mirror of
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762 lines
26 KiB
C++
762 lines
26 KiB
C++
![]() |
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtGui/qpaintdevice.h>
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#include <QtGui/qpixmap.h>
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#include <QtGui/qwidget.h>
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#include <QtCore/qatomic.h>
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#include <QtCore/qdebug.h>
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#include "qegl_p.h"
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#include "qeglcontext_p.h"
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QT_BEGIN_NAMESPACE
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/*
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QEglContextTracker is used to track the EGL contexts that we
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create internally in Qt, so that we can call eglTerminate() to
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free additional EGL resources when the last context is destroyed.
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*/
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class QEglContextTracker
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{
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public:
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static void ref() { contexts.ref(); }
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static void deref() {
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if (!contexts.deref()) {
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eglTerminate(QEgl::display());
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displayOpen = 0;
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}
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}
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static void setDisplayOpened() { displayOpen = 1; }
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static bool displayOpened() { return displayOpen; }
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private:
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static QBasicAtomicInt contexts;
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static QBasicAtomicInt displayOpen;
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};
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QBasicAtomicInt QEglContextTracker::contexts = Q_BASIC_ATOMIC_INITIALIZER(0);
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QBasicAtomicInt QEglContextTracker::displayOpen = Q_BASIC_ATOMIC_INITIALIZER(0);
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// Current GL and VG contexts. These are used to determine if
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// we can avoid an eglMakeCurrent() after a call to lazyDoneCurrent().
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// If a background thread modifies the value, the worst that will
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// happen is a redundant eglMakeCurrent() in the foreground thread.
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static QEglContext * volatile currentGLContext = 0;
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static QEglContext * volatile currentVGContext = 0;
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QEglContext::QEglContext()
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: apiType(QEgl::OpenGL)
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, ctx(EGL_NO_CONTEXT)
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, cfg(QEGL_NO_CONFIG)
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, currentSurface(EGL_NO_SURFACE)
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, current(false)
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, ownsContext(true)
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, sharing(false)
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, apiChanged(false)
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{
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QEglContextTracker::ref();
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}
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QEglContext::~QEglContext()
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{
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destroyContext();
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if (currentGLContext == this)
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currentGLContext = 0;
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if (currentVGContext == this)
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currentVGContext = 0;
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QEglContextTracker::deref();
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}
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bool QEglContext::isValid() const
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{
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return (ctx != EGL_NO_CONTEXT);
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}
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bool QEglContext::isCurrent() const
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{
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return current;
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}
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EGLConfig QEgl::defaultConfig(int devType, API api, ConfigOptions options)
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{
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if ( (devType != QInternal::Pixmap) && ((options & Renderable) == 0))
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qWarning("QEgl::defaultConfig() - Only configs for pixmaps make sense to be read-only!");
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EGLConfig* targetConfig = 0;
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static EGLConfig defaultVGConfigs[] = {
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QEGL_NO_CONFIG, // 0 Window Renderable Translucent
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QEGL_NO_CONFIG, // 1 Window Renderable Opaque
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QEGL_NO_CONFIG, // 2 Pixmap Renderable Translucent
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QEGL_NO_CONFIG, // 3 Pixmap Renderable Opaque
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QEGL_NO_CONFIG, // 4 Pixmap ReadOnly Translucent
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QEGL_NO_CONFIG // 5 Pixmap ReadOnly Opaque
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};
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if (api == OpenVG) {
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if (devType == QInternal::Widget) {
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if (options & Translucent)
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targetConfig = &(defaultVGConfigs[0]);
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else
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targetConfig = &(defaultVGConfigs[1]);
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} else if (devType == QInternal::Pixmap) {
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if (options & Renderable) {
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if (options & Translucent)
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targetConfig = &(defaultVGConfigs[2]);
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else // Opaque
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targetConfig = &(defaultVGConfigs[3]);
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} else { // Read-only
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if (options & Translucent)
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targetConfig = &(defaultVGConfigs[4]);
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else // Opaque
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targetConfig = &(defaultVGConfigs[5]);
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}
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}
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}
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static EGLConfig defaultGLConfigs[] = {
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QEGL_NO_CONFIG, // 0 Window Renderable Translucent
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QEGL_NO_CONFIG, // 1 Window Renderable Opaque
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QEGL_NO_CONFIG, // 2 PBuffer Renderable Translucent
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QEGL_NO_CONFIG, // 3 PBuffer Renderable Opaque
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QEGL_NO_CONFIG, // 4 Pixmap Renderable Translucent
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QEGL_NO_CONFIG, // 5 Pixmap Renderable Opaque
