wine2/wine-d3d9.patch
2017-08-24 17:50:45 +02:00

5740 lines
201 KiB
Diff

From b3ae6362eae622e747cf8ad1ee076898e3536597 Mon Sep 17 00:00:00 2001
From: Nick Sarnie <commendsarnex@gmail.com>
Date: Wed, 23 Aug 2017 20:13:00 -0400
Subject: [PATCH] Wine D3D9
Signed-off-by: Nick Sarnie <commendsarnex@gmail.com>
---
configure.ac | 188 ++++
dlls/d3d9-nine/Makefile.in | 15 +
dlls/d3d9-nine/d3d9-nine.spec | 14 +
dlls/d3d9-nine/d3d9_main.c | 173 ++++
dlls/d3d9-nine/d3dadapter9.c | 853 ++++++++++++++++++
dlls/d3d9-nine/d3dadapter9.h | 32 +
dlls/d3d9-nine/device_wrap.c | 500 +++++++++++
dlls/d3d9-nine/device_wrap.h | 26 +
dlls/d3d9-nine/dri3.c | 1426 ++++++++++++++++++++++++++++++
dlls/d3d9-nine/dri3.h | 91 ++
dlls/d3d9-nine/present.c | 1748 +++++++++++++++++++++++++++++++++++++
dlls/d3d9-nine/present.h | 40 +
dlls/d3d9-nine/shader_validator.c | 88 ++
dlls/d3d9-nine/shader_validator.h | 29 +
dlls/d3d9-nine/version.rc | 26 +
dlls/d3d9-nine/wndproc.c | 277 ++++++
dlls/d3d9-nine/wndproc.h | 41 +
17 files changed, 5567 insertions(+)
create mode 100644 dlls/d3d9-nine/Makefile.in
create mode 100644 dlls/d3d9-nine/d3d9-nine.spec
create mode 100644 dlls/d3d9-nine/d3d9_main.c
create mode 100644 dlls/d3d9-nine/d3dadapter9.c
create mode 100644 dlls/d3d9-nine/d3dadapter9.h
create mode 100644 dlls/d3d9-nine/device_wrap.c
create mode 100644 dlls/d3d9-nine/device_wrap.h
create mode 100644 dlls/d3d9-nine/dri3.c
create mode 100644 dlls/d3d9-nine/dri3.h
create mode 100644 dlls/d3d9-nine/present.c
create mode 100644 dlls/d3d9-nine/present.h
create mode 100644 dlls/d3d9-nine/shader_validator.c
create mode 100644 dlls/d3d9-nine/shader_validator.h
create mode 100644 dlls/d3d9-nine/version.rc
create mode 100644 dlls/d3d9-nine/wndproc.c
create mode 100644 dlls/d3d9-nine/wndproc.h
diff --git a/configure.ac b/configure.ac
index fd05212057..6b96bdd209 100644
--- a/configure.ac
+++ b/configure.ac
@@ -66,6 +66,14 @@ AC_ARG_WITH(openal, AS_HELP_STRING([--without-openal],[do not use OpenAL]),
AC_ARG_WITH(opencl, AS_HELP_STRING([--without-opencl],[do not use OpenCL]),
[if test "x$withval" = "xno"; then ac_cv_header_CL_cl_h=no; ac_cv_header_OpenCL_opencl_h=no; fi])
AC_ARG_WITH(opengl, AS_HELP_STRING([--without-opengl],[do not use OpenGL]))
+AC_ARG_WITH(d3d9-nine, AS_HELP_STRING([--without-d3d9-nine],[do not build d3d9-nine.dll (Gallium Nine support)]),
+ [], [with_d3d9_nine=auto])
+AC_ARG_WITH(d3d9-nine-module, AS_HELP_STRING([--with-d3d9-nine-module],
+ [Gallium Nine module location. Can be 'manual' (path to be filled in a register), 'auto' (default. use pkgconfig to detect the location) or a path]),
+ [], [with_d3d9_nine_module=auto])
+AC_ARG_WITH(d3d9-nine-headers-path, AS_HELP_STRING([--with-d3d9-nine-headers-path],
+ [Gallium Nine headers location. Can be 'auto' (default. use pkgconfig to detect the location) or a path]),
+ [], [with_d3d9_nine_headers_path=auto])
AC_ARG_WITH(osmesa, AS_HELP_STRING([--without-osmesa],[do not use the OSMesa library]))
AC_ARG_WITH(oss, AS_HELP_STRING([--without-oss],[do not use the OSS sound support]))
AC_ARG_WITH(pcap, AS_HELP_STRING([--without-pcap],[do not use the Packet Capture library]),
@@ -390,6 +398,8 @@ AC_CHECK_LIB(ossaudio,_oss_ioctl)
AC_SUBST(OPENGL_LIBS,"")
+AC_SUBST(D3D9NINE_LIBS,"")
+
dnl **** Check for header files ****
AC_SYS_LARGEFILE()
@@ -1247,6 +1257,183 @@ OpenGL and Direct3D won't be supported.])
WINE_NOTICE_WITH(va,[test "x$ac_cv_lib_soname_va" = "x" -o "x$ac_cv_lib_soname_va_x11" = "x" -o "x$ac_cv_lib_soname_va_drm" = "x"],
[libva ${notice_platform}development files not found, GPU video acceleration won't be supported.])
