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535 lines
16 KiB
C++
535 lines
16 KiB
C++
![]() |
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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// qfutureinterface.h included from qfuture.h
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#include "qfuture.h"
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#ifndef QT_NO_QFUTURE
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#include <QtCore/qatomic.h>
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#include <QtCore/qthread.h>
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#include <QtCore/qthreadpool.h>
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#include "qthreadpool_p.h"
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#include "qfutureinterface_p.h"
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QT_BEGIN_NAMESPACE
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enum {
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MaxProgressEmitsPerSecond = 25
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};
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QFutureInterfaceBase::QFutureInterfaceBase(State initialState)
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: d(new QFutureInterfaceBasePrivate(initialState))
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{ }
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QFutureInterfaceBase::QFutureInterfaceBase(const QFutureInterfaceBase &other)
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: d(other.d)
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{
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d->refCount.ref();
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}
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QFutureInterfaceBase::~QFutureInterfaceBase()
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{
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if (!d->refCount.deref())
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delete d;
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}
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void QFutureInterfaceBase::cancel()
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{
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QMutexLocker locker(&d->m_mutex);
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if (d->state & Canceled)
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return;
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d->state = State((d->state & ~Paused) | Canceled);
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d->waitCondition.wakeAll();
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d->pausedWaitCondition.wakeAll();
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Canceled));
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}
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void QFutureInterfaceBase::setPaused(bool paused)
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{
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QMutexLocker locker(&d->m_mutex);
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if (paused) {
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d->state = State(d->state | Paused);
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Paused));
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} else {
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d->state = State(d->state & ~Paused);
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d->pausedWaitCondition.wakeAll();
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Resumed));
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}
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}
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void QFutureInterfaceBase::togglePaused()
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{
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QMutexLocker locker(&d->m_mutex);
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if (d->state & Paused) {
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d->state = State(d->state & ~Paused);
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d->pausedWaitCondition.wakeAll();
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Resumed));
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} else {
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d->state = State(d->state | Paused);
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Paused));
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}
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}
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void QFutureInterfaceBase::setThrottled(bool enable)
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{
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// bail out if we are not changing the state
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if ((enable && (d->state & Throttled)) || (!enable && !(d->state & Throttled)))
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return;
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// lock and change the state
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QMutexLocker lock(&d->m_mutex);
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if (enable) {
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d->state = State(d->state | Throttled);
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} else {
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d->state = State(d->state & ~Throttled);
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if (!(d->state & Paused))
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d->pausedWaitCondition.wakeAll();
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}
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}
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bool QFutureInterfaceBase::isResultReadyAt(int index) const
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{
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QMutexLocker lock(&d->m_mutex);
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return d->internal_isResultReadyAt(index);
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}
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bool QFutureInterfaceBase::waitForNextResult()
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{
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QMutexLocker lock(&d->m_mutex);
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return d->internal_waitForNextResult();
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}
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void QFutureInterfaceBase::waitForResume()
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{
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// return early if possible to avoid taking the mutex lock.
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if ((d->state & Paused) == false || (d->state & Canceled))
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return;
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QMutexLocker lock(&d->m_mutex);
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if ((d->state & Paused) == false || (d->state & Canceled))
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return;
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// decrease active thread count since this thread will wait.
