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504 lines
13 KiB
C++
504 lines
13 KiB
C++
![]() |
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtSvg module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qsvgrenderer.h"
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#ifndef QT_NO_SVGRENDERER
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#include "qsvgtinydocument_p.h"
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#include "qbytearray.h"
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#include "qtimer.h"
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#include "qdebug.h"
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#include "qobject_p.h"
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QT_BEGIN_NAMESPACE
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/*!
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\class QSvgRenderer
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\ingroup painting
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\brief The QSvgRenderer class is used to draw the contents of SVG files onto paint devices.
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\since 4.1
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\reentrant
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Using QSvgRenderer, Scalable Vector Graphics (SVG) can be rendered onto any QPaintDevice
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subclass, including QWidget, QImage, and QGLWidget.
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QSvgRenderer provides an API that supports basic features of SVG rendering, such as loading
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and rendering of static drawings, and more interactive features like animation. Since the
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rendering is performed using QPainter, SVG drawings can be rendered on any subclass of
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QPaintDevice.
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SVG drawings are either loaded when an QSvgRenderer is constructed, or loaded later
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using the load() functions. Data is either supplied directly as serialized XML, or
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indirectly using a file name. If a valid file has been loaded, either when the renderer
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is constructed or at some later time, isValid() returns true; otherwise it returns false.
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QSvgRenderer provides the render() slot to render the current document, or the current
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frame of an animated document, using a given painter.
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The defaultSize() function provides information about the amount of space that is required
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to render the currently loaded SVG file. This is useful for paint devices, such as QWidget,
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that often need to supply a size hint to their parent layout.
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The default size of a drawing may differ from its visible area, found using the \l viewBox
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property.
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Animated SVG drawings are supported, and can be controlled with a simple collection of
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functions and properties:
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\list
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\o The animated() function indicates whether a drawing contains animation information.
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\omit
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\o The animationDuration() function provides the duration in milliseconds of the
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animation, without taking any looping into account.
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\o The \l currentFrame property contains the current frame of the animation.
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\endomit
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\o The \l framesPerSecond property contains the rate at which the animation plays.
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\endlist
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Finally, the QSvgRenderer class provides the repaintNeeded() signal which is emitted
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whenever the rendering of the document needs to be updated.
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\sa QSvgWidget, {QtSvg Module}, {SVG Viewer Example}, QPicture
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*/
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class QSvgRendererPrivate : public QObjectPrivate
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{
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Q_DECLARE_PUBLIC(QSvgRenderer)
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public:
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explicit QSvgRendererPrivate()
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: QObjectPrivate(),
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render(0), timer(0),
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fps(30)
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{}
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~QSvgRendererPrivate()
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{
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delete render;
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}
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static void callRepaintNeeded(QSvgRenderer *const q);
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QSvgTinyDocument *render;
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QTimer *timer;
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int fps;
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};
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/*!
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Constructs a new renderer with the given \a parent.
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*/
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QSvgRenderer::QSvgRenderer(QObject *parent)
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: QObject(*(new QSvgRendererPrivate), parent)
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{
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}
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/*!
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Constructs a new renderer with the given \a parent and loads the contents of the
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SVG file with the specified \a filename.
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*/
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QSvgRenderer::QSvgRenderer(const QString &filename, QObject *parent)
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: QObject(*new QSvgRendererPrivate, parent)
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{
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load(filename);
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}
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/*!
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Constructs a new renderer with the given \a parent and loads the SVG data
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from the byte array specified by \a contents.
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*/
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QSvgRenderer::QSvgRenderer(const QByteArray &contents, QObject *parent)
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: QObject(*new QSvgRendererPrivate, parent)
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{
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load(contents);
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}
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/*!
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\since 4.5
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Constructs a new renderer with the given \a parent and loads the SVG data
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using the stream reader specified by \a contents.
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*/
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QSvgRenderer::QSvgRenderer(QXmlStreamReader *contents, QObject *parent)
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: QObject(*new QSvgRendererPrivate, parent)
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{
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load(contents);
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}
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/*!
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Destroys the renderer.
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*/
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QSvgRenderer::~QSvgRenderer()
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{
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}
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/*!
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Returns true if there is a valid current document; otherwise returns false.