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QEGL_NO_CONFIG, // 6 Pixmap ReadOnly Translucent
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QEGL_NO_CONFIG // 7 Pixmap ReadOnly Opaque
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};
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if (api == OpenGL) {
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if (devType == QInternal::Widget) {
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if (options & Translucent)
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targetConfig = &(defaultGLConfigs[0]);
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else // Opaque
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targetConfig = &(defaultGLConfigs[1]);
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} else if (devType == QInternal::Pbuffer) {
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if (options & Translucent)
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targetConfig = &(defaultGLConfigs[2]);
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else // Opaque
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targetConfig = &(defaultGLConfigs[3]);
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} else if (devType == QInternal::Pixmap) {
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if (options & Renderable) {
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if (options & Translucent)
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targetConfig = &(defaultGLConfigs[4]);
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else // Opaque
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targetConfig = &(defaultGLConfigs[5]);
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} else { // ReadOnly
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if (options & Translucent)
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targetConfig = &(defaultGLConfigs[6]);
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else // Opaque
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targetConfig = &(defaultGLConfigs[7]);
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}
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}
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}
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if (!targetConfig) {
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qWarning("QEgl::defaultConfig() - No default config for device/api/options combo");
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return QEGL_NO_CONFIG;
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}
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if (*targetConfig != QEGL_NO_CONFIG)
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return *targetConfig;
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// We haven't found an EGL config for the target config yet, so do it now:
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// Allow overriding from an environment variable:
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QByteArray configId;
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if (api == OpenVG)
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configId = qgetenv("QT_VG_EGL_CONFIG");
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else
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configId = qgetenv("QT_GL_EGL_CONFIG");
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if (!configId.isEmpty()) {
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// Overridden, so get the EGLConfig for the specified config ID:
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EGLint properties[] = {
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EGL_CONFIG_ID, (EGLint)configId.toInt(),
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EGL_NONE
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};
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EGLint configCount = 0;
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eglChooseConfig(display(), properties, targetConfig, 1, &configCount);
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if (configCount > 0)
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return *targetConfig;
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qWarning() << "QEgl::defaultConfig() -" << configId << "appears to be invalid";
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}
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QEglProperties configAttribs;
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configAttribs.setRenderableType(api);
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EGLint surfaceType;
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switch (devType) {
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case QInternal::Widget:
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surfaceType = EGL_WINDOW_BIT;
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break;
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case QInternal::Pixmap:
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surfaceType = EGL_PIXMAP_BIT;
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break;
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case QInternal::Pbuffer:
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surfaceType = EGL_PBUFFER_BIT;
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break;
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default:
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qWarning("QEgl::defaultConfig() - Can't create EGL surface for %d device type", devType);
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return QEGL_NO_CONFIG;
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};
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#ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT
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// For OpenVG, we try to create a surface using a pre-multiplied format if
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// the surface needs to have an alpha channel:
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if (api == OpenVG && (options & Translucent))
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surfaceType |= EGL_VG_ALPHA_FORMAT_PRE_BIT;
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#endif
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configAttribs.setValue(EGL_SURFACE_TYPE, surfaceType);
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#ifdef EGL_BIND_TO_TEXTURE_RGBA
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if (devType == QInternal::Pixmap || devType == QInternal::Pbuffer) {
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if (options & Translucent)
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configAttribs.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE);
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else
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configAttribs.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE);
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}
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#endif
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// Add paint engine requirements
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if (api == OpenVG) {
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#if !defined(QVG_SCISSOR_CLIP) && defined(EGL_ALPHA_MASK_SIZE)
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configAttribs.setValue(EGL_ALPHA_MASK_SIZE, 1);
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#endif
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} else {
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// Both OpenGL paint engines need to have stencil and sample buffers
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configAttribs.setValue(EGL_STENCIL_SIZE, 1);
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configAttribs.setValue(EGL_SAMPLE_BUFFERS, 1);
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#ifndef QT_OPENGL_ES_2
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// Additionally, the GL1 engine likes to have a depth buffer for clipping
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configAttribs.setValue(EGL_DEPTH_SIZE, 1);
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#endif
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}
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if (options & Translucent)
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configAttribs.setValue(EGL_ALPHA_SIZE, 1);
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*targetConfig = chooseConfig(&configAttribs, QEgl::BestPixelFormat);
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return *targetConfig;
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}
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// Choose a configuration that matches "properties".
