
|
|
#endif
|
|
d->handScrolling = false;
|
|
|
|
if (d->scene && d->sceneInteractionAllowed && !d->lastMouseEvent.isAccepted() && d->handScrollMotions <= 6) {
|
|
// If we've detected very little motion during the hand drag, and
|
|
// no item accepted the last event, we'll interpret that as a
|
|
// click to the scene, and reset the selection.
|
|
d->scene->clearSelection();
|
|
}
|
|
}
|
|
|
|
d->storeMouseEvent(event);
|
|
|
|
if (!d->sceneInteractionAllowed)
|
|
return;
|
|
|
|
if (!d->scene)
|
|
return;
|
|
|
|
QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseRelease);
|
|
mouseEvent.setWidget(viewport());
|
|
mouseEvent.setButtonDownScenePos(d->mousePressButton, d->mousePressScenePoint);
|
|
mouseEvent.setButtonDownScreenPos(d->mousePressButton, d->mousePressScreenPoint);
|
|
mouseEvent.setScenePos(mapToScene(event->pos()));
|
|
mouseEvent.setScreenPos(event->globalPos());
|
|
mouseEvent.setLastScenePos(d->lastMouseMoveScenePoint);
|
|
mouseEvent.setLastScreenPos(d->lastMouseMoveScreenPoint);
|
|
mouseEvent.setButtons(event->buttons());
|
|
mouseEvent.setButton(event->button());
|
|
mouseEvent.setModifiers(event->modifiers());
|
|
mouseEvent.setAccepted(false);
|
|
if (event->spontaneous())
|
|
qt_sendSpontaneousEvent(d->scene, &mouseEvent);
|
|
else
|
|
QApplication::sendEvent(d->scene, &mouseEvent);
|
|
|
|
// Update the last mouse event selected state.
|
|
d->lastMouseEvent.setAccepted(mouseEvent.isAccepted());
|
|
|
|
#ifndef QT_NO_CURSOR
|
|
if (mouseEvent.isAccepted() && mouseEvent.buttons() == 0 && viewport()->testAttribute(Qt::WA_SetCursor)) {
|
|
// The last mouse release on the viewport will trigger clearing the cursor.
|
|
d->_q_unsetViewportCursor();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifndef QT_NO_WHEELEVENT
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::wheelEvent(QWheelEvent *event)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (!d->scene || !d->sceneInteractionAllowed) {
|
|
QAbstractScrollArea::wheelEvent(event);
|
|
return;
|
|
}
|
|
|
|
event->ignore();
|
|
|
|
QGraphicsSceneWheelEvent wheelEvent(QEvent::GraphicsSceneWheel);
|
|
wheelEvent.setWidget(viewport());
|
|
wheelEvent.setScenePos(mapToScene(event->pos()));
|
|
wheelEvent.setScreenPos(event->globalPos());
|
|
wheelEvent.setButtons(event->buttons());
|
|
wheelEvent.setModifiers(event->modifiers());
|
|
wheelEvent.setDelta(event->delta());
|
|
wheelEvent.setOrientation(event->orientation());
|
|
wheelEvent.setAccepted(false);
|
|
QApplication::sendEvent(d->scene, &wheelEvent);
|
|
event->setAccepted(wheelEvent.isAccepted());
|
|
if (!event->isAccepted())
|
|
QAbstractScrollArea::wheelEvent(event);
|
|
}
|
|
#endif // QT_NO_WHEELEVENT
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::paintEvent(QPaintEvent *event)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (!d->scene) {
|
|
QAbstractScrollArea::paintEvent(event);
|
|
return;
|
|
}
|
|
|
|
// Set up painter state protection.