+ dnl Check for d3d9-nine support
+ if test "x$with_d3d9_nine" = "xauto" && (test "x$with_d3d9_nine_module" = "xauto" || test "x$with_d3d9_nine_headers_path" = "xauto")
+ then
+ AC_MSG_CHECKING([whether d3dadapter9 package (Gallium Nine) is present])
+ D3DADAPTER9_MODULEDIR=`$PKG_CONFIG --variable=moduledir d3dadapter9 2>/dev/null`
+ D3DADAPTER9_LEGACY_MODULEDIR=`$PKG_CONFIG --variable=moduledir d3d 2>/dev/null`
+ if test "x$D3DADAPTER9_MODULEDIR" = "x" -a "x$D3DADAPTER9_LEGACY_MODULEDIR" = "x"
+ then
+ AC_MSG_RESULT([no, disabling support])
+ with_d3d9_nine=no
+ else
+ AC_MSG_RESULT([yes])
+ fi
+ fi
+
+ if test "x$with_d3d9_nine" != "xno"
+ then
+ AC_MSG_NOTICE([Checking for d3dadapter9 library dependencies])
+ D3D9NINE_LIBS=""
+ D3D9NINE_MISSING_LIBS=""
+ AC_CHECK_LIB(xcb,xcb_request_check,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lxcb"])])
+ test "x$ac_cv_lib_xcb_xcb_request_check" != xyes && D3D9NINE_MISSING_LIBS="libxcb "
+ AC_CHECK_LIB(xcb-dri3,xcb_dri3_open,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lxcb-dri3"])])
+ test "x$ac_cv_lib_xcb_dri3_xcb_dri3_open" != xyes && D3D9NINE_MISSING_LIBS="${D3D9NINE_MISSING_LIBS}libxcb-dri3 "
+ AC_CHECK_LIB(xcb-present,xcb_present_notify_msc,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lxcb-present"])])
+ test "x$ac_cv_lib_xcb_present_xcb_present_notify_msc" != xyes && D3D9NINE_MISSING_LIBS="${D3D9NINE_MISSING_LIBS}libxcb-present "
+ AC_CHECK_LIB(xcb-xfixes,xcb_xfixes_create_region,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lxcb-xfixes"])])
+ test "x$ac_cv_lib_xcb_xfixes_xcb_xfixes_create_region" != xyes && D3D9NINE_MISSING_LIBS="${D3D9NINE_MISSING_LIBS}libxcb-xfixes "
+ AC_CHECK_LIB(X11-xcb,XGetXCBConnection,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lX11-xcb"])])
+ test "x$ac_cv_lib_X11_xcb_XGetXCBConnection" != xyes && D3D9NINE_MISSING_LIBS="${D3D9NINE_MISSING_LIBS}libX11-xcb "
+ AC_CHECK_LIB(X11,XOpenDisplay,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lX11"])])
+ test "x$ac_cv_lib_X11_XOpenDisplay" != xyes && D3D9NINE_MISSING_LIBS="${D3D9NINE_MISSING_LIBS}libX11 "
+ AC_CHECK_LIB(Xext,XextRemoveDisplay,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lXext"])])
+ test "x$ac_cv_lib_Xext_XextRemoveDisplay" != xyes && D3D9NINE_MISSING_LIBS="${D3D9NINE_MISSING_LIBS}libXext "
+ # libs for the dri2 fallback
+ AC_CHECK_LIB(GL,glGenFramebuffers,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lGL"])])
+ test "x$ac_cv_lib_GL_glGenFramebuffers" != xyes && D3D9NINE_MISSING_LIBS="libGL "
+ AC_CHECK_LIB(EGL,eglCreateContext,[AC_SUBST(D3D9NINE_LIBS,["$D3D9NINE_LIBS -lEGL"])])
+ test "x$ac_cv_lib_EGL_eglCreateContext" != xyes && D3D9NINE_MISSING_LIBS="${D3D9NINE_MISSING_LIBS}libEGL"
+
+ if test "x$D3D9NINE_MISSING_LIBS" != x
+ then
+ if test "x$with_d3d9_nine" = "xyes"
+ then
+ AC_MSG_ERROR([Missing libraries to build d3d9-nine.dll: $D3D9NINE_MISSING_LIBS])
+ else
+ AC_MSG_NOTICE([Missing libraries to build d3d9-nine.dll: $D3D9NINE_MISSING_LIBS . disabling support])
+ with_d3d9_nine=no
+ fi
+ fi
+ fi
+
+ if test "x$with_d3d9_nine" != "xno"
+ then
+ AC_MSG_NOTICE([Checking d3dadapter9 header dependencies])
+ D3D9NINE_MISSING_HEADERS=""
+ AC_CHECK_HEADERS([X11/Xlib-xcb.h xcb/dri3.h xcb/present.h X11/Xutil.h X11/Xlib.h pthread.h])
+ test "x$ac_cv_header_X11_Xlib_xcb_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/Xlib-xcb.h "
+ test "x$ac_cv_header_xcb_dri3_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}xcb/dri3.h "
+ test "x$ac_cv_header_xcb_present_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}xcb/present.h "
+ test "x$ac_cv_header_X11_Xutil_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/Xutil.h "
+ test "x$ac_cv_header_X11_Xlib_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/Xlib.h "
+ test "x$ac_cv_header_pthread_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}pthread.h "
+ # headers for the dri2 fallback
+ AC_CHECK_HEADERS([X11/Xmd.h X11/Xlibint.h X11/extensions/dri2tokens.h X11/extensions/dri2proto.h X11/extensions/extutil.h GL/gl.h GL/glext.h EGL/egl.h EGL/eglext.h libdrm/drm_fourcc.h libdrm/drm.h],
+ [],[],[[
+#include <X11/Xlibint.h>
+#include <X11/extensions/dri2tokens.h>
+#include <GL/gl.h>
+#include <EGL/egl.h>
+]])
+ test "x$ac_cv_header_X11_Xmd_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/Xmd.h "
+ test "x$ac_cv_header_X11_Xlibint_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/Xlibint.h "
+ test "x$ac_cv_header_X11_extensions_dri2tokens_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/extensions/dri2tokens.h "
+ test "x$ac_cv_header_X11_extensions_dri2proto_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/extensions/dri2proto.h "
+ test "x$ac_cv_header_X11_extensions_extutil_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}X11/extensions/extutil.h "
+ test "x$ac_cv_header_GL_gl_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}GL/gl.h "
+ test "x$ac_cv_header_GL_glext_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}GL/glext.h "
+ test "x$ac_cv_header_EGL_egl_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}EGL/egl.h "
+ test "x$ac_cv_header_EGL_eglext_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}EGL/eglext.h "
+ test "x$ac_cv_header_libdrm_drm_fourcc_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}libdrm/drm_fourcc.h "
+ test "x$ac_cv_header_libdrm_drm_h" != xyes && D3D9NINE_MISSING_HEADERS="${D3D9NINE_MISSING_HEADERS}libdrm/drm.h "
+ if test "x$D3D9NINE_MISSING_HEADERS" != x
+ then
+ if test "x$with_d3d9_nine" = "xyes"
+ then
+ AC_MSG_ERROR([Missing headers to build d3d9-nine.dll: $D3D9NINE_MISSING_HEADERS])
+ else
+ AC_MSG_NOTICE([Missing headers to build d3d9-nine.dll: $D3D9NINE_MISSING_HEADERS . disabling support])
+ with_d3d9_nine=no
+ fi
+ fi
+ fi
+
+ if test "x$with_d3d9_nine" != "xno"
+ then
+ # d3d9-nine.dll will be built and an option to use it
+ # added. The module path can always be overriden by
+ # a wine registry setting. If the module isn't found
+ # at execution time, the dll will refuse to load and
+ # print an error message to the user.