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EGLConfig QEgl::chooseConfig(const QEglProperties* properties, QEgl::PixelFormatMatch match)
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{
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QEglProperties props(*properties);
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EGLConfig cfg = QEGL_NO_CONFIG;
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do {
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// Get the number of matching configurations for this set of properties.
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EGLint matching = 0;
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EGLDisplay dpy = QEgl::display();
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if (!eglChooseConfig(dpy, props.properties(), 0, 0, &matching) || !matching)
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continue;
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// If we want the best pixel format, then return the first
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// matching configuration.
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if (match == QEgl::BestPixelFormat) {
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eglChooseConfig(display(), props.properties(), &cfg, 1, &matching);
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if (matching < 1)
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continue;
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return cfg;
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}
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// Fetch all of the matching configurations and find the
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// first that matches the pixel format we wanted.
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EGLint size = matching;
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EGLConfig *configs = new EGLConfig [size];
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eglChooseConfig(display(), props.properties(), configs, size, &matching);
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for (EGLint index = 0; index < size; ++index) {
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EGLint red, green, blue, alpha;
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eglGetConfigAttrib(display(), configs[index], EGL_RED_SIZE, &red);
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eglGetConfigAttrib(display(), configs[index], EGL_GREEN_SIZE, &green);
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eglGetConfigAttrib(display(), configs[index], EGL_BLUE_SIZE, &blue);
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eglGetConfigAttrib(display(), configs[index], EGL_ALPHA_SIZE, &alpha);
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if (red == props.value(EGL_RED_SIZE) &&
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green == props.value(EGL_GREEN_SIZE) &&
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blue == props.value(EGL_BLUE_SIZE) &&
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(props.value(EGL_ALPHA_SIZE) == 0 ||
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alpha == props.value(EGL_ALPHA_SIZE))) {
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cfg = configs[index];
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delete [] configs;
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return cfg;
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}
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}
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delete [] configs;
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} while (props.reduceConfiguration());
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#ifdef EGL_BIND_TO_TEXTURE_RGBA
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// Don't report an error just yet if we failed to get a pbuffer
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// configuration with texture rendering. Only report failure if
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// we cannot get any pbuffer configurations at all.
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if (props.value(EGL_BIND_TO_TEXTURE_RGBA) == EGL_DONT_CARE &&
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props.value(EGL_BIND_TO_TEXTURE_RGB) == EGL_DONT_CARE)
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#endif
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{
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qWarning() << "QEglContext::chooseConfig(): Could not find a suitable EGL configuration";
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qWarning() << "Requested:" << props.toString();
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qWarning() << "Available:";
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QEgl::dumpAllConfigs();
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}
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return QEGL_NO_CONFIG;
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}
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bool QEglContext::chooseConfig(const QEglProperties& properties, QEgl::PixelFormatMatch match)
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{
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cfg = QEgl::chooseConfig(&properties, match);
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return cfg != QEGL_NO_CONFIG;
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}
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EGLSurface QEglContext::createSurface(QPaintDevice* device, const QEglProperties *properties)
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{
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return QEgl::createSurface(device, cfg, properties);
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}
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// Create the EGLContext.
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bool QEglContext::createContext(QEglContext *shareContext, const QEglProperties *properties)
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{
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// We need to select the correct API before calling eglCreateContext().
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#ifdef QT_OPENGL_ES
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#ifdef EGL_OPENGL_ES_API
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if (apiType == QEgl::OpenGL)
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eglBindAPI(EGL_OPENGL_ES_API);
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#endif
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#else
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#ifdef EGL_OPENGL_API
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if (apiType == QEgl::OpenGL)
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eglBindAPI(EGL_OPENGL_API);
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#endif
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#endif //defined(QT_OPENGL_ES)
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#ifdef EGL_OPENVG_API
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if (apiType == QEgl::OpenVG)
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eglBindAPI(EGL_OPENVG_API);
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#endif
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// Create a new context for the configuration.
