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107 lines
3.4 KiB
QML
107 lines
3.4 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QML Shaders plugin of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 1.0
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import Qt.labs.shaders 1.0
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Item {
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id: main
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width: 360
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height: 640
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property bool liveShadows: true
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property real r: 0
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NumberAnimation on r {
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loops: Animation.Infinite
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from: 0
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to: 360
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duration: 3000
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}
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Image {
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id: background
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width: main.width
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height: main.height
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fillMode: Image.Tile
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source: "bg.jpg"
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}
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GaussianDropShadow {
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x: image1.x + 50
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y: image1.y + 50
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width: image1.width
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height: image1.height
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shadowColor: "#88000000"
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source: ShaderEffectSource { sourceItem: image1; hideSource: false; sourceRect: Qt.rect(-10, -10, image1.width + 20, image1.height + 20) }
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radius: 12.0
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deviation: 12
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rotation: r
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}
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Image {
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id: image1
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anchors.fill: parent
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source: "drop_shadow_small.png"
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smooth: true
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rotation: r
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}
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GaussianDropShadow {
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x: image2.x + 50
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y: image2.y + 50
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width: image2.width
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height: image2.height
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shadowColor: "#88000000"
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source: ShaderEffectSource { sourceItem: image2; hideSource: false; sourceRect: Qt.rect(-10, -10, image2.width + 20, image2.height + 20) }
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radius: 12.0
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deviation: 12
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rotation: -r
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}
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Image {
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id: image2
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anchors.fill: parent
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source: "drop_shadow_small.png"
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smooth: true
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rotation: -r
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}
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}
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