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*/
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bool QSvgRenderer::isValid() const
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{
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Q_D(const QSvgRenderer);
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return d->render;
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}
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/*!
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Returns the default size of the document contents.
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*/
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QSize QSvgRenderer::defaultSize() const
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{
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Q_D(const QSvgRenderer);
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if (d->render)
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return d->render->size();
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else
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return QSize();
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}
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/*!
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Returns viewBoxF().toRect().
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\sa viewBoxF()
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*/
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QRect QSvgRenderer::viewBox() const
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{
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Q_D(const QSvgRenderer);
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if (d->render)
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return d->render->viewBox().toRect();
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else
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return QRect();
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}
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/*!
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\property QSvgRenderer::viewBox
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\brief the rectangle specifying the visible area of the document in logical coordinates
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\since 4.2
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*/
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void QSvgRenderer::setViewBox(const QRect &viewbox)
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{
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Q_D(QSvgRenderer);
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if (d->render)
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d->render->setViewBox(viewbox);
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}
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/*!
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Returns true if the current document contains animated elements; otherwise
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returns false.
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\sa framesPerSecond()
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*/
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bool QSvgRenderer::animated() const
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{
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Q_D(const QSvgRenderer);
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if (d->render)
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return d->render->animated();
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else
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return false;
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}
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/*!
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\property QSvgRenderer::framesPerSecond
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\brief the number of frames per second to be shown
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The number of frames per second is 0 if the current document is not animated.
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\sa animated()
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*/
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int QSvgRenderer::framesPerSecond() const
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{
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Q_D(const QSvgRenderer);
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return d->fps;
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}
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void QSvgRenderer::setFramesPerSecond(int num)
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{
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Q_D(QSvgRenderer);
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if (num < 0) {
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qWarning("QSvgRenderer::setFramesPerSecond: Cannot set negative value %d", num);
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return;
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}
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d->fps = num;
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}
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/*!
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\property QSvgRenderer::currentFrame
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\brief the current frame of the document's animation, or 0 if the document is not animated
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\internal
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\sa animationDuration(), framesPerSecond, animated()
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*/
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/*!
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\internal
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*/
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int QSvgRenderer::currentFrame() const
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{
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Q_D(const QSvgRenderer);
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return d->render->currentFrame();
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}
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/*!
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\internal
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*/
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void QSvgRenderer::setCurrentFrame(int frame)
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{
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Q_D(QSvgRenderer);
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d->render->setCurrentFrame(frame);
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}
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/*!
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\internal
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Returns the number of frames in the animation, or 0 if the current document is not
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animated.
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\sa animated(), framesPerSecond
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*/
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int QSvgRenderer::animationDuration() const
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{
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Q_D(const QSvgRenderer);
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return d->render->animationDuration();
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}
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/*!
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\internal
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\since 4.5
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We can't have template functions, that's loadDocument(), as friends, for this
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code, so we let this function be a friend of QSvgRenderer instead.
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*/
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void QSvgRendererPrivate::callRepaintNeeded(QSvgRenderer *const q)
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{
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q->repaintNeeded();
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}
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template<typename TInputType>
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static bool loadDocument(QSvgRenderer *const q,
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QSvgRendererPrivate *const d,
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const TInputType &in)
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{
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delete d->render;
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d->render = QSvgTinyDocument::load(in);
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if (d->render && d->render->animated() && d->fps > 0) {
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if (!d->timer)
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d->timer = new QTimer(q);
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else
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d->timer->stop();
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q->connect(d->timer, SIGNAL(timeout()),
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q, SIGNAL(repaintNeeded()));
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d->timer->start(1000/d->fps);
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} else if (d->timer) {
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d->timer->stop();
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}
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//force first update
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QSvgRendererPrivate::callRepaintNeeded(q);
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return d->render;
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}
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/*!
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Loads the SVG file specified by \a filename, returning true if the content
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was successfully parsed; otherwise returns false.
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*/
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bool QSvgRenderer::load(const QString &filename)
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{
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Q_D(QSvgRenderer);
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return loadDocument(this, d, filename);
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}
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/*!
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Loads the specified SVG format \a contents, returning true if the content
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was successfully parsed; otherwise returns false.
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*/
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bool QSvgRenderer::load(const QByteArray &contents)
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{
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Q_D(QSvgRenderer);
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return loadDocument(this, d, contents);
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}
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/*!
