2015-12-10 05:06:13 +02:00
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/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qregion.h"
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#include "qpainterpath.h"
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#include "qpolygon.h"
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#include "qbuffer.h"
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#include "qdatastream.h"
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#include "qvariant.h"
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#include "qvarlengtharray.h"
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#include <qdebug.h>
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#if defined(Q_OS_UNIX) || defined(Q_WS_WIN)
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#include "qimage.h"
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#include "qbitmap.h"
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#include <stdlib.h>
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#endif
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QT_BEGIN_NAMESPACE
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/*!
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\class QRegion
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\brief The QRegion class specifies a clip region for a painter.
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\ingroup painting
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\ingroup shared
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QRegion is used with QPainter::setClipRegion() to limit the paint
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area to what needs to be painted. There is also a QWidget::repaint()
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function that takes a QRegion parameter. QRegion is the best tool for
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minimizing the amount of screen area to be updated by a repaint.
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This class is not suitable for constructing shapes for rendering, especially
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as outlines. Use QPainterPath to create paths and shapes for use with
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QPainter.
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QRegion is an \l{implicitly shared} class.
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\section1 Creating and Using Regions
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A region can be created from a rectangle, an ellipse, a polygon or
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a bitmap. Complex regions may be created by combining simple
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regions using united(), intersected(), subtracted(), or xored() (exclusive
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or). You can move a region using translate().
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You can test whether a region isEmpty() or if it
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contains() a QPoint or QRect. The bounding rectangle can be found
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with boundingRect().
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The function rects() gives a decomposition of the region into
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rectangles.
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Example of using complex regions:
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\snippet doc/src/snippets/code/src_gui_painting_qregion.cpp 0
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\section1 Additional License Information
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On Embedded Linux, Windows CE and X11 platforms, parts of this class rely on
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code obtained under the following licenses:
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\legalese
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Copyright (c) 1987 X Consortium
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of the X Consortium shall not be
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used in advertising or otherwise to promote the sale, use or other dealings
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in this Software without prior written authorization from the X Consortium.
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\endlegalese
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\br
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\legalese
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Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
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All Rights Reserved
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Permission to use, copy, modify, and distribute this software and its
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documentation for any purpose and without fee is hereby granted,
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provided that the above copyright notice appear in all copies and that
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both that copyright notice and this permission notice appear in
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supporting documentation, and that the name of Digital not be
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used in advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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\endlegalese
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\sa QPainter::setClipRegion(), QPainter::setClipRect(), QPainterPath
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*/
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/*!
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\enum QRegion::RegionType
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Specifies the shape of the region to be created.
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\value Rectangle the region covers the entire rectangle.
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\value Ellipse the region is an ellipse inside the rectangle.
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*/
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/*!
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\fn void QRegion::translate(const QPoint &point)
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\overload
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Translates the region \a{point}\e{.x()} along the x axis and
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\a{point}\e{.y()} along the y axis, relative to the current
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position. Positive values move the region to the right and down.
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Translates to the given \a point.
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*/
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/*!
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\fn Handle QRegion::handle() const
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Returns a platform-specific region handle. The \c Handle type is
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\c HRGN on Windows, \c Region on X11, and \c RgnHandle on Mac OS
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X. On \l{Qt for Embedded Linux} it is \c {void *}.
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\warning This function is not portable.
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*/
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/*****************************************************************************
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QRegion member functions
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*****************************************************************************/
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/*!
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\fn QRegion::QRegion()
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Constructs an empty region.
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\sa isEmpty()
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*/
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/*!
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\fn QRegion::QRegion(const QRect &r, RegionType t)
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\overload
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Create a region based on the rectange \a r with region type \a t.
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If the rectangle is invalid a null region will be created.
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\sa QRegion::RegionType
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*/
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/*!
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\fn QRegion::QRegion(const QPolygon &a, Qt::FillRule fillRule)
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Constructs a polygon region from the point array \a a with the fill rule
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specified by \a fillRule.
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If \a fillRule is \l{Qt::WindingFill}, the polygon region is defined
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using the winding algorithm; if it is \l{Qt::OddEvenFill}, the odd-even fill
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algorithm is used.
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\warning This constructor can be used to create complex regions that will
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slow down painting when used.
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*/
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/*!
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\fn QRegion::QRegion(const QRegion &r)
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Constructs a new region which is equal to region \a r.
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*/
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/*!
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\fn QRegion::QRegion(const QBitmap &bm)
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Constructs a region from the bitmap \a bm.
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The resulting region consists of the pixels in bitmap \a bm that
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are Qt::color1, as if each pixel was a 1 by 1 rectangle.
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This constructor may create complex regions that will slow down
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painting when used. Note that drawing masked pixmaps can be done
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much faster using QPixmap::setMask().
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*/
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/*!
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Constructs a rectangular or elliptic region.
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If \a t is \c Rectangle, the region is the filled rectangle (\a x,
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\a y, \a w, \a h). If \a t is \c Ellipse, the region is the filled
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ellipse with center at (\a x + \a w / 2, \a y + \a h / 2) and size
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(\a w ,\a h).
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*/
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QRegion::QRegion(int x, int y, int w, int h, RegionType t)
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{
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QRegion tmp(QRect(x, y, w, h), t);
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tmp.d->ref.ref();
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d = tmp.d;
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}
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/*!
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\fn QRegion::~QRegion()
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\internal
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Destroys the region.
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*/
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void QRegion::detach()
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{
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if (d->ref != 1)
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*this = copy();
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#if defined(Q_WS_X11)
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else if (d->xrectangles) {
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free(d->xrectangles);
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d->xrectangles = 0;
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}
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#endif
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}
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// duplicates in qregion_win.cpp and qregion_wce.cpp
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#define QRGN_SETRECT 1 // region stream commands
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#define QRGN_SETELLIPSE 2 // (these are internal)
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#define QRGN_SETPTARRAY_ALT 3
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#define QRGN_SETPTARRAY_WIND 4
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#define QRGN_TRANSLATE 5
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#define QRGN_OR 6
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#define QRGN_AND 7
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#define QRGN_SUB 8
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#define QRGN_XOR 9
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#define QRGN_RECTS 10
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#ifndef QT_NO_DATASTREAM
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/*
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Executes region commands in the internal buffer and rebuilds the
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original region.
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We do this when we read a region from the data stream.
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If \a ver is non-0, uses the format version \a ver on reading the
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byte array.
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*/
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void QRegion::exec(const QByteArray &buffer, int ver, QDataStream::ByteOrder byteOrder)
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{
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QByteArray copy = buffer;
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QDataStream s(©, QIODevice::ReadOnly);
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if (ver)
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s.setVersion(ver);
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s.setByteOrder(byteOrder);
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QRegion rgn;
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#ifndef QT_NO_DEBUG
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int test_cnt = 0;
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#endif
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while (!s.atEnd()) {
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qint32 id;
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2016-01-24 21:53:43 +02:00
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s >> id;
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2015-12-10 05:06:13 +02:00
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#ifndef QT_NO_DEBUG
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if (test_cnt > 0 && id != QRGN_TRANSLATE)
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qWarning("QRegion::exec: Internal error");
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test_cnt++;
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#endif
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if (id == QRGN_SETRECT || id == QRGN_SETELLIPSE) {
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QRect r;
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s >> r;
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rgn = QRegion(r, id == QRGN_SETRECT ? Rectangle : Ellipse);
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} else if (id == QRGN_SETPTARRAY_ALT || id == QRGN_SETPTARRAY_WIND) {
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QPolygon a;
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s >> a;
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rgn = QRegion(a, id == QRGN_SETPTARRAY_WIND ? Qt::WindingFill : Qt::OddEvenFill);
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} else if (id == QRGN_TRANSLATE) {
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QPoint p;
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s >> p;
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rgn.translate(p.x(), p.y());
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} else if (id >= QRGN_OR && id <= QRGN_XOR) {
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QByteArray bop1, bop2;
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QRegion r1, r2;
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s >> bop1;
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r1.exec(bop1);
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s >> bop2;
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r2.exec(bop2);
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switch (id) {
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case QRGN_OR:
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rgn = r1.united(r2);
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break;
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case QRGN_AND:
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rgn = r1.intersected(r2);
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break;
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case QRGN_SUB:
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rgn = r1.subtracted(r2);
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break;
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case QRGN_XOR:
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rgn = r1.xored(r2);
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break;
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}
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} else if (id == QRGN_RECTS) {
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// (This is the only form used in Qt 2.0)
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quint32 n;
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s >> n;
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QRect r;
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for (int i=0; i<(int)n; i++) {
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s >> r;
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rgn = rgn.united(QRegion(r));
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}
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}
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}
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*this = rgn;
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}
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/*****************************************************************************
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QRegion stream functions
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*****************************************************************************/
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/*!
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\fn QRegion &QRegion::operator=(const QRegion &r)
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Assigns \a r to this region and returns a reference to the region.
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*/
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/*!
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\fn void QRegion::swap(QRegion &other)
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\since 4.8
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Swaps region \a other with this region. This operation is very
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fast and never fails.
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*/
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|
|
|
/*!
|
|
|
|
\relates QRegion
|
|
|
|
|
|
|
|
Writes the region \a r to the stream \a s and returns a reference
|
|
|
|
to the stream.
|
|
|
|
|
|
|
|
\sa \link datastreamformat.html Format of the QDataStream operators \endlink
|
|
|
|
*/
|
|
|
|
|
|
|
|
QDataStream &operator<<(QDataStream &s, const QRegion &r)
|
|
|
|
{
|
|
|
|
QVector<QRect> a = r.rects();
|
|
|
|
if (a.isEmpty()) {
|
|
|
|
s << (quint32)0;
|
|
|
|
} else {
|
2016-01-24 21:53:43 +02:00
|
|
|
s << (quint32)(4 + 4 + 16 * a.size()); // 16: storage size of QRect
|
|
|
|
s << (qint32)QRGN_RECTS;
|
|
|
|
s << a;
|
2015-12-10 05:06:13 +02:00
|
|
|
}
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\relates QRegion
|
|
|
|
|
|
|
|
Reads a region from the stream \a s into \a r and returns a
|
|
|
|
reference to the stream.
|
|
|
|
|
|
|
|
\sa \link datastreamformat.html Format of the QDataStream operators \endlink
|
|
|
|
*/
|
|
|
|
|
|
|
|
QDataStream &operator>>(QDataStream &s, QRegion &r)
|
|
|
|
{
|
|
|
|
QByteArray b;
|
|
|
|
s >> b;
|
|
|
|
r.exec(b, s.version(), s.byteOrder());
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
#endif //QT_NO_DATASTREAM
|
|
|
|
|
|
|
|
#ifndef QT_NO_DEBUG_STREAM
|
|
|
|
QDebug operator<<(QDebug s, const QRegion &r)
|
|
|
|
{
|
|
|
|
QVector<QRect> rects = r.rects();
|
|
|
|
s.nospace() << "QRegion(size=" << rects.size() << "), "
|
|
|
|
<< "bounds = " << r.boundingRect() << '\n';
|
|
|
|
for (int i=0; i<rects.size(); ++i)
|
|
|
|
s << "- " << i << rects.at(i) << '\n';
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
// These are not inline - they can be implemented better on some platforms
|
|
|
|
// (eg. Windows at least provides 3-variable operations). For now, simple.
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Applies the united() function to this region and \a r. \c r1|r2 is
|
|
|
|
equivalent to \c r1.united(r2).
|
|
|
|
|
|
|
|
\sa united(), operator+()
|
|
|
|
*/
|
|
|
|
const QRegion QRegion::operator|(const QRegion &r) const
|
|
|
|
{ return united(r); }
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Applies the united() function to this region and \a r. \c r1+r2 is
|
|
|
|
equivalent to \c r1.united(r2).
|
|
|
|
|
|
|
|
\sa united(), operator|()
|
|
|
|
*/
|
|
|
|
const QRegion QRegion::operator+(const QRegion &r) const
|
|
|
|
{ return united(r); }
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\overload
|
|
|
|
\since 4.4
|
|
|
|
*/
|
|
|
|
const QRegion QRegion::operator+(const QRect &r) const
|
|
|
|
{ return united(r); }
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Applies the intersected() function to this region and \a r. \c r1&r2
|
|
|
|
is equivalent to \c r1.intersected(r2).
|
|
|
|
|
|
|
|
\sa intersected()
|
|
|
|
*/
|
|
|
|
const QRegion QRegion::operator&(const QRegion &r) const
|
|
|
|
{ return intersected(r); }
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\overload
|
|
|
|
\since 4.4
|
|
|
|
*/
|
|
|
|
const QRegion QRegion::operator&(const QRect &r) const
|
|
|
|
{
|
|
|
|
return intersected(r);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Applies the subtracted() function to this region and \a r. \c r1-r2
|
|
|
|
is equivalent to \c r1.subtracted(r2).
|
|
|
|
|
|
|
|
\sa subtracted()
|
|
|
|
*/
|
|
|
|
const QRegion QRegion::operator-(const QRegion &r) const
|
|
|
|
{ return subtracted(r); }
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Applies the xored() function to this region and \a r. \c r1^r2 is
|
|
|
|
equivalent to \c r1.xored(r2).
|
|
|
|
|
|
|
|
\sa xored()
|
|
|
|
*/
|
|
|
|
const QRegion QRegion::operator^(const QRegion &r) const
|
|
|
|
{ return xored(r); }
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Applies the united() function to this region and \a r and assigns
|
|
|
|
the result to this region. \c r1|=r2 is equivalent to \c
|
|
|
|
{r1 = r1.united(r2)}.
|
|
|
|
|
|
|
|
\sa united()
|
|
|
|
*/
|
|
|
|
QRegion& QRegion::operator|=(const QRegion &r)
|
|
|
|
{ return *this = *this | r; }
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion& QRegion::operator+=(const QRect &rect)
|
|
|
|
|
|
|
|
Returns a region that is the union of this region with the specified \a rect.
|
|
|
|
|
|
|
|
\sa united()
|
|
|
|
*/
|
|
|
|
/*!
|
|
|
|
\fn QRegion& QRegion::operator+=(const QRegion &r)
|
|
|
|
|
|
|
|
Applies the united() function to this region and \a r and assigns
|
|
|
|
the result to this region. \c r1+=r2 is equivalent to \c
|
|
|
|
{r1 = r1.united(r2)}.
|
|
|
|
|
|
|
|
\sa intersected()
|
|
|
|
*/
|
|
|
|
#if !defined (Q_OS_UNIX) && !defined (Q_WS_WIN)
|
|
|
|
QRegion& QRegion::operator+=(const QRect &r)
|
|
|
|
{
|
|
|
|
return operator+=(QRegion(r));
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion& QRegion::operator&=(const QRegion &r)
|
|
|
|
|
|
|
|
Applies the intersected() function to this region and \a r and
|
|
|
|
assigns the result to this region. \c r1&=r2 is equivalent to \c
|
|
|
|
r1 = r1.intersected(r2).
|
|
|
|
|
|
|
|
\sa intersected()
|
|
|
|
*/
|
|
|
|
QRegion& QRegion::operator&=(const QRegion &r)
|
|
|
|
{ return *this = *this & r; }
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\overload
|
|
|
|
\since 4.4
|
|
|
|
*/
|
|
|
|
#if defined (Q_OS_UNIX) || defined (Q_WS_WIN)
|
|
|
|
QRegion& QRegion::operator&=(const QRect &r)
|
|
|
|
{
|
|
|
|
return *this = *this & r;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
QRegion& QRegion::operator&=(const QRect &r)
|
|
|
|
{
|
|
|
|
return *this &= (QRegion(r));
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion& QRegion::operator-=(const QRegion &r)
|
|
|
|
|
|
|
|
Applies the subtracted() function to this region and \a r and
|
|
|
|
assigns the result to this region. \c r1-=r2 is equivalent to \c
|
|
|
|
{r1 = r1.subtracted(r2)}.
|
|
|
|
|
|
|
|
\sa subtracted()
|
|
|
|
*/
|
|
|
|
QRegion& QRegion::operator-=(const QRegion &r)
|
|
|
|
{ return *this = *this - r; }
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Applies the xored() function to this region and \a r and
|
|
|
|
assigns the result to this region. \c r1^=r2 is equivalent to \c
|
|
|
|
{r1 = r1.xored(r2)}.
|
|
|
|
|
|
|
|
\sa xored()
|
|
|
|
*/
|
|
|
|
QRegion& QRegion::operator^=(const QRegion &r)
|
|
|
|
{ return *this = *this ^ r; }
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn bool QRegion::operator!=(const QRegion &other) const
|
|
|
|
|
|
|
|
Returns true if this region is different from the \a other region;
|
|
|
|
otherwise returns false.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
Returns the region as a QVariant
|
|
|
|
*/
|
|
|
|
QRegion::operator QVariant() const
|
|
|
|
{
|
|
|
|
return QVariant(QVariant::Region, this);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn bool QRegion::operator==(const QRegion &r) const
|
|
|
|
|
|
|
|
Returns true if the region is equal to \a r; otherwise returns
|
|
|
|
false.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn bool QRegion::isNull() const
|
|
|
|
|
|
|
|
Use isEmpty() instead.
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn void QRegion::translate(int dx, int dy)
|
|
|
|
|
|
|
|
Translates (moves) the region \a dx along the X axis and \a dy
|
|
|
|
along the Y axis.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion QRegion::translated(const QPoint &p) const
|
|
|
|
\overload
|
|
|
|
\since 4.1
|
|
|
|
|
|
|
|
Returns a copy of the regtion that is translated \a{p}\e{.x()}
|
|
|
|
along the x axis and \a{p}\e{.y()} along the y axis, relative to
|
|
|
|
the current position. Positive values move the rectangle to the
|
|
|
|
right and down.
|
|
|
|
|
|
|
|
\sa translate()
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\since 4.1
|
|
|
|
|
|
|
|
Returns a copy of the region that is translated \a dx along the
|
|
|
|
x axis and \a dy along the y axis, relative to the current
|
|
|
|
position. Positive values move the region to the right and
|
|
|
|
down.
|
|
|
|
|
|
|
|
\sa translate()
|
|
|
|
*/
|
|
|
|
|
|
|
|
QRegion
|
|
|
|
QRegion::translated(int dx, int dy) const
|
|
|
|
{
|
|
|
|
QRegion ret(*this);
|
|
|
|
ret.translate(dx, dy);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
inline bool rect_intersects(const QRect &r1, const QRect &r2)
|
|
|
|
{
|
|
|
|
return (r1.right() >= r2.left() && r1.left() <= r2.right() &&
|
|
|
|
r1.bottom() >= r2.top() && r1.top() <= r2.bottom());
|
|
|
|
}
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\since 4.2
|
|
|
|
|
|
|
|
Returns true if this region intersects with \a region, otherwise
|
|
|
|
returns false.
|
|
|
|
*/
|
|
|
|
bool QRegion::intersects(const QRegion ®ion) const
|
|
|
|
{
|
|
|
|
if (isEmpty() || region.isEmpty())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!rect_intersects(boundingRect(), region.boundingRect()))
|
|
|
|
return false;
|
|
|
|
if (rectCount() == 1 && region.rectCount() == 1)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
const QVector<QRect> myRects = rects();
|
|
|
|
const QVector<QRect> otherRects = region.rects();
|
|
|
|
|
|
|
|
for (QVector<QRect>::const_iterator i1 = myRects.constBegin(); i1 < myRects.constEnd(); ++i1)
|
|
|
|
for (QVector<QRect>::const_iterator i2 = otherRects.constBegin(); i2 < otherRects.constEnd(); ++i2)
|
|
|
|
if (rect_intersects(*i1, *i2))
|
|
|
|
return true;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn bool QRegion::intersects(const QRect &rect) const
|
|
|
|
\since 4.2
|
|
|
|
|
|
|
|
Returns true if this region intersects with \a rect, otherwise
|
|
|
|
returns false.
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#if !defined (Q_OS_UNIX) && !defined (Q_WS_WIN)
|
|
|
|
/*!
|
|
|
|
\overload
|
|
|
|
\since 4.4
|
|
|
|
*/
|
|
|
|
QRegion QRegion::intersect(const QRect &r) const
|
|
|
|
{
|
|
|
|
return intersect(QRegion(r));
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn int QRegion::rectCount() const
|
|
|
|
\since 4.6
|
|
|
|
|
|
|
|
Returns the number of rectangles that will be returned in rects().