+ AC_DEFINE(HAVE_D3D9NINE, 1, [Whether d3d9-nine.dll is built])
+ # default: use pkgconfig to find the gallium nine module.
+ # Check the module is there.
+ if test "x$with_d3d9_nine_module" = "xauto"
+ then
+ D3DADAPTER9_MODULEDIR=`$PKG_CONFIG --variable=moduledir d3dadapter9 2>/dev/null`
+ if test "x$D3DADAPTER9_MODULEDIR" = x
+ then
+ # legacy path
+ D3DADAPTER9_MODULEDIR=`$PKG_CONFIG --variable=moduledir d3d 2>/dev/null`
+ if test "x$D3DADAPTER9_MODULEDIR" = x
+ then
+ AC_MSG_ERROR([pkg-config couldn't find Gallium Nine module])
+ fi
+ fi
+ AC_DEFINE_UNQUOTED(D3D9NINE_MODULEPATH, ["`echo ${D3DADAPTER9_MODULEDIR}/d3dadapter9.so.1`"], [Gallium Nine module path])
+ # Check module
+ CPPFLAGSBAK=$CPPFLAGS
+ # link against libdl
+ CPPFLAGS="$CPPFLAGS -Wl,--no-as-needed -ldl"
+
+ AC_RUN_IFELSE([AC_LANG_PROGRAM([[#include <dlfcn.h>
+#include <stdlib.h>]],[[void *handle = dlopen("${D3DADAPTER9_MODULEDIR}/d3dadapter9.so.1", RTLD_GLOBAL | RTLD_NOW);
+exit((handle && dlsym(handle, "D3DAdapter9GetProc")) ? 0 : 1)]])],
+ [echo "d3dadapter9.so.1 found at '${D3DADAPTER9_MODULEDIR}/d3dadapter9.so.1'"],
+ [AC_MSG_ERROR([Couldn't load Gallium nine module at '${D3DADAPTER9_MODULEDIR}/d3dadapter9.so.1' (found by pkg-config)])])
+ CPPFLAGS=$CPPFLAGSBAK
+ else
+ # Manual : do not feed any path, the wine registry will have
+ # to be used to pass a path. Useful for wine builds
+ # that are distributed and will run on different
+ # distros.
+ # Else feed a path directly. Useful for distro maintainers who
+ # know where the package would be installed, but don't have
+ # it installed on their build.
+ # Don't check if the module is there.
+ if test "x$with_d3d9_nine_module" != "xmanual"
+ then
+ AC_DEFINE_UNQUOTED(D3D9NINE_MODULEPATH, ["`echo ${with_d3d9_nine_module}`"], [Gallium Nine module path])
+ fi
+ fi
+
+ # by default the headers are found with pkgconfig,
+ # but it is possible to pass a path to a specific directory.
+ # that directory must contain a d3dadapter directory
+ # with d3dadapter9.h, drm.h and present.h
+ if test "x$with_d3d9_nine_headers_path" = "xauto"
+ then
+ AC_PROG_SED
+ D3DADAPTER9_INCLUDEDIR=`$PKG_CONFIG --variable=includedir d3dadapter9 2>/dev/null`
+ D3DADAPTER9_MAJOR=`$PKG_CONFIG --modversion d3dadapter9 2>/dev/null | $SED -n 's/\([[^\.]]*\)\..*$/\1/p'`
+ if test "x$D3DADAPTER9_INCLUDEDIR" = x
+ then
+ # legacy path
+ D3DADAPTER9_INCLUDEDIR=`$PKG_CONFIG --variable=includedir d3d 2>/dev/null`
+ D3DADAPTER9_MAJOR=`$PKG_CONFIG --modversion d3d 2>/dev/null | $SED -n 's/\([[^\.]]*\)\..*$/\1/p'`
+ if test "x$D3DADAPTER9_INCLUDEDIR" = x
+ then
+ AC_MSG_ERROR([pkg-config couldn't find Gallium Nine headers])
+ fi
+ fi
+ # check major version of package. The major version number guarantees header compatibility.
