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191 lines
5.6 KiB
Text
191 lines
5.6 KiB
Text
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/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <qapplication.h>
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#include "qsound.h"
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#include "qsound_p.h"
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#include <qt_mac_p.h>
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#include <qhash.h>
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#include <qdebug.h>
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#import <AppKit/AppKit.h>
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#include <AppKit/NSSound.h>
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QT_BEGIN_NAMESPACE
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void qt_mac_beep()
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{
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NSBeep();
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}
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QT_END_NAMESPACE
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#ifndef QT_NO_SOUND
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QT_BEGIN_NAMESPACE
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typedef QHash<QSound *, NSSound const *> Sounds;
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static Sounds sounds;
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class QAuServerMac : public QAuServer
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{
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Q_OBJECT
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public:
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QAuServerMac(QObject* parent) : QAuServer(parent) { }
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void play(const QString& filename);
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void play(QSound *s);
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void stop(QSound*);
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bool okay() { return true; }
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using QAuServer::decLoop; // promote to public.
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protected:
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NSSound *createNSSound(const QString &filename, QSound *qSound);
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};
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QT_END_NAMESPACE
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#if MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_5
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@protocol NSSoundDelegate <NSObject>
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-(void)sound:(NSSound *)sound didFinishPlaying:(BOOL)aBool;
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@end
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#endif
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QT_USE_NAMESPACE
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@interface QT_MANGLE_NAMESPACE(QMacSoundDelegate) : NSObject<NSSoundDelegate> {
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QSound *qSound; // may be null.
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QAuServerMac* server;
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}
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-(id)initWithQSound:(QSound*)sound:(QAuServerMac*)server;
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@end
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@implementation QT_MANGLE_NAMESPACE(QMacSoundDelegate)
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-(id)initWithQSound:(QSound*)s:(QAuServerMac*)serv {
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self = [super init];
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if(self) {
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qSound = s;
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server = serv;
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}
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return self;
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}
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// Delegate function that gets called each time a sound finishes.
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-(void)sound:(NSSound *)sound didFinishPlaying:(BOOL)finishedOk
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{
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// qSound is null if this sound was started by play(QString),
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// in which case there is no corresponding QSound object.
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if (qSound == 0) {
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[sound release];
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[self release];
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return;
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}
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// finishedOk is false if the sound cold not be played or
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// if it was interrupted by stop().
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if (finishedOk == false) {
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sounds.remove(qSound);
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[sound release];
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[self release];
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return;
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}
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// Check if the sound should loop "forever" (until stop).
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if (qSound->loops() == -1) {
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[sound play];
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return;
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}
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const int remainingIterations = server->decLoop(qSound);
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if (remainingIterations > 0) {
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[sound play];
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} else {
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sounds.remove(qSound);
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[sound release];
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[self release];
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}
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}
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@end
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QT_BEGIN_NAMESPACE
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void QAuServerMac::play(const QString &fileName)
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{
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QMacCocoaAutoReleasePool pool;
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NSSound * const nsSound = createNSSound(fileName, 0);
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[nsSound play];
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}
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void QAuServerMac::play(QSound *qSound)
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{
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QMacCocoaAutoReleasePool pool;
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NSSound * const nsSound = createNSSound(qSound->fileName(), qSound);
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[nsSound play];
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// Keep track of the nsSound object so we can find it again in stop().
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sounds[qSound] = nsSound;
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}
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void QAuServerMac::stop(QSound *qSound)
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{
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Sounds::const_iterator it = sounds.constFind(qSound);
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if (it != sounds.constEnd())
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[*it stop];
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}
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// Creates an NSSound object and installs a "sound finished" callack delegate on it.
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NSSound *QAuServerMac::createNSSound(const QString &fileName, QSound *qSound)
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{
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NSString *nsFileName = const_cast<NSString *>(reinterpret_cast<const NSString *>(QCFString::toCFStringRef(fileName)));
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NSSound * const nsSound = [[NSSound alloc] initWithContentsOfFile: nsFileName byReference:YES];
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QT_MANGLE_NAMESPACE(QMacSoundDelegate) * const delegate = [[QT_MANGLE_NAMESPACE(QMacSoundDelegate) alloc] initWithQSound:qSound:this];
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[nsSound setDelegate:delegate];
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[nsFileName release];
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return nsSound;
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}
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QAuServer* qt_new_audio_server()
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{
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return new QAuServerMac(qApp);
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}
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QT_END_NAMESPACE
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#include "qsound_mac.moc"
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#endif // QT_NO_SOUND
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