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn bool QRegion::isEmpty() const
|
|
|
|
|
|
|
|
Returns true if the region is empty; otherwise returns false. An
|
|
|
|
empty region is a region that contains no points.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
\snippet doc/src/snippets/code/src_gui_painting_qregion_unix.cpp 0
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn bool QRegion::contains(const QPoint &p) const
|
|
|
|
|
|
|
|
Returns true if the region contains the point \a p; otherwise
|
|
|
|
returns false.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn bool QRegion::contains(const QRect &r) const
|
|
|
|
\overload
|
|
|
|
|
|
|
|
Returns true if the region overlaps the rectangle \a r; otherwise
|
|
|
|
returns false.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion QRegion::unite(const QRegion &r) const
|
|
|
|
\obsolete
|
|
|
|
|
|
|
|
Use united(\a r) instead.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion QRegion::unite(const QRect &rect) const
|
|
|
|
\since 4.4
|
|
|
|
\obsolete
|
|
|
|
|
|
|
|
Use united(\a rect) instead.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion QRegion::united(const QRect &rect) const
|
|
|
|
\since 4.4
|
|
|
|
|
|
|
|
Returns a region which is the union of this region and the given \a rect.
|
|
|
|
|
|
|
|
\sa intersected(), subtracted(), xored()
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion QRegion::united(const QRegion &r) const
|
|
|
|
\since 4.2
|
|
|
|
|
|
|
|
Returns a region which is the union of this region and \a r.
|
|
|
|
|
|
|
|
\img runion.png Region Union
|
|
|
|
|
|
|
|
The figure shows the union of two elliptical regions.
|
|
|
|
|
|
|
|
\sa intersected(), subtracted(), xored()
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion QRegion::intersect(const QRegion &r) const
|
|
|
|
\obsolete
|
|
|
|
|
|
|
|
Use intersected(\a r) instead.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion QRegion::intersect(const QRect &rect) const
|
|
|
|
\since 4.4
|
|
|
|
\obsolete
|
|
|
|
|
|
|
|
Use intersected(\a rect) instead.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion QRegion::intersected(const QRect &rect) const
|
|
|
|
\since 4.4
|
|
|
|
|
|
|
|
Returns a region which is the intersection of this region and the given \a rect.
|
|
|
|
|
|
|
|
\sa subtracted(), united(), xored()
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion QRegion::intersected(const QRegion &r) const
|
|
|
|
\since 4.2
|
|
|
|
|
|
|
|
Returns a region which is the intersection of this region and \a r.
|
|
|
|
|
|
|
|
\img rintersect.png Region Intersection
|
|
|
|
|
|
|
|
The figure shows the intersection of two elliptical regions.
|
|
|
|
|
|
|
|
\sa subtracted(), united(), xored()
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion QRegion::subtract(const QRegion &r) const
|
|
|
|
\obsolete
|
|
|
|
|
|
|
|
Use subtracted(\a r) instead.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion QRegion::subtracted(const QRegion &r) const
|
|
|
|
\since 4.2
|
|
|
|
|
|
|
|
Returns a region which is \a r subtracted from this region.
|
|
|
|
|
|
|
|
\img rsubtract.png Region Subtraction
|
|
|
|
|
|
|
|
The figure shows the result when the ellipse on the right is
|
|
|
|
subtracted from the ellipse on the left (\c {left - right}).
|
|
|
|
|
|
|
|
\sa intersected(), united(), xored()
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion QRegion::eor(const QRegion &r) const
|
|
|
|
\obsolete
|
|
|
|
|
|
|
|
Use xored(\a r) instead.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRegion QRegion::xored(const QRegion &r) const
|
|
|
|
\since 4.2
|
|
|
|
|
|
|
|
Returns a region which is the exclusive or (XOR) of this region
|
|
|
|
and \a r.
|
|
|
|
|
|
|
|
\img rxor.png Region XORed
|
|
|
|
|
|
|
|
The figure shows the exclusive or of two elliptical regions.
|
|
|
|
|
|
|
|
\sa intersected(), united(), subtracted()
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QRect QRegion::boundingRect() const
|
|
|
|
|
|
|
|
Returns the bounding rectangle of this region. An empty region
|
|
|
|
gives a rectangle that is QRect::isNull().
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn QVector<QRect> QRegion::rects() const
|
|
|
|
|
|
|
|
Returns an array of non-overlapping rectangles that make up the
|
|
|
|
region.
|
|
|
|
|
|
|
|
The union of all the rectangles is equal to the original region.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn void QRegion::setRects(const QRect *rects, int number)
|
|
|
|
|
|
|
|
Sets the region using the array of rectangles specified by \a rects and
|
|
|
|
\a number.
|
|
|
|
The rectangles \e must be optimally Y-X sorted and follow these restrictions:
|
|
|
|
|
|
|
|
\list
|
|
|
|
\o The rectangles must not intersect.
|
|
|
|
\o All rectangles with a given top coordinate must have the same height.
|
|
|
|
\o No two rectangles may abut horizontally (they should be combined
|
|
|
|
into a single wider rectangle in that case).
|
|
|
|
\o The rectangles must be sorted in ascending order, with Y as the major
|
|
|
|
sort key and X as the minor sort key.
|
|
|
|
\endlist
|
|
|
|
\omit
|
|
|
|
Only some platforms have these restrictions (Qt for Embedded Linux, X11 and Mac OS X).
|
|
|
|
\endomit
|
|
|
|
*/
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
struct Segment
|
|
|
|
{
|
|
|
|
Segment() {}
|
|
|
|
Segment(const QPoint &p)
|
|
|
|
: added(false)
|
|
|
|
, point(p)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
int left() const
|
|
|
|
{
|
|
|
|
return qMin(point.x(), next->point.x());
|
|
|
|
}
|
|
|
|
|
|
|
|
int right() const
|
|
|
|
{
|
|
|
|
return qMax(point.x(), next->point.x());
|
|
|
|
}
|
|
|
|
|
|
|
|
bool overlaps(const Segment &other) const
|
|
|
|
{
|
|
|
|
return left() < other.right() && other.left() < right();
|
|
|
|
}
|
|
|
|
|
|
|
|
void connect(Segment &other)
|
|
|
|
{
|
|
|
|
next = &other;
|
|
|
|
other.prev = this;
|
|
|
|
|
|
|
|
horizontal = (point.y() == other.point.y());
|
|
|
|
}
|
|
|
|
|
|
|
|
void merge(Segment &other)
|
|
|
|
{
|
|
|
|
if (right() <= other.right()) {
|
|
|
|
QPoint p = other.point;
|
|
|
|
Segment *oprev = other.prev;
|
|
|
|
|
|
|
|
other.point = point;
|
|
|
|
other.prev = prev;
|
|
|
|
prev->next = &other;
|
|
|
|
|
|
|
|
point = p;
|
|
|
|
prev = oprev;
|
|
|
|
oprev->next = this;
|
|
|
|
} else {
|
|
|
|
Segment *onext = other.next;
|
|
|
|
other.next = next;
|
|
|
|
next->prev = &other;
|
|
|
|
|
|
|
|
next = onext;
|
|
|
|
next->prev = this;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int horizontal : 1;
|
|
|
|
int added : 1;
|
|
|
|
|
|
|
|
QPoint point;
|
|
|
|
Segment *prev;
|
|
|
|
Segment *next;
|
|
|
|
};
|
|
|
|
|
|
|
|
void mergeSegments(Segment *a, int na, Segment *b, int nb)
|
|
|
|
{
|
|
|
|
int i = 0;
|
|
|
|
int j = 0;
|
|
|
|
|
|
|
|
while (i != na && j != nb) {
|
|
|
|
Segment &sa = a[i];
|
|
|
|
Segment &sb = b[j];
|
|
|
|
const int ra = sa.right();
|
|
|
|
const int rb = sb.right();
|
|
|
|
if (sa.overlaps(sb))
|
|
|
|
sa.merge(sb);
|
|
|
|
i += (rb >= ra);
|
|
|
|
j += (ra >= rb);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void addSegmentsToPath(Segment *segment, QPainterPath &path)
|
|
|
|
{
|
|
|
|
Segment *current = segment;
|
|
|
|
path.moveTo(current->point);
|
|
|
|
|
|
|
|
current->added = true;
|
|
|
|
|
|
|
|
Segment *last = current;
|
|
|
|
current = current->next;
|
|
|
|
while (current != segment) {
|
|
|
|
if (current->horizontal != last->horizontal)
|
|
|
|
path.lineTo(current->point);
|
|
|
|
current->added = true;
|
|
|
|
last = current;
|
|
|
|
current = current->next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_AUTOTEST_EXPORT QPainterPath qt_regionToPath(const QRegion ®ion)
|
|
|
|
{
|
|
|
|
QPainterPath result;
|
|
|
|
if (region.rectCount() == 1) {
|
|
|
|
result.addRect(region.boundingRect());
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
const QVector<QRect> rects = region.rects();
|
|
|
|
|
|
|
|
QVarLengthArray<Segment> segments;
|
|
|
|
segments.resize(4 * rects.size());
|
|
|
|
|
|
|
|
const QRect *rect = rects.constData();
|
|
|
|
const QRect *end = rect + rects.size();
|
|
|
|
|
|
|
|
int lastRowSegmentCount = 0;
|
|
|
|
Segment *lastRowSegments = 0;
|
|
|
|
|
|
|
|
int lastSegment = 0;
|
|
|
|
int lastY = 0;
|
|
|
|
while (rect != end) {
|
|
|
|
const int y = rect[0].y();
|
|
|
|
int count = 0;
|
|
|
|
while (&rect[count] != end && rect[count].y() == y)
|
|
|
|
++count;
|
|
|
|
|
|
|
|
for (int i = 0; i < count; ++i) {
|
|
|
|
int offset = lastSegment + i;
|
|
|
|
segments[offset] = Segment(rect[i].topLeft());
|
|
|
|
segments[offset += count] = Segment(rect[i].topRight() + QPoint(1, 0));
|
|
|
|
segments[offset += count] = Segment(rect[i].bottomRight() + QPoint(1, 1));
|
|
|
|
segments[offset += count] = Segment(rect[i].bottomLeft() + QPoint(0, 1));
|
|
|
|
|
|
|
|
offset = lastSegment + i;
|
|
|
|
for (int j = 0; j < 4; ++j)
|
|
|
|
segments[offset + j * count].connect(segments[offset + ((j + 1) % 4) * count]);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (lastRowSegments && lastY == y)
|
|
|
|
mergeSegments(lastRowSegments, lastRowSegmentCount, &segments[lastSegment], count);
|
|
|
|
|
|
|
|
lastRowSegments = &segments[lastSegment + 2 * count];
|
|
|
|
lastRowSegmentCount = count;
|
|
|
|
lastSegment += 4 * count;
|
|
|
|
lastY = y + rect[0].height();
|
|
|
|
rect += count;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < lastSegment; ++i) {
|
|
|
|
Segment *segment = &segments[i];
|
|
|
|
if (!segment->added)
|
|
|
|
addSegmentsToPath(segment, result);
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
#if defined(Q_OS_UNIX) || defined(Q_WS_WIN)
|
|
|
|
|
|
|
|
//#define QT_REGION_DEBUG
|
|
|
|
/*
|
|
|
|
* clip region
|
|
|
|
*/
|
|
|
|
|
|
|
|
struct QRegionPrivate {
|
|
|
|
int numRects;
|
|
|
|
QVector<QRect> rects;
|
|
|
|
QRect extents;
|
|
|
|
QRect innerRect;
|
|
|
|
int innerArea;
|
|
|
|
|
|
|
|
inline QRegionPrivate() : numRects(0), innerArea(-1) {}
|
|
|
|
inline QRegionPrivate(const QRect &r) {
|
|
|
|
numRects = 1;
|
|
|
|
extents = r;
|
|
|
|
innerRect = r;
|
|
|
|
innerArea = r.width() * r.height();
|
|
|
|
}
|
|
|
|
|
|
|
|
inline QRegionPrivate(const QRegionPrivate &r) {
|
|
|
|
rects = r.rects;
|
|
|
|
numRects = r.numRects;
|
|
|
|
extents = r.extents;
|
|
|
|
innerRect = r.innerRect;
|
|
|
|
innerArea = r.innerArea;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline QRegionPrivate &operator=(const QRegionPrivate &r) {
|
|
|
|
rects = r.rects;
|
|
|
|
numRects = r.numRects;
|
|
|
|
extents = r.extents;
|
|
|
|
innerRect = r.innerRect;
|
|
|
|
innerArea = r.innerArea;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
void intersect(const QRect &r);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Returns true if r is guaranteed to be fully contained in this region.
|
|
|
|
* A false return value does not guarantee the opposite.
|
|
|
|
*/
|
|
|
|
inline bool contains(const QRegionPrivate &r) const {
|
|
|
|
return contains(r.extents);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline bool contains(const QRect &r2) const {
|
|
|
|
const QRect &r1 = innerRect;
|
|
|
|
return r2.left() >= r1.left() && r2.right() <= r1.right()
|
|
|
|
&& r2.top() >= r1.top() && r2.bottom() <= r1.bottom();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Returns true if this region is guaranteed to be fully contained in r.
|
|
|
|
*/
|
|
|
|
inline bool within(const QRect &r1) const {
|
|
|
|
const QRect &r2 = extents;
|
|
|
|
return r2.left() >= r1.left() && r2.right() <= r1.right()
|
|
|
|
&& r2.top() >= r1.top() && r2.bottom() <= r1.bottom();
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void updateInnerRect(const QRect &rect) {
|
|
|
|
const int area = rect.width() * rect.height();
|
|
|
|
if (area > innerArea) {
|
|
|
|
innerArea = area;
|
|
|
|
innerRect = rect;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void vectorize() {
|
|
|
|
if (numRects == 1) {
|
|
|
|
if (!rects.size())
|
|
|
|
rects.resize(1);
|
|
|
|
rects[0] = extents;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void append(const QRect *r);
|
|
|
|
void append(const QRegionPrivate *r);
|
|
|
|
void prepend(const QRect *r);
|
|
|
|
void prepend(const QRegionPrivate *r);
|
|
|
|
inline bool canAppend(const QRect *r) const;
|
|
|
|
inline bool canAppend(const QRegionPrivate *r) const;
|
|
|
|
inline bool canPrepend(const QRect *r) const;
|
|
|
|
inline bool canPrepend(const QRegionPrivate *r) const;
|
|
|
|
|
|
|
|
inline bool mergeFromRight(QRect *left, const QRect *right);
|
|
|
|
inline bool mergeFromLeft(QRect *left, const QRect *right);
|
|
|
|
inline bool mergeFromBelow(QRect *top, const QRect *bottom,
|
|
|
|
const QRect *nextToTop,
|
|
|
|
const QRect *nextToBottom);
|
|
|
|
inline bool mergeFromAbove(QRect *bottom, const QRect *top,
|
|
|
|
const QRect *nextToBottom,
|
|
|
|
const QRect *nextToTop);
|
|
|
|
|
|
|
|
#ifdef QT_REGION_DEBUG
|
|
|
|
void selfTest() const;
|
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
|
|
|
static inline bool isEmptyHelper(const QRegionPrivate *preg)
|
|
|
|
{
|
|
|
|
return !preg || preg->numRects == 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline bool canMergeFromRight(const QRect *left, const QRect *right)
|
|
|
|
{
|
|
|
|
return (right->top() == left->top()
|
|
|
|
&& right->bottom() == left->bottom()
|
|
|
|
&& right->left() <= (left->right() + 1));
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline bool canMergeFromLeft(const QRect *right, const QRect *left)
|
|
|
|
{
|
|
|
|
return canMergeFromRight(left, right);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QRegionPrivate::mergeFromRight(QRect *left, const QRect *right)
|
|
|
|
{
|
|
|
|
if (canMergeFromRight(left, right)) {
|
|
|
|
left->setRight(right->right());
|
|
|
|
updateInnerRect(*left);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QRegionPrivate::mergeFromLeft(QRect *right, const QRect *left)
|
|
|
|
{
|
|
|
|
if (canMergeFromLeft(right, left)) {
|
|
|
|
right->setLeft(left->left());
|
|
|
|
updateInnerRect(*right);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline bool canMergeFromBelow(const QRect *top, const QRect *bottom,
|
|
|
|
const QRect *nextToTop,
|
|
|
|
const QRect *nextToBottom)
|
|
|
|
{
|
|
|
|
if (nextToTop && nextToTop->y() == top->y())
|
|
|
|
return false;
|
|
|
|
if (nextToBottom && nextToBottom->y() == bottom->y())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return ((top->bottom() >= (bottom->top() - 1))
|
|
|
|
&& top->left() == bottom->left()
|
|
|
|
&& top->right() == bottom->right());
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QRegionPrivate::mergeFromBelow(QRect *top, const QRect *bottom,
|
|
|
|
const QRect *nextToTop,
|
|
|
|
const QRect *nextToBottom)
|
|
|
|
{
|
|
|
|
if (canMergeFromBelow(top, bottom, nextToTop, nextToBottom)) {
|
|
|
|
top->setBottom(bottom->bottom());
|
|
|
|
updateInnerRect(*top);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QRegionPrivate::mergeFromAbove(QRect *bottom, const QRect *top,
|
|
|
|
const QRect *nextToBottom,
|
|
|
|
const QRect *nextToTop)
|
|
|
|
{
|
|
|
|
if (canMergeFromBelow(top, bottom, nextToTop, nextToBottom)) {
|
|
|
|
bottom->setTop(top->top());
|
|
|
|
updateInnerRect(*bottom);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline QRect qt_rect_intersect_normalized(const QRect &r1,
|
|
|
|
const QRect &r2)
|
|
|
|
{
|
|
|
|
QRect r;
|
|
|
|
r.setLeft(qMax(r1.left(), r2.left()));
|
|
|
|
r.setRight(qMin(r1.right(), r2.right()));
|
|
|
|
r.setTop(qMax(r1.top(), r2.top()));
|
|
|
|
r.setBottom(qMin(r1.bottom(), r2.bottom()));
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
|
|
|
void QRegionPrivate::intersect(const QRect &rect)
|
|
|
|
{
|
|
|
|
Q_ASSERT(extents.intersects(rect));
|
|
|
|
Q_ASSERT(numRects > 1);
|
|
|
|
|
|
|
|
#ifdef QT_REGION_DEBUG
|
|
|
|
selfTest();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
const QRect r = rect.normalized();
|
|
|
|
extents = QRect();
|
|
|
|
innerRect = QRect();
|
|
|
|
innerArea = -1;
|
|
|
|
|
|
|
|
QRect *dest = rects.data();
|
|
|
|
const QRect *src = dest;
|
|
|
|
int n = numRects;
|
|
|
|
numRects = 0;
|
|
|
|
while (n--) {
|
|
|
|
*dest = qt_rect_intersect_normalized(*src++, r);
|
|
|
|
if (dest->isEmpty())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (numRects == 0) {
|
|
|
|
extents = *dest;
|
|
|
|
} else {
|
|
|
|
extents.setLeft(qMin(extents.left(), dest->left()));
|
|
|
|
// hw: extents.top() will never change after initialization
|
|
|
|
//extents.setTop(qMin(extents.top(), dest->top()));
|
|
|
|
extents.setRight(qMax(extents.right(), dest->right()));
|
|
|
|
extents.setBottom(qMax(extents.bottom(), dest->bottom()));
|
|
|
|
|
|
|
|
const QRect *nextToLast = (numRects > 1 ? dest - 2 : 0);
|
|
|
|
|
|
|
|
// mergeFromBelow inlined and optimized
|
|
|
|
if (canMergeFromBelow(dest - 1, dest, nextToLast, 0)) {
|
|
|
|
if (!n || src->y() != dest->y() || src->left() > r.right()) {
|
|
|
|
QRect *prev = dest - 1;
|
|
|
|
prev->setBottom(dest->bottom());
|
|
|
|
updateInnerRect(*prev);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
updateInnerRect(*dest);
|
|
|
|
++dest;
|
|
|
|
++numRects;
|
|
|
|
}
|
|
|
|
#ifdef QT_REGION_DEBUG
|
|
|
|
selfTest();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void QRegionPrivate::append(const QRect *r)