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Loads the specified SVG in \a contents, returning true if the content
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was successfully parsed; otherwise returns false.
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The reader will be used from where it currently is positioned. If \a contents
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is \c null, behavior is undefined.
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\since 4.5
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*/
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bool QSvgRenderer::load(QXmlStreamReader *contents)
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{
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Q_D(QSvgRenderer);
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return loadDocument(this, d, contents);
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}
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/*!
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Renders the current document, or the current frame of an animated
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document, using the given \a painter.
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*/
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void QSvgRenderer::render(QPainter *painter)
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{
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Q_D(QSvgRenderer);
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if (d->render) {
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d->render->draw(painter);
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}
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}
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/*!
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\fn void QSvgRenderer::repaintNeeded()
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This signal is emitted whenever the rendering of the document
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needs to be updated, usually for the purposes of animation.
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*/
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/*!
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Renders the given element with \a elementId using the given \a painter
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on the specified \a bounds. If the bounding rectangle is not specified
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the SVG element is mapped to the whole paint device.
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*/
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void QSvgRenderer::render(QPainter *painter, const QString &elementId,
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const QRectF &bounds)
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{
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Q_D(QSvgRenderer);
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if (d->render) {
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d->render->draw(painter, elementId, bounds);
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}
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}
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/*!
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Renders the current document, or the current frame of an animated
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document, using the given \a painter on the specified \a bounds within
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the painter. If the bounding rectangle is not specified
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the SVG file is mapped to the whole paint device.
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*/
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void QSvgRenderer::render(QPainter *painter, const QRectF &bounds)
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{
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Q_D(QSvgRenderer);
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if (d->render) {
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d->render->draw(painter, bounds);
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}
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}
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QRectF QSvgRenderer::viewBoxF() const
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{
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Q_D(const QSvgRenderer);
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if (d->render)
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return d->render->viewBox();
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else
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return QRect();
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}
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void QSvgRenderer::setViewBox(const QRectF &viewbox)
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{
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Q_D(QSvgRenderer);
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if (d->render)
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d->render->setViewBox(viewbox);
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}
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/*!
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\since 4.2
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Returns bounding rectangle of the item with the given \a id.
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The transformation matrix of parent elements is not affecting
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the bounds of the element.
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\sa matrixForElement()
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*/
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QRectF QSvgRenderer::boundsOnElement(const QString &id) const
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{
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Q_D(const QSvgRenderer);
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QRectF bounds;
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if (d->render)
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bounds = d->render->boundsOnElement(id);
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return bounds;
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}
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/*!
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\since 4.2
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Returns true if the element with the given \a id exists
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in the currently parsed SVG file and is a renderable
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|
element.
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Note: this method returns true only for elements that
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can be rendered. Which implies that elements that are considered
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part of the fill/stroke style properties, e.g. radialGradients
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even tough marked with "id" attributes will not be found by this
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method.
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*/
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bool QSvgRenderer::elementExists(const QString &id) const
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{
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Q_D(const QSvgRenderer);
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bool exists = false;
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if (d->render)
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exists = d->render->elementExists(id);
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return exists;
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}
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|
/*!
|
||
|
\since 4.2
|
||
|
|
||
|
Returns the transformation matrix for the element
|
||
|
with the given \a id. The matrix is a product of
|
||
|
the transformation of the element's parents. The transformation of
|
||
|
the element itself is not included.
|
||
|
|
||
|
To find the bounding rectangle of the element in logical coordinates,
|
||
|
you can apply the matrix on the rectangle returned from boundsOnElement().
|
||
|
|
||
|
\sa boundsOnElement()
|
||
|
*/
|
||
|
QMatrix QSvgRenderer::matrixForElement(const QString &id) const
|
||
|
{
|
||
|
Q_D(const QSvgRenderer);
|
||
|
QMatrix mat;
|
||
|
if (d->render)
|
||
|
mat = d->render->matrixForElement(id);
|
||
|
return mat;
|
||
|
}
|
||
|
|
||
|
QT_END_NAMESPACE
|
||
|
|
||
|
|
||
|
|
||
|
#endif // QT_NO_SVGRENDERER
|
||
|
|
||
|
#include "moc_qsvgrenderer.h"
|