|
|
d->scene->d_func()->painterStateProtection = !(d->optimizationFlags & DontSavePainterState);
|
|
|
|
// Determine the exposed region
|
|
d->exposedRegion = event->region();
|
|
QRectF exposedSceneRect = mapToScene(d->exposedRegion.boundingRect()).boundingRect();
|
|
|
|
// Set up the painter
|
|
QPainter painter(viewport());
|
|
#ifndef QT_NO_RUBBERBAND
|
|
if (d->rubberBanding && !d->rubberBandRect.isEmpty())
|
|
painter.save();
|
|
#endif
|
|
// Set up render hints
|
|
painter.setRenderHints(painter.renderHints(), false);
|
|
painter.setRenderHints(d->renderHints, true);
|
|
|
|
// Set up viewport transform
|
|
const bool viewTransformed = isTransformed();
|
|
if (viewTransformed)
|
|
painter.setWorldTransform(viewportTransform());
|
|
const QTransform viewTransform = painter.worldTransform();
|
|
|
|
// Draw background
|
|
if ((d->cacheMode & CacheBackground)
|
|
#ifdef Q_WS_X11
|
|
&& qt_x11Data->use_xrender
|
|
#endif
|
|
) {
|
|
// Recreate the background pixmap, and flag the whole background as
|
|
// exposed.
|
|
if (d->mustResizeBackgroundPixmap) {
|
|
d->backgroundPixmap = QPixmap(viewport()->size());
|
|
QBrush bgBrush = viewport()->palette().brush(viewport()->backgroundRole());
|
|
if (!bgBrush.isOpaque())
|
|
d->backgroundPixmap.fill(Qt::transparent);
|
|
QPainter p(&d->backgroundPixmap);
|
|
p.fillRect(0, 0, d->backgroundPixmap.width(), d->backgroundPixmap.height(), bgBrush);
|
|
d->backgroundPixmapExposed = QRegion(viewport()->rect());
|
|
d->mustResizeBackgroundPixmap = false;
|
|
}
|
|
|
|
// Redraw exposed areas
|
|
if (!d->backgroundPixmapExposed.isEmpty()) {
|
|
QPainter backgroundPainter(&d->backgroundPixmap);
|
|
backgroundPainter.setClipRegion(d->backgroundPixmapExposed, Qt::ReplaceClip);
|
|
if (viewTransformed)
|
|
backgroundPainter.setTransform(viewTransform);
|
|
QRectF backgroundExposedSceneRect = mapToScene(d->backgroundPixmapExposed.boundingRect()).boundingRect();
|
|
drawBackground(&backgroundPainter, backgroundExposedSceneRect);
|
|
d->backgroundPixmapExposed = QRegion();
|
|
}
|
|
|
|
// Blit the background from the background pixmap
|
|
if (viewTransformed) {
|
|
painter.setWorldTransform(QTransform());
|
|
painter.drawPixmap(QPoint(), d->backgroundPixmap);
|
|
painter.setWorldTransform(viewTransform);
|
|
} else {
|
|
painter.drawPixmap(QPoint(), d->backgroundPixmap);
|
|
}
|
|
} else {
|
|
if (!(d->optimizationFlags & DontSavePainterState))
|
|
painter.save();
|
|
drawBackground(&painter, exposedSceneRect);
|
|
if (!(d->optimizationFlags & DontSavePainterState))
|
|
painter.restore();
|
|
}
|
|
|
|
// Items
|
|
if (!(d->optimizationFlags & IndirectPainting)) {
|
|
const quint32 oldRectAdjust = d->scene->d_func()->rectAdjust;
|
|
if (d->optimizationFlags & QGraphicsView::DontAdjustForAntialiasing)
|
|
d->scene->d_func()->rectAdjust = 1;
|
|
else
|
|
d->scene->d_func()->rectAdjust = 2;
|
|
d->scene->d_func()->drawItems(&painter, viewTransformed ? &viewTransform : 0,
|
|
&d->exposedRegion, viewport());
|
|
d->scene->d_func()->rectAdjust = oldRectAdjust;
|
|
// Make sure the painter's world transform is restored correctly when
|
|
// drawing without painter state protection (DontSavePainterState).