|
|
|
|
{
|
|
|
|
Q_ASSERT(!r->isEmpty());
|
|
|
|
|
|
|
|
QRect *myLast = (numRects == 1 ? &extents : rects.data() + (numRects - 1));
|
|
|
|
if (mergeFromRight(myLast, r)) {
|
|
|
|
if (numRects > 1) {
|
|
|
|
const QRect *nextToTop = (numRects > 2 ? myLast - 2 : 0);
|
|
|
|
if (mergeFromBelow(myLast - 1, myLast, nextToTop, 0))
|
|
|
|
--numRects;
|
|
|
|
}
|
|
|
|
} else if (mergeFromBelow(myLast, r, (numRects > 1 ? myLast - 1 : 0), 0)) {
|
|
|
|
// nothing
|
|
|
|
} else {
|
|
|
|
vectorize();
|
|
|
|
++numRects;
|
|
|
|
updateInnerRect(*r);
|
|
|
|
if (rects.size() < numRects)
|
|
|
|
rects.resize(numRects);
|
|
|
|
rects[numRects - 1] = *r;
|
|
|
|
}
|
|
|
|
extents.setCoords(qMin(extents.left(), r->left()),
|
|
|
|
qMin(extents.top(), r->top()),
|
|
|
|
qMax(extents.right(), r->right()),
|
|
|
|
qMax(extents.bottom(), r->bottom()));
|
|
|
|
|
|
|
|
#ifdef QT_REGION_DEBUG
|
|
|
|
selfTest();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void QRegionPrivate::append(const QRegionPrivate *r)
|
|
|
|
{
|
|
|
|
Q_ASSERT(!isEmptyHelper(r));
|
|
|
|
|
|
|
|
if (r->numRects == 1) {
|
|
|
|
append(&r->extents);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
vectorize();
|
|
|
|
|
|
|
|
QRect *destRect = rects.data() + numRects;
|
|
|
|
const QRect *srcRect = r->rects.constData();
|
|
|
|
int numAppend = r->numRects;
|
|
|
|
|
|
|
|
// try merging
|
|
|
|
{
|
|
|
|
const QRect *rFirst = srcRect;
|
|
|
|
QRect *myLast = destRect - 1;
|
|
|
|
const QRect *nextToLast = (numRects > 1 ? myLast - 1 : 0);
|
|
|
|
if (mergeFromRight(myLast, rFirst)) {
|
|
|
|
++srcRect;
|
|
|
|
--numAppend;
|
|
|
|
const QRect *rNextToFirst = (numAppend > 1 ? rFirst + 2 : 0);
|
|
|
|
if (mergeFromBelow(myLast, rFirst + 1, nextToLast, rNextToFirst)) {
|
|
|
|
++srcRect;
|
|
|
|
--numAppend;
|
|
|
|
}
|
|
|
|
if (numRects > 1) {
|
|
|
|
nextToLast = (numRects > 2 ? myLast - 2 : 0);
|
|
|
|
rNextToFirst = (numAppend > 0 ? srcRect : 0);
|
|
|
|
if (mergeFromBelow(myLast - 1, myLast, nextToLast, rNextToFirst)) {
|
|
|
|
--destRect;
|
|
|
|
--numRects;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (mergeFromBelow(myLast, rFirst, nextToLast, rFirst + 1)) {
|
|
|
|
++srcRect;
|
|
|
|
--numAppend;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// append rectangles
|
|
|
|
if (numAppend > 0) {
|
|
|
|
const int newNumRects = numRects + numAppend;
|
|
|
|
if (newNumRects > rects.size()) {
|
|
|
|
rects.resize(newNumRects);
|
|
|
|
destRect = rects.data() + numRects;
|
|
|
|
}
|
|
|
|
memcpy(destRect, srcRect, numAppend * sizeof(QRect));
|
|
|
|
|
|
|
|
numRects = newNumRects;
|
|
|
|
}
|
|
|
|
|
|
|
|
// update inner rectangle
|
|
|
|
if (innerArea < r->innerArea) {
|
|
|
|
innerArea = r->innerArea;
|
|
|
|
innerRect = r->innerRect;
|
|
|
|
}
|
|
|
|
|
|
|
|
// update extents
|
|
|
|
destRect = &extents;
|
|
|
|
srcRect = &r->extents;
|
|
|
|
extents.setCoords(qMin(destRect->left(), srcRect->left()),
|
|
|
|
qMin(destRect->top(), srcRect->top()),
|
|
|
|
qMax(destRect->right(), srcRect->right()),
|
|
|
|
qMax(destRect->bottom(), srcRect->bottom()));
|
|
|
|
|
|
|
|
#ifdef QT_REGION_DEBUG
|
|
|
|
selfTest();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void QRegionPrivate::prepend(const QRegionPrivate *r)
|
|
|
|
{
|
|
|
|
Q_ASSERT(!isEmptyHelper(r));
|
|
|
|
|
|
|
|
if (r->numRects == 1) {
|
|
|
|
prepend(&r->extents);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
vectorize();
|
|
|
|
|
|
|
|
int numPrepend = r->numRects;
|
|
|
|
int numSkip = 0;
|
|
|
|
|
|
|
|
// try merging
|
|
|
|
{
|
|
|
|
QRect *myFirst = rects.data();
|
|
|
|
const QRect *nextToFirst = (numRects > 1 ? myFirst + 1 : 0);
|
|
|
|
const QRect *rLast = r->rects.constData() + r->numRects - 1;
|
|
|
|
const QRect *rNextToLast = (r->numRects > 1 ? rLast - 1 : 0);
|
|
|
|
if (mergeFromLeft(myFirst, rLast)) {
|
|
|
|
--numPrepend;
|
|
|
|
--rLast;
|
|
|
|
rNextToLast = (numPrepend > 1 ? rLast - 1 : 0);
|
|
|
|
if (mergeFromAbove(myFirst, rLast, nextToFirst, rNextToLast)) {
|
|
|
|
--numPrepend;
|
|
|
|
--rLast;
|
|
|
|
}
|
|
|
|
if (numRects > 1) {
|
|
|
|
nextToFirst = (numRects > 2? myFirst + 2 : 0);
|
|
|
|
rNextToLast = (numPrepend > 0 ? rLast : 0);
|
|
|
|
if (mergeFromAbove(myFirst + 1, myFirst, nextToFirst, rNextToLast)) {
|
|
|
|
--numRects;
|
|
|
|
++numSkip;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (mergeFromAbove(myFirst, rLast, nextToFirst, rNextToLast)) {
|
|
|
|
--numPrepend;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (numPrepend > 0) {
|
|
|
|
const int newNumRects = numRects + numPrepend;
|
|
|
|
if (newNumRects > rects.size())
|
|
|
|
rects.resize(newNumRects);
|
|
|
|
|
|
|
|
// move existing rectangles
|
|
|
|
memmove(rects.data() + numPrepend, rects.constData() + numSkip,
|
|
|
|
numRects * sizeof(QRect));
|
|
|
|
|
|
|
|
// prepend new rectangles
|
|
|
|
memcpy(rects.data(), r->rects.constData(), numPrepend * sizeof(QRect));
|
|
|
|
|
|
|
|
numRects = newNumRects;
|
|
|
|
}
|
|
|
|
|
|
|
|
// update inner rectangle
|
|
|
|
if (innerArea < r->innerArea) {
|
|
|
|
innerArea = r->innerArea;
|
|
|
|
innerRect = r->innerRect;
|
|
|
|
}
|
|
|
|
|
|
|
|
// update extents
|
|
|
|
extents.setCoords(qMin(extents.left(), r->extents.left()),
|
|
|
|
qMin(extents.top(), r->extents.top()),
|
|
|
|
qMax(extents.right(), r->extents.right()),
|
|
|
|
qMax(extents.bottom(), r->extents.bottom()));
|
|
|
|
|
|
|
|
#ifdef QT_REGION_DEBUG
|
|
|
|
selfTest();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void QRegionPrivate::prepend(const QRect *r)
|
|
|
|
{
|
|
|
|
Q_ASSERT(!r->isEmpty());
|
|
|
|
|
|
|
|
QRect *myFirst = (numRects == 1 ? &extents : rects.data());
|
|
|
|
if (mergeFromLeft(myFirst, r)) {
|
|
|
|
if (numRects > 1) {
|
|
|
|
const QRect *nextToFirst = (numRects > 2 ? myFirst + 2 : 0);
|
|
|
|
if (mergeFromAbove(myFirst + 1, myFirst, nextToFirst, 0)) {
|
|
|
|
--numRects;
|
|
|
|
memmove(rects.data(), rects.constData() + 1,
|
|
|
|
numRects * sizeof(QRect));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (mergeFromAbove(myFirst, r, (numRects > 1 ? myFirst + 1 : 0), 0)) {
|
|
|
|
// nothing
|
|
|
|
} else {
|
|
|
|
vectorize();
|
|
|
|
++numRects;
|
|
|
|
updateInnerRect(*r);
|
|
|
|
rects.prepend(*r);
|
|
|
|
}
|
|
|
|
extents.setCoords(qMin(extents.left(), r->left()),
|
|
|
|
qMin(extents.top(), r->top()),
|
|
|
|
qMax(extents.right(), r->right()),
|
|
|
|
qMax(extents.bottom(), r->bottom()));
|
|
|
|
|
|
|
|
#ifdef QT_REGION_DEBUG
|
|
|
|
selfTest();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QRegionPrivate::canAppend(const QRect *r) const
|
|
|
|
{
|
|
|
|
Q_ASSERT(!r->isEmpty());
|
|
|
|
|
|
|
|
const QRect *myLast = (numRects == 1) ? &extents : (rects.constData() + (numRects - 1));
|
|
|
|
if (r->top() > myLast->bottom())
|
|
|
|
return true;
|
|
|
|
if (r->top() == myLast->top()
|
|
|
|
&& r->height() == myLast->height()
|
|
|
|
&& r->left() > myLast->right())
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QRegionPrivate::canAppend(const QRegionPrivate *r) const
|
|
|
|
{
|
|
|
|
return canAppend(r->numRects == 1 ? &r->extents : r->rects.constData());
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QRegionPrivate::canPrepend(const QRect *r) const
|
|
|
|
{
|
|
|
|
Q_ASSERT(!r->isEmpty());
|
|
|
|
|
|
|
|
const QRect *myFirst = (numRects == 1) ? &extents : rects.constData();
|
|
|
|
if (r->bottom() < myFirst->top()) // not overlapping
|
|
|
|
return true;
|
|
|
|
if (r->top() == myFirst->top()
|
|
|
|
&& r->height() == myFirst->height()
|
|
|
|
&& r->right() < myFirst->left())
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QRegionPrivate::canPrepend(const QRegionPrivate *r) const
|
|
|
|
{
|
|
|
|
return canPrepend(r->numRects == 1 ? &r->extents : r->rects.constData() + r->numRects - 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef QT_REGION_DEBUG
|
|
|
|
void QRegionPrivate::selfTest() const
|
|
|
|
{
|
|
|
|
if (numRects == 0) {
|
|
|
|
Q_ASSERT(extents.isEmpty());
|
|
|
|
Q_ASSERT(innerRect.isEmpty());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_ASSERT(innerArea == (innerRect.width() * innerRect.height()));
|
|
|
|
|
|
|
|
if (numRects == 1) {
|
|
|
|
Q_ASSERT(innerRect == extents);
|
|
|
|
Q_ASSERT(!innerRect.isEmpty());
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < numRects; ++i) {
|
|
|
|
const QRect r = rects.at(i);
|
|
|
|
if ((r.width() * r.height()) > innerArea)
|
|
|
|
qDebug() << "selfTest(): innerRect" << innerRect << '<' << r;
|
|
|
|
}
|
|
|
|
|
|
|
|
QRect r = rects.first();
|
|
|
|
for (int i = 1; i < numRects; ++i) {
|
|
|
|
const QRect r2 = rects.at(i);
|
|
|
|
Q_ASSERT(!r2.isEmpty());
|
|
|
|
if (r2.y() == r.y()) {
|
|
|
|
Q_ASSERT(r.bottom() == r2.bottom());
|
|
|
|
Q_ASSERT(r.right() < (r2.left() + 1));
|
|
|
|
} else {
|
|
|
|
Q_ASSERT(r2.y() >= r.bottom());
|
|
|
|
}
|
|
|
|
r = r2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif // QT_REGION_DEBUG
|
|
|
|
|
|
|
|
#if defined(Q_WS_X11)
|
|
|
|
QT_BEGIN_INCLUDE_NAMESPACE
|
|
|
|
# include "qregion_x11.cpp"
|
|
|
|
QT_END_INCLUDE_NAMESPACE
|
|
|
|
#elif defined(Q_WS_MAC)
|
|
|
|
QT_BEGIN_INCLUDE_NAMESPACE
|
|
|
|
# include "qregion_mac.cpp"
|
|
|
|
QT_END_INCLUDE_NAMESPACE
|
|
|
|
#elif defined(Q_WS_WIN)
|
|
|
|
QT_BEGIN_INCLUDE_NAMESPACE
|
|
|
|
# include "qregion_win.cpp"
|
|
|
|
QT_END_INCLUDE_NAMESPACE
|
|
|
|
#elif defined(Q_WS_QWS) || defined(Q_WS_QPA)
|
|
|
|
static QRegionPrivate qrp;
|
|
|
|
QRegion::QRegionData QRegion::shared_empty = {Q_BASIC_ATOMIC_INITIALIZER(1), &qrp};
|
|
|
|
#endif
|
|
|
|
|
|
|
|
typedef void (*OverlapFunc)(QRegionPrivate &dest, const QRect *r1, const QRect *r1End,
|
|
|
|
const QRect *r2, const QRect *r2End, int y1, int y2);
|
|
|
|
typedef void (*NonOverlapFunc)(QRegionPrivate &dest, const QRect *r, const QRect *rEnd,
|
|
|
|
int y1, int y2);
|
|
|
|
|
|
|
|
static bool EqualRegion(const QRegionPrivate *r1, const QRegionPrivate *r2);
|
|
|
|
static void UnionRegion(const QRegionPrivate *reg1, const QRegionPrivate *reg2, QRegionPrivate &dest);
|
|
|
|
static void miRegionOp(QRegionPrivate &dest, const QRegionPrivate *reg1, const QRegionPrivate *reg2,
|
|
|
|
OverlapFunc overlapFunc, NonOverlapFunc nonOverlap1Func,
|
|
|
|
NonOverlapFunc nonOverlap2Func);
|
|
|
|
|
|
|
|
#define RectangleOut 0
|
|
|
|
#define RectangleIn 1
|
|
|
|
#define RectanglePart 2
|
|
|
|
#define EvenOddRule 0
|
|
|
|
#define WindingRule 1
|
|
|
|
|
|
|
|
// START OF region.h extract
|
|
|
|
/* $XConsortium: region.h,v 11.14 94/04/17 20:22:20 rws Exp $ */
|
|
|
|
/************************************************************************
|
|
|
|
|
|
|
|
Copyright (c) 1987 X Consortium
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
|
|
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
|
|
|
|
Except as contained in this notice, the name of the X Consortium shall not be
|
|
|
|
used in advertising or otherwise to promote the sale, use or other dealings
|
|
|
|
in this Software without prior written authorization from the X Consortium.
|
|
|
|
|
|
|
|
|
|
|
|
Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
|
|
|
|
|
|
|
|
All Rights Reserved
|
|
|
|
|
|
|
|
Permission to use, copy, modify, and distribute this software and its
|
|
|
|
documentation for any purpose and without fee is hereby granted,
|
|
|
|
provided that the above copyright notice appear in all copies and that
|
|
|
|
both that copyright notice and this permission notice appear in
|
|
|
|
supporting documentation, and that the name of Digital not be
|
|
|
|
used in advertising or publicity pertaining to distribution of the
|
|
|
|
software without specific, written prior permission.
|
|
|
|
|
|
|
|
DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
|
|
|
|
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
|
|
|
|
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
|
|
|
|
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
|
|
|
|
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
|
|
|
|
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
|
|
|
|
SOFTWARE.
|
|
|
|
|
|
|
|
************************************************************************/
|
|
|
|
|
|
|
|
#ifndef _XREGION_H
|
|
|
|
#define _XREGION_H
|
|
|
|
|
|
|
|
QT_BEGIN_INCLUDE_NAMESPACE
|
|
|
|
#include <limits.h>
|
|
|
|
QT_END_INCLUDE_NAMESPACE
|
|
|
|
|
|
|
|
/* 1 if two BOXes overlap.
|
|
|
|
* 0 if two BOXes do not overlap.
|
|
|
|
* Remember, x2 and y2 are not in the region
|
|
|
|
*/
|
|
|
|
#define EXTENTCHECK(r1, r2) \
|
|
|
|
((r1)->right() >= (r2)->left() && \
|
|
|
|
(r1)->left() <= (r2)->right() && \
|
|
|
|
(r1)->bottom() >= (r2)->top() && \
|
|
|
|
(r1)->top() <= (r2)->bottom())
|
|
|
|
|
|
|
|
/*
|
|
|
|
* update region extents
|
|
|
|
*/
|
|
|
|
#define EXTENTS(r,idRect){\
|
|
|
|
if((r)->left() < (idRect)->extents.left())\
|
|
|
|
(idRect)->extents.setLeft((r)->left());\
|
|
|
|
if((r)->top() < (idRect)->extents.top())\
|
|
|
|
(idRect)->extents.setTop((r)->top());\
|
|
|
|
if((r)->right() > (idRect)->extents.right())\
|
|
|
|
(idRect)->extents.setRight((r)->right());\
|
|
|
|
if((r)->bottom() > (idRect)->extents.bottom())\
|
|
|
|
(idRect)->extents.setBottom((r)->bottom());\
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Check to see if there is enough memory in the present region.
|
|
|
|
*/
|
|
|
|
#define MEMCHECK(dest, rect, firstrect){\
|
|
|
|
if ((dest).numRects >= ((dest).rects.size()-1)){\
|
|
|
|
firstrect.resize(firstrect.size() * 2); \
|
|
|
|
(rect) = (firstrect).data() + (dest).numRects;\
|
|
|
|
}\
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* number of points to buffer before sending them off
|
|
|
|
* to scanlines(): Must be an even number
|
|
|
|
*/
|
|
|
|
#define NUMPTSTOBUFFER 200
|
|
|
|
|
|
|
|
/*
|
|
|
|
* used to allocate buffers for points and link
|
|
|
|
* the buffers together
|
|
|
|
*/
|
|
|
|
typedef struct _POINTBLOCK {
|
|
|
|
int data[NUMPTSTOBUFFER * sizeof(QPoint)];
|
|
|
|
QPoint *pts;
|
|
|
|
struct _POINTBLOCK *next;
|
|
|
|
} POINTBLOCK;
|
|
|
|
|
|
|
|
#endif
|
|
|
|
// END OF region.h extract
|
|
|
|
|
|
|
|
// START OF Region.c extract
|
|
|
|
/* $XConsortium: Region.c /main/30 1996/10/22 14:21:24 kaleb $ */
|
|
|
|
/************************************************************************
|
|
|
|
|
|
|
|
Copyright (c) 1987, 1988 X Consortium
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
|
|
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
|
|
|
|
Except as contained in this notice, the name of the X Consortium shall not be
|
|
|
|
used in advertising or otherwise to promote the sale, use or other dealings
|
|
|
|
in this Software without prior written authorization from the X Consortium.
|
|
|
|
|
|
|
|
|
|
|
|
Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
|
|
|
|
|
|
|
|
All Rights Reserved
|
|
|
|
|
|
|
|
Permission to use, copy, modify, and distribute this software and its
|
|
|
|
documentation for any purpose and without fee is hereby granted,
|
|
|
|
provided that the above copyright notice appear in all copies and that
|
|
|
|
both that copyright notice and this permission notice appear in
|
|
|
|
supporting documentation, and that the name of Digital not be
|
|
|
|
used in advertising or publicity pertaining to distribution of the
|
|
|
|
software without specific, written prior permission.
|
|
|
|
|
|
|
|
DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
|
|
|
|
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
|
|
|
|
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
|
|
|
|
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
|
|
|
|
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
|
|
|
|
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
|
|
|
|
SOFTWARE.
|
|
|
|
|
|
|
|
************************************************************************/
|
|
|
|
/*
|
|
|
|
* The functions in this file implement the Region abstraction, similar to one
|
|
|
|
* used in the X11 sample server. A Region is simply an area, as the name
|
|
|
|
* implies, and is implemented as a "y-x-banded" array of rectangles. To
|
|
|
|
* explain: Each Region is made up of a certain number of rectangles sorted
|
|
|
|
* by y coordinate first, and then by x coordinate.
|
|
|
|
*
|
|
|
|
* Furthermore, the rectangles are banded such that every rectangle with a
|
|
|
|
* given upper-left y coordinate (y1) will have the same lower-right y
|
|
|
|
* coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
|
|
|
|
* will span the entire vertical distance of the band. This means that some
|
|
|
|
* areas that could be merged into a taller rectangle will be represented as
|
|
|
|
* several shorter rectangles to account for shorter rectangles to its left
|
|
|
|
* or right but within its "vertical scope".
|
|
|
|
*
|
|
|
|
* An added constraint on the rectangles is that they must cover as much
|
|
|
|
* horizontal area as possible. E.g. no two rectangles in a band are allowed
|
|
|
|
* to touch.
|
|
|
|
*
|
|
|
|
* Whenever possible, bands will be merged together to cover a greater vertical
|
|
|
|
* distance (and thus reduce the number of rectangles). Two bands can be merged
|
|
|
|
* only if the bottom of one touches the top of the other and they have
|
|
|
|
* rectangles in the same places (of the same width, of course). This maintains
|
|
|
|
* the y-x-banding that's so nice to have...
