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335 lines
11 KiB
C++
335 lines
11 KiB
C++
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/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qemulationpaintengine_p.h>
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#include <qpainter_p.h>
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#include <qtextengine_p.h>
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#include <qdebug.h>
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QT_BEGIN_NAMESPACE
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QEmulationPaintEngine::QEmulationPaintEngine(QPaintEngineEx *engine)
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: real_engine(engine)
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{
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QPaintEngine::state = real_engine->state();
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}
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QPaintEngine::Type QEmulationPaintEngine::type() const
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{
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return real_engine->type();
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}
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bool QEmulationPaintEngine::begin(QPaintDevice *)
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{
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return true;
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}
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bool QEmulationPaintEngine::end()
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{
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return true;
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}
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QPainterState *QEmulationPaintEngine::createState(QPainterState *orig) const
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{
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return real_engine->createState(orig);
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}
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void QEmulationPaintEngine::fill(const QVectorPath &path, const QBrush &brush)
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{
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QPainterState *s = state();
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if (s->bgMode == Qt::OpaqueMode) {
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Qt::BrushStyle style = brush.style();
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if (style >= Qt::Dense1Pattern && style <= Qt::DiagCrossPattern)
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real_engine->fill(path, s->bgBrush);
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}
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Qt::BrushStyle style = qbrush_style(brush);
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if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
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const QGradient *g = brush.gradient();
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if (g->coordinateMode() > QGradient::LogicalMode) {
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if (g->coordinateMode() == QGradient::StretchToDeviceMode) {
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QBrush copy = brush;
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QTransform mat = copy.transform();
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mat.scale(real_engine->painter()->device()->width(), real_engine->painter()->device()->height());
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copy.setTransform(mat);
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real_engine->fill(path, copy);
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return;
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} else if (g->coordinateMode() == QGradient::ObjectBoundingMode) {
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QBrush copy = brush;
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QTransform mat = copy.transform();
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QRectF r = path.controlPointRect();
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mat.translate(r.x(), r.y());
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mat.scale(r.width(), r.height());
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copy.setTransform(mat);
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real_engine->fill(path, copy);
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return;
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}
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}
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}
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real_engine->fill(path, brush);
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}
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void QEmulationPaintEngine::stroke(const QVectorPath &path, const QPen &pen)
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{
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QPainterState *s = state();
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if (s->bgMode == Qt::OpaqueMode && pen.style() > Qt::SolidLine) {
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QPen bgPen = pen;
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bgPen.setBrush(s->bgBrush);
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bgPen.setStyle(Qt::SolidLine);
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real_engine->stroke(path, bgPen);
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}
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QBrush brush = pen.brush();
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QPen copy = pen;
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Qt::BrushStyle style = qbrush_style(brush);
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if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
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const QGradient *g = brush.gradient();
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if (g->coordinateMode() > QGradient::LogicalMode) {
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if (g->coordinateMode() == QGradient::StretchToDeviceMode) {
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QTransform mat = brush.transform();
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mat.scale(real_engine->painter()->device()->width(), real_engine->painter()->device()->height());
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brush.setTransform(mat);
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copy.setBrush(brush);
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real_engine->stroke(path, copy);
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return;
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} else if (g->coordinateMode() == QGradient::ObjectBoundingMode) {
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QTransform mat = brush.transform();
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QRectF r = path.controlPointRect();
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mat.translate(r.x(), r.y());
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mat.scale(r.width(), r.height());
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brush.setTransform(mat);
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copy.setBrush(brush);
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real_engine->stroke(path, copy);
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return;
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}
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}
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}
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real_engine->stroke(path, pen);
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}
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void QEmulationPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op)
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{
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real_engine->clip(path, op);
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}
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void QEmulationPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr)
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{
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if (state()->bgMode == Qt::OpaqueMode && pm.isQBitmap())
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fillBGRect(r);
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real_engine->drawPixmap(r, pm, sr);
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}
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void QEmulationPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem)
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{
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if (state()->bgMode == Qt::OpaqueMode) {
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const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
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QRectF rect(p.x(), p.y() - ti.ascent.toReal(), ti.width.toReal(), (ti.ascent + ti.descent + 1).toReal());
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fillBGRect(rect);
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}
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QPainterState *s = state();
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Qt::BrushStyle style = qbrush_style(s->pen.brush());
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if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern)
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{
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QPen savedPen = s->pen;
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QGradient g = *s->pen.brush().gradient();
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if (g.coordinateMode() > QGradient::LogicalMode) {
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QTransform mat = s->pen.brush().transform();
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if (g.coordinateMode() == QGradient::StretchToDeviceMode) {