|
|
// We only change the worldTransform() so there's no need to do a full-blown
|
|
// save() and restore(). Also note that we don't have to do this in case of
|
|
// IndirectPainting (the else branch), because in that case we always save()
|
|
// and restore() in QGraphicsScene::drawItems().
|
|
if (!d->scene->d_func()->painterStateProtection)
|
|
painter.setOpacity(1.0);
|
|
painter.setWorldTransform(viewTransform);
|
|
} else {
|
|
// Make sure we don't have unpolished items before we draw
|
|
if (!d->scene->d_func()->unpolishedItems.isEmpty())
|
|
d->scene->d_func()->_q_polishItems();
|
|
// We reset updateAll here (after we've issued polish events)
|
|
// so that we can discard update requests coming from polishEvent().
|
|
d->scene->d_func()->updateAll = false;
|
|
|
|
// Find all exposed items
|
|
bool allItems = false;
|
|
QList<QGraphicsItem *> itemList = d->findItems(d->exposedRegion, &allItems, viewTransform);
|
|
if (!itemList.isEmpty()) {
|
|
// Generate the style options.
|
|
const int numItems = itemList.size();
|
|
QGraphicsItem **itemArray = &itemList[0]; // Relies on QList internals, but is perfectly valid.
|
|
QStyleOptionGraphicsItem *styleOptionArray = d->allocStyleOptionsArray(numItems);
|
|
QTransform transform(Qt::Uninitialized);
|
|
for (int i = 0; i < numItems; ++i) {
|
|
QGraphicsItem *item = itemArray[i];
|
|
QGraphicsItemPrivate *itemd = item->d_ptr.data();
|
|
itemd->initStyleOption(&styleOptionArray[i], viewTransform, d->exposedRegion, allItems);
|
|
// Cache the item's area in view coordinates.
|
|
// Note that we have to do this here in case the base class implementation
|
|
// (QGraphicsScene::drawItems) is not called. If it is, we'll do this
|
|
// operation twice, but that's the price one has to pay for using indirect
|
|
// painting :-/.
|
|
const QRectF brect = adjustedItemEffectiveBoundingRect(item);
|
|
if (!itemd->itemIsUntransformable()) {
|
|
transform = item->sceneTransform();
|
|
if (viewTransformed)
|
|
transform *= viewTransform;
|
|
} else {
|
|
transform = item->deviceTransform(viewTransform);
|
|
}
|
|
itemd->paintedViewBoundingRects.insert(d->viewport, transform.mapRect(brect).toRect());
|
|
}
|
|
// Draw the items.
|
|
drawItems(&painter, numItems, itemArray, styleOptionArray);
|
|
d->freeStyleOptionsArray(styleOptionArray);
|
|
}
|
|
}
|
|
|
|
// Foreground
|
|
drawForeground(&painter, exposedSceneRect);
|
|
|
|
#ifndef QT_NO_RUBBERBAND
|
|
// Rubberband
|
|
if (d->rubberBanding && !d->rubberBandRect.isEmpty()) {
|
|
painter.restore();
|
|
QStyleOptionRubberBand option;
|
|
option.initFrom(viewport());
|
|
option.rect = d->rubberBandRect;
|
|
option.shape = QRubberBand::Rectangle;
|
|
|
|
QStyleHintReturnMask mask;
|
|
if (viewport()->style()->styleHint(QStyle::SH_RubberBand_Mask, &option, viewport(), &mask)) {
|
|
// painter clipping for masked rubberbands
|
|
painter.setClipRegion(mask.region, Qt::IntersectClip);
|
|
}
|
|
|
|
viewport()->style()->drawControl(QStyle::CE_RubberBand, &option, &painter, viewport());
|
|
}
|
|
#endif
|
|
|
|
painter.end();
|
|
|
|
// Restore painter state protection.
|
|
d->scene->d_func()->painterStateProtection = true;
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::resizeEvent(QResizeEvent *event)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
// Save the last center point - the resize may scroll the view, which
|
|
// changes the center point.