|
|
|
|
*/
|
|
|
|
/* $XFree86: xc/lib/X11/Region.c,v 1.1.1.2.2.2 1998/10/04 15:22:50 hohndel Exp $ */
|
|
|
|
|
|
|
|
static void UnionRectWithRegion(const QRect *rect, const QRegionPrivate *source,
|
|
|
|
QRegionPrivate &dest)
|
|
|
|
{
|
|
|
|
if (rect->isEmpty())
|
|
|
|
return;
|
|
|
|
|
|
|
|
Q_ASSERT(EqualRegion(source, &dest));
|
|
|
|
|
|
|
|
if (dest.numRects == 0) {
|
|
|
|
dest = QRegionPrivate(*rect);
|
|
|
|
} else if (dest.canAppend(rect)) {
|
|
|
|
dest.append(rect);
|
|
|
|
} else {
|
|
|
|
QRegionPrivate p(*rect);
|
|
|
|
UnionRegion(&p, source, dest);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*-
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
* miSetExtents --
|
|
|
|
* Reset the extents and innerRect of a region to what they should be.
|
|
|
|
* Called by miSubtract and miIntersect b/c they can't figure it out
|
|
|
|
* along the way or do so easily, as miUnion can.
|
|
|
|
*
|
|
|
|
* Results:
|
|
|
|
* None.
|
|
|
|
*
|
|
|
|
* Side Effects:
|
|
|
|
* The region's 'extents' and 'innerRect' structure is overwritten.
|
|
|
|
*
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
static void miSetExtents(QRegionPrivate &dest)
|
|
|
|
{
|
|
|
|
const QRect *pBox,
|
|
|
|
*pBoxEnd;
|
|
|
|
QRect *pExtents;
|
|
|
|
|
|
|
|
dest.innerRect.setCoords(0, 0, -1, -1);
|
|
|
|
dest.innerArea = -1;
|
|
|
|
if (dest.numRects == 0) {
|
|
|
|
dest.extents.setCoords(0, 0, -1, -1);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
pExtents = &dest.extents;
|
|
|
|
if (dest.rects.isEmpty())
|
|
|
|
pBox = &dest.extents;
|
|
|
|
else
|
|
|
|
pBox = dest.rects.constData();
|
|
|
|
pBoxEnd = pBox + dest.numRects - 1;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Since pBox is the first rectangle in the region, it must have the
|
|
|
|
* smallest y1 and since pBoxEnd is the last rectangle in the region,
|
|
|
|
* it must have the largest y2, because of banding. Initialize x1 and
|
|
|
|
* x2 from pBox and pBoxEnd, resp., as good things to initialize them
|
|
|
|
* to...
|
|
|
|
*/
|
|
|
|
pExtents->setLeft(pBox->left());
|
|
|
|
pExtents->setTop(pBox->top());
|
|
|
|
pExtents->setRight(pBoxEnd->right());
|
|
|
|
pExtents->setBottom(pBoxEnd->bottom());
|
|
|
|
|
|
|
|
Q_ASSERT(pExtents->top() <= pExtents->bottom());
|
|
|
|
while (pBox <= pBoxEnd) {
|
|
|
|
if (pBox->left() < pExtents->left())
|
|
|
|
pExtents->setLeft(pBox->left());
|
|
|
|
if (pBox->right() > pExtents->right())
|
|
|
|
pExtents->setRight(pBox->right());
|
|
|
|
dest.updateInnerRect(*pBox);
|
|
|
|
++pBox;
|
|
|
|
}
|
|
|
|
Q_ASSERT(pExtents->left() <= pExtents->right());
|
|
|
|
}
|
|
|
|
|
|
|
|
/* TranslateRegion(pRegion, x, y)
|
|
|
|
translates in place
|
|
|
|
added by raymond
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void OffsetRegion(QRegionPrivate ®ion, int x, int y)
|
|
|
|
{
|
|
|
|
if (region.rects.size()) {
|
|
|
|
QRect *pbox = region.rects.data();
|
|
|
|
int nbox = region.numRects;
|
|
|
|
|
|
|
|
while (nbox--) {
|
|
|
|
pbox->translate(x, y);
|
|
|
|
++pbox;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
region.extents.translate(x, y);
|
|
|
|
region.innerRect.translate(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*======================================================================
|
|
|
|
* Region Intersection
|
|
|
|
*====================================================================*/
|
|
|
|
/*-
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
* miIntersectO --
|
|
|
|
* Handle an overlapping band for miIntersect.
|
|
|
|
*
|
|
|
|
* Results:
|
|
|
|
* None.
|
|
|
|
*
|
|
|
|
* Side Effects:
|
|
|
|
* Rectangles may be added to the region.
|
|
|
|
*
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
static void miIntersectO(QRegionPrivate &dest, const QRect *r1, const QRect *r1End,
|
|
|
|
const QRect *r2, const QRect *r2End, int y1, int y2)
|
|
|
|
{
|
|
|
|
int x1;
|
|
|
|
int x2;
|
|
|
|
QRect *pNextRect;
|
|
|
|
|
|
|
|
pNextRect = dest.rects.data() + dest.numRects;
|
|
|
|
|
|
|
|
while (r1 != r1End && r2 != r2End) {
|
|
|
|
x1 = qMax(r1->left(), r2->left());
|
|
|
|
x2 = qMin(r1->right(), r2->right());
|
|
|
|
|
|
|
|
/*
|
|
|
|
* If there's any overlap between the two rectangles, add that
|
|
|
|
* overlap to the new region.
|
|
|
|
* There's no need to check for subsumption because the only way
|
|
|
|
* such a need could arise is if some region has two rectangles
|
|
|
|
* right next to each other. Since that should never happen...
|
|
|
|
*/
|
|
|
|
if (x1 <= x2) {
|
|
|
|
Q_ASSERT(y1 <= y2);
|
|
|
|
MEMCHECK(dest, pNextRect, dest.rects)
|
|
|
|
pNextRect->setCoords(x1, y1, x2, y2);
|
|
|
|
++dest.numRects;
|
|
|
|
++pNextRect;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Need to advance the pointers. Shift the one that extends
|
|
|
|
* to the right the least, since the other still has a chance to
|
|
|
|
* overlap with that region's next rectangle, if you see what I mean.
|
|
|
|
*/
|
|
|
|
if (r1->right() < r2->right()) {
|
|
|
|
++r1;
|
|
|
|
} else if (r2->right() < r1->right()) {
|
|
|
|
++r2;
|
|
|
|
} else {
|
|
|
|
++r1;
|
|
|
|
++r2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*======================================================================
|
|
|
|
* Generic Region Operator
|
|
|
|
*====================================================================*/
|
|
|
|
|
|
|
|
/*-
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
* miCoalesce --
|
|
|
|
* Attempt to merge the boxes in the current band with those in the
|
|
|
|
* previous one. Used only by miRegionOp.
|
|
|
|
*
|
|
|
|
* Results:
|
|
|
|
* The new index for the previous band.
|
|
|
|
*
|
|
|
|
* Side Effects:
|
|
|
|
* If coalescing takes place:
|
|
|
|
* - rectangles in the previous band will have their y2 fields
|
|
|
|
* altered.
|
|
|
|
* - dest.numRects will be decreased.
|
|
|
|
*
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
static int miCoalesce(QRegionPrivate &dest, int prevStart, int curStart)
|
|
|
|
{
|
|
|
|
QRect *pPrevBox; /* Current box in previous band */
|
|
|
|
QRect *pCurBox; /* Current box in current band */
|
|
|
|
QRect *pRegEnd; /* End of region */
|
|
|
|
int curNumRects; /* Number of rectangles in current band */
|
|
|
|
int prevNumRects; /* Number of rectangles in previous band */
|
|
|
|
int bandY1; /* Y1 coordinate for current band */
|
|
|
|
QRect *rData = dest.rects.data();
|
|
|
|
|
|
|
|
pRegEnd = rData + dest.numRects;
|
|
|
|
|
|
|
|
pPrevBox = rData + prevStart;
|
|
|
|
prevNumRects = curStart - prevStart;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Figure out how many rectangles are in the current band. Have to do
|
|
|
|
* this because multiple bands could have been added in miRegionOp
|
|
|
|
* at the end when one region has been exhausted.
|
|
|
|
*/
|
|
|
|
pCurBox = rData + curStart;
|
|
|
|
bandY1 = pCurBox->top();
|
|
|
|
for (curNumRects = 0; pCurBox != pRegEnd && pCurBox->top() == bandY1; ++curNumRects) {
|
|
|
|
++pCurBox;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pCurBox != pRegEnd) {
|
|
|
|
/*
|
|
|
|
* If more than one band was added, we have to find the start
|
|
|
|
* of the last band added so the next coalescing job can start
|
|
|
|
* at the right place... (given when multiple bands are added,
|
|
|
|
* this may be pointless -- see above).
|
|
|
|
*/
|
|
|
|
--pRegEnd;
|
|
|
|
while ((pRegEnd - 1)->top() == pRegEnd->top())
|
|
|
|
--pRegEnd;
|
|
|
|
curStart = pRegEnd - rData;
|
|
|
|
pRegEnd = rData + dest.numRects;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (curNumRects == prevNumRects && curNumRects != 0) {
|
|
|
|
pCurBox -= curNumRects;
|
|
|
|
/*
|
|
|
|
* The bands may only be coalesced if the bottom of the previous
|
|
|
|
* matches the top scanline of the current.
|
|
|
|
*/
|
|
|
|
if (pPrevBox->bottom() == pCurBox->top() - 1) {
|
|
|
|
/*
|
|
|
|
* Make sure the bands have boxes in the same places. This
|
|
|
|
* assumes that boxes have been added in such a way that they
|
|
|
|
* cover the most area possible. I.e. two boxes in a band must
|
|
|
|
* have some horizontal space between them.
|
|
|
|
*/
|
|
|
|
do {
|
|
|
|
if (pPrevBox->left() != pCurBox->left() || pPrevBox->right() != pCurBox->right()) {
|
|
|
|
// The bands don't line up so they can't be coalesced.
|
|
|
|
return curStart;
|
|
|
|
}
|
|
|
|
++pPrevBox;
|
|
|
|
++pCurBox;
|
|
|
|
--prevNumRects;
|
|
|
|
} while (prevNumRects != 0);
|
|
|
|
|
|
|
|
dest.numRects -= curNumRects;
|
|
|
|
pCurBox -= curNumRects;
|
|
|
|
pPrevBox -= curNumRects;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* The bands may be merged, so set the bottom y of each box
|
|
|
|
* in the previous band to that of the corresponding box in
|
|
|
|
* the current band.
|
|
|
|
*/
|
|
|
|
do {
|
|
|
|
pPrevBox->setBottom(pCurBox->bottom());
|
|
|
|
dest.updateInnerRect(*pPrevBox);
|
|
|
|
++pPrevBox;
|
|
|
|
++pCurBox;
|
|
|
|
curNumRects -= 1;
|
|
|
|
} while (curNumRects != 0);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* If only one band was added to the region, we have to backup
|
|
|
|
* curStart to the start of the previous band.
|
|
|
|
*
|
|
|
|
* If more than one band was added to the region, copy the
|
|
|
|
* other bands down. The assumption here is that the other bands
|
|
|
|
* came from the same region as the current one and no further
|
|
|
|
* coalescing can be done on them since it's all been done
|
|
|
|
* already... curStart is already in the right place.
|
|
|
|
*/
|
|
|
|
if (pCurBox == pRegEnd) {
|
|
|
|
curStart = prevStart;
|
|
|
|
} else {
|
|
|
|
do {
|
|
|
|
*pPrevBox++ = *pCurBox++;
|
|
|
|
dest.updateInnerRect(*pPrevBox);
|
|
|
|
} while (pCurBox != pRegEnd);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return curStart;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*-
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
* miRegionOp --
|
|
|
|
* Apply an operation to two regions. Called by miUnion, miInverse,
|
|
|
|
* miSubtract, miIntersect...
|
|
|
|
*
|
|
|
|
* Results:
|
|
|
|
* None.
|
|
|
|
*
|
|
|
|
* Side Effects:
|
|
|
|
* The new region is overwritten.
|
|
|
|
*
|
|
|
|
* Notes:
|
|
|
|
* The idea behind this function is to view the two regions as sets.
|
|
|
|
* Together they cover a rectangle of area that this function divides
|
|
|
|
* into horizontal bands where points are covered only by one region
|
|
|
|
* or by both. For the first case, the nonOverlapFunc is called with
|
|
|
|
* each the band and the band's upper and lower extents. For the
|
|
|
|
* second, the overlapFunc is called to process the entire band. It
|
|
|
|
* is responsible for clipping the rectangles in the band, though
|
|
|
|
* this function provides the boundaries.
|
|
|
|
* At the end of each band, the new region is coalesced, if possible,
|
|
|
|
* to reduce the number of rectangles in the region.
|
|
|
|
*
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
static void miRegionOp(QRegionPrivate &dest,
|
|
|
|
const QRegionPrivate *reg1, const QRegionPrivate *reg2,
|
|
|
|
OverlapFunc overlapFunc, NonOverlapFunc nonOverlap1Func,
|
|
|
|
NonOverlapFunc nonOverlap2Func)
|
|
|
|
{
|
|
|
|
const QRect *r1; // Pointer into first region
|
|
|
|
const QRect *r2; // Pointer into 2d region
|
|
|
|
const QRect *r1End; // End of 1st region
|
|
|
|
const QRect *r2End; // End of 2d region
|
|
|
|
int ybot; // Bottom of intersection
|
|
|
|
int ytop; // Top of intersection
|
|
|
|
int prevBand; // Index of start of previous band in dest
|
|
|
|
int curBand; // Index of start of current band in dest
|
|
|
|
const QRect *r1BandEnd; // End of current band in r1
|
|
|
|
const QRect *r2BandEnd; // End of current band in r2
|
|
|
|
int top; // Top of non-overlapping band
|
|
|
|
int bot; // Bottom of non-overlapping band
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Initialization:
|
|
|
|
* set r1, r2, r1End and r2End appropriately, preserve the important
|
|
|
|
* parts of the destination region until the end in case it's one of
|
|
|
|
* the two source regions, then mark the "new" region empty, allocating
|
|
|
|
* another array of rectangles for it to use.
|
|
|
|
*/
|
|
|
|
if (reg1->numRects == 1)
|
|
|
|
r1 = ®1->extents;
|
|
|
|
else
|
|
|
|
r1 = reg1->rects.constData();
|
|
|
|
if (reg2->numRects == 1)
|
|
|
|
r2 = ®2->extents;
|
|
|
|
else
|
|
|
|
r2 = reg2->rects.constData();
|
|
|
|
|
|
|
|
r1End = r1 + reg1->numRects;
|
|
|
|
r2End = r2 + reg2->numRects;
|
|
|
|
|
|
|
|
dest.vectorize();
|
|
|
|
|
|
|
|
QVector<QRect> oldRects = dest.rects;
|
|
|
|
|
|
|
|
dest.numRects = 0;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Allocate a reasonable number of rectangles for the new region. The idea
|
|
|
|
* is to allocate enough so the individual functions don't need to
|
|
|
|
* reallocate and copy the array, which is time consuming, yet we don't
|
|
|
|
* have to worry about using too much memory. I hope to be able to
|
|
|
|
* nuke the realloc() at the end of this function eventually.
|
|
|
|
*/
|
|
|
|
dest.rects.resize(qMax(reg1->numRects,reg2->numRects) * 2);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Initialize ybot and ytop.
|
|
|
|
* In the upcoming loop, ybot and ytop serve different functions depending
|
|
|
|
* on whether the band being handled is an overlapping or non-overlapping
|
|
|
|
* band.
|
|
|
|
* In the case of a non-overlapping band (only one of the regions
|
|
|
|
* has points in the band), ybot is the bottom of the most recent
|
|
|
|
* intersection and thus clips the top of the rectangles in that band.
|
|
|
|
* ytop is the top of the next intersection between the two regions and
|
|
|
|
* serves to clip the bottom of the rectangles in the current band.
|
|
|
|
* For an overlapping band (where the two regions intersect), ytop clips
|
|
|
|
* the top of the rectangles of both regions and ybot clips the bottoms.
|
|
|
|
*/
|
|
|
|
if (reg1->extents.top() < reg2->extents.top())
|
|
|
|
ybot = reg1->extents.top() - 1;
|
|
|
|
else
|
|
|
|
ybot = reg2->extents.top() - 1;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* prevBand serves to mark the start of the previous band so rectangles
|
|
|
|
* can be coalesced into larger rectangles. qv. miCoalesce, above.
|
|
|
|
* In the beginning, there is no previous band, so prevBand == curBand
|
|
|
|
* (curBand is set later on, of course, but the first band will always
|
|
|
|
* start at index 0). prevBand and curBand must be indices because of
|
|
|
|
* the possible expansion, and resultant moving, of the new region's
|
|
|
|
* array of rectangles.
|
|
|
|
*/
|
|
|
|
prevBand = 0;
|
|
|
|
|
|
|
|
do {
|
|
|
|
curBand = dest.numRects;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This algorithm proceeds one source-band (as opposed to a
|
|
|
|
* destination band, which is determined by where the two regions
|
|
|
|
* intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
|
|
|
|
* rectangle after the last one in the current band for their
|
|
|
|
* respective regions.
|
|
|
|
*/
|
|
|
|
r1BandEnd = r1;
|
|
|
|
while (r1BandEnd != r1End && r1BandEnd->top() == r1->top())
|
|
|
|
++r1BandEnd;
|
|
|
|
|
|
|
|
r2BandEnd = r2;
|
|
|
|
while (r2BandEnd != r2End && r2BandEnd->top() == r2->top())
|
|
|
|
++r2BandEnd;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* First handle the band that doesn't intersect, if any.
|
|
|
|
*
|
|
|
|
* Note that attention is restricted to one band in the
|
|
|
|
* non-intersecting region at once, so if a region has n
|
|
|
|
* bands between the current position and the next place it overlaps
|
|
|
|
* the other, this entire loop will be passed through n times.
|
|
|
|
*/
|
|
|
|
if (r1->top() < r2->top()) {
|
|
|
|
top = qMax(r1->top(), ybot + 1);
|
|
|
|
bot = qMin(r1->bottom(), r2->top() - 1);
|
|
|
|
|
|
|
|
if (nonOverlap1Func != 0 && bot >= top)
|
|
|
|
(*nonOverlap1Func)(dest, r1, r1BandEnd, top, bot);
|
|
|
|
ytop = r2->top();
|
|
|
|
} else if (r2->top() < r1->top()) {
|
|
|
|
top = qMax(r2->top(), ybot + 1);
|
|
|
|
bot = qMin(r2->bottom(), r1->top() - 1);
|
|
|
|
|
|
|
|
if (nonOverlap2Func != 0 && bot >= top)
|
|
|
|
(*nonOverlap2Func)(dest, r2, r2BandEnd, top, bot);
|
|
|
|
ytop = r1->top();
|
|
|
|
} else {
|
|
|
|
ytop = r1->top();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* If any rectangles got added to the region, try and coalesce them
|
|
|
|
* with rectangles from the previous band. Note we could just do
|
|
|
|
* this test in miCoalesce, but some machines incur a not
|
|
|
|
* inconsiderable cost for function calls, so...
|
|
|
|
*/
|
|
|
|
if (dest.numRects != curBand)
|
|
|
|
prevBand = miCoalesce(dest, prevBand, curBand);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Now see if we've hit an intersecting band. The two bands only
|
|
|
|
* intersect if ybot >= ytop
|
|
|
|
*/
|
|
|
|
ybot = qMin(r1->bottom(), r2->bottom());
|
|
|
|
curBand = dest.numRects;
|
|
|
|
if (ybot >= ytop)
|
|
|
|
(*overlapFunc)(dest, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
|
|
|
|
|
|
|
|
if (dest.numRects != curBand)
|
|
|
|
prevBand = miCoalesce(dest, prevBand, curBand);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* If we've finished with a band (y2 == ybot) we skip forward
|
|
|
|
* in the region to the next band.
|
|
|
|
*/
|
|
|
|
if (r1->bottom() == ybot)
|
|
|
|
r1 = r1BandEnd;
|
|
|
|
if (r2->bottom() == ybot)
|
|
|
|
r2 = r2BandEnd;
|
|
|
|
} while (r1 != r1End && r2 != r2End);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Deal with whichever region still has rectangles left.
|
|
|
|
*/
|
|
|
|
curBand = dest.numRects;
|
|
|
|
if (r1 != r1End) {
|
|
|
|
if (nonOverlap1Func != 0) {
|
|
|
|
do {
|
|
|
|
r1BandEnd = r1;
|
|
|
|
while (r1BandEnd < r1End && r1BandEnd->top() == r1->top())
|
|
|
|
++r1BandEnd;
|
|
|
|
(*nonOverlap1Func)(dest, r1, r1BandEnd, qMax(r1->top(), ybot + 1), r1->bottom());
|
|
|
|
r1 = r1BandEnd;
|
|
|
|
} while (r1 != r1End);
|
|
|
|
}
|
|
|
|
} else if ((r2 != r2End) && (nonOverlap2Func != 0)) {
|
|
|
|
do {
|
|
|
|
r2BandEnd = r2;
|
|
|
|
while (r2BandEnd < r2End && r2BandEnd->top() == r2->top())
|
|
|
|
++r2BandEnd;
|
|
|
|
(*nonOverlap2Func)(dest, r2, r2BandEnd, qMax(r2->top(), ybot + 1), r2->bottom());
|
|
|
|
r2 = r2BandEnd;
|
|
|
|
} while (r2 != r2End);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dest.numRects != curBand)
|
|
|
|
(void)miCoalesce(dest, prevBand, curBand);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* A bit of cleanup. To keep regions from growing without bound,
|
|
|
|
* we shrink the array of rectangles to match the new number of
|
|
|
|
* rectangles in the region.