+ if test "x$D3DADAPTER9_MAJOR" != x1
+ then
+ AC_MSG_ERROR([pkg-config found Gallium Nine Module and Headers, but version is incompatible])
+ fi
+ else
+ D3DADAPTER9_INCLUDEDIR=`echo ${with_d3d9_nine_headers_path}`
+ fi
+ AC_DEFINE_UNQUOTED(D3D9NINE_HEADERS_CFLAGS, ["`echo -I${D3DADAPTER9_INCLUDEDIR}`"], [Gallium Nine headers cflags])
+
+ AC_DEFINE(D3D9NINE_DRI2, 1, [Whether d3d9-nine DRI2 fallback is compiled])
+ else
+ enable_d3d9_nine=${enable_d3d9_nine:-no}
+ fi
+
CPPFLAGS="$ac_save_CPPFLAGS"
else
X_CFLAGS=""
@@ -3096,6 +3283,7 @@ WINE_CONFIG_DLL(d3d8,,[implib])
WINE_CONFIG_TEST(dlls/d3d8/tests)
WINE_CONFIG_DLL(d3d9,,[implib])
WINE_CONFIG_TEST(dlls/d3d9/tests)
+WINE_CONFIG_DLL(d3d9-nine,,[implib])
WINE_CONFIG_DLL(d3dcompiler_33)
WINE_CONFIG_DLL(d3dcompiler_34)
WINE_CONFIG_DLL(d3dcompiler_35)
diff --git a/dlls/d3d9-nine/Makefile.in b/dlls/d3d9-nine/Makefile.in
new file mode 100644
index 0000000000..c6df8d7dbe
--- /dev/null
+++ b/dlls/d3d9-nine/Makefile.in
@@ -0,0 +1,15 @@
+MODULE = d3d9-nine.dll
+IMPORTS = dxguid uuid advapi32 gdi32 user32
+EXTRAINCL = $(X_CFLAGS) $(D3D9NINE_HEADERS_CFLAGS)
+EXTRALIBS = $(D3D9NINE_LIBS)
+
+C_SRCS = \
+ d3d9_main.c \
+ d3dadapter9.c \
+ device_wrap.c \
+ present.c \
+ dri3.c \
+ wndproc.c \
+ shader_validator.c
+
+RC_SRCS = version.rc
diff --git a/dlls/d3d9-nine/d3d9-nine.spec b/dlls/d3d9-nine/d3d9-nine.spec
new file mode 100644
index 0000000000..a33cba51e7
--- /dev/null
+++ b/dlls/d3d9-nine/d3d9-nine.spec
@@ -0,0 +1,14 @@
+@ stdcall Direct3DShaderValidatorCreate9()
+@ stub PSGPError
+@ stub PSGPSampleTexture
+@ stdcall D3DPERF_BeginEvent(long wstr)
+@ stdcall D3DPERF_EndEvent()
+@ stdcall D3DPERF_GetStatus()
+@ stdcall D3DPERF_QueryRepeatFrame()
+@ stdcall D3DPERF_SetMarker(long wstr)
+@ stdcall D3DPERF_SetOptions(long)
+@ stdcall D3DPERF_SetRegion(long wstr)
+@ stub DebugSetLevel
+@ stdcall DebugSetMute()
+@ stdcall Direct3DCreate9(long)
+@ stdcall Direct3DCreate9Ex(long ptr)
diff --git a/dlls/d3d9-nine/d3d9_main.c b/dlls/d3d9-nine/d3d9_main.c
new file mode 100644
index 0000000000..d1efdf4a71
--- /dev/null
+++ b/dlls/d3d9-nine/d3d9_main.c
@@ -0,0 +1,173 @@
+/*
+ * Direct3D 9
+ *
+ * Copyright 2002-2003 Jason Edmeades
+ * Copyright 2002-2003 Raphael Junqueira
+ * Copyright 2005 Oliver Stieber
+ * Copyright 2015 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/debug.h"
+
+#include <fcntl.h>
+#include <d3d9.h>
+
+#include "d3dadapter9.h"
+#include "wndproc.h"
+#include "shader_validator.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9nine);
+
+static int D3DPERF_event_level = 0;
+static Display *gdi_display;
+
+void WINAPI DebugSetMute(void)
+{
+ /* nothing to do */
+}
+
+IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
+{
+ IDirect3D9 *native;
+ TRACE("sdk_version %#x.\n", sdk_version);
+
+ if (SUCCEEDED(d3dadapter9_new(gdi_display, FALSE, (IDirect3D9Ex **)&native)))
+ return native;
+
+ return NULL;
+}
+
+HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex)
+{
+ TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);
+
+ return d3dadapter9_new(gdi_display, TRUE, d3d9ex);
+}
+
+/*******************************************************************
+ * Direct3DShaderValidatorCreate9 (D3D9.@)
+ *
+ * No documentation available for this function.
+ * SDK only says it is internal and shouldn't be used.
+ */
+
+void* WINAPI Direct3DShaderValidatorCreate9(void)
+{
+ IDirect3DShaderValidator9Impl* object =
+ HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof(IDirect3DShaderValidator9Impl));
+
+ object->lpVtbl = &IDirect3DShaderValidator9Vtbl;
+ object->ref = 1;
+
+ FIXME("Returning interface %p\n", object);
+ return (void*) object;
+}
+
+/*******************************************************************
+ * DllMain
+ */
+BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
+{
+ switch (reason)
+ {
+ case DLL_PROCESS_ATTACH:
+ if (!(gdi_display = XOpenDisplay( NULL )))
+ {
+ ERR("Failed to open display\n");
+ return FALSE;
+ }
+
+ fcntl( ConnectionNumber(gdi_display), F_SETFD, 1 ); /* set close on exec flag */
+
+ nine_dll_init(inst);
+ break;
+ case DLL_PROCESS_DETACH:
+ if (!reserved)
+ return nine_dll_destroy(inst);
+ break;
+ }
+
+ return TRUE;
+}
+
+/***********************************************************************
+ * D3DPERF_BeginEvent (D3D9.@)
+ */
+int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name)
+{
+ TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name));
+
+ return D3DPERF_event_level++;
+}
+
+/***********************************************************************
+ * D3DPERF_EndEvent (D3D9.@)
+ */
+int WINAPI D3DPERF_EndEvent(void)
+{
+ TRACE("(void) : stub\n");
+
+ return --D3DPERF_event_level;
+}
+
+/***********************************************************************
+ * D3DPERF_GetStatus (D3D9.@)