|
|
QPointF oldLastCenterPoint = d->lastCenterPoint;
|
|
|
|
QAbstractScrollArea::resizeEvent(event);
|
|
d->recalculateContentSize();
|
|
|
|
// Restore the center point again.
|
|
if (d->resizeAnchor == NoAnchor && !d->keepLastCenterPoint) {
|
|
d->updateLastCenterPoint();
|
|
} else {
|
|
d->lastCenterPoint = oldLastCenterPoint;
|
|
}
|
|
d->centerView(d->resizeAnchor);
|
|
d->keepLastCenterPoint = false;
|
|
|
|
if (d->cacheMode & CacheBackground) {
|
|
// Invalidate the background pixmap
|
|
d->mustResizeBackgroundPixmap = true;
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::scrollContentsBy(int dx, int dy)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
d->dirtyScroll = true;
|
|
if (d->transforming)
|
|
return;
|
|
if (isRightToLeft())
|
|
dx = -dx;
|
|
|
|
if (d->viewportUpdateMode != QGraphicsView::NoViewportUpdate) {
|
|
if (d->viewportUpdateMode != QGraphicsView::FullViewportUpdate) {
|
|
#ifndef QT_NO_RUBBERBAND
|
|
// Update new and old rubberband regions
|
|
if (!d->rubberBandRect.isEmpty()) {
|
|
QRegion rubberBandRegion(d->rubberBandRegion(viewport(), d->rubberBandRect));
|
|
rubberBandRegion += rubberBandRegion.translated(-dx, -dy);
|
|
viewport()->update(rubberBandRegion);
|
|
}
|
|
#endif
|
|
d->dirtyScrollOffset.rx() += dx;
|
|
d->dirtyScrollOffset.ry() += dy;
|
|
d->dirtyRegion.translate(dx, dy);
|
|
viewport()->scroll(dx, dy);
|
|
} else {
|
|
d->updateAll();
|
|
}
|
|
}
|
|
|
|
d->updateLastCenterPoint();
|
|
|
|
if ((d->cacheMode & CacheBackground)
|
|
#ifdef Q_WS_X11
|
|
&& qt_x11Data->use_xrender
|
|
#endif
|
|
) {
|
|
// Scroll the background pixmap
|
|
QRegion exposed;
|
|
if (!d->backgroundPixmap.isNull())
|
|
d->backgroundPixmap.scroll(dx, dy, d->backgroundPixmap.rect(), &exposed);
|
|
|
|
// Invalidate the background pixmap
|
|
d->backgroundPixmapExposed.translate(dx, dy);
|
|
d->backgroundPixmapExposed += exposed;
|
|
}
|
|
|
|
// Always replay on scroll.
|
|
if (d->sceneInteractionAllowed)
|
|
d->replayLastMouseEvent();
|
|
}
|
|
|
|
/*!
|
|
\reimp
|
|
*/
|
|
void QGraphicsView::showEvent(QShowEvent *event)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
d->recalculateContentSize();
|
|
d->centerView(d->transformationAnchor);
|
|
QAbstractScrollArea::showEvent(event);
|
|
}
|
|
|
|
/*!
|
|
Draws the background of the scene using \a painter, before any items and
|
|
the foreground are drawn. Reimplement this function to provide a custom
|
|
background for this view.
|
|
|
|
If all you want is to define a color, texture or gradient for the
|
|
background, you can call setBackgroundBrush() instead.
|
|
|
|
All painting is done in \e scene coordinates. \a rect is the exposed
|
|
rectangle.
|
|
|
|
The default implementation fills \a rect using the view's backgroundBrush.
|
|
If no such brush is defined (the default), the scene's drawBackground()
|
|
function is called instead.