|
|
|
|
*
|
|
|
|
* Only do this stuff if the number of rectangles allocated is more than
|
|
|
|
* twice the number of rectangles in the region (a simple optimization).
|
|
|
|
*/
|
|
|
|
if (qMax(4, dest.numRects) < (dest.rects.size() >> 1))
|
|
|
|
dest.rects.resize(dest.numRects);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*======================================================================
|
|
|
|
* Region Union
|
|
|
|
*====================================================================*/
|
|
|
|
|
|
|
|
/*-
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
* miUnionNonO --
|
|
|
|
* Handle a non-overlapping band for the union operation. Just
|
|
|
|
* Adds the rectangles into the region. Doesn't have to check for
|
|
|
|
* subsumption or anything.
|
|
|
|
*
|
|
|
|
* Results:
|
|
|
|
* None.
|
|
|
|
*
|
|
|
|
* Side Effects:
|
|
|
|
* dest.numRects is incremented and the final rectangles overwritten
|
|
|
|
* with the rectangles we're passed.
|
|
|
|
*
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void miUnionNonO(QRegionPrivate &dest, const QRect *r, const QRect *rEnd,
|
|
|
|
int y1, int y2)
|
|
|
|
{
|
|
|
|
QRect *pNextRect;
|
|
|
|
|
|
|
|
pNextRect = dest.rects.data() + dest.numRects;
|
|
|
|
|
|
|
|
Q_ASSERT(y1 <= y2);
|
|
|
|
|
|
|
|
while (r != rEnd) {
|
|
|
|
Q_ASSERT(r->left() <= r->right());
|
|
|
|
MEMCHECK(dest, pNextRect, dest.rects)
|
|
|
|
pNextRect->setCoords(r->left(), y1, r->right(), y2);
|
|
|
|
dest.numRects++;
|
|
|
|
++pNextRect;
|
|
|
|
++r;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*-
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
* miUnionO --
|
|
|
|
* Handle an overlapping band for the union operation. Picks the
|
|
|
|
* left-most rectangle each time and merges it into the region.
|
|
|
|
*
|
|
|
|
* Results:
|
|
|
|
* None.
|
|
|
|
*
|
|
|
|
* Side Effects:
|
|
|
|
* Rectangles are overwritten in dest.rects and dest.numRects will
|
|
|
|
* be changed.
|
|
|
|
*
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void miUnionO(QRegionPrivate &dest, const QRect *r1, const QRect *r1End,
|
|
|
|
const QRect *r2, const QRect *r2End, int y1, int y2)
|
|
|
|
{
|
|
|
|
QRect *pNextRect;
|
|
|
|
|
|
|
|
pNextRect = dest.rects.data() + dest.numRects;
|
|
|
|
|
|
|
|
#define MERGERECT(r) \
|
|
|
|
if ((dest.numRects != 0) && \
|
|
|
|
(pNextRect[-1].top() == y1) && \
|
|
|
|
(pNextRect[-1].bottom() == y2) && \
|
|
|
|
(pNextRect[-1].right() >= r->left()-1)) { \
|
|
|
|
if (pNextRect[-1].right() < r->right()) { \
|
|
|
|
pNextRect[-1].setRight(r->right()); \
|
|
|
|
dest.updateInnerRect(pNextRect[-1]); \
|
|
|
|
Q_ASSERT(pNextRect[-1].left() <= pNextRect[-1].right()); \
|
|
|
|
} \
|
|
|
|
} else { \
|
|
|
|
MEMCHECK(dest, pNextRect, dest.rects) \
|
|
|
|
pNextRect->setCoords(r->left(), y1, r->right(), y2); \
|
|
|
|
dest.updateInnerRect(*pNextRect); \
|
|
|
|
dest.numRects++; \
|
|
|
|
pNextRect++; \
|
|
|
|
} \
|
|
|
|
r++;
|
|
|
|
|
|
|
|
Q_ASSERT(y1 <= y2);
|
|
|
|
while (r1 != r1End && r2 != r2End) {
|
|
|
|
if (r1->left() < r2->left()) {
|
|
|
|
MERGERECT(r1)
|
|
|
|
} else {
|
|
|
|
MERGERECT(r2)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (r1 != r1End) {
|
|
|
|
do {
|
|
|
|
MERGERECT(r1)
|
|
|
|
} while (r1 != r1End);
|
|
|
|
} else {
|
|
|
|
while (r2 != r2End) {
|
|
|
|
MERGERECT(r2)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void UnionRegion(const QRegionPrivate *reg1, const QRegionPrivate *reg2, QRegionPrivate &dest)
|
|
|
|
{
|
|
|
|
Q_ASSERT(!isEmptyHelper(reg1) && !isEmptyHelper(reg2));
|
|
|
|
Q_ASSERT(!reg1->contains(*reg2));
|
|
|
|
Q_ASSERT(!reg2->contains(*reg1));
|
|
|
|
Q_ASSERT(!EqualRegion(reg1, reg2));
|
|
|
|
Q_ASSERT(!reg1->canAppend(reg2));
|
|
|
|
Q_ASSERT(!reg2->canAppend(reg1));
|
|
|
|
|
|
|
|
if (reg1->innerArea > reg2->innerArea) {
|
|
|
|
dest.innerArea = reg1->innerArea;
|
|
|
|
dest.innerRect = reg1->innerRect;
|
|
|
|
} else {
|
|
|
|
dest.innerArea = reg2->innerArea;
|
|
|
|
dest.innerRect = reg2->innerRect;
|
|
|
|
}
|
|
|
|
miRegionOp(dest, reg1, reg2, miUnionO, miUnionNonO, miUnionNonO);
|
|
|
|
|
|
|
|
dest.extents.setCoords(qMin(reg1->extents.left(), reg2->extents.left()),
|
|
|
|
qMin(reg1->extents.top(), reg2->extents.top()),
|
|
|
|
qMax(reg1->extents.right(), reg2->extents.right()),
|
|
|
|
qMax(reg1->extents.bottom(), reg2->extents.bottom()));
|
|
|
|
}
|
|
|
|
|
|
|
|
/*======================================================================
|
|
|
|
* Region Subtraction
|
|
|
|
*====================================================================*/
|
|
|
|
|
|
|
|
/*-
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
* miSubtractNonO --
|
|
|
|
* Deal with non-overlapping band for subtraction. Any parts from
|
|
|
|
* region 2 we discard. Anything from region 1 we add to the region.
|
|
|
|
*
|
|
|
|
* Results:
|
|
|
|
* None.
|
|
|
|
*
|
|
|
|
* Side Effects:
|
|
|
|
* dest may be affected.
|
|
|
|
*
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void miSubtractNonO1(QRegionPrivate &dest, const QRect *r,
|
|
|
|
const QRect *rEnd, int y1, int y2)
|
|
|
|
{
|
|
|
|
QRect *pNextRect;
|
|
|
|
|
|
|
|
pNextRect = dest.rects.data() + dest.numRects;
|
|
|
|
|
|
|
|
Q_ASSERT(y1<=y2);
|
|
|
|
|
|
|
|
while (r != rEnd) {
|
|
|
|
Q_ASSERT(r->left() <= r->right());
|
|
|
|
MEMCHECK(dest, pNextRect, dest.rects)
|
|
|
|
pNextRect->setCoords(r->left(), y1, r->right(), y2);
|
|
|
|
++dest.numRects;
|
|
|
|
++pNextRect;
|
|
|
|
++r;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*-
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
* miSubtractO --
|
|
|
|
* Overlapping band subtraction. x1 is the left-most point not yet
|
|
|
|
* checked.
|
|
|
|
*
|
|
|
|
* Results:
|
|
|
|
* None.
|
|
|
|
*
|
|
|
|
* Side Effects:
|
|
|
|
* dest may have rectangles added to it.
|
|
|
|
*
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void miSubtractO(QRegionPrivate &dest, const QRect *r1, const QRect *r1End,
|
|
|
|
const QRect *r2, const QRect *r2End, int y1, int y2)
|
|
|
|
{
|
|
|
|
QRect *pNextRect;
|
|
|
|
int x1;
|
|
|
|
|
|
|
|
x1 = r1->left();
|
|
|
|
|
|
|
|
Q_ASSERT(y1 <= y2);
|
|
|
|
pNextRect = dest.rects.data() + dest.numRects;
|
|
|
|
|
|
|
|
while (r1 != r1End && r2 != r2End) {
|
|
|
|
if (r2->right() < x1) {
|
|
|
|
/*
|
|
|
|
* Subtrahend missed the boat: go to next subtrahend.
|
|
|
|
*/
|
|
|
|
++r2;
|
|
|
|
} else if (r2->left() <= x1) {
|
|
|
|
/*
|
|
|
|
* Subtrahend precedes minuend: nuke left edge of minuend.
|
|
|
|
*/
|
|
|
|
x1 = r2->right() + 1;
|
|
|
|
if (x1 > r1->right()) {
|
|
|
|
/*
|
|
|
|
* Minuend completely covered: advance to next minuend and
|
|
|
|
* reset left fence to edge of new minuend.
|
|
|
|
*/
|
|
|
|
++r1;
|
|
|
|
if (r1 != r1End)
|
|
|
|
x1 = r1->left();
|
|
|
|
} else {
|
|
|
|
// Subtrahend now used up since it doesn't extend beyond minuend
|
|
|
|
++r2;
|
|
|
|
}
|
|
|
|
} else if (r2->left() <= r1->right()) {
|
|
|
|
/*
|
|
|
|
* Left part of subtrahend covers part of minuend: add uncovered
|
|
|
|
* part of minuend to region and skip to next subtrahend.
|
|
|
|
*/
|
|
|
|
Q_ASSERT(x1 < r2->left());
|
|
|
|
MEMCHECK(dest, pNextRect, dest.rects)
|
|
|
|
pNextRect->setCoords(x1, y1, r2->left() - 1, y2);
|
|
|
|
++dest.numRects;
|
|
|
|
++pNextRect;
|
|
|
|
|
|
|
|
x1 = r2->right() + 1;
|
|
|
|
if (x1 > r1->right()) {
|
|
|
|
/*
|
|
|
|
* Minuend used up: advance to new...
|
|
|
|
*/
|
|
|
|
++r1;
|
|
|
|
if (r1 != r1End)
|
|
|
|
x1 = r1->left();
|
|
|
|
} else {
|
|
|
|
// Subtrahend used up
|
|
|
|
++r2;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
/*
|
|
|
|
* Minuend used up: add any remaining piece before advancing.
|
|
|
|
*/
|
|
|
|
if (r1->right() >= x1) {
|
|
|
|
MEMCHECK(dest, pNextRect, dest.rects)
|
|
|
|
pNextRect->setCoords(x1, y1, r1->right(), y2);
|
|
|
|
++dest.numRects;
|
|
|
|
++pNextRect;
|
|
|
|
}
|
|
|
|
++r1;
|
|
|
|
if (r1 != r1End)
|
|
|
|
x1 = r1->left();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Add remaining minuend rectangles to region.
|
|
|
|
*/
|
|
|
|
while (r1 != r1End) {
|
|
|
|
Q_ASSERT(x1 <= r1->right());
|
|
|
|
MEMCHECK(dest, pNextRect, dest.rects)
|
|
|
|
pNextRect->setCoords(x1, y1, r1->right(), y2);
|
|
|
|
++dest.numRects;
|
|
|
|
++pNextRect;
|
|
|
|
|
|
|
|
++r1;
|
|
|
|
if (r1 != r1End)
|
|
|
|
x1 = r1->left();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*-
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
* miSubtract --
|
|
|
|
* Subtract regS from regM and leave the result in regD.
|
|
|
|
* S stands for subtrahend, M for minuend and D for difference.
|
|
|
|
*
|
|
|
|
* Side Effects:
|
|
|
|
* regD is overwritten.
|
|
|
|
*
|
|
|
|
*-----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void SubtractRegion(QRegionPrivate *regM, QRegionPrivate *regS,
|
|
|
|
QRegionPrivate &dest)
|
|
|
|
{
|
|
|
|
Q_ASSERT(!isEmptyHelper(regM));
|
|
|
|
Q_ASSERT(!isEmptyHelper(regS));
|
|
|
|
Q_ASSERT(EXTENTCHECK(®M->extents, ®S->extents));
|
|
|
|
Q_ASSERT(!regS->contains(*regM));
|
|
|
|
Q_ASSERT(!EqualRegion(regM, regS));
|
|
|
|
|
|
|
|
miRegionOp(dest, regM, regS, miSubtractO, miSubtractNonO1, 0);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Can't alter dest's extents before we call miRegionOp because
|
|
|
|
* it might be one of the source regions and miRegionOp depends
|
|
|
|
* on the extents of those regions being the unaltered. Besides, this
|
|
|
|
* way there's no checking against rectangles that will be nuked
|
|
|
|
* due to coalescing, so we have to examine fewer rectangles.
|
|
|
|
*/
|
|
|
|
miSetExtents(dest);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void XorRegion(QRegionPrivate *sra, QRegionPrivate *srb, QRegionPrivate &dest)
|
|
|
|
{
|
|
|
|
Q_ASSERT(!isEmptyHelper(sra) && !isEmptyHelper(srb));
|
|
|
|
Q_ASSERT(EXTENTCHECK(&sra->extents, &srb->extents));
|
|
|
|
Q_ASSERT(!EqualRegion(sra, srb));
|
|
|
|
|
|
|
|
QRegionPrivate tra, trb;
|
|
|
|
|
|
|
|
if (!srb->contains(*sra))
|
|
|
|
SubtractRegion(sra, srb, tra);
|
|
|
|
if (!sra->contains(*srb))
|
|
|
|
SubtractRegion(srb, sra, trb);
|
|
|
|
|
|
|
|
Q_ASSERT(isEmptyHelper(&trb) || !tra.contains(trb));
|
|
|
|
Q_ASSERT(isEmptyHelper(&tra) || !trb.contains(tra));
|
|
|
|
|
|
|
|
if (isEmptyHelper(&tra)) {
|
|
|
|
dest = trb;
|
|
|
|
} else if (isEmptyHelper(&trb)) {
|
|
|
|
dest = tra;
|
|
|
|
} else if (tra.canAppend(&trb)) {
|
|
|
|
dest = tra;
|
|
|
|
dest.append(&trb);
|
|
|
|
} else if (trb.canAppend(&tra)) {
|
|
|
|
dest = trb;
|
|
|
|
dest.append(&tra);
|
|
|
|
} else {
|
|
|
|
UnionRegion(&tra, &trb, dest);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Check to see if two regions are equal
|
|
|
|
*/
|
|
|
|
static bool EqualRegion(const QRegionPrivate *r1, const QRegionPrivate *r2)
|
|
|
|
{
|
|
|
|
if (r1->numRects != r2->numRects) {
|
|
|
|
return false;
|
|
|
|
} else if (r1->numRects == 0) {
|
|
|
|
return true;
|
|
|
|
} else if (r1->extents != r2->extents) {
|
|
|
|
return false;
|
|
|
|
} else if (r1->numRects == 1 && r2->numRects == 1) {
|
|
|
|
return true; // equality tested in previous if-statement
|
|
|
|
} else {
|
|
|
|
const QRect *rr1 = (r1->numRects == 1) ? &r1->extents : r1->rects.constData();
|
|
|
|
const QRect *rr2 = (r2->numRects == 1) ? &r2->extents : r2->rects.constData();
|
|
|
|
for (int i = 0; i < r1->numRects; ++i, ++rr1, ++rr2) {
|
|
|
|
if (*rr1 != *rr2)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool PointInRegion(QRegionPrivate *pRegion, int x, int y)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (isEmptyHelper(pRegion))
|
|
|
|
return false;
|
|
|
|
if (!pRegion->extents.contains(x, y))
|
|
|
|
return false;
|
|
|
|
if (pRegion->numRects == 1)
|
|
|
|
return pRegion->extents.contains(x, y);
|
|
|
|
if (pRegion->innerRect.contains(x, y))
|
|
|
|
return true;
|
|
|
|
for (i = 0; i < pRegion->numRects; ++i) {
|
|
|
|
if (pRegion->rects[i].contains(x, y))
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool RectInRegion(QRegionPrivate *region, int rx, int ry, uint rwidth, uint rheight)
|
|
|
|
{
|
|
|
|
const QRect *pbox;
|
|
|
|
const QRect *pboxEnd;
|
|
|
|
QRect rect(rx, ry, rwidth, rheight);
|
|
|
|
QRect *prect = ▭
|
|
|
|
int partIn, partOut;
|
|
|
|
|
|
|
|
if (!region || region->numRects == 0 || !EXTENTCHECK(®ion->extents, prect))
|
|
|
|
return RectangleOut;
|
|
|
|
|
|
|
|
partOut = false;
|
|
|
|
partIn = false;
|
|
|
|
|
|
|
|
/* can stop when both partOut and partIn are true, or we reach prect->y2 */
|
|
|
|
pbox = (region->numRects == 1) ? ®ion->extents : region->rects.constData();
|
|
|
|
pboxEnd = pbox + region->numRects;
|
|
|
|
for (; pbox < pboxEnd; ++pbox) {
|
|
|
|
if (pbox->bottom() < ry)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (pbox->top() > ry) {
|
|
|
|
partOut = true;
|
|
|
|
if (partIn || pbox->top() > prect->bottom())
|
|
|
|
break;
|
|
|
|
ry = pbox->top();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pbox->right() < rx)
|
|
|
|
continue; /* not far enough over yet */
|
|
|
|
|
|
|
|
if (pbox->left() > rx) {
|
|
|
|
partOut = true; /* missed part of rectangle to left */
|
|
|
|
if (partIn)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pbox->left() <= prect->right()) {
|
|
|
|
partIn = true; /* definitely overlap */
|
|
|
|
if (partOut)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pbox->right() >= prect->right()) {
|
|
|
|
ry = pbox->bottom() + 1; /* finished with this band */
|
|
|
|
if (ry > prect->bottom())
|
|
|
|
break;
|
|
|
|
rx = prect->left(); /* reset x out to left again */
|
|
|
|
} else {
|
|
|
|
/*
|
|
|
|
* Because boxes in a band are maximal width, if the first box
|
|
|
|
* to overlap the rectangle doesn't completely cover it in that
|
|
|
|
* band, the rectangle must be partially out, since some of it
|
|
|
|
* will be uncovered in that band. partIn will have been set true
|
|
|
|
* by now...
|
|
|
|
*/
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return partIn ? ((ry <= prect->bottom()) ? RectanglePart : RectangleIn) : RectangleOut;
|
|
|
|
}
|
|
|
|
// END OF Region.c extract
|
|
|
|
// START OF poly.h extract
|
|
|
|
/* $XConsortium: poly.h,v 1.4 94/04/17 20:22:19 rws Exp $ */
|
|
|
|
/************************************************************************
|
|
|
|
|
|
|
|
Copyright (c) 1987 X Consortium
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
|
|
all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
|
|
|
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
|
|
|
|
Except as contained in this notice, the name of the X Consortium shall not be
|
|
|
|
used in advertising or otherwise to promote the sale, use or other dealings
|
|
|
|
in this Software without prior written authorization from the X Consortium.
|
|
|
|
|
|
|
|
|
|
|
|
Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
|
|
|
|
|
|
|
|
All Rights Reserved
|
|
|
|
|
|
|
|
Permission to use, copy, modify, and distribute this software and its
|
|
|
|
documentation for any purpose and without fee is hereby granted,
|
|
|
|
provided that the above copyright notice appear in all copies and that
|
|
|
|
both that copyright notice and this permission notice appear in
|
|
|
|
supporting documentation, and that the name of Digital not be
|
|
|
|
used in advertising or publicity pertaining to distribution of the
|
|
|
|
software without specific, written prior permission.
|
|
|
|
|
|
|
|
DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
|
|
|
|
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
|
|
|
|
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
|
|
|
|
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
|
|
|
|
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
|
|
|
|
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
|
|
|
|
SOFTWARE.
|
|
|
|
|
|
|
|
************************************************************************/
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This file contains a few macros to help track
|
|
|
|
* the edge of a filled object. The object is assumed
|
|
|
|
* to be filled in scanline order, and thus the
|
|
|
|
* algorithm used is an extension of Bresenham's line
|
|
|
|
* drawing algorithm which assumes that y is always the
|
|
|
|
* major axis.
|
|
|
|
* Since these pieces of code are the same for any filled shape,
|
|
|
|
* it is more convenient to gather the library in one
|
|
|
|
* place, but since these pieces of code are also in
|
|
|
|
* the inner loops of output primitives, procedure call
|
|
|
|
* overhead is out of the question.
|
|
|
|
* See the author for a derivation if needed.