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QThreadPool::globalInstance()->releaseThread();
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d->pausedWaitCondition.wait(&d->m_mutex);
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QThreadPool::globalInstance()->reserveThread();
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}
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int QFutureInterfaceBase::progressValue() const
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{
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return d->m_progressValue;
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}
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int QFutureInterfaceBase::progressMinimum() const
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{
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return d->m_progressMinimum;
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}
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int QFutureInterfaceBase::progressMaximum() const
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{
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return d->m_progressMaximum;
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}
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int QFutureInterfaceBase::resultCount() const
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{
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QMutexLocker lock(&d->m_mutex);
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return d->internal_resultCount();
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}
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QString QFutureInterfaceBase::progressText() const
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{
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QMutexLocker locker(&d->m_mutex);
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return d->m_progressText;
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}
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bool QFutureInterfaceBase::isProgressUpdateNeeded() const
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{
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QMutexLocker locker(&d->m_mutex);
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return !d->progressTime.isValid() || (d->progressTime.elapsed() > (1000 / MaxProgressEmitsPerSecond));
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}
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void QFutureInterfaceBase::reportStarted()
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{
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QMutexLocker locker(&d->m_mutex);
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if ((d->state & Started) || (d->state & Canceled) || (d->state & Finished))
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return;
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d->setState(State(Started | Running));
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Started));
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}
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void QFutureInterfaceBase::reportCanceled()
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{
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cancel();
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}
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#ifndef QT_NO_EXCEPTIONS
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void QFutureInterfaceBase::reportException(const QtConcurrent::Exception &exception)
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{
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QMutexLocker locker(&d->m_mutex);
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if ((d->state & Canceled) || (d->state & Finished))
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return;
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d->m_exceptionStore.setException(exception);
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d->state = State(d->state | Canceled);
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d->waitCondition.wakeAll();
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d->pausedWaitCondition.wakeAll();
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Canceled));
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}
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#endif
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void QFutureInterfaceBase::reportFinished()
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{
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QMutexLocker locker(&d->m_mutex);
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if (!(d->state & Finished)) {
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d->state = State((d->state & ~Running) | Finished);
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d->waitCondition.wakeAll();
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Finished));
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}
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}
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void QFutureInterfaceBase::setExpectedResultCount(int resultCount)
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{
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if (d->manualProgress == false)
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setProgressRange(0, resultCount);
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d->m_expectedResultCount = resultCount;
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}
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int QFutureInterfaceBase::expectedResultCount()
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{
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return d->m_expectedResultCount;
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}
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bool QFutureInterfaceBase::queryState(State state) const
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{
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return (d->state & state);
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}
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void QFutureInterfaceBase::waitForResult(int resultIndex)
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{
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d->m_exceptionStore.throwPossibleException();
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if (!(d->state & Running))
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return;
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// To avoid deadlocks and reduce the number of threads used, try to
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// run the runnable in the current thread.
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QThreadPool::globalInstance()->d_func()->stealRunnable(d->runnable);
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QMutexLocker lock(&d->m_mutex);
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if (!(d->state & Running))
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return;
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const int waitIndex = (resultIndex == -1) ? INT_MAX : resultIndex;
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while ((d->state & Running) && d->internal_isResultReadyAt(waitIndex) == false)
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d->waitCondition.wait(&d->m_mutex);
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d->m_exceptionStore.throwPossibleException();
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}
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void QFutureInterfaceBase::waitForFinished()
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{
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if (d->state & Running) {
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QThreadPool::globalInstance()->d_func()->stealRunnable(d->runnable);
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QMutexLocker lock(&d->m_mutex);
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while (d->state & Running)
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d->waitCondition.wait(&d->m_mutex);
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}
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d->m_exceptionStore.throwPossibleException();
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}
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void QFutureInterfaceBase::reportResultsReady(int beginIndex, int endIndex)
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{
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if ((d->state & Canceled) || (d->state & Finished) || beginIndex == endIndex)
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return;
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d->waitCondition.wakeAll();
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if (d->manualProgress == false) {