|
|
|
|
\sa drawForeground(), QGraphicsScene::drawBackground()
|
|
*/
|
|
void QGraphicsView::drawBackground(QPainter *painter, const QRectF &rect)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (d->scene && d->backgroundBrush.style() == Qt::NoBrush) {
|
|
d->scene->drawBackground(painter, rect);
|
|
return;
|
|
}
|
|
|
|
painter->fillRect(rect, d->backgroundBrush);
|
|
}
|
|
|
|
/*!
|
|
Draws the foreground of the scene using \a painter, after the background
|
|
and all items are drawn. Reimplement this function to provide a custom
|
|
foreground for this view.
|
|
|
|
If all you want is to define a color, texture or gradient for the
|
|
foreground, you can call setForegroundBrush() instead.
|
|
|
|
All painting is done in \e scene coordinates. \a rect is the exposed
|
|
rectangle.
|
|
|
|
The default implementation fills \a rect using the view's foregroundBrush.
|
|
If no such brush is defined (the default), the scene's drawForeground()
|
|
function is called instead.
|
|
|
|
\sa drawBackground(), QGraphicsScene::drawForeground()
|
|
*/
|
|
void QGraphicsView::drawForeground(QPainter *painter, const QRectF &rect)
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (d->scene && d->foregroundBrush.style() == Qt::NoBrush) {
|
|
d->scene->drawForeground(painter, rect);
|
|
return;
|
|
}
|
|
|
|
painter->fillRect(rect, d->foregroundBrush);
|
|
}
|
|
|
|
/*!
|
|
\obsolete
|
|
|
|
Draws the items \a items in the scene using \a painter, after the
|
|
background and before the foreground are drawn. \a numItems is the number
|
|
of items in \a items and options in \a options. \a options is a list of
|
|
styleoptions; one for each item. Reimplement this function to provide
|
|
custom item drawing for this view.
|
|
|
|
The default implementation calls the scene's drawItems() function.
|
|
|
|
Since Qt 4.6, this function is not called anymore unless
|
|
the QGraphicsView::IndirectPainting flag is given as an Optimization
|
|
flag.
|
|
|
|
\sa drawForeground(), drawBackground(), QGraphicsScene::drawItems()
|
|
*/
|
|
void QGraphicsView::drawItems(QPainter *painter, int numItems,
|
|
QGraphicsItem *items[],
|
|
const QStyleOptionGraphicsItem options[])
|
|
{
|
|
Q_D(QGraphicsView);
|
|
if (d->scene) {
|
|
QWidget *widget = painter->device() == viewport() ? viewport() : 0;
|
|
d->scene->drawItems(painter, numItems, items, options, widget);
|
|
}
|
|
}
|
|
|
|
/*!
|
|
Returns the current transformation matrix for the view. If no current
|
|
transformation is set, the identity matrix is returned.
|
|
|
|
\sa setTransform(), rotate(), scale(), shear(), translate()
|
|
*/
|
|
QTransform QGraphicsView::transform() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return d->matrix;
|
|
}
|
|
|
|
/*!
|
|
Returns a matrix that maps viewport coordinates to scene coordinates.
|
|
|
|
\sa mapToScene(), mapFromScene()
|
|
*/
|
|
QTransform QGraphicsView::viewportTransform() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
QTransform moveMatrix = QTransform::fromTranslate(-d->horizontalScroll(), -d->verticalScroll());
|
|
return d->identityMatrix ? moveMatrix : d->matrix * moveMatrix;
|
|
}
|
|
|
|
/*!
|
|
\since 4.6
|
|
|
|
Returns true if the view is transformed (i.e., a non-identity transform
|
|
has been assigned, or the scrollbars are adjusted).
|
|
|
|
\sa setTransform(), horizontalScrollBar(), verticalScrollBar()
|
|
*/
|
|
bool QGraphicsView::isTransformed() const
|
|
{
|
|
Q_D(const QGraphicsView);
|
|
return !d->identityMatrix || d->horizontalScroll() || d->verticalScroll();
|
|
}
|
|
|
|
/*!
|
|
Sets the view's current transformation matrix to \a matrix.