+ */
+DWORD WINAPI D3DPERF_GetStatus(void)
+{
+ FIXME("(void) : stub\n");
+
+ return 0;
+}
+
+/***********************************************************************
+ * D3DPERF_SetOptions (D3D9.@)
+ *
+ */
+void WINAPI D3DPERF_SetOptions(DWORD options)
+{
+ FIXME("(%#x) : stub\n", options);
+}
+
+/***********************************************************************
+ * D3DPERF_QueryRepeatFrame (D3D9.@)
+ */
+BOOL WINAPI D3DPERF_QueryRepeatFrame(void)
+{
+ FIXME("(void) : stub\n");
+
+ return FALSE;
+}
+
+/***********************************************************************
+ * D3DPERF_SetMarker (D3D9.@)
+ */
+void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name)
+{
+ FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
+}
+
+/***********************************************************************
+ * D3DPERF_SetRegion (D3D9.@)
+ */
+void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name)
+{
+ FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
+}
diff --git a/dlls/d3d9-nine/d3dadapter9.c b/dlls/d3d9-nine/d3dadapter9.c
new file mode 100644
index 0000000000..daa9524361
--- /dev/null
+++ b/dlls/d3d9-nine/d3dadapter9.c
@@ -0,0 +1,853 @@
+/*
+ * Wine IDirect3D9 interface using ID3DAdapter9
+ *
+ * Copyright 2013 Joakim Sindholt
+ * Christoph Bumiller
+ * Copyright 2014 David Heidelberger
+ * Copyright 2014-2015 Axel Davy
+ * Copyright 2015 Nick Sarnie
+ * Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9nine);
+
+#include <d3dadapter/d3dadapter9.h>
+#include "present.h"
+#include "device_wrap.h"
+
+/* this represents a snapshot taken at the moment of creation */
+struct output
+{
+ D3DDISPLAYROTATION rotation; /* current rotation */
+ D3DDISPLAYMODEEX *modes;
+ unsigned nmodes;
+ unsigned nmodesalloc;
+ unsigned current; /* current mode num */
+
+ HMONITOR monitor;
+};
+
+struct adapter_group
+{
+ struct output *outputs;
+ unsigned noutputs;
+ unsigned noutputsalloc;
+
+ /* override driver provided DeviceName with this to homogenize device names
+ * with wine */
+ WCHAR devname[32];
+
+ /* driver stuff */
+ ID3DAdapter9 *adapter;
+};
+
+struct adapter_map
+{
+ unsigned group;
+ unsigned master;
+};
+
+struct d3dadapter9
+{
+ /* COM vtable */
+ void *vtable;
+ /* IUnknown reference count */
+ LONG refs;
+
+ /* adapter groups and mappings */
+ struct adapter_group *groups;
+ struct adapter_map *map;
+ unsigned nadapters;
+ unsigned ngroups;
+ unsigned ngroupsalloc;
+
+ /* true if it implements IDirect3D9Ex */
+ boolean ex;
+ Display *gdi_display;
+};
+
+/* convenience wrapper for calls into ID3D9Adapter */
+#define ADAPTER_GROUP \
+ This->groups[This->map[Adapter].group]
+
+#define ADAPTER_PROC(name, ...) \
+ ID3DAdapter9_##name(ADAPTER_GROUP.adapter, ## __VA_ARGS__)
+
+#define ADAPTER_OUTPUT \
+ ADAPTER_GROUP.outputs[Adapter-This->map[Adapter].master]
+
+static HRESULT WINAPI d3dadapter9_CheckDeviceFormat(struct d3dadapter9 *This,
+ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
+ DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
+
+static ULONG WINAPI d3dadapter9_AddRef(struct d3dadapter9 *This)
+{
+ ULONG refs = InterlockedIncrement(&This->refs);
+ TRACE("%p increasing refcount to %u.\n", This, refs);
+ return refs;
+}
+
+static ULONG WINAPI d3dadapter9_Release(struct d3dadapter9 *This)
+{
+ ULONG refs = InterlockedDecrement(&This->refs);
+ TRACE("%p decreasing refcount to %u.\n", This, refs);
+ if (refs == 0)
+ {
+ /* dtor */
+ if (This->map)
+ {
+ HeapFree(GetProcessHeap(), 0, This->map);
+ }
+
+ if (This->groups)
+ {
+ int i, j;
+ for (i = 0; i < This->ngroups; ++i)
+ {
+ if (This->groups[i].outputs)
+ {
+ for (j = 0; j < This->groups[i].noutputs; ++j)
+ {
+ if (This->groups[i].outputs[j].modes)
+ {
+ HeapFree(GetProcessHeap(), 0,
+ This->groups[i].outputs[j].modes);
+ }
+ }
+ HeapFree(GetProcessHeap(), 0, This->groups[i].outputs);
+ }
+
+ if (This->groups[i].adapter)
+ ID3DAdapter9_Release(This->groups[i].adapter);
+ }
+ HeapFree(GetProcessHeap(), 0, This->groups);
+ }
+
+ HeapFree(GetProcessHeap(), 0, This);
+ }
+ return refs;
+}
+
+static HRESULT WINAPI d3dadapter9_QueryInterface(struct d3dadapter9 *This,
+ REFIID riid, void **ppvObject)
+{
+ if (!ppvObject)
+ return E_POINTER;
+
+ if ((IsEqualGUID(&IID_IDirect3D9Ex, riid) && This->ex) ||
+ IsEqualGUID(&IID_IDirect3D9, riid) ||
+ IsEqualGUID(&IID_IUnknown, riid))
+ {
+ *ppvObject = This;
+ d3dadapter9_AddRef(This);
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+ *ppvObject = NULL;
+
+ return E_NOINTERFACE;
+}
+
+static HRESULT WINAPI d3dadapter9_RegisterSoftwareDevice(struct d3dadapter9 *This,
+ void *pInitializeFunction)
+{
+ FIXME("(%p, %p), stub!\n", This, pInitializeFunction);
+ return D3DERR_INVALIDCALL;
+}
+
+static UINT WINAPI d3dadapter9_GetAdapterCount(struct d3dadapter9 *This)