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* In scan converting polygons, we want to choose those pixels
|
|
|
|
* which are inside the polygon. Thus, we add .5 to the starting
|
|
|
|
* x coordinate for both left and right edges. Now we choose the
|
|
|
|
* first pixel which is inside the pgon for the left edge and the
|
|
|
|
* first pixel which is outside the pgon for the right edge.
|
|
|
|
* Draw the left pixel, but not the right.
|
|
|
|
*
|
|
|
|
* How to add .5 to the starting x coordinate:
|
|
|
|
* If the edge is moving to the right, then subtract dy from the
|
|
|
|
* error term from the general form of the algorithm.
|
|
|
|
* If the edge is moving to the left, then add dy to the error term.
|
|
|
|
*
|
|
|
|
* The reason for the difference between edges moving to the left
|
|
|
|
* and edges moving to the right is simple: If an edge is moving
|
|
|
|
* to the right, then we want the algorithm to flip immediately.
|
|
|
|
* If it is moving to the left, then we don't want it to flip until
|
|
|
|
* we traverse an entire pixel.
|
|
|
|
*/
|
|
|
|
#define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
|
|
|
|
int dx; /* local storage */ \
|
|
|
|
\
|
|
|
|
/* \
|
|
|
|
* if the edge is horizontal, then it is ignored \
|
|
|
|
* and assumed not to be processed. Otherwise, do this stuff. \
|
|
|
|
*/ \
|
|
|
|
if ((dy) != 0) { \
|
|
|
|
xStart = (x1); \
|
|
|
|
dx = (x2) - xStart; \
|
|
|
|
if (dx < 0) { \
|
|
|
|
m = dx / (dy); \
|
|
|
|
m1 = m - 1; \
|
|
|
|
incr1 = -2 * dx + 2 * (dy) * m1; \
|
|
|
|
incr2 = -2 * dx + 2 * (dy) * m; \
|
|
|
|
d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
|
|
|
|
} else { \
|
|
|
|
m = dx / (dy); \
|
|
|
|
m1 = m + 1; \
|
|
|
|
incr1 = 2 * dx - 2 * (dy) * m1; \
|
|
|
|
incr2 = 2 * dx - 2 * (dy) * m; \
|
|
|
|
d = -2 * m * (dy) + 2 * dx; \
|
|
|
|
} \
|
|
|
|
} \
|
|
|
|
}
|
|
|
|
|
|
|
|
#define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
|
|
|
|
if (m1 > 0) { \
|
|
|
|
if (d > 0) { \
|
|
|
|
minval += m1; \
|
|
|
|
d += incr1; \
|
|
|
|
} \
|
|
|
|
else { \
|
|
|
|
minval += m; \
|
|
|
|
d += incr2; \
|
|
|
|
} \
|
|
|
|
} else {\
|
|
|
|
if (d >= 0) { \
|
|
|
|
minval += m1; \
|
|
|
|
d += incr1; \
|
|
|
|
} \
|
|
|
|
else { \
|
|
|
|
minval += m; \
|
|
|
|
d += incr2; \
|
|
|
|
} \
|
|
|
|
} \
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This structure contains all of the information needed
|
|
|
|
* to run the bresenham algorithm.
|
|
|
|
* The variables may be hardcoded into the declarations
|
|
|
|
* instead of using this structure to make use of
|
|
|
|
* register declarations.
|
|
|
|
*/
|
|
|
|
typedef struct {
|
|
|
|
int minor_axis; /* minor axis */
|
|
|
|
int d; /* decision variable */
|
|
|
|
int m, m1; /* slope and slope+1 */
|
|
|
|
int incr1, incr2; /* error increments */
|
|
|
|
} BRESINFO;
|
|
|
|
|
|
|
|
|
|
|
|
#define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
|
|
|
|
BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
|
|
|
|
bres.m, bres.m1, bres.incr1, bres.incr2)
|
|
|
|
|
|
|
|
#define BRESINCRPGONSTRUCT(bres) \
|
|
|
|
BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* These are the data structures needed to scan
|
|
|
|
* convert regions. Two different scan conversion
|
|
|
|
* methods are available -- the even-odd method, and
|
|
|
|
* the winding number method.
|
|
|
|
* The even-odd rule states that a point is inside
|
|
|
|
* the polygon if a ray drawn from that point in any
|
|
|
|
* direction will pass through an odd number of
|
|
|
|
* path segments.
|
|
|
|
* By the winding number rule, a point is decided
|
|
|
|
* to be inside the polygon if a ray drawn from that
|
|
|
|
* point in any direction passes through a different
|
|
|
|
* number of clockwise and counter-clockwise path
|
|
|
|
* segments.
|
|
|
|
*
|
|
|
|
* These data structures are adapted somewhat from
|
|
|
|
* the algorithm in (Foley/Van Dam) for scan converting
|
|
|
|
* polygons.
|
|
|
|
* The basic algorithm is to start at the top (smallest y)
|
|
|
|
* of the polygon, stepping down to the bottom of
|
|
|
|
* the polygon by incrementing the y coordinate. We
|
|
|
|
* keep a list of edges which the current scanline crosses,
|
|
|
|
* sorted by x. This list is called the Active Edge Table (AET)
|
|
|
|
* As we change the y-coordinate, we update each entry in
|
|
|
|
* in the active edge table to reflect the edges new xcoord.
|
|
|
|
* This list must be sorted at each scanline in case
|
|
|
|
* two edges intersect.
|
|
|
|
* We also keep a data structure known as the Edge Table (ET),
|
|
|
|
* which keeps track of all the edges which the current
|
|
|
|
* scanline has not yet reached. The ET is basically a
|
|
|
|
* list of ScanLineList structures containing a list of
|
|
|
|
* edges which are entered at a given scanline. There is one
|
|
|
|
* ScanLineList per scanline at which an edge is entered.
|
|
|
|
* When we enter a new edge, we move it from the ET to the AET.
|
|
|
|
*
|
|
|
|
* From the AET, we can implement the even-odd rule as in
|
|
|
|
* (Foley/Van Dam).
|
|
|
|
* The winding number rule is a little trickier. We also
|
|
|
|
* keep the EdgeTableEntries in the AET linked by the
|
|
|
|
* nextWETE (winding EdgeTableEntry) link. This allows
|
|
|
|
* the edges to be linked just as before for updating
|
|
|
|
* purposes, but only uses the edges linked by the nextWETE
|
|
|
|
* link as edges representing spans of the polygon to
|
|
|
|
* drawn (as with the even-odd rule).
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
* for the winding number rule
|
|
|
|
*/
|
|
|
|
#define CLOCKWISE 1
|
|
|
|
#define COUNTERCLOCKWISE -1
|
|
|
|
|
|
|
|
typedef struct _EdgeTableEntry {
|
|
|
|
int ymax; /* ycoord at which we exit this edge. */
|
|
|
|
BRESINFO bres; /* Bresenham info to run the edge */
|
|
|
|
struct _EdgeTableEntry *next; /* next in the list */
|
|
|
|
struct _EdgeTableEntry *back; /* for insertion sort */
|
|
|
|
struct _EdgeTableEntry *nextWETE; /* for winding num rule */
|
|
|
|
int ClockWise; /* flag for winding number rule */
|
|
|
|
} EdgeTableEntry;
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct _ScanLineList{
|
|
|
|
int scanline; /* the scanline represented */
|
|
|
|
EdgeTableEntry *edgelist; /* header node */
|
|
|
|
struct _ScanLineList *next; /* next in the list */
|
|
|
|
} ScanLineList;
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
int ymax; /* ymax for the polygon */
|
|
|
|
int ymin; /* ymin for the polygon */
|
|
|
|
ScanLineList scanlines; /* header node */
|
|
|
|
} EdgeTable;
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Here is a struct to help with storage allocation
|
|
|
|
* so we can allocate a big chunk at a time, and then take
|
|
|
|
* pieces from this heap when we need to.
|
|
|
|
*/
|
|
|
|
#define SLLSPERBLOCK 25
|
|
|
|
|
|
|
|
typedef struct _ScanLineListBlock {
|
|
|
|
ScanLineList SLLs[SLLSPERBLOCK];
|
|
|
|
struct _ScanLineListBlock *next;
|
|
|
|
} ScanLineListBlock;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
*
|
|
|
|
* a few macros for the inner loops of the fill code where
|
|
|
|
* performance considerations don't allow a procedure call.
|
|
|
|
*
|
|
|
|
* Evaluate the given edge at the given scanline.
|
|
|
|
* If the edge has expired, then we leave it and fix up
|
|
|
|
* the active edge table; otherwise, we increment the
|
|
|
|
* x value to be ready for the next scanline.
|
|
|
|
* The winding number rule is in effect, so we must notify
|
|
|
|
* the caller when the edge has been removed so he
|
|
|
|
* can reorder the Winding Active Edge Table.
|
|
|
|
*/
|
|
|
|
#define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
|
|
|
|
if (pAET->ymax == y) { /* leaving this edge */ \
|
|
|
|
pPrevAET->next = pAET->next; \
|
|
|
|
pAET = pPrevAET->next; \
|
|
|
|
fixWAET = 1; \
|
|
|
|
if (pAET) \
|
|
|
|
pAET->back = pPrevAET; \
|
|
|
|
} \
|
|
|
|
else { \
|
|
|
|
BRESINCRPGONSTRUCT(pAET->bres) \
|
|
|
|
pPrevAET = pAET; \
|
|
|
|
pAET = pAET->next; \
|
|
|
|
} \
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Evaluate the given edge at the given scanline.
|
|
|
|
* If the edge has expired, then we leave it and fix up
|
|
|
|
* the active edge table; otherwise, we increment the
|
|
|
|
* x value to be ready for the next scanline.
|
|
|
|
* The even-odd rule is in effect.
|
|
|
|
*/
|
|
|
|
#define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
|
|
|
|
if (pAET->ymax == y) { /* leaving this edge */ \
|
|
|
|
pPrevAET->next = pAET->next; \
|
|
|
|
pAET = pPrevAET->next; \
|
|
|
|
if (pAET) \
|
|
|
|
pAET->back = pPrevAET; \
|
|
|
|
} \
|
|
|
|
else { \
|
|
|
|
BRESINCRPGONSTRUCT(pAET->bres) \
|
|
|
|
pPrevAET = pAET; \
|
|
|
|
pAET = pAET->next; \
|
|
|
|
} \
|
|
|
|
}
|
|
|
|
// END OF poly.h extract
|
|
|
|
// START OF PolyReg.c extract
|
|
|
|
/* $XConsortium: PolyReg.c,v 11.23 94/11/17 21:59:37 converse Exp $ */
|
|
|
|
/************************************************************************
|
|
|
|
|
|
|
|
Copyright (c) 1987 X Consortium
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
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|
|
The above copyright notice and this permission notice shall be included in
|
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|
|
all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|
|
X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
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|
|
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
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|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
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|
|
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Except as contained in this notice, the name of the X Consortium shall not be
|
|
|
|
used in advertising or otherwise to promote the sale, use or other dealings
|
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|
|
in this Software without prior written authorization from the X Consortium.
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|
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Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
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All Rights Reserved
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Permission to use, copy, modify, and distribute this software and its
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|
|
documentation for any purpose and without fee is hereby granted,
|
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|
provided that the above copyright notice appear in all copies and that
|
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|
|
both that copyright notice and this permission notice appear in
|
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|
|
supporting documentation, and that the name of Digital not be
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|
|
used in advertising or publicity pertaining to distribution of the
|
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|
|
software without specific, written prior permission.
|
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DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
|
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|
|
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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|
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ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
|
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|
|
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
|
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|
|
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
|
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SOFTWARE.
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|
|
************************************************************************/
|
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|
|
/* $XFree86: xc/lib/X11/PolyReg.c,v 1.1.1.2.8.2 1998/10/04 15:22:49 hohndel Exp $ */
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|
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#define LARGE_COORDINATE INT_MAX
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#define SMALL_COORDINATE INT_MIN
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/*
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* InsertEdgeInET
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*
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* Insert the given edge into the edge table.
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* First we must find the correct bucket in the
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|
* Edge table, then find the right slot in the
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|
|
* bucket. Finally, we can insert it.
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*
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|
*/
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static void InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE, int scanline,
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|
ScanLineListBlock **SLLBlock, int *iSLLBlock)
|
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|
|
{
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|
|
EdgeTableEntry *start, *prev;
|
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|
|
ScanLineList *pSLL, *pPrevSLL;
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|
ScanLineListBlock *tmpSLLBlock;
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/*
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|
* find the right bucket to put the edge into
|
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|
*/
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pPrevSLL = &ET->scanlines;
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|
pSLL = pPrevSLL->next;
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|
while (pSLL && (pSLL->scanline < scanline)) {
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|
pPrevSLL = pSLL;
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|
pSLL = pSLL->next;
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|
}
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/*
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|
* reassign pSLL (pointer to ScanLineList) if necessary
|
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|
|
*/
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|
if ((!pSLL) || (pSLL->scanline > scanline)) {
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|
|
if (*iSLLBlock > SLLSPERBLOCK-1)
|
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|
|
{
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|
tmpSLLBlock =
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|
(ScanLineListBlock *)malloc(sizeof(ScanLineListBlock));
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|
Q_CHECK_PTR(tmpSLLBlock);
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|
(*SLLBlock)->next = tmpSLLBlock;
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|
tmpSLLBlock->next = (ScanLineListBlock *)NULL;
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|
|
*SLLBlock = tmpSLLBlock;
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|
|
*iSLLBlock = 0;
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|
|
}
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pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
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pSLL->next = pPrevSLL->next;
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|
pSLL->edgelist = (EdgeTableEntry *)NULL;
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|
pPrevSLL->next = pSLL;
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|
}
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|
pSLL->scanline = scanline;
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/*
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|
* now insert the edge in the right bucket
|
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|
|
*/
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|
prev = 0;
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|
start = pSLL->edgelist;
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|
|
while (start && (start->bres.minor_axis < ETE->bres.minor_axis)) {
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|
prev = start;
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|
start = start->next;
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|
|
}
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|
ETE->next = start;
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|
if (prev)
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|
|
prev->next = ETE;
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|
|
else
|
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|
|
pSLL->edgelist = ETE;
|
|
|
|
}
|
|
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|
|
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|
|
/*
|
|
|
|
* CreateEdgeTable
|
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|
|
*
|
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|
|
* This routine creates the edge table for
|
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|
|
* scan converting polygons.
|
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|
|
* The Edge Table (ET) looks like:
|
|
|
|
*
|
|
|
|
* EdgeTable
|
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|
|
* --------
|
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|
|
* | ymax | ScanLineLists
|
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|
|
* |scanline|-->------------>-------------->...
|
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|
|
* -------- |scanline| |scanline|
|
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|
|
* |edgelist| |edgelist|
|
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|
|
* --------- ---------
|
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|
|
* | |
|
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|
|
* | |
|
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|
|
* V V
|
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|
|
* list of ETEs list of ETEs
|
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|
|
*
|
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|
|
* where ETE is an EdgeTableEntry data structure,
|
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|
|
* and there is one ScanLineList per scanline at
|
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|
|
* which an edge is initially entered.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void CreateETandAET(int count, const QPoint *pts,
|
|
|
|
EdgeTable *ET, EdgeTableEntry *AET, EdgeTableEntry *pETEs,
|
|
|
|
ScanLineListBlock *pSLLBlock)
|
|
|
|
{
|
|
|
|
const QPoint *top,
|
|
|
|
*bottom,
|
|
|
|
*PrevPt,
|
|
|
|
*CurrPt;
|
|
|
|
int iSLLBlock = 0;
|
|
|
|
int dy;
|
|
|
|
|
|
|
|
if (count < 2)
|
|
|
|
return;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* initialize the Active Edge Table
|
|
|
|
*/
|
|
|
|
AET->next = 0;
|
|
|
|
AET->back = 0;
|
|
|
|
AET->nextWETE = 0;
|
|
|
|
AET->bres.minor_axis = SMALL_COORDINATE;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* initialize the Edge Table.
|
|
|
|
*/
|
|
|
|
ET->scanlines.next = 0;
|
|
|
|
ET->ymax = SMALL_COORDINATE;
|
|
|
|
ET->ymin = LARGE_COORDINATE;
|
|
|
|
pSLLBlock->next = 0;
|
|
|
|
|
|
|
|
PrevPt = &pts[count - 1];
|
|
|
|
|
|
|
|
/*
|
|
|
|
* for each vertex in the array of points.
|
|
|
|
* In this loop we are dealing with two vertices at
|
|
|
|
* a time -- these make up one edge of the polygon.
|
|
|
|
*/
|
|
|
|
while (count--) {
|
|
|
|
CurrPt = pts++;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* find out which point is above and which is below.
|
|
|
|
*/
|
|
|
|
if (PrevPt->y() > CurrPt->y()) {
|
|
|
|
bottom = PrevPt;
|
|
|
|
top = CurrPt;
|
|
|
|
pETEs->ClockWise = 0;
|
|
|
|
} else {
|
|
|
|
bottom = CurrPt;
|
|
|
|
top = PrevPt;
|
|
|
|
pETEs->ClockWise = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* don't add horizontal edges to the Edge table.
|
|
|
|
*/
|
|
|
|
if (bottom->y() != top->y()) {
|
|
|
|
pETEs->ymax = bottom->y() - 1; /* -1 so we don't get last scanline */
|
|
|
|
|
|
|
|
/*
|
|
|
|
* initialize integer edge algorithm
|
|
|
|
*/
|
|
|
|
dy = bottom->y() - top->y();
|
|
|
|
BRESINITPGONSTRUCT(dy, top->x(), bottom->x(), pETEs->bres)
|
|
|
|
|
|
|
|
InsertEdgeInET(ET, pETEs, top->y(), &pSLLBlock, &iSLLBlock);
|
|
|
|
|
|
|
|
if (PrevPt->y() > ET->ymax)
|
|
|
|
ET->ymax = PrevPt->y();
|
|
|
|
if (PrevPt->y() < ET->ymin)
|
|
|
|
ET->ymin = PrevPt->y();
|
|
|
|
++pETEs;
|
|
|
|
}
|
|
|
|
|
|
|
|
PrevPt = CurrPt;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* loadAET
|
|
|
|
*
|
|
|
|
* This routine moves EdgeTableEntries from the
|
|
|
|
* EdgeTable into the Active Edge Table,
|
|
|
|
* leaving them sorted by smaller x coordinate.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
|
|
|
|
{
|
|
|
|
EdgeTableEntry *pPrevAET;
|
|
|
|
EdgeTableEntry *tmp;
|
|
|
|
|
|
|
|
pPrevAET = AET;
|
|
|
|
AET = AET->next;
|
|
|
|
while (ETEs) {
|
|
|
|
while (AET && AET->bres.minor_axis < ETEs->bres.minor_axis) {
|
|
|
|
pPrevAET = AET;
|
|
|
|
AET = AET->next;
|
|
|
|
}
|
|
|
|
tmp = ETEs->next;
|
|
|
|
ETEs->next = AET;
|
|
|
|
if (AET)
|
|
|
|
AET->back = ETEs;
|
|
|
|
ETEs->back = pPrevAET;
|
|
|
|
pPrevAET->next = ETEs;
|
|
|
|
pPrevAET = ETEs;
|
|
|
|
|
|
|
|
ETEs = tmp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* computeWAET
|
|
|
|
*
|
|
|
|
* This routine links the AET by the
|
|
|
|
* nextWETE (winding EdgeTableEntry) link for
|
|
|
|
* use by the winding number rule. The final
|
|
|
|
* Active Edge Table (AET) might look something
|
|
|
|
* like:
|
|
|
|
*
|
|
|
|
* AET
|
|
|
|
* ---------- --------- ---------
|
|
|
|
* |ymax | |ymax | |ymax |
|
|
|
|
* | ... | |... | |... |
|
|
|
|
* |next |->|next |->|next |->...
|
|
|
|
* |nextWETE| |nextWETE| |nextWETE|
|
|
|
|
* --------- --------- ^--------
|
|
|
|
* | | |
|
|
|
|
* V-------------------> V---> ...