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QEglProperties contextProps;
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if (properties)
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contextProps = *properties;
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#ifdef QT_OPENGL_ES_2
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if (apiType == QEgl::OpenGL)
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contextProps.setValue(EGL_CONTEXT_CLIENT_VERSION, 2);
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#endif
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sharing = false;
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if (shareContext && shareContext->ctx == EGL_NO_CONTEXT)
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shareContext = 0;
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if (shareContext) {
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ctx = eglCreateContext(QEgl::display(), cfg, shareContext->ctx, contextProps.properties());
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if (ctx == EGL_NO_CONTEXT) {
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qWarning() << "QEglContext::createContext(): Could not share context:" << QEgl::errorString();
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shareContext = 0;
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} else {
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sharing = true;
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}
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}
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if (ctx == EGL_NO_CONTEXT) {
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ctx = eglCreateContext(display(), cfg, EGL_NO_CONTEXT, contextProps.properties());
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if (ctx == EGL_NO_CONTEXT) {
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qWarning() << "QEglContext::createContext(): Unable to create EGL context:" << QEgl::errorString();
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return false;
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}
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}
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return true;
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}
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// Destroy an EGL surface object. If it was current on this context
|
||
|
// then call doneCurrent() for it first.
|
||
|
void QEglContext::destroySurface(EGLSurface surface)
|
||
|
{
|
||
|
if (surface != EGL_NO_SURFACE) {
|
||
|
if (surface == currentSurface)
|
||
|
doneCurrent();
|
||
|
eglDestroySurface(display(), surface);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Destroy the context. Note: this does not destroy the surface.
|
||
|
void QEglContext::destroyContext()
|
||
|
{
|
||
|
if (ctx != EGL_NO_CONTEXT && ownsContext)
|
||
|
eglDestroyContext(display(), ctx);
|
||
|
ctx = EGL_NO_CONTEXT;
|
||
|
cfg = 0;
|
||
|
}
|
||
|
|
||
|
bool QEglContext::makeCurrent(EGLSurface surface)
|
||
|
{
|
||
|
if (ctx == EGL_NO_CONTEXT) {
|
||
|
qWarning() << "QEglContext::makeCurrent(): Cannot make invalid context current";
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (surface == EGL_NO_SURFACE) {
|
||
|
qWarning() << "QEglContext::makeCurrent(): Cannot make invalid surface current";
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
// If lazyDoneCurrent() was called on the surface, then we may be able
|
||
|
// to assume that it is still current within the thread.
|
||
|
if (surface == currentSurface && currentContext(apiType) == this
|
||
|
&& !apiChanged) {
|
||
|
current = true;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
current = true;
|
||
|
currentSurface = surface;
|
||
|
setCurrentContext(apiType, this);
|
||
|
|
||
|
// Force the right API to be bound before making the context current.
|
||
|
// The EGL implementation should be able to figure this out from ctx,
|
||
|
// but some systems require the API to be explicitly set anyway.
|
||
|
#ifdef EGL_OPENGL_ES_API
|
||
|
if (apiType == QEgl::OpenGL)
|
||
|
eglBindAPI(EGL_OPENGL_ES_API);
|
||
|
#endif
|
||
|
#ifdef EGL_OPENVG_API
|
||
|
if (apiType == QEgl::OpenVG)
|
||
|
eglBindAPI(EGL_OPENVG_API);
|
||
|
#endif
|
||
|
|
||
|
bool ok = eglMakeCurrent(QEgl::display(), surface, surface, ctx);
|
||
|
if (!ok)
|
||
|
qWarning() << "QEglContext::makeCurrent(" << surface << "):" << QEgl::errorString();
|
||
|
return ok;
|
||
|
}
|
||
|
|
||
|
bool QEglContext::doneCurrent()
|
||
|
{
|
||
|
// If the context is invalid, we assume that an error was reported
|
||
|
// when makeCurrent() was called.
|
||
|
if (ctx == EGL_NO_CONTEXT)
|
||
|
return false;
|
||
|
|
||
|
current = false;
|
||
|
currentSurface = EGL_NO_SURFACE;
|
||
|
setCurrentContext(apiType, 0);
|
||
|
|
||
|
// We need to select the correct API before calling eglMakeCurrent()
|
||
|
// with EGL_NO_CONTEXT because threads can have both OpenGL and OpenVG
|
||
|
// contexts active at the same time.
