2016-02-01 03:33:31 +02:00
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/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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2021-02-05 06:13:36 +02:00
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** Copyright (C) 2016 Ivailo Monev
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2016-02-01 03:33:31 +02:00
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**
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2019-06-03 13:38:02 +00:00
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** This file is part of the QtDeclarative module of the Katie Toolkit.
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2016-02-01 03:33:31 +02:00
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**
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** $QT_BEGIN_LICENSE:LGPL$
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**
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** GNU Lesser General Public License Usage
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2019-12-29 23:21:34 +00:00
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** This file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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2016-02-01 03:33:31 +02:00
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 1.0
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import Qt.labs.particles 1.0
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Item {
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id: block
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property bool dying: false
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property bool spawned: false
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property int type: 0
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property int targetX: 0
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property int targetY: 0
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SpringFollow on x { enabled: spawned; to: targetX; spring: 2; damping: 0.2 }
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SpringFollow on y { to: targetY; spring: 2; damping: 0.2 }
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Image {
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id: img
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source: {
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if(type == 0){
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"pics/redStone.png";
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} else if(type == 1) {
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"pics/blueStone.png";
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} else {
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"pics/greenStone.png";
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}
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}
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opacity: 0
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Behavior on opacity { NumberAnimation { duration: 200 } }
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anchors.fill: parent
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}
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Particles {
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id: particles
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width: 1; height: 1
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anchors.centerIn: parent
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emissionRate: 0
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lifeSpan: 700; lifeSpanDeviation: 600
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angle: 0; angleDeviation: 360;
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velocity: 100; velocityDeviation: 30
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source: {
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if(type == 0){
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"pics/redStar.png";
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} else if (type == 1) {
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"pics/blueStar.png";
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} else {
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"pics/greenStar.png";
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}
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}
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}
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states: [
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State {
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name: "AliveState"; when: spawned == true && dying == false
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PropertyChanges { target: img; opacity: 1 }
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},
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State {
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name: "DeathState"; when: dying == true
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StateChangeScript { script: particles.burst(50); }
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PropertyChanges { target: img; opacity: 0 }
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StateChangeScript { script: block.destroy(1000); }
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}
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]
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}
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