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
static void computeWAET(EdgeTableEntry *AET)
|
|
|
|
{
|
|
|
|
EdgeTableEntry *pWETE;
|
|
|
|
int inside = 1;
|
|
|
|
int isInside = 0;
|
|
|
|
|
|
|
|
AET->nextWETE = 0;
|
|
|
|
pWETE = AET;
|
|
|
|
AET = AET->next;
|
|
|
|
while (AET) {
|
|
|
|
if (AET->ClockWise)
|
|
|
|
++isInside;
|
|
|
|
else
|
|
|
|
--isInside;
|
|
|
|
|
|
|
|
if ((!inside && !isInside) || (inside && isInside)) {
|
|
|
|
pWETE->nextWETE = AET;
|
|
|
|
pWETE = AET;
|
|
|
|
inside = !inside;
|
|
|
|
}
|
|
|
|
AET = AET->next;
|
|
|
|
}
|
|
|
|
pWETE->nextWETE = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* InsertionSort
|
|
|
|
*
|
|
|
|
* Just a simple insertion sort using
|
|
|
|
* pointers and back pointers to sort the Active
|
|
|
|
* Edge Table.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
static int InsertionSort(EdgeTableEntry *AET)
|
|
|
|
{
|
|
|
|
EdgeTableEntry *pETEchase;
|
|
|
|
EdgeTableEntry *pETEinsert;
|
|
|
|
EdgeTableEntry *pETEchaseBackTMP;
|
|
|
|
int changed = 0;
|
|
|
|
|
|
|
|
AET = AET->next;
|
|
|
|
while (AET) {
|
|
|
|
pETEinsert = AET;
|
|
|
|
pETEchase = AET;
|
|
|
|
while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
|
|
|
|
pETEchase = pETEchase->back;
|
|
|
|
|
|
|
|
AET = AET->next;
|
|
|
|
if (pETEchase != pETEinsert) {
|
|
|
|
pETEchaseBackTMP = pETEchase->back;
|
|
|
|
pETEinsert->back->next = AET;
|
|
|
|
if (AET)
|
|
|
|
AET->back = pETEinsert->back;
|
|
|
|
pETEinsert->next = pETEchase;
|
|
|
|
pETEchase->back->next = pETEinsert;
|
|
|
|
pETEchase->back = pETEinsert;
|
|
|
|
pETEinsert->back = pETEchaseBackTMP;
|
|
|
|
changed = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return changed;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Clean up our act.
|
|
|
|
*/
|
|
|
|
static void FreeStorage(ScanLineListBlock *pSLLBlock)
|
|
|
|
{
|
|
|
|
ScanLineListBlock *tmpSLLBlock;
|
|
|
|
|
|
|
|
while (pSLLBlock) {
|
|
|
|
tmpSLLBlock = pSLLBlock->next;
|
|
|
|
free(pSLLBlock);
|
|
|
|
pSLLBlock = tmpSLLBlock;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
struct QRegionSpan {
|
|
|
|
QRegionSpan() {}
|
|
|
|
QRegionSpan(int x1_, int x2_) : x1(x1_), x2(x2_) {}
|
|
|
|
|
|
|
|
int x1;
|
|
|
|
int x2;
|
|
|
|
int width() const { return x2 - x1; }
|
|
|
|
};
|
|
|
|
|
|
|
|
Q_DECLARE_TYPEINFO(QRegionSpan, Q_PRIMITIVE_TYPE);
|
|
|
|
|
|
|
|
static inline void flushRow(const QRegionSpan *spans, int y, int numSpans, QRegionPrivate *reg, int *lastRow, int *extendTo, bool *needsExtend)
|
|
|
|
{
|
|
|
|
QRect *regRects = reg->rects.data() + *lastRow;
|
|
|
|
bool canExtend = reg->rects.size() - *lastRow == numSpans
|
|
|
|
&& !(*needsExtend && *extendTo + 1 != y)
|
|
|
|
&& (*needsExtend || regRects[0].y() + regRects[0].height() == y);
|
|
|
|
|
|
|
|
for (int i = 0; i < numSpans && canExtend; ++i) {
|
|
|
|
if (regRects[i].x() != spans[i].x1 || regRects[i].right() != spans[i].x2 - 1)
|
|
|
|
canExtend = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (canExtend) {
|
|
|
|
*extendTo = y;
|
|
|
|
*needsExtend = true;
|
|
|
|
} else {
|
|
|
|
if (*needsExtend) {
|
|
|
|
for (int i = 0; i < reg->rects.size() - *lastRow; ++i)
|
|
|
|
regRects[i].setBottom(*extendTo);
|
|
|
|
}
|
|
|
|
|
|
|
|
*lastRow = reg->rects.size();
|
|
|
|
reg->rects.reserve(*lastRow + numSpans);
|
|
|
|
for (int i = 0; i < numSpans; ++i)
|
|
|
|
reg->rects << QRect(spans[i].x1, y, spans[i].width(), 1);
|
|
|
|
|
|
|
|
if (spans[0].x1 < reg->extents.left())
|
|
|
|
reg->extents.setLeft(spans[0].x1);
|
|
|
|
|
|
|
|
if (spans[numSpans-1].x2 - 1 > reg->extents.right())
|
|
|
|
reg->extents.setRight(spans[numSpans-1].x2 - 1);
|
|
|
|
|
|
|
|
*needsExtend = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Create an array of rectangles from a list of points.
|
|
|
|
* If indeed these things (POINTS, RECTS) are the same,
|
|
|
|
* then this proc is still needed, because it allocates
|
|
|
|
* storage for the array, which was allocated on the
|
|
|
|
* stack by the calling procedure.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
static void PtsToRegion(int numFullPtBlocks, int iCurPtBlock,
|
|
|
|
POINTBLOCK *FirstPtBlock, QRegionPrivate *reg)
|
|
|
|
{
|
|
|
|
int lastRow = 0;
|
|
|
|
int extendTo = 0;
|
|
|
|
bool needsExtend = false;
|
|
|
|
QVarLengthArray<QRegionSpan> row;
|
|
|
|
int rowSize = 0;
|
|
|
|
|
|
|
|
reg->extents.setLeft(INT_MAX);
|
|
|
|
reg->extents.setRight(INT_MIN);
|
|
|
|
reg->innerArea = -1;
|
|
|
|
|
|
|
|
POINTBLOCK *CurPtBlock = FirstPtBlock;
|
|
|
|
for (; numFullPtBlocks >= 0; --numFullPtBlocks) {
|
|
|
|
/* the loop uses 2 points per iteration */
|
|
|
|
int i = NUMPTSTOBUFFER >> 1;
|
|
|
|
if (!numFullPtBlocks)
|
|
|
|
i = iCurPtBlock >> 1;
|
|
|
|
if(i) {
|
|
|
|
row.resize(qMax(row.size(), rowSize + i));
|
|
|
|
for (QPoint *pts = CurPtBlock->pts; i--; pts += 2) {
|
|
|
|
const int width = pts[1].x() - pts[0].x();
|
|
|
|
if (width) {
|
|
|
|
if (rowSize && row[rowSize-1].x2 == pts[0].x())
|
|
|
|
row[rowSize-1].x2 = pts[1].x();
|
|
|
|
else
|
|
|
|
row[rowSize++] = QRegionSpan(pts[0].x(), pts[1].x());
|
|
|
|
}
|
|
|
|
|
|
|
|
if (rowSize) {
|
|
|
|
QPoint *next = i ? &pts[2] : (numFullPtBlocks ? CurPtBlock->next->pts : 0);
|
|
|
|
|
|
|
|
if (!next || next->y() != pts[0].y()) {
|
|
|
|
flushRow(row.data(), pts[0].y(), rowSize, reg, &lastRow, &extendTo, &needsExtend);
|
|
|
|
rowSize = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
CurPtBlock = CurPtBlock->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (needsExtend) {
|
|
|
|
for (int i = lastRow; i < reg->rects.size(); ++i)
|
|
|
|
reg->rects[i].setBottom(extendTo);
|
|
|
|
}
|
|
|
|
|
|
|
|
reg->numRects = reg->rects.size();
|
|
|
|
|
|
|
|
if (reg->numRects) {
|
|
|
|
reg->extents.setTop(reg->rects[0].top());
|
|
|
|
reg->extents.setBottom(reg->rects[lastRow].bottom());
|
|
|
|
|
|
|
|
for (int i = 0; i < reg->rects.size(); ++i)
|
|
|
|
reg->updateInnerRect(reg->rects[i]);
|
|
|
|
} else {
|
|
|
|
reg->extents.setCoords(0, 0, 0, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* polytoregion
|
|
|
|
*
|
|
|
|
* Scan converts a polygon by returning a run-length
|
|
|
|
* encoding of the resultant bitmap -- the run-length
|
|
|
|
* encoding is in the form of an array of rectangles.
|
|
|
|
*
|
|
|
|
* Can return 0 in case of errors.
|
|
|
|
*/
|
|
|
|
static QRegionPrivate *PolygonRegion(const QPoint *Pts, int Count, int rule)
|
|
|
|
//Point *Pts; /* the pts */
|
|
|
|
//int Count; /* number of pts */
|
|
|
|
//int rule; /* winding rule */
|
|
|
|
{
|
|
|
|
QRegionPrivate *region;
|
|
|
|
EdgeTableEntry *pAET; /* Active Edge Table */
|
|
|
|
int y; /* current scanline */
|
|
|
|
int iPts = 0; /* number of pts in buffer */
|
|
|
|
EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
|
|
|
|
ScanLineList *pSLL; /* current scanLineList */
|
|
|
|
QPoint *pts; /* output buffer */
|
|
|
|
EdgeTableEntry *pPrevAET; /* ptr to previous AET */
|
|
|
|
EdgeTable ET; /* header node for ET */
|
|
|
|
EdgeTableEntry AET; /* header node for AET */
|
|
|
|
EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
|
|
|
|
ScanLineListBlock SLLBlock; /* header for scanlinelist */
|
|
|
|
int fixWAET = false;
|
|
|
|
POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
|
|
|
|
FirstPtBlock.pts = reinterpret_cast<QPoint *>(FirstPtBlock.data);
|
|
|
|
POINTBLOCK *tmpPtBlock;
|
|
|
|
int numFullPtBlocks = 0;
|
|
|
|
|
|
|
|
if (!(region = new QRegionPrivate))
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
/* special case a rectangle */
|
|
|
|
if (((Count == 4) ||
|
|
|
|
((Count == 5) && (Pts[4].x() == Pts[0].x()) && (Pts[4].y() == Pts[0].y())))
|
|
|
|
&& (((Pts[0].y() == Pts[1].y()) && (Pts[1].x() == Pts[2].x()) && (Pts[2].y() == Pts[3].y())
|
|
|
|
&& (Pts[3].x() == Pts[0].x())) || ((Pts[0].x() == Pts[1].x())
|
|
|
|
&& (Pts[1].y() == Pts[2].y()) && (Pts[2].x() == Pts[3].x())
|
|
|
|
&& (Pts[3].y() == Pts[0].y())))) {
|
|
|
|
int x = qMin(Pts[0].x(), Pts[2].x());
|
|
|
|
region->extents.setLeft(x);
|
|
|
|
int y = qMin(Pts[0].y(), Pts[2].y());
|
|
|
|
region->extents.setTop(y);
|
|
|
|
region->extents.setWidth(qMax(Pts[0].x(), Pts[2].x()) - x);
|
|
|
|
region->extents.setHeight(qMax(Pts[0].y(), Pts[2].y()) - y);
|
|
|
|
if ((region->extents.left() <= region->extents.right()) &&
|
|
|
|
(region->extents.top() <= region->extents.bottom())) {
|
|
|
|
region->numRects = 1;
|
|
|
|
region->innerRect = region->extents;
|
|
|
|
region->innerArea = region->innerRect.width() * region->innerRect.height();
|
|
|
|
}
|
|
|
|
return region;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!(pETEs = static_cast<EdgeTableEntry *>(malloc(sizeof(EdgeTableEntry) * Count))))
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
region->vectorize();
|
|
|
|
|
|
|
|
pts = FirstPtBlock.pts;
|
|
|
|
CreateETandAET(Count, Pts, &ET, &AET, pETEs, &SLLBlock);
|
|
|
|
|
|
|
|
pSLL = ET.scanlines.next;
|
|
|
|
curPtBlock = &FirstPtBlock;
|
|
|
|
|
|
|
|
// sanity check that the region won't become too big...
|
|
|
|
if (ET.ymax - ET.ymin > 100000) {
|
|
|
|
// clean up region ptr
|
|
|
|
#ifndef QT_NO_DEBUG
|
|
|
|
qWarning("QRegion: creating region from big polygon failed...!");
|
|
|
|
#endif
|
|
|
|
delete region;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
QT_TRY {
|
|
|
|
if (rule == EvenOddRule) {
|
|
|
|
/*
|
|
|
|
* for each scanline
|
|
|
|
*/
|
|
|
|
for (y = ET.ymin; y < ET.ymax; ++y) {
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Add a new edge to the active edge table when we
|
|
|
|
* get to the next edge.
|
|
|
|
*/
|
|
|
|
if (pSLL && y == pSLL->scanline) {
|
|
|
|
loadAET(&AET, pSLL->edgelist);
|
|
|
|
pSLL = pSLL->next;
|
|
|
|
}
|
|
|
|
pPrevAET = &AET;
|
|
|
|
pAET = AET.next;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* for each active edge
|
|
|
|
*/
|
|
|
|
while (pAET) {
|
|
|
|
pts->setX(pAET->bres.minor_axis);
|
|
|
|
pts->setY(y);
|
|
|
|
++pts;
|
|
|
|
++iPts;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* send out the buffer
|
|
|
|
*/
|
|
|
|
if (iPts == NUMPTSTOBUFFER) {
|
|
|
|
tmpPtBlock = (POINTBLOCK *)malloc(sizeof(POINTBLOCK));
|
|
|
|
Q_CHECK_PTR(tmpPtBlock);
|
|
|
|
tmpPtBlock->pts = reinterpret_cast<QPoint *>(tmpPtBlock->data);
|
|
|
|
curPtBlock->next = tmpPtBlock;
|
|
|
|
curPtBlock = tmpPtBlock;
|
|
|
|
pts = curPtBlock->pts;
|
|
|
|
++numFullPtBlocks;
|
|
|
|
iPts = 0;
|
|
|
|
}
|
|
|
|
EVALUATEEDGEEVENODD(pAET, pPrevAET, y)
|
|
|
|
}
|
|
|
|
InsertionSort(&AET);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
/*
|
|
|
|
* for each scanline
|
|
|
|
*/
|
|
|
|
for (y = ET.ymin; y < ET.ymax; ++y) {
|
|
|
|
/*
|
|
|
|
* Add a new edge to the active edge table when we
|
|
|
|
* get to the next edge.
|
|
|
|
*/
|
|
|
|
if (pSLL && y == pSLL->scanline) {
|
|
|
|
loadAET(&AET, pSLL->edgelist);
|
|
|
|
computeWAET(&AET);
|
|
|
|
pSLL = pSLL->next;
|
|
|
|
}
|
|
|
|
pPrevAET = &AET;
|
|
|
|
pAET = AET.next;
|
|
|
|
pWETE = pAET;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* for each active edge
|
|
|
|
*/
|
|
|
|
while (pAET) {
|
|
|
|
/*
|
|
|
|
* add to the buffer only those edges that
|
|
|
|
* are in the Winding active edge table.
|
|
|
|
*/
|
|
|
|
if (pWETE == pAET) {
|
|
|
|
pts->setX(pAET->bres.minor_axis);
|
|
|
|
pts->setY(y);
|
|
|
|
++pts;
|
|
|
|
++iPts;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* send out the buffer
|
|
|
|
*/
|
|
|
|
if (iPts == NUMPTSTOBUFFER) {
|
|
|
|
tmpPtBlock = static_cast<POINTBLOCK *>(malloc(sizeof(POINTBLOCK)));
|
|
|
|
tmpPtBlock->pts = reinterpret_cast<QPoint *>(tmpPtBlock->data);
|
|
|
|
curPtBlock->next = tmpPtBlock;
|
|
|
|
curPtBlock = tmpPtBlock;
|
|
|
|
pts = curPtBlock->pts;
|
|
|
|
++numFullPtBlocks;
|
|
|
|
iPts = 0;
|
|
|
|
}
|
|
|
|
pWETE = pWETE->nextWETE;
|
|
|
|
}
|
|
|
|
EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET)
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* recompute the winding active edge table if
|
|
|
|
* we just resorted or have exited an edge.
|
|
|
|
*/
|
|
|
|
if (InsertionSort(&AET) || fixWAET) {
|
|
|
|
computeWAET(&AET);
|
|
|
|
fixWAET = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} QT_CATCH(...) {
|
|
|
|
FreeStorage(SLLBlock.next);
|
|
|
|
PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
|
|
|
|
for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
|
|
|
|
tmpPtBlock = curPtBlock->next;
|
|
|
|
free(curPtBlock);
|
|
|
|
curPtBlock = tmpPtBlock;
|
|
|
|
}
|
|
|
|
free(pETEs);
|
|
|
|
return 0; // this function returns 0 in case of an error
|
|
|
|
}
|
|
|
|
|
|
|
|
FreeStorage(SLLBlock.next);
|
|
|
|
PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
|
|
|
|
for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
|
|
|
|
tmpPtBlock = curPtBlock->next;
|
|
|
|
free(curPtBlock);
|
|
|
|
curPtBlock = tmpPtBlock;
|
|
|
|
}
|
|
|
|
free(pETEs);
|
|
|
|
return region;
|
|
|
|
}
|
|
|
|
// END OF PolyReg.c extract
|
|
|
|
|
|
|
|
QRegionPrivate *qt_bitmapToRegion(const QBitmap& bitmap)
|
|
|
|
{
|
|
|
|
QImage image = bitmap.toImage();
|
|
|
|
|
|
|
|
QRegionPrivate *region = new QRegionPrivate;
|
|
|
|
|
|
|
|
QRect xr;
|
|
|
|
|
|
|
|
#define AddSpan \
|
|
|
|
{ \
|
|
|
|
xr.setCoords(prev1, y, x-1, y); \
|
|
|
|
UnionRectWithRegion(&xr, region, *region); \
|
|
|
|
}
|
|
|
|
|
|
|
|
const uchar zero = 0;
|
|
|
|
bool little = image.format() == QImage::Format_MonoLSB;
|
|
|
|
|
|
|
|
int x,
|
|
|
|
y;
|
|
|
|
for (y = 0; y < image.height(); ++y) {
|
|
|
|
uchar *line = image.scanLine(y);
|
|
|
|
int w = image.width();
|
|
|
|
uchar all = zero;
|
|
|
|
int prev1 = -1;
|
|
|
|
for (x = 0; x < w;) {
|
|
|
|
uchar byte = line[x / 8];
|
|
|
|
if (x > w - 8 || byte!=all) {
|
|
|
|
if (little) {
|
|
|
|
for (int b = 8; b > 0 && x < w; --b) {
|
|
|
|
if (!(byte & 0x01) == !all) {
|
|
|
|
// More of the same
|
|
|
|
} else {
|
|
|
|
// A change.
|
|
|
|
if (all!=zero) {
|
|
|
|
AddSpan
|
|
|
|
all = zero;
|
|
|
|
} else {
|
|
|
|
prev1 = x;
|
|
|
|
all = ~zero;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
byte >>= 1;
|
|
|
|
++x;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for (int b = 8; b > 0 && x < w; --b) {
|
|
|
|
if (!(byte & 0x80) == !all) {
|
|
|
|
// More of the same
|
|
|
|
} else {
|
|
|
|
// A change.