|
||
|
#ifdef EGL_OPENGL_ES_API
|
||
|
if (apiType == QEgl::OpenGL)
|
||
|
eglBindAPI(EGL_OPENGL_ES_API);
|
||
|
#endif
|
||
|
#ifdef EGL_OPENVG_API
|
||
|
if (apiType == QEgl::OpenVG)
|
||
|
eglBindAPI(EGL_OPENVG_API);
|
||
|
#endif
|
||
|
|
||
|
bool ok = eglMakeCurrent(QEgl::display(), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||
|
if (!ok)
|
||
|
qWarning() << "QEglContext::doneCurrent():" << QEgl::errorString();
|
||
|
return ok;
|
||
|
}
|
||
|
|
||
|
// Act as though doneCurrent() was called, but keep the context
|
||
|
// and the surface active for the moment. This allows makeCurrent()
|
||
|
// to skip a call to eglMakeCurrent() if we are using the same
|
||
|
// surface as the last set of painting operations. We leave the
|
||
|
// currentContext() pointer as-is for now.
|
||
|
bool QEglContext::lazyDoneCurrent()
|
||
|
{
|
||
|
current = false;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool QEglContext::swapBuffers(EGLSurface surface)
|
||
|
{
|
||
|
if(ctx == EGL_NO_CONTEXT)
|
||
|
return false;
|
||
|
|
||
|
bool ok = eglSwapBuffers(QEgl::display(), surface);
|
||
|
if (!ok)
|
||
|
qWarning() << "QEglContext::swapBuffers():" << QEgl::errorString();
|
||
|
|
||
|
return ok;
|
||
|
}
|
||
|
|
||
|
bool QEglContext::swapBuffersRegion2NOK(EGLSurface surface, const QRegion *region) {
|
||
|
QVector<QRect> qrects = region->rects();
|
||
|
EGLint *gl_rects;
|
||
|
uint count;
|
||
|
uint i;
|
||
|
|
||
|
count = qrects.size();
|
||
|
QVarLengthArray <EGLint> arr(4 * count);
|
||
|
gl_rects = arr.data();
|
||
|
for (i = 0; i < count; i++) {
|
||
|
QRect qrect = qrects[i];
|
||
|
|
||
|
gl_rects[4 * i + 0] = qrect.x();
|
||
|
gl_rects[4 * i + 1] = qrect.y();
|
||
|
gl_rects[4 * i + 2] = qrect.width();
|
||
|
gl_rects[4 * i + 3] = qrect.height();
|
||
|
}
|
||
|
|
||
|
bool ok = QEgl::eglSwapBuffersRegion2NOK(QEgl::display(), surface, count, gl_rects);
|
||
|
|
||
|
if (!ok)
|
||
|
qWarning() << "QEglContext::swapBuffersRegion2NOK():" << QEgl::errorString();
|
||
|
return ok;
|
||
|
}
|
||
|
|
||
|
int QEglContext::configAttrib(int name) const
|
||
|
{
|
||
|
EGLint value;
|
||
|
EGLBoolean success = eglGetConfigAttrib(QEgl::display(), cfg, name, &value);
|
||
|
if (success)
|
||
|
return value;
|
||
|
else
|
||
|
return EGL_DONT_CARE;
|
||
|
}
|
||
|
|
||
|
typedef EGLImageKHR (EGLAPIENTRY *_eglCreateImageKHR)(EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint*);
|
||
|
typedef EGLBoolean (EGLAPIENTRY *_eglDestroyImageKHR)(EGLDisplay, EGLImageKHR);
|
||
|
|
||
|
// Defined in qegl.cpp:
|
||
|
static _eglCreateImageKHR qt_eglCreateImageKHR = 0;
|
||
|
static _eglDestroyImageKHR qt_eglDestroyImageKHR = 0;
|
||
|
|
||
|
typedef EGLBoolean (EGLAPIENTRY *_eglSwapBuffersRegion2NOK)(EGLDisplay, EGLSurface, EGLint, const EGLint*);
|
||
|
|
||
|
static _eglSwapBuffersRegion2NOK qt_eglSwapBuffersRegion2NOK = 0;
|
||
|
|
||
|
EGLDisplay QEgl::display()
|
||
|
{
|
||
|
static EGLDisplay dpy = EGL_NO_DISPLAY;
|
||
|
if (!QEglContextTracker::displayOpened()) {
|
||
|
dpy = eglGetDisplay(nativeDisplay());
|
||
|
QEglContextTracker::setDisplayOpened();
|
||
|
if (dpy == EGL_NO_DISPLAY) {
|
||
|
qWarning("QEgl::display(): Falling back to EGL_DEFAULT_DISPLAY");
|
||
|
dpy = eglGetDisplay(EGLNativeDisplayType(EGL_DEFAULT_DISPLAY));
|
||
|
}
|
||
|
if (dpy == EGL_NO_DISPLAY) {
|
||
|
qWarning("QEgl::display(): Can't even open the default display");
|
||
|
return EGL_NO_DISPLAY;