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mat.scale(real_engine->painter()->device()->width(), real_engine->painter()->device()->height());
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} else if (g.coordinateMode() == QGradient::ObjectBoundingMode) {
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const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
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QRectF r(p.x(), p.y() - ti.ascent.toReal(), ti.width.toReal(), (ti.ascent + ti.descent + 1).toReal());
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mat.translate(r.x(), r.y());
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mat.scale(r.width(), r.height());
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}
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g.setCoordinateMode(QGradient::LogicalMode);
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QBrush brush(g);
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brush.setTransform(mat);
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s->pen.setBrush(brush);
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penChanged();
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real_engine->drawTextItem(p, textItem);
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s->pen = savedPen;
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penChanged();
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return;
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}
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}
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real_engine->drawTextItem(p, textItem);
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}
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void QEmulationPaintEngine::drawStaticTextItem(QStaticTextItem *item)
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{
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real_engine->drawStaticTextItem(item);
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}
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void QEmulationPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s)
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{
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if (state()->bgMode == Qt::OpaqueMode && pixmap.isQBitmap())
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fillBGRect(r);
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real_engine->drawTiledPixmap(r, pixmap, s);
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}
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void QEmulationPaintEngine::drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, Qt::ImageConversionFlags flags)
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{
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real_engine->drawImage(r, pm, sr, flags);
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}
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void QEmulationPaintEngine::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
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QPainter::PixmapFragmentHints hints)
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{
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if (state()->bgMode == Qt::OpaqueMode && pixmap.isQBitmap()) {
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qreal oldOpacity = real_engine->state()->opacity;
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QTransform oldTransform = real_engine->state()->matrix;
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for (int i = 0; i < fragmentCount; ++i) {
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QTransform transform = oldTransform;
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transform.translate(fragments[i].x, fragments[i].y);
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transform.rotate(fragments[i].rotation);
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real_engine->state()->opacity = oldOpacity * fragments[i].opacity;
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real_engine->state()->matrix = transform;
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real_engine->opacityChanged();
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real_engine->transformChanged();
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qreal w = fragments[i].scaleX * fragments[i].width;
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qreal h = fragments[i].scaleY * fragments[i].height;
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fillBGRect(QRectF(-0.5 * w, -0.5 * h, w, h));
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}
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real_engine->state()->opacity = oldOpacity;
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real_engine->state()->matrix = oldTransform;
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real_engine->opacityChanged();
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real_engine->transformChanged();
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}
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real_engine->drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
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}
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void QEmulationPaintEngine::drawPixmapFragments(const QRectF *targetRects, const QRectF *sourceRects, int fragmentCount, const QPixmap &pixmap,
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QPainter::PixmapFragmentHints hints)
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{
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if (state()->bgMode == Qt::OpaqueMode && pixmap.isQBitmap()) {
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for (int i = 0; i < fragmentCount; ++i)
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fillBGRect(targetRects[i]);
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}
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real_engine->drawPixmapFragments(targetRects, sourceRects, fragmentCount, pixmap, hints);
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}
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void QEmulationPaintEngine::clipEnabledChanged()
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{
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real_engine->clipEnabledChanged();
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}
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void QEmulationPaintEngine::penChanged()
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{
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real_engine->penChanged();
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}
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void QEmulationPaintEngine::brushChanged()
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{
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real_engine->brushChanged();
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}
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void QEmulationPaintEngine::brushOriginChanged()
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{
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real_engine->brushOriginChanged();
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}
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void QEmulationPaintEngine::opacityChanged()
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{
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real_engine->opacityChanged();
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}
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void QEmulationPaintEngine::compositionModeChanged()
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{
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real_engine->compositionModeChanged();
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}
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void QEmulationPaintEngine::renderHintsChanged()
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{
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real_engine->renderHintsChanged();
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}
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void QEmulationPaintEngine::transformChanged()
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{
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real_engine->transformChanged();
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}
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void QEmulationPaintEngine::setState(QPainterState *s)
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{
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QPaintEngine::state = s;
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real_engine->setState(s);
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}
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void QEmulationPaintEngine::beginNativePainting()
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{
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real_engine->beginNativePainting();
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}
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void QEmulationPaintEngine::endNativePainting()
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{
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real_engine->endNativePainting();
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}
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void QEmulationPaintEngine::fillBGRect(const QRectF &r)
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{
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qreal pts[] = { r.x(), r.y(), r.x() + r.width(), r.y(),
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r.x() + r.width(), r.y() + r.height(), r.x(), r.y() + r.height() };
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QVectorPath vp(pts, 4, 0, QVectorPath::RectangleHint);
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real_engine->fill(vp, state()->bgBrush);
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}
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QT_END_NAMESPACE
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