/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Copyright (C) 2016-2020 Ivailo Monev ** ** This file is part of the QtGui module of the Katie Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QVECTORPATH_P_H #define QVECTORPATH_P_H // // W A R N I N G // ------------- // // This file is not part of the Katie API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include "qpaintengine_p.h" #include "qpainter_p.h" QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QPaintEngineEx; typedef void (*qvectorpath_cache_cleanup)(QPaintEngineEx *engine, void *data); struct QRealRect { qreal x1, y1, x2, y2; }; class Q_GUI_EXPORT QVectorPath { public: enum Hint { // Shape hints, in 0x000000ff, access using shape() AreaShapeMask = 0x0001, // shape covers an area NonConvexShapeMask = 0x0002, // shape is not convex CurvedShapeMask = 0x0004, // shape contains curves... LinesShapeMask = 0x0008, RectangleShapeMask = 0x0010, ShapeMask = 0x001f, // Shape hints merged into basic shapes.. LinesHint = LinesShapeMask, RectangleHint = AreaShapeMask | RectangleShapeMask, EllipseHint = AreaShapeMask | CurvedShapeMask, ConvexPolygonHint = AreaShapeMask, PolygonHint = AreaShapeMask | NonConvexShapeMask, RoundedRectHint = AreaShapeMask | CurvedShapeMask, ArbitraryShapeHint = AreaShapeMask | NonConvexShapeMask | CurvedShapeMask, // Other hints ControlPointRect = 0x0400, // Set if the control point rect has been calculated... // Shape rendering specifiers... OddEvenFill = 0x1000, WindingFill = 0x2000, ImplicitClose = 0x4000 }; // ### Falcon: introduca a struct XY for points so lars is not so confused... QVectorPath(const qreal *points, int count, const QPainterPath::ElementType *elements = 0, uint hints = ArbitraryShapeHint) : m_elements(elements), m_points(points), m_count(count), m_hints(hints) { } QRectF controlPointRect() const; inline Hint shape() const { return (Hint) (m_hints & ShapeMask); } inline bool isConvex() const { return (m_hints & NonConvexShapeMask) == 0; } inline bool isCurved() const { return m_hints & CurvedShapeMask; } inline bool hasImplicitClose() const { return m_hints & ImplicitClose; } inline bool hasWindingFill() const { return m_hints & WindingFill; } inline uint hints() const { return m_hints; } inline const QPainterPath::ElementType *elements() const { return m_elements; } inline const qreal *points() const { return m_points; } inline bool isEmpty() const { return m_points == 0; } inline int elementCount() const { return m_count; } inline const QPainterPath convertToPainterPath() const; static inline uint polygonFlags(QPaintEngine::PolygonDrawMode mode); private: Q_DISABLE_COPY(QVectorPath) const QPainterPath::ElementType *m_elements; const qreal *m_points; const int m_count; mutable uint m_hints; mutable QRealRect m_cp_rect; }; inline uint QVectorPath::polygonFlags(QPaintEngine::PolygonDrawMode mode) { switch (mode) { case QPaintEngine::ConvexMode: return ConvexPolygonHint | ImplicitClose; case QPaintEngine::OddEvenMode: return PolygonHint | OddEvenFill | ImplicitClose; case QPaintEngine::WindingMode: return PolygonHint | WindingFill | ImplicitClose; case QPaintEngine::PolylineMode: return PolygonHint; default: return 0; } } Q_GUI_EXPORT const QVectorPath &qtVectorPathForPath(const QPainterPath &path); QT_END_NAMESPACE QT_END_HEADER #endif