|
||
|
}
|
||
|
|
||
|
if (!eglInitialize(dpy, NULL, NULL)) {
|
||
|
qWarning() << "QEgl::display(): Cannot initialize EGL display:" << QEgl::errorString();
|
||
|
return EGL_NO_DISPLAY;
|
||
|
}
|
||
|
|
||
|
// Resolve the egl extension function pointers:
|
||
|
#if (defined(EGL_KHR_image) || defined(EGL_KHR_image_base)) && !defined(EGL_EGLEXT_PROTOTYPES)
|
||
|
if (QEgl::hasExtension("EGL_KHR_image") || QEgl::hasExtension("EGL_KHR_image_base")) {
|
||
|
qt_eglCreateImageKHR = (_eglCreateImageKHR) eglGetProcAddress("eglCreateImageKHR");
|
||
|
qt_eglDestroyImageKHR = (_eglDestroyImageKHR) eglGetProcAddress("eglDestroyImageKHR");
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if (QEgl::hasExtension("EGL_NOK_swap_region2")) {
|
||
|
qt_eglSwapBuffersRegion2NOK = (_eglSwapBuffersRegion2NOK) eglGetProcAddress("eglSwapBuffersRegion2NOK");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return dpy;
|
||
|
}
|
||
|
|
||
|
EGLImageKHR QEgl::eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
|
||
|
{
|
||
|
if (qt_eglCreateImageKHR)
|
||
|
return qt_eglCreateImageKHR(dpy, ctx, target, buffer, attrib_list);
|
||
|
|
||
|
QEgl::display(); // Initialises function pointers
|
||
|
if (qt_eglCreateImageKHR)
|
||
|
return qt_eglCreateImageKHR(dpy, ctx, target, buffer, attrib_list);
|
||
|
|
||
|
qWarning("QEgl::eglCreateImageKHR() called but EGL_KHR_image(_base) extension not present");
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
EGLBoolean QEgl::eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
|
||
|
{
|
||
|
if (qt_eglDestroyImageKHR)
|
||
|
return qt_eglDestroyImageKHR(dpy, img);
|
||
|
|
||
|
QEgl::display(); // Initialises function pointers
|
||
|
if (qt_eglDestroyImageKHR)
|
||
|
return qt_eglDestroyImageKHR(dpy, img);
|
||
|
|
||
|
qWarning("QEgl::eglDestroyImageKHR() called but EGL_KHR_image(_base) extension not present");
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
EGLBoolean QEgl::eglSwapBuffersRegion2NOK(EGLDisplay dpy, EGLSurface surface, EGLint count, const EGLint *rects)
|
||
|
{
|
||
|
if (qt_eglSwapBuffersRegion2NOK)
|
||
|
return qt_eglSwapBuffersRegion2NOK(dpy, surface, count, rects);
|
||
|
|
||
|
QEgl::display(); // Initialises function pointers
|
||
|
if (qt_eglSwapBuffersRegion2NOK)
|
||
|
return qt_eglSwapBuffersRegion2NOK(dpy, surface, count, rects);
|
||
|
|
||
|
qWarning("QEgl::eglSwapBuffersRegion2NOK() called but EGL_NOK_swap_region2 extension not present");
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
#ifndef Q_WS_X11
|
||
|
EGLSurface QEgl::createSurface(QPaintDevice *device, EGLConfig cfg, const QEglProperties *properties)
|
||
|
{
|
||
|
// Create the native drawable for the paint device.
|
||
|
int devType = device->devType();
|
||
|
EGLNativePixmapType pixmapDrawable = 0;
|
||
|
EGLNativeWindowType windowDrawable = 0;
|
||
|
bool ok;
|
||
|
if (devType == QInternal::Pixmap) {
|
||
|
pixmapDrawable = nativePixmap(static_cast<QPixmap *>(device));
|
||
|
ok = (pixmapDrawable != 0);
|
||
|
} else if (devType == QInternal::Widget) {
|
||
|
windowDrawable = nativeWindow(static_cast<QWidget *>(device));
|
||
|
ok = (windowDrawable != 0);
|
||
|
} else {
|
||
|
ok = false;
|
||
|
}
|
||
|
if (!ok) {
|
||
|
qWarning("QEglContext::createSurface(): Cannot create the native EGL drawable");
|
||
|
return EGL_NO_SURFACE;
|
||
|
}
|
||
|
|
||
|
// Create the EGL surface to draw into, based on the native drawable.
