assume QML_FLICK_OVERSHOOT, QML_FLICK_SAMPLEBUFFER, QML_FLICK_DISCARDSAMPLES, QML_FLICK_DEFAULTMAXVELOCITY, QML_FLICK_DEFAULTDECELERATION and QML_FLICK_OVERSHOOTFRICTION are not defined

Signed-off-by: Ivailo Monev <xakepa10@gmail.com>
This commit is contained in:
Ivailo Monev 2022-06-06 17:44:44 +03:00
parent bc96deacdc
commit 886ac75e14

View file

@ -30,35 +30,23 @@
QT_BEGIN_NAMESPACE
// The maximum number of pixels a flick can overshoot
#ifndef QML_FLICK_OVERSHOOT
#define QML_FLICK_OVERSHOOT 200
#endif
// The number of samples to use in calculating the velocity of a flick
#ifndef QML_FLICK_SAMPLEBUFFER
#define QML_FLICK_SAMPLEBUFFER 3
#endif
// The number of samples to discard when calculating the flick velocity.
// Touch panels often produce inaccurate results as the finger is lifted.
#ifndef QML_FLICK_DISCARDSAMPLES
#define QML_FLICK_DISCARDSAMPLES 1
#endif
// The default maximum velocity of a flick.
#ifndef QML_FLICK_DEFAULTMAXVELOCITY
#define QML_FLICK_DEFAULTMAXVELOCITY 2500
#endif
// The default deceleration of a flick.
#ifndef QML_FLICK_DEFAULTDECELERATION
#define QML_FLICK_DEFAULTDECELERATION 1750
#endif
// How much faster to decelerate when overshooting
#ifndef QML_FLICK_OVERSHOOTFRICTION
#define QML_FLICK_OVERSHOOTFRICTION 8
#endif
// FlickThreshold determines how far the "mouse" must have moved
// before we perform a flick.