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if (d->internal_updateProgress(d->m_progressValue + endIndex - beginIndex) == false) {
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady,
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beginIndex,
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endIndex));
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return;
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}
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d->sendCallOuts(QFutureCallOutEvent(QFutureCallOutEvent::Progress,
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d->m_progressValue,
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d->m_progressText),
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QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady,
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beginIndex,
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endIndex));
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return;
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}
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady, beginIndex, endIndex));
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}
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void QFutureInterfaceBase::setRunnable(QRunnable *runnable)
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{
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d->runnable = runnable;
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}
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void QFutureInterfaceBase::setFilterMode(bool enable)
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{
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QMutexLocker locker(&d->m_mutex);
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resultStoreBase().setFilterMode(enable);
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}
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void QFutureInterfaceBase::setProgressRange(int minimum, int maximum)
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{
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QMutexLocker locker(&d->m_mutex);
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d->m_progressMinimum = minimum;
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d->m_progressMaximum = maximum;
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::ProgressRange, minimum, maximum));
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}
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void QFutureInterfaceBase::setProgressValue(int progressValue)
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{
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setProgressValueAndText(progressValue, QString());
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}
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void QFutureInterfaceBase::setProgressValueAndText(int progressValue,
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const QString &progressText)
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{
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QMutexLocker locker(&d->m_mutex);
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if (d->manualProgress == false)
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d->manualProgress = true;
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if (d->m_progressValue >= progressValue)
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return;
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if ((d->state & Canceled) || (d->state & Finished))
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return;
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if (d->internal_updateProgress(progressValue, progressText)) {
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d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Progress,
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d->m_progressValue,
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d->m_progressText));
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}
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}
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QMutex *QFutureInterfaceBase::mutex() const
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{
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return &d->m_mutex;
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}
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QtConcurrent::internal::ExceptionStore &QFutureInterfaceBase::exceptionStore()
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{
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return d->m_exceptionStore;
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}
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QtConcurrent::ResultStoreBase &QFutureInterfaceBase::resultStoreBase()
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{
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return d->m_results;
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}
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const QtConcurrent::ResultStoreBase &QFutureInterfaceBase::resultStoreBase() const
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{
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return d->m_results;
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}
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QFutureInterfaceBase &QFutureInterfaceBase::operator=(const QFutureInterfaceBase &other)
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{
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other.d->refCount.ref();
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if (!d->refCount.deref())
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delete d;
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d = other.d;
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return *this;
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}
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bool QFutureInterfaceBase::referenceCountIsOne() const
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{
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return d->refCount == 1;
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}
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QFutureInterfaceBasePrivate::QFutureInterfaceBasePrivate(QFutureInterfaceBase::State initialState)
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: refCount(1), m_progressValue(0), m_progressMinimum(0), m_progressMaximum(0),
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state(initialState), pendingResults(0),
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manualProgress(false), m_expectedResultCount(0), runnable(0)
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{
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progressTime.invalidate();
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}
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int QFutureInterfaceBasePrivate::internal_resultCount() const
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{
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return m_results.count(); // ### subtract canceled results.
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}
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bool QFutureInterfaceBasePrivate::internal_isResultReadyAt(int index) const
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{
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return (m_results.contains(index));
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}
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bool QFutureInterfaceBasePrivate::internal_waitForNextResult()
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{
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if (m_results.hasNextResult())
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return true;
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while ((state & QFutureInterfaceBase::Running) && m_results.hasNextResult() == false)
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waitCondition.wait(&m_mutex);
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return (!(state & QFutureInterfaceBase::Canceled) && m_results.hasNextResult());
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}
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bool QFutureInterfaceBasePrivate::internal_updateProgress(int progress,
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const QString &progressText)
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{
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if (m_progressValue >= progress)
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return false;
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m_progressValue = progress;
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m_progressText = progressText;
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if (progressTime.isValid() && m_progressValue != m_progressMaximum) // make sure the first and last steps are emitted.