|
|
|
|
If \a combine is true, then \a matrix is combined with the current matrix;
|
|
otherwise, \a matrix \e replaces the current matrix. \a combine is false
|
|
by default.
|
|
|
|
The transformation matrix tranforms the scene into view coordinates. Using
|
|
the default transformation, provided by the identity matrix, one pixel in
|
|
the view represents one unit in the scene (e.g., a 10x10 rectangular item
|
|
is drawn using 10x10 pixels in the view). If a 2x2 scaling matrix is
|
|
applied, the scene will be drawn in 1:2 (e.g., a 10x10 rectangular item is
|
|
then drawn using 20x20 pixels in the view).
|
|
|
|
Example:
|
|
|
|
\snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 7
|
|
|
|
To simplify interation with items using a transformed view, QGraphicsView
|
|
provides mapTo... and mapFrom... functions that can translate between
|
|
scene and view coordinates. For example, you can call mapToScene() to map
|
|
a view coordiate to a floating point scene coordinate, or mapFromScene()
|
|
to map from floating point scene coordinates to view coordinates.
|
|
|
|
\sa transform(), rotate(), scale(), shear(), translate()
|
|
*/
|
|
void QGraphicsView::setTransform(const QTransform &matrix, bool combine )
|
|
{
|
|
Q_D(QGraphicsView);
|
|
QTransform oldMatrix = d->matrix;
|
|
if (!combine)
|
|
d->matrix = matrix;
|
|
else
|
|
d->matrix = matrix * d->matrix;
|
|
if (oldMatrix == d->matrix)
|
|
return;
|
|
|
|
d->identityMatrix = d->matrix.isIdentity();
|
|
d->transforming = true;
|
|
if (d->scene) {
|
|
d->recalculateContentSize();
|
|
d->centerView(d->transformationAnchor);
|
|
} else {
|
|
d->updateLastCenterPoint();
|
|
}
|
|
|
|
if (d->sceneInteractionAllowed)
|
|
d->replayLastMouseEvent();
|
|
d->transforming = false;
|
|
|
|
// Any matrix operation requires a full update.
|
|
d->updateAll();
|
|
}
|
|
|
|
/*!
|
|
Resets the view transformation to the identity matrix.
|
|
|
|
\sa transform(), setTransform()
|
|
*/
|
|
void QGraphicsView::resetTransform()
|
|
{
|
|
setTransform(QTransform());
|
|
}
|
|
|
|
QPointF QGraphicsViewPrivate::mapToScene(const QPointF &point) const
|
|
{
|
|
QPointF p = point;
|
|
p.rx() += horizontalScroll();
|
|
p.ry() += verticalScroll();
|
|
return identityMatrix ? p : matrix.inverted().map(p);
|
|
}
|
|
|
|
QRectF QGraphicsViewPrivate::mapToScene(const QRectF &rect) const
|
|
{
|
|
QPointF scrollOffset(horizontalScroll(), verticalScroll());
|
|
QPointF tl = scrollOffset + rect.topLeft();
|
|
QPointF tr = scrollOffset + rect.topRight();
|
|
QPointF br = scrollOffset + rect.bottomRight();
|
|
QPointF bl = scrollOffset + rect.bottomLeft();
|
|
|
|
QPolygonF poly(4);
|
|
if (!identityMatrix) {
|
|
QTransform x = matrix.inverted();
|
|
poly[0] = x.map(tl);
|
|
poly[1] = x.map(tr);
|
|
poly[2] = x.map(br);
|
|
poly[3] = x.map(bl);
|
|
} else {
|
|
poly[0] = tl;
|
|
poly[1] = tr;
|
|
poly[2] = br;
|
|
poly[3] = bl;
|
|
}
|
|
return poly.boundingRect();
|
|
}
|
|
|
|
QT_END_NAMESPACE
|
|
|
|
|
|
#include "moc_qgraphicsview.h"
|
|
|
|
#endif // QT_NO_GRAPHICSVIEW
|
|
|
|
|