+{
+ return This->nadapters;
+}
+
+static HRESULT WINAPI d3dadapter9_GetAdapterIdentifier(struct d3dadapter9 *This,
+ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier)
+{
+ HRESULT hr;
+ HKEY regkey;
+
+ if (Adapter >= d3dadapter9_GetAdapterCount(This))
+ return D3DERR_INVALIDCALL;
+
+ hr = ADAPTER_PROC(GetAdapterIdentifier, Flags, pIdentifier);
+ if (SUCCEEDED(hr))
+ {
+ /* Override the driver provided DeviceName with what Wine provided */
+ ZeroMemory(pIdentifier->DeviceName, sizeof(pIdentifier->DeviceName));
+ if (!WideCharToMultiByte(CP_ACP, 0, ADAPTER_GROUP.devname, -1,
+ pIdentifier->DeviceName, sizeof(pIdentifier->DeviceName), NULL, NULL))
+ return D3DERR_INVALIDCALL;
+
+ TRACE("DeviceName overriden: %s\n", pIdentifier->DeviceName);
+
+ /* Override PCI IDs when wined3d registry keys are set */
+ if (!RegOpenKeyA(HKEY_CURRENT_USER, "Software\\Wine\\Direct3DNine", &regkey))
+ {
+ DWORD type, data;
+ DWORD size = sizeof(DWORD);
+
+ if (!RegQueryValueExA(regkey, "VideoPciDeviceID", 0, &type, (BYTE *)&data, &size) &&
+ (type == REG_DWORD) && (size == sizeof(DWORD)))
+ pIdentifier->DeviceId = data;
+ if (size != sizeof(DWORD))
+ {
+ ERR("VideoPciDeviceID is not a DWORD\n");
+ size = sizeof(DWORD);
+ }
+ if (!RegQueryValueExA(regkey, "VideoPciVendorID", 0, &type, (BYTE *)&data, &size) &&
+ (type == REG_DWORD) && (size == sizeof(DWORD)))
+ pIdentifier->VendorId = data;
+ if (size != sizeof(DWORD))
+ ERR("VideoPciVendorID is not a DWORD\n");
+ RegCloseKey(regkey);
+
+ TRACE("DeviceId:VendorId overridden: %04X:%04X\n", pIdentifier->DeviceId, pIdentifier->VendorId);
+ }
+ }
+ return hr;
+}
+
+static UINT WINAPI d3dadapter9_GetAdapterModeCount(struct d3dadapter9 *This,
+ UINT Adapter, D3DFORMAT Format)
+{
+ if (Adapter >= d3dadapter9_GetAdapterCount(This))
+ return D3DERR_INVALIDCALL;
+
+ if (FAILED(d3dadapter9_CheckDeviceFormat(This, Adapter, D3DDEVTYPE_HAL,
+ Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, Format)))
+ {
+ WARN("DeviceFormat not available.\n");
+ return 0;
+ }
+
+ TRACE("%u modes.\n", ADAPTER_OUTPUT.nmodes);
+ return ADAPTER_OUTPUT.nmodes;
+}
+
+static HRESULT WINAPI d3dadapter9_EnumAdapterModes(struct d3dadapter9 *This,
+ UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode)
+{
+ HRESULT hr;
+
+ if (Adapter >= d3dadapter9_GetAdapterCount(This))
+ return D3DERR_INVALIDCALL;
+
+ hr = d3dadapter9_CheckDeviceFormat(This, Adapter, D3DDEVTYPE_HAL,
+ Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, Format);
+
+ if (FAILED(hr))
+ {
+ TRACE("DeviceFormat not available.\n");
+ return hr;
+ }
+
+ if (Mode >= ADAPTER_OUTPUT.nmodes)
+ {
+ WARN("Mode %u does not exist.\n", Mode);
+ return D3DERR_INVALIDCALL;
+ }
+
+ pMode->Width = ADAPTER_OUTPUT.modes[Mode].Width;
+ pMode->Height = ADAPTER_OUTPUT.modes[Mode].Height;
+ pMode->RefreshRate = ADAPTER_OUTPUT.modes[Mode].RefreshRate;
+ pMode->Format = Format;
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3dadapter9_GetAdapterDisplayMode(struct d3dadapter9 *This,
+ UINT Adapter, D3DDISPLAYMODE *pMode)
+{
+ UINT Mode;
+
+ if (Adapter >= d3dadapter9_GetAdapterCount(This))
+ return D3DERR_INVALIDCALL;
+
+ Mode = ADAPTER_OUTPUT.current;
+ pMode->Width = ADAPTER_OUTPUT.modes[Mode].Width;
+ pMode->Height = ADAPTER_OUTPUT.modes[Mode].Height;
+ pMode->RefreshRate = ADAPTER_OUTPUT.modes[Mode].RefreshRate;
+ pMode->Format = ADAPTER_OUTPUT.modes[Mode].Format;
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3dadapter9_CheckDeviceType(struct d3dadapter9 *This,
+ UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat,
+ D3DFORMAT BackBufferFormat, BOOL bWindowed)
+{
+ if (Adapter >= d3dadapter9_GetAdapterCount(This))
+ return D3DERR_INVALIDCALL;
+
+ return ADAPTER_PROC(CheckDeviceType,
+ DevType, AdapterFormat, BackBufferFormat, bWindowed);
+}
+
+static HRESULT WINAPI d3dadapter9_CheckDeviceFormat(struct d3dadapter9 *This,
+ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
+ DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
+{
+ if (Adapter >= d3dadapter9_GetAdapterCount(This))
+ return D3DERR_INVALIDCALL;
+
+ return ADAPTER_PROC(CheckDeviceFormat,
+ DeviceType, AdapterFormat, Usage, RType, CheckFormat);
+}
+
+static HRESULT WINAPI d3dadapter9_CheckDeviceMultiSampleType(struct d3dadapter9 *This,
+ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
+ BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels)
+{
+ if (Adapter >= d3dadapter9_GetAdapterCount(This))
+ return D3DERR_INVALIDCALL;
+
+ return ADAPTER_PROC(CheckDeviceMultiSampleType, DeviceType, SurfaceFormat,
+ Windowed, MultiSampleType, pQualityLevels);
+}
+
+static HRESULT WINAPI d3dadapter9_CheckDepthStencilMatch(struct d3dadapter9 *This,
+ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
+ D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
+{
