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111 lines
3.3 KiB
C++
111 lines
3.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Copyright (C) 2016-2020 Ivailo Monev
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**
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** This file is part of the QtSvg module of the Katie Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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**
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QSVGRENDERER_H
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#define QSVGRENDERER_H
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#include <QtGui/qmatrix.h>
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#ifndef QT_NO_SVGRENDERER
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#include <QtCore/qobject.h>
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#include <QtCore/qsize.h>
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#include <QtCore/qrect.h>
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#include <QtXml/qxmlstream.h>
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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class QSvgRendererPrivate;
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class QPainter;
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class QByteArray;
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class Q_SVG_EXPORT QSvgRenderer : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(QRectF viewBox READ viewBoxF WRITE setViewBox)
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Q_PROPERTY(int framesPerSecond READ framesPerSecond WRITE setFramesPerSecond)
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Q_PROPERTY(int currentFrame READ currentFrame WRITE setCurrentFrame)
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public:
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QSvgRenderer(QObject *parent=0);
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QSvgRenderer(const QString &filename, QObject *parent=0);
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QSvgRenderer(const QByteArray &contents, QObject *parent=0);
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QSvgRenderer(QXmlStreamReader *contents, QObject *parent=0);
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~QSvgRenderer();
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bool isValid() const;
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QSize defaultSize() const;
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QRect viewBox() const;
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QRectF viewBoxF() const;
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void setViewBox(const QRect &viewbox);
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void setViewBox(const QRectF &viewbox);
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bool animated() const;
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int framesPerSecond() const;
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void setFramesPerSecond(int num);
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int currentFrame() const;
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void setCurrentFrame(int);
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int animationDuration() const;//in seconds
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QRectF boundsOnElement(const QString &id) const;
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bool elementExists(const QString &id) const;
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QMatrix matrixForElement(const QString &id) const;
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public Q_SLOTS:
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bool load(const QString &filename);
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bool load(const QByteArray &contents);
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bool load(QXmlStreamReader *contents);
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void render(QPainter *p);
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void render(QPainter *p, const QRectF &bounds);
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void render(QPainter *p, const QString &elementId,
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const QRectF &bounds=QRectF());
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Q_SIGNALS:
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void repaintNeeded();
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private:
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Q_DECLARE_PRIVATE(QSvgRenderer)
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};
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QT_END_NAMESPACE
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QT_END_HEADER
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#endif // QT_NO_SVGRENDERER
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#endif // QSVGRENDERER_H
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