|
||
|
const EGLint *props;
|
||
|
if (properties)
|
||
|
props = properties->properties();
|
||
|
else
|
||
|
props = 0;
|
||
|
EGLSurface surf = EGL_NO_SURFACE;
|
||
|
if (devType == QInternal::Widget)
|
||
|
surf = eglCreateWindowSurface(QEgl::display(), cfg, windowDrawable, props);
|
||
|
else
|
||
|
surf = eglCreatePixmapSurface(QEgl::display(), cfg, pixmapDrawable, props);
|
||
|
if (surf == EGL_NO_SURFACE) {
|
||
|
qWarning("QEglContext::createSurface(): Unable to create EGL surface, error = 0x%x", eglGetError());
|
||
|
}
|
||
|
return surf;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// Return the error string associated with a specific code.
|
||
|
QString QEgl::errorString(EGLint code)
|
||
|
{
|
||
|
static const char * const errors[] = {
|
||
|
"Success (0x3000)", // No tr
|
||
|
"Not initialized (0x3001)", // No tr
|
||
|
"Bad access (0x3002)", // No tr
|
||
|
"Bad alloc (0x3003)", // No tr
|
||
|
"Bad attribute (0x3004)", // No tr
|
||
|
"Bad config (0x3005)", // No tr
|
||
|
"Bad context (0x3006)", // No tr
|
||
|
"Bad current surface (0x3007)", // No tr
|
||
|
"Bad display (0x3008)", // No tr
|
||
|
"Bad match (0x3009)", // No tr
|
||
|
"Bad native pixmap (0x300A)", // No tr
|
||
|
"Bad native window (0x300B)", // No tr
|
||
|
"Bad parameter (0x300C)", // No tr
|
||
|
"Bad surface (0x300D)", // No tr
|
||
|
"Context lost (0x300E)" // No tr
|
||
|
};
|
||
|
if (code >= 0x3000 && code <= 0x300E) {
|
||
|
return QString::fromLatin1(errors[code - 0x3000]);
|
||
|
} else {
|
||
|
return QLatin1String("0x") + QString::number(int(code), 16);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Dump all of the EGL configurations supported by the system.
|
||
|
void QEgl::dumpAllConfigs()
|
||
|
{
|
||
|
QEglProperties props;
|
||
|
EGLint count = 0;
|
||
|
if (!eglGetConfigs(display(), 0, 0, &count) || count < 1)
|
||
|
return;
|
||
|
EGLConfig *configs = new EGLConfig [count];
|
||
|
eglGetConfigs(display(), configs, count, &count);
|
||
|
for (EGLint index = 0; index < count; ++index) {
|
||
|
props = QEglProperties(configs[index]);
|
||
|
qWarning() << props.toString();
|
||
|
}
|
||
|
delete [] configs;
|
||
|
}
|
||
|
|
||
|
QString QEgl::extensions()
|
||
|
{
|
||
|
const char* exts = eglQueryString(QEgl::display(), EGL_EXTENSIONS);
|
||
|
return QString(QLatin1String(exts));
|
||
|
}
|
||
|
|
||
|
bool QEgl::hasExtension(const char* extensionName)
|
||
|
{
|
||
|
QList<QByteArray> extensions =
|
||
|
QByteArray(reinterpret_cast<const char *>
|
||
|
(eglQueryString(QEgl::display(), EGL_EXTENSIONS))).split(' ');
|
||
|
return extensions.contains(extensionName);
|
||
|
}
|
||
|
|
||
|
QEglContext *QEglContext::currentContext(QEgl::API api)
|
||
|
{
|
||
|
if (api == QEgl::OpenGL)
|
||
|
return currentGLContext;
|
||
|
else
|
||
|
return currentVGContext;
|
||
|
}
|
||
|
|
||
|
void QEglContext::setCurrentContext(QEgl::API api, QEglContext *context)
|
||
|
{
|
||
|
if (api == QEgl::OpenGL)
|
||
|
currentGLContext = context;
|
||
|
else
|
||
|
currentVGContext = context;
|
||
|
}
|
||
|
|
||
|
QT_END_NAMESPACE
|
||
|
|
||
|
|
||
|
|
||
|
|