+ if (Adapter >= d3dadapter9_GetAdapterCount(This))
+ return D3DERR_INVALIDCALL;
+
+ return ADAPTER_PROC(CheckDepthStencilMatch, DeviceType, AdapterFormat,
+ RenderTargetFormat, DepthStencilFormat);
+}
+
+static HRESULT WINAPI d3dadapter9_CheckDeviceFormatConversion(struct d3dadapter9 *This,
+ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
+{
+ if (Adapter >= d3dadapter9_GetAdapterCount(This))
+ return D3DERR_INVALIDCALL;
+
+ return ADAPTER_PROC(CheckDeviceFormatConversion,
+ DeviceType, SourceFormat, TargetFormat);
+}
+
+static HRESULT WINAPI d3dadapter9_GetDeviceCaps(struct d3dadapter9 *This,
+ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps)
+{
+ HRESULT hr;
+
+ if (Adapter >= d3dadapter9_GetAdapterCount(This))
+ return D3DERR_INVALIDCALL;
+
+ hr = ADAPTER_PROC(GetDeviceCaps, DeviceType, pCaps);
+ if (FAILED(hr))
+ return hr;
+
+ pCaps->MasterAdapterOrdinal = This->map[Adapter].master;
+ pCaps->AdapterOrdinalInGroup = Adapter-This->map[Adapter].master;
+ pCaps->NumberOfAdaptersInGroup = ADAPTER_GROUP.noutputs;
+
+ return hr;
+}
+
+static HMONITOR WINAPI d3dadapter9_GetAdapterMonitor(struct d3dadapter9 *This,
+ UINT Adapter)
+{
+ if (Adapter >= d3dadapter9_GetAdapterCount(This))
+ return (HMONITOR)0;
+
+ return (HMONITOR)ADAPTER_OUTPUT.monitor;
+}
+
+static HRESULT WINAPI DECLSPEC_HOTPATCH d3dadapter9_CreateDeviceEx(struct d3dadapter9 *This,
+ UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ D3DDISPLAYMODEEX *pFullscreenDisplayMode,
+ IDirect3DDevice9Ex **ppReturnedDeviceInterface);
+
+static HRESULT WINAPI DECLSPEC_HOTPATCH d3dadapter9_CreateDevice(struct d3dadapter9 *This,
+ UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3DDevice9 **ppReturnedDeviceInterface)
+{
+ HRESULT hr;
+ hr = d3dadapter9_CreateDeviceEx(This, Adapter, DeviceType, hFocusWindow,
+ BehaviorFlags, pPresentationParameters, NULL,
+ (IDirect3DDevice9Ex **)ppReturnedDeviceInterface);
+ if (FAILED(hr))
+ return hr;
+
+ return D3D_OK;
+}
+
+static UINT WINAPI d3dadapter9_GetAdapterModeCountEx(struct d3dadapter9 *This,
+ UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter)
+{
+ FIXME("(%p, %u, %p), stub!\n", This, Adapter, pFilter);
+ return 1;
+}
+
+static HRESULT WINAPI d3dadapter9_EnumAdapterModesEx(struct d3dadapter9 *This,
+ UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode,
+ D3DDISPLAYMODEEX *pMode)
+{
+ FIXME("(%p, %u, %p, %u, %p), stub!\n", This, Adapter, pFilter, Mode, pMode);
+ return D3DERR_INVALIDCALL;
+}
+
+static HRESULT WINAPI d3dadapter9_GetAdapterDisplayModeEx(struct d3dadapter9 *This,
+ UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation)
+{
+ FIXME("(%p, %u, %p, %p), stub!\n", This, Adapter, pMode, pRotation);
+ return D3DERR_INVALIDCALL;
+}
+
+static HRESULT WINAPI DECLSPEC_HOTPATCH d3dadapter9_CreateDeviceEx(struct d3dadapter9 *This,
+ UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ D3DDISPLAYMODEEX *pFullscreenDisplayMode,
+ IDirect3DDevice9Ex **ppReturnedDeviceInterface)
+{
+ ID3DPresentGroup *present;
+ HRESULT hr;
+
+ if (Adapter >= d3dadapter9_GetAdapterCount(This))
+ return D3DERR_INVALIDCALL;
+
+ {
+ struct adapter_group *group = &ADAPTER_GROUP;
+ unsigned nparams, ordinal;
+
+ if (BehaviorFlags & D3DCREATE_ADAPTERGROUP_DEVICE)
+ {
+ nparams = group->noutputs;
+ ordinal = 0;
+ }
+ else
+ {
+ nparams = 1;
+ ordinal = Adapter - This->map[Adapter].master;
+ }
+ hr = present_create_present_group(This->gdi_display, group->devname, ordinal,
+ hFocusWindow, pPresentationParameters, nparams, &present, This->ex,
+ BehaviorFlags);
+ }
+
+ if (FAILED(hr))
+ {
+ WARN("Failed to create PresentGroup.\n");
+ return hr;
+ }
+
+ if (This->ex)
+ {
+ hr = ADAPTER_PROC(CreateDeviceEx, Adapter, DeviceType, hFocusWindow,
+ BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode,
+ (IDirect3D9Ex *)This, present, ppReturnedDeviceInterface);
+ }
+ else
+ {
+ /* CreateDevice on non-ex */
+ hr = ADAPTER_PROC(CreateDevice, Adapter, DeviceType, hFocusWindow,
+ BehaviorFlags, pPresentationParameters, (IDirect3D9 *)This, present,
+ (IDirect3DDevice9 **)ppReturnedDeviceInterface);
+ }
+ if (FAILED(hr))
+ {
+ WARN("ADAPTER_PROC failed.\n");
+ ID3DPresentGroup_Release(present);
+ return hr;
+ }
+
+ /* Nine returns different vtables for Ex, non Ex and
+ * if you use the multithread flag or not. This prevents
+ * things like Steam overlay to work, in addition to the problem
+ * that functions nine side are not recognized by wine as
+ * hotpatch-able. If possible, we use our vtable wrapper,
+ * which solves the problem described above. */
+ if (enable_device_vtable_wrapper())
+ (*ppReturnedDeviceInterface)->lpVtbl = get_device_vtable();
+ return hr;
+}
+
+static HRESULT WINAPI d3dadapter9_GetAdapterLUID(struct d3dadapter9 *This,
+ UINT Adapter, LUID *pLUID)
+{