|
|
|
|
if (all != zero) {
|
|
|
|
AddSpan
|
|
|
|
all = zero;
|
|
|
|
} else {
|
|
|
|
prev1 = x;
|
|
|
|
all = ~zero;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
byte <<= 1;
|
|
|
|
++x;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
x += 8;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (all != zero) {
|
|
|
|
AddSpan
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#undef AddSpan
|
|
|
|
|
|
|
|
return region;
|
|
|
|
}
|
|
|
|
|
|
|
|
QRegion::QRegion()
|
|
|
|
: d(&shared_empty)
|
|
|
|
{
|
|
|
|
d->ref.ref();
|
|
|
|
}
|
|
|
|
|
|
|
|
QRegion::QRegion(const QRect &r, RegionType t)
|
|
|
|
{
|
|
|
|
if (r.isEmpty()) {
|
|
|
|
d = &shared_empty;
|
|
|
|
d->ref.ref();
|
|
|
|
} else {
|
|
|
|
d = new QRegionData;
|
|
|
|
d->ref = 1;
|
|
|
|
#if defined(Q_WS_X11)
|
|
|
|
d->rgn = 0;
|
|
|
|
d->xrectangles = 0;
|
|
|
|
#elif defined(Q_WS_WIN)
|
|
|
|
d->rgn = 0;
|
|
|
|
#endif
|
|
|
|
if (t == Rectangle) {
|
|
|
|
d->qt_rgn = new QRegionPrivate(r);
|
|
|
|
} else if (t == Ellipse) {
|
|
|
|
QPainterPath path;
|
|
|
|
path.addEllipse(r.x(), r.y(), r.width(), r.height());
|
|
|
|
QPolygon a = path.toSubpathPolygons().at(0).toPolygon();
|
|
|
|
d->qt_rgn = PolygonRegion(a.constData(), a.size(), EvenOddRule);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
QRegion::QRegion(const QPolygon &a, Qt::FillRule fillRule)
|
|
|
|
{
|
|
|
|
if (a.count() > 2) {
|
|
|
|
QRegionPrivate *qt_rgn = PolygonRegion(a.constData(), a.size(),
|
|
|
|
fillRule == Qt::WindingFill ? WindingRule : EvenOddRule);
|
|
|
|
if (qt_rgn) {
|
|
|
|
d = new QRegionData;
|
|
|
|
d->ref = 1;
|
|
|
|
#if defined(Q_WS_X11)
|
|
|
|
d->rgn = 0;
|
|
|
|
d->xrectangles = 0;
|
|
|
|
#elif defined(Q_WS_WIN)
|
|
|
|
d->rgn = 0;
|
|
|
|
#endif
|
|
|
|
d->qt_rgn = qt_rgn;
|
|
|
|
} else {
|
|
|
|
d = &shared_empty;
|
|
|
|
d->ref.ref();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
d = &shared_empty;
|
|
|
|
d->ref.ref();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
QRegion::QRegion(const QRegion &r)
|
|
|
|
{
|
|
|
|
d = r.d;
|
|
|
|
d->ref.ref();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
QRegion::QRegion(const QBitmap &bm)
|
|
|
|
{
|
|
|
|
if (bm.isNull()) {
|
|
|
|
d = &shared_empty;
|
|
|
|
d->ref.ref();
|
|
|
|
} else {
|
|
|
|
d = new QRegionData;
|
|
|
|
d->ref = 1;
|
|
|
|
#if defined(Q_WS_X11)
|
|
|
|
d->rgn = 0;
|
|
|
|
d->xrectangles = 0;
|
|
|
|
#elif defined(Q_WS_WIN)
|
|
|
|
d->rgn = 0;
|
|
|
|
#endif
|
|
|
|
d->qt_rgn = qt_bitmapToRegion(bm);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void QRegion::cleanUp(QRegion::QRegionData *x)
|
|
|
|
{
|
|
|
|
delete x->qt_rgn;
|
|
|
|
#if defined(Q_WS_X11)
|
|
|
|
if (x->rgn)
|
|
|
|
XDestroyRegion(x->rgn);
|
|
|
|
if (x->xrectangles)
|
|
|
|
free(x->xrectangles);
|
|
|
|
#elif defined(Q_WS_WIN)
|
|
|
|
if (x->rgn)
|
|
|
|
qt_win_dispose_rgn(x->rgn);
|
|
|
|
#endif
|
|
|
|
delete x;
|
|
|
|
}
|
|
|
|
|
|
|
|
QRegion::~QRegion()
|
|
|
|
{
|
|
|
|
if (!d->ref.deref())
|
|
|
|
cleanUp(d);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
QRegion &QRegion::operator=(const QRegion &r)
|
|
|
|
{
|
|
|
|
r.d->ref.ref();
|
|
|
|
if (!d->ref.deref())
|
|
|
|
cleanUp(d);
|
|
|
|
d = r.d;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\internal
|
|
|
|
*/
|
|
|
|
QRegion QRegion::copy() const
|
|
|
|
{
|
|
|
|
QRegion r;
|
|
|
|
QScopedPointer<QRegionData> x(new QRegionData);
|
|
|
|
x->ref = 1;
|
|
|
|
#if defined(Q_WS_X11)
|
|
|
|
x->rgn = 0;
|
|
|
|
x->xrectangles = 0;
|
|
|
|
#elif defined(Q_WS_WIN)
|
|
|
|
x->rgn = 0;
|
|
|
|
#endif
|
|
|
|
if (d->qt_rgn)
|
|
|
|
x->qt_rgn = new QRegionPrivate(*d->qt_rgn);
|
|
|
|
else
|
|
|
|
x->qt_rgn = new QRegionPrivate;
|
|
|
|
if (!r.d->ref.deref())
|
|
|
|
cleanUp(r.d);
|
|
|
|
r.d = x.take();
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QRegion::isEmpty() const
|
|
|
|
{
|
|
|
|
return d == &shared_empty || d->qt_rgn->numRects == 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool QRegion::contains(const QPoint &p) const
|
|
|
|
{
|
|
|
|
return PointInRegion(d->qt_rgn, p.x(), p.y());
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QRegion::contains(const QRect &r) const
|
|
|
|
{
|
|
|
|
return RectInRegion(d->qt_rgn, r.left(), r.top(), r.width(), r.height()) != RectangleOut;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void QRegion::translate(int dx, int dy)
|
|
|
|
{
|
|
|
|
if ((dx == 0 && dy == 0) || isEmptyHelper(d->qt_rgn))
|
|
|
|
return;
|
|
|
|
|
|
|
|
detach();
|
|
|
|
OffsetRegion(*d->qt_rgn, dx, dy);
|
|
|
|
}
|
|
|
|
|
|
|
|
QRegion QRegion::unite(const QRegion &r) const
|
|
|
|
{
|
|
|
|
if (isEmptyHelper(d->qt_rgn))
|
|
|
|
return r;
|
|
|
|
if (isEmptyHelper(r.d->qt_rgn))
|
|
|
|
return *this;
|
|
|
|
if (d == r.d)
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
if (d->qt_rgn->contains(*r.d->qt_rgn)) {
|
|
|
|
return *this;
|
|
|
|
} else if (r.d->qt_rgn->contains(*d->qt_rgn)) {
|
|
|
|
return r;
|
|
|
|
} else if (d->qt_rgn->canAppend(r.d->qt_rgn)) {
|
|
|
|
QRegion result(*this);
|
|
|
|
result.detach();
|
|
|
|
result.d->qt_rgn->append(r.d->qt_rgn);
|
|
|
|
return result;
|
|
|
|
} else if (d->qt_rgn->canPrepend(r.d->qt_rgn)) {
|
|
|
|
QRegion result(*this);
|
|
|
|
result.detach();
|
|
|
|
result.d->qt_rgn->prepend(r.d->qt_rgn);
|
|
|
|
return result;
|
|
|
|
} else if (EqualRegion(d->qt_rgn, r.d->qt_rgn)) {
|
|
|
|
return *this;
|
|
|
|
} else {
|
|
|
|
QRegion result;
|
|
|
|
result.detach();
|
|
|
|
UnionRegion(d->qt_rgn, r.d->qt_rgn, *result.d->qt_rgn);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
QRegion& QRegion::operator+=(const QRegion &r)
|
|
|
|
{
|
|
|
|
if (isEmptyHelper(d->qt_rgn))
|
|
|
|
return *this = r;
|
|
|
|
if (isEmptyHelper(r.d->qt_rgn))
|
|
|
|
return *this;
|
|
|
|
if (d == r.d)
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
if (d->qt_rgn->contains(*r.d->qt_rgn)) {
|
|
|
|
return *this;
|
|
|
|
} else if (r.d->qt_rgn->contains(*d->qt_rgn)) {
|
|
|
|
return *this = r;
|
|
|
|
} else if (d->qt_rgn->canAppend(r.d->qt_rgn)) {
|
|
|
|
detach();
|
|
|
|
d->qt_rgn->append(r.d->qt_rgn);
|
|
|
|
return *this;
|
|
|
|
} else if (d->qt_rgn->canPrepend(r.d->qt_rgn)) {
|
|
|
|
detach();
|
|
|
|
d->qt_rgn->prepend(r.d->qt_rgn);
|
|
|
|
return *this;
|
|
|
|
} else if (EqualRegion(d->qt_rgn, r.d->qt_rgn)) {
|
|
|
|
return *this;
|
|
|
|
} else {
|
|
|
|
detach();
|
|
|
|
UnionRegion(d->qt_rgn, r.d->qt_rgn, *d->qt_rgn);
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
QRegion QRegion::unite(const QRect &r) const
|
|
|
|
{
|
|
|
|
if (isEmptyHelper(d->qt_rgn))
|
|
|
|
return r;
|
|
|
|
if (r.isEmpty())
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
if (d->qt_rgn->contains(r)) {
|
|
|
|
return *this;
|
|
|
|
} else if (d->qt_rgn->within(r)) {
|
|
|
|
return r;
|
|
|
|
} else if (d->qt_rgn->numRects == 1 && d->qt_rgn->extents == r) {
|
|
|
|
return *this;
|
|
|
|
} else if (d->qt_rgn->canAppend(&r)) {
|
|
|
|
QRegion result(*this);
|
|
|
|
result.detach();
|
|
|
|
result.d->qt_rgn->append(&r);
|
|
|
|
return result;
|
|
|
|
} else if (d->qt_rgn->canPrepend(&r)) {
|
|
|
|
QRegion result(*this);
|
|
|
|
result.detach();
|
|
|
|
result.d->qt_rgn->prepend(&r);
|
|
|
|
return result;
|
|
|
|
} else {
|
|
|
|
QRegion result;
|
|
|
|
result.detach();
|
|
|
|
QRegionPrivate rp(r);
|
|
|
|
UnionRegion(d->qt_rgn, &rp, *result.d->qt_rgn);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
QRegion& QRegion::operator+=(const QRect &r)
|
|
|
|
{
|
|
|
|
if (isEmptyHelper(d->qt_rgn))
|
|
|
|
return *this = r;
|
|
|
|
if (r.isEmpty())
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
if (d->qt_rgn->contains(r)) {
|
|
|
|
return *this;
|
|
|
|
} else if (d->qt_rgn->within(r)) {
|
|
|
|
return *this = r;
|
|
|
|
} else if (d->qt_rgn->canAppend(&r)) {
|
|
|
|
detach();
|
|
|
|
d->qt_rgn->append(&r);
|
|
|
|
return *this;
|
|
|
|
} else if (d->qt_rgn->canPrepend(&r)) {
|
|
|
|
detach();
|
|
|
|
d->qt_rgn->prepend(&r);
|
|
|
|
return *this;
|
|
|
|
} else if (d->qt_rgn->numRects == 1 && d->qt_rgn->extents == r) {
|
|
|
|
return *this;
|
|
|
|
} else {
|
|
|
|
detach();
|
|
|
|
QRegionPrivate p(r);
|
|
|
|
UnionRegion(d->qt_rgn, &p, *d->qt_rgn);
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
QRegion QRegion::intersect(const QRegion &r) const
|
|
|
|
{
|
|
|
|
if (isEmptyHelper(d->qt_rgn) || isEmptyHelper(r.d->qt_rgn)
|
|
|
|
|| !EXTENTCHECK(&d->qt_rgn->extents, &r.d->qt_rgn->extents))
|
|
|
|
return QRegion();
|
|
|
|
|
|
|
|
/* this is fully contained in r */
|
|
|
|
if (r.d->qt_rgn->contains(*d->qt_rgn))
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
/* r is fully contained in this */
|
|
|
|
if (d->qt_rgn->contains(*r.d->qt_rgn))
|
|
|
|
return r;
|
|
|
|
|
|
|
|
if (r.d->qt_rgn->numRects == 1 && d->qt_rgn->numRects == 1) {
|
|
|
|
const QRect rect = qt_rect_intersect_normalized(r.d->qt_rgn->extents,
|
|
|
|
d->qt_rgn->extents);
|
|
|
|
return QRegion(rect);
|
|
|
|
} else if (r.d->qt_rgn->numRects == 1) {
|
|
|
|
QRegion result(*this);
|
|
|
|
result.detach();
|
|
|
|
result.d->qt_rgn->intersect(r.d->qt_rgn->extents);
|
|
|
|
return result;
|
|
|
|
} else if (d->qt_rgn->numRects == 1) {
|
|
|
|
QRegion result(r);
|
|
|
|
result.detach();
|
|
|
|
result.d->qt_rgn->intersect(d->qt_rgn->extents);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
QRegion result;
|
|
|
|
result.detach();
|
|
|
|
miRegionOp(*result.d->qt_rgn, d->qt_rgn, r.d->qt_rgn, miIntersectO, 0, 0);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Can't alter dest's extents before we call miRegionOp because
|
|
|
|
* it might be one of the source regions and miRegionOp depends
|
|
|
|
* on the extents of those regions being the same. Besides, this
|
|
|
|
* way there's no checking against rectangles that will be nuked
|
|
|
|
* due to coalescing, so we have to examine fewer rectangles.
|
|
|
|
*/
|
|
|
|
miSetExtents(*result.d->qt_rgn);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
QRegion QRegion::intersect(const QRect &r) const
|
|
|
|
{
|
|
|
|
if (isEmptyHelper(d->qt_rgn) || r.isEmpty()
|
|
|
|
|| !EXTENTCHECK(&d->qt_rgn->extents, &r))
|
|
|
|
return QRegion();
|
|
|
|
|
|
|
|
/* this is fully contained in r */
|
|
|
|
if (d->qt_rgn->within(r))
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
/* r is fully contained in this */
|
|
|
|
if (d->qt_rgn->contains(r))
|
|
|
|
return r;
|
|
|
|
|
|
|
|
if (d->qt_rgn->numRects == 1) {
|
|
|
|
const QRect rect = qt_rect_intersect_normalized(d->qt_rgn->extents,
|
|
|
|
r.normalized());
|
|
|
|
return QRegion(rect);
|
|
|
|
}
|
|
|
|
|
|
|
|
QRegion result(*this);
|
|
|
|
result.detach();
|
|
|
|
result.d->qt_rgn->intersect(r);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
QRegion QRegion::subtract(const QRegion &r) const
|
|
|
|
{
|
|
|
|
if (isEmptyHelper(d->qt_rgn) || isEmptyHelper(r.d->qt_rgn))
|
|
|
|
return *this;
|
|
|
|
if (r.d->qt_rgn->contains(*d->qt_rgn))
|
|
|
|
return QRegion();
|
|
|
|
if (!EXTENTCHECK(&d->qt_rgn->extents, &r.d->qt_rgn->extents))
|
|
|
|
return *this;
|
|
|
|
if (d == r.d || EqualRegion(d->qt_rgn, r.d->qt_rgn))
|
|
|
|
return QRegion();
|
|
|
|
|
|
|
|
#ifdef QT_REGION_DEBUG
|
|
|
|
d->qt_rgn->selfTest();
|
|
|
|
r.d->qt_rgn->selfTest();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
QRegion result;
|
|
|
|
result.detach();
|
|
|
|
SubtractRegion(d->qt_rgn, r.d->qt_rgn, *result.d->qt_rgn);
|
|
|
|
#ifdef QT_REGION_DEBUG
|
|
|
|
result.d->qt_rgn->selfTest();
|
|
|
|
#endif
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
QRegion QRegion::eor(const QRegion &r) const
|
|
|
|
{
|
|
|
|
if (isEmptyHelper(d->qt_rgn)) {
|
|
|
|
return r;
|
|
|
|
} else if (isEmptyHelper(r.d->qt_rgn)) {
|
|
|
|
return *this;
|
|
|
|
} else if (!EXTENTCHECK(&d->qt_rgn->extents, &r.d->qt_rgn->extents)) {
|
|
|
|
return (*this + r);
|
|
|
|
} else if (d == r.d || EqualRegion(d->qt_rgn, r.d->qt_rgn)) {
|
|
|
|
return QRegion();
|
|
|
|
} else {
|
|
|
|
QRegion result;
|
|
|
|
result.detach();
|
|
|
|
XorRegion(d->qt_rgn, r.d->qt_rgn, *result.d->qt_rgn);
|
|
|
|
return result;
|
|
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}
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|
|
}
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|
QRect QRegion::boundingRect() const
|
|
|
|
{
|
|
|
|
if (isEmpty())
|
|
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|
return QRect();
|
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|
|
return d->qt_rgn->extents;
|
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|
}
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|
/*! \internal
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|
Returns true if \a rect is guaranteed to be fully contained in \a region.
|
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|
A false return value does not guarantee the opposite.
|
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|
*/
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|
#if defined(Q_WS_QWS) || defined(Q_WS_QPA)
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|
Q_GUI_EXPORT
|
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|
#endif
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|
|
bool qt_region_strictContains(const QRegion ®ion, const QRect &rect)
|
|
|
|
{
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|
|
|
if (isEmptyHelper(region.d->qt_rgn) || !rect.isValid())
|
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|
|
return false;
|
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|
|
#if 0 // TEST_INNERRECT
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|
|
static bool guard = false;
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|
|
if (guard)
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|
|
return false;
|
|
|
|
guard = true;
|
|
|
|
QRegion inner = region.d->qt_rgn->innerRect;
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|
|
Q_ASSERT((inner - region).isEmpty());
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|
|
guard = false;
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|
|
|
|
|
|
int maxArea = 0;
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|
|
|
for (int i = 0; i < region.d->qt_rgn->numRects; ++i) {
|
|
|
|
const QRect r = region.d->qt_rgn->rects.at(i);
|
|
|
|
if (r.width() * r.height() > maxArea)
|
|
|
|
maxArea = r.width() * r.height();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (maxArea > region.d->qt_rgn->innerArea) {
|
|
|
|
qDebug() << "not largest rectangle" << region << region.d->qt_rgn->innerRect;
|
|
|
|
}
|
|
|
|
Q_ASSERT(maxArea <= region.d->qt_rgn->innerArea);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
const QRect r1 = region.d->qt_rgn->innerRect;
|
|
|
|
return (rect.left() >= r1.left() && rect.right() <= r1.right()
|
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|
|
&& rect.top() >= r1.top() && rect.bottom() <= r1.bottom());
|
|
|
|
}
|
|
|
|
|
|
|
|
QVector<QRect> QRegion::rects() const
|
|
|
|
{
|
|
|
|
if (d->qt_rgn) {
|
|
|
|
d->qt_rgn->vectorize();
|
|
|
|
// hw: modify the vector size directly to avoid reallocation
|
|
|
|
d->qt_rgn->rects.d->size = d->qt_rgn->numRects;
|
|
|
|
return d->qt_rgn->rects;
|
|
|
|
} else {
|
|
|
|
return QVector<QRect>();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void QRegion::setRects(const QRect *rects, int num)
|
|
|
|
{
|
|
|
|
*this = QRegion();
|
|
|
|
if (!rects || num == 0 || (num == 1 && rects->isEmpty()))
|
|
|
|
return;
|
|
|
|
|
|
|
|
detach();
|
|
|
|
|
|
|
|
d->qt_rgn->numRects = num;
|
|
|
|
if (num == 1) {
|
|
|
|
d->qt_rgn->extents = *rects;
|
|
|
|
d->qt_rgn->innerRect = *rects;
|
|
|
|
} else {
|
|
|
|
d->qt_rgn->rects.resize(num);
|
|
|
|
|
|
|
|
int left = INT_MAX,
|
|
|
|
right = INT_MIN,
|
|
|
|
top = INT_MAX,
|
|
|
|
bottom = INT_MIN;
|
|
|
|
for (int i = 0; i < num; ++i) {
|
|
|
|
const QRect &rect = rects[i];
|
|
|
|
d->qt_rgn->rects[i] = rect;
|
|
|
|
left = qMin(rect.left(), left);
|
|
|
|
right = qMax(rect.right(), right);
|
|
|
|
top = qMin(rect.top(), top);
|
|
|
|
bottom = qMax(rect.bottom(), bottom);
|
|
|
|
d->qt_rgn->updateInnerRect(rect);
|
|
|
|
}
|
|
|
|
d->qt_rgn->extents = QRect(QPoint(left, top), QPoint(right, bottom));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int QRegion::rectCount() const
|
|
|
|
{
|
|
|
|
return (d->qt_rgn ? d->qt_rgn->numRects : 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool QRegion::operator==(const QRegion &r) const
|
|
|
|
{
|
|
|
|
if (!d->qt_rgn)
|
|
|
|
return r.isEmpty();
|
|
|
|
if (!r.d->qt_rgn)
|
|
|
|
return isEmpty();
|
|
|
|
|
|
|
|
if (d == r.d)
|
|
|
|
return true;
|
|
|
|
else
|
|
|
|
return EqualRegion(d->qt_rgn, r.d->qt_rgn);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool QRegion::intersects(const QRect &rect) const
|
|
|
|
{
|
|
|
|
if (isEmptyHelper(d->qt_rgn) || rect.isNull())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
const QRect r = rect.normalized();
|
|
|
|
if (!rect_intersects(d->qt_rgn->extents, r))
|
|
|
|
return false;
|
|
|
|
if (d->qt_rgn->numRects == 1)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
const QVector<QRect> myRects = rects();
|
|
|
|
for (QVector<QRect>::const_iterator it = myRects.constBegin(); it < myRects.constEnd(); ++it)
|
|
|
|
if (rect_intersects(r, *it))
|
|
|
|
return true;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
QT_END_NAMESPACE
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|