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if (progressTime.elapsed() < (1000 / MaxProgressEmitsPerSecond))
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return false;
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progressTime.start();
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return true;
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}
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void QFutureInterfaceBasePrivate::internal_setThrottled(bool enable)
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{
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// bail out if we are not changing the state
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if ((enable && (state & QFutureInterfaceBase::Throttled))
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|| (!enable && !(state & QFutureInterfaceBase::Throttled)))
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return;
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// change the state
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if (enable) {
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state = QFutureInterfaceBase::State(state | QFutureInterfaceBase::Throttled);
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} else {
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state = QFutureInterfaceBase::State(state & ~QFutureInterfaceBase::Throttled);
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if (!(state & QFutureInterfaceBase::Paused))
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||
|
pausedWaitCondition.wakeAll();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void QFutureInterfaceBasePrivate::sendCallOut(const QFutureCallOutEvent &callOutEvent)
|
||
|
{
|
||
|
if (outputConnections.isEmpty())
|
||
|
return;
|
||
|
|
||
|
for (int i = 0; i < outputConnections.count(); ++i)
|
||
|
outputConnections.at(i)->postCallOutEvent(callOutEvent);
|
||
|
}
|
||
|
|
||
|
void QFutureInterfaceBasePrivate::sendCallOuts(const QFutureCallOutEvent &callOutEvent1,
|
||
|
const QFutureCallOutEvent &callOutEvent2)
|
||
|
{
|
||
|
if (outputConnections.isEmpty())
|
||
|
return;
|
||
|
|
||
|
for (int i = 0; i < outputConnections.count(); ++i) {
|
||
|
QFutureCallOutInterface *interface = outputConnections.at(i);
|
||
|
interface->postCallOutEvent(callOutEvent1);
|
||
|
interface->postCallOutEvent(callOutEvent2);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// This function connects an output interface (for example a QFutureWatcher)
|
||
|
// to this future. While holding the lock we check the state and ready results
|
||
|
// and add the appropriate callouts to the queue. In order to avoid deadlocks,
|
||
|
// the actual callouts are made at the end while not holding the lock.
|
||
|
void QFutureInterfaceBasePrivate::connectOutputInterface(QFutureCallOutInterface *interface)
|
||
|
{
|
||
|
QMutexLocker locker(&m_mutex);
|
||
|
|
||
|
if (state & QFutureInterfaceBase::Started) {
|
||
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Started));
|
||
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::ProgressRange,
|
||
|
m_progressMinimum,
|
||
|
m_progressMaximum));
|
||
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Progress,
|
||
|
m_progressValue,
|
||
|
m_progressText));
|
||
|
}
|
||
|
|
||
|
QtConcurrent::ResultIteratorBase it = m_results.begin();
|
||
|
while (it != m_results.end()) {
|
||
|
const int begin = it.resultIndex();
|
||
|
const int end = begin + it.batchSize();
|
||
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady,
|
||
|
begin,
|
||
|
end));
|
||
|
it.batchedAdvance();
|
||
|
}
|
||
|
|
||
|
if (state & QFutureInterfaceBase::Paused)
|
||
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Paused));
|
||
|
|
||
|
if (state & QFutureInterfaceBase::Canceled)
|
||
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Canceled));
|
||
|
|
||
|
if (state & QFutureInterfaceBase::Finished)
|
||
|
interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Finished));
|
||
|
|
||
|
outputConnections.append(interface);
|
||
|
}
|
||
|
|
||
|
void QFutureInterfaceBasePrivate::disconnectOutputInterface(QFutureCallOutInterface *interface)
|
||
|
{
|
||
|
QMutexLocker lock(&m_mutex);
|
||
|
const int index = outputConnections.indexOf(interface);
|
||
|
if (index == -1)
|
||
|
return;
|
||
|
outputConnections.removeAt(index);
|
||
|
|
||
|
interface->callOutInterfaceDisconnected();
|
||
|
}
|
||
|
|
||
|
void QFutureInterfaceBasePrivate::setState(QFutureInterfaceBase::State newState)
|
||
|
{
|
||
|
state = newState;
|
||
|
}
|
||
|
|
||
|
QT_END_NAMESPACE
|
||
|
|
||
|
#endif // QT_NO_CONCURRENT
|