+ FIXME("(%p, %u, %p), stub!\n", This, Adapter, pLUID);
+ return D3DERR_INVALIDCALL;
+}
+
+static struct adapter_group *add_group(struct d3dadapter9 *This)
+{
+ if (This->ngroups >= This->ngroupsalloc)
+ {
+ void *r;
+
+ if (This->ngroupsalloc == 0)
+ {
+ This->ngroupsalloc = 2;
+ r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ This->ngroupsalloc*sizeof(struct adapter_group));
+ }
+ else
+ {
+ This->ngroupsalloc <<= 1;
+ r = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->groups,
+ This->ngroupsalloc*sizeof(struct adapter_group));
+ }
+
+ if (!r)
+ return NULL;
+ This->groups = r;
+ }
+
+ return &This->groups[This->ngroups++];
+}
+
+static void remove_group(struct d3dadapter9 *This)
+{
+ struct adapter_group *group = &This->groups[This->ngroups-1];
+ int i;
+
+ for (i = 0; i < group->noutputs; ++i)
+ {
+ HeapFree(GetProcessHeap(), 0, group->outputs[i].modes);
+ }
+ HeapFree(GetProcessHeap(), 0, group->outputs);
+
+ ZeroMemory(group, sizeof(struct adapter_group));
+ This->ngroups--;
+}
+
+static struct output *add_output(struct d3dadapter9 *This)
+{
+ struct adapter_group *group = &This->groups[This->ngroups-1];
+
+ if (group->noutputs >= group->noutputsalloc)
+ {
+ void *r;
+
+ if (group->noutputsalloc == 0)
+ {
+ group->noutputsalloc = 2;
+ r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ group->noutputsalloc*sizeof(struct output));
+ }
+ else
+ {
+ group->noutputsalloc <<= 1;
+ r = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, group->outputs,
+ group->noutputsalloc*sizeof(struct output));
+ }
+
+ if (!r)
+ return NULL;
+ group->outputs = r;
+ }
+
+ return &group->outputs[group->noutputs++];
+}
+
+static void remove_output(struct d3dadapter9 *This)
+{
+ struct adapter_group *group = &This->groups[This->ngroups-1];
+ struct output *out = &group->outputs[group->noutputs-1];
+
+ HeapFree(GetProcessHeap(), 0, out->modes);
+
+ ZeroMemory(out, sizeof(struct output));
+ group->noutputs--;
+}
+
+static D3DDISPLAYMODEEX *add_mode(struct d3dadapter9 *This)
+{
+ struct adapter_group *group = &This->groups[This->ngroups-1];
+ struct output *out = &group->outputs[group->noutputs-1];
+
+ if (out->nmodes >= out->nmodesalloc)
+ {
+ void *r;
+
+ if (out->nmodesalloc == 0)
+ {
+ out->nmodesalloc = 8;
+ r = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ out->nmodesalloc*sizeof(struct D3DDISPLAYMODEEX));
+ }
+ else
+ {
+ out->nmodesalloc <<= 1;
+ r = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, out->modes,
+ out->nmodesalloc*sizeof(struct D3DDISPLAYMODEEX));
+ }
+
+ if (!r)
+ return NULL;
+ out->modes = r;
+ }
+
+ return &out->modes[out->nmodes++];
+}
+
+static void remove_mode(struct d3dadapter9 *This)
+{
+ struct adapter_group *group = &This->groups[This->ngroups-1];
+ struct output *out = &group->outputs[group->noutputs-1];
+ out->nmodes--;
+}
+
+static HRESULT fill_groups(struct d3dadapter9 *This)
+{
+ DISPLAY_DEVICEW dd;
+ DEVMODEW dm;
+ POINT pt;
+ HDC hdc;
+ HRESULT hr;
+ int i, j, k;
+
+ WCHAR wdisp[] = {'D','I','S','P','L','A','Y',0};
+
+ ZeroMemory(&dd, sizeof(dd));
+ ZeroMemory(&dm, sizeof(dm));
+ dd.cb = sizeof(dd);
+ dm.dmSize = sizeof(dm);
+
+ for (i = 0; EnumDisplayDevicesW(NULL, i, &dd, 0); ++i)
+ {
+ struct adapter_group *group = add_group(This);
+ if (!group)
+ {
+ ERR("Out of memory.\n");
+ return E_OUTOFMEMORY;
+ }
+
+ hdc = CreateDCW(wdisp, dd.DeviceName, NULL, NULL);
+ if (!hdc)
+ {
+ remove_group(This);
+ WARN("Unable to create DC for display %d.\n", i);
+ goto end_group;
+ }
+
+ hr = present_create_adapter9(This->gdi_display, hdc, &group->adapter);
+ DeleteDC(hdc);
+ if (FAILED(hr))
+ {
+ remove_group(This);
+ goto end_group;
+ }
+
+ CopyMemory(group->devname, dd.DeviceName, sizeof(group->devname));
+ for (j = 0; EnumDisplayDevicesW(group->devname, j, &dd, 0); ++j)
+ {
+ struct output *out = add_output(This);
+ boolean orient = FALSE, monit = FALSE;
+ if (!out)
+ {
+ ERR("Out of memory.\n");
+ return E_OUTOFMEMORY;
+ }
+
+ for (k = 0; EnumDisplaySettingsExW(dd.DeviceName, k, &dm, 0); ++k)
+ {
+ D3DDISPLAYMODEEX *mode = add_mode(This);
+ if (!out)
+ {
+ ERR("Out of memory.\n");
+ return E_OUTOFMEMORY;
+ }
+
+ mode->Size = sizeof(D3DDISPLAYMODEEX);
+ mode->Width = dm.dmPelsWidth;
+ mode->Height = dm.dmPelsHeight;
+ mode->RefreshRate = dm.dmDisplayFrequency;
+ mode->ScanLineOrdering =
+ (dm.dmDisplayFlags & DM_INTERLACED) ?
+ D3DSCANLINEORDERING_INTERLACED :
+ D3DSCANLINEORDERING_PROGRESSIVE;
+
+ switch (dm.dmBitsPerPel)
+ {
+ case 32: mode->Format = D3DFMT_X8R8G8B8; break;
+ case 24: mode->Format = D3DFMT_R8G8B8; break;
+ case 16: mode->Format = D3DFMT_R5G6B5; break;
+ case 8:
+ remove_mode(This);
+ goto end_mode;
+
+ default:
+ remove_mode(This);
+ WARN("Unknown format (%u bpp) in display %d, monitor "
+ "%d, mode %d.\n", dm.dmBitsPerPel, i, j, k);
+ goto end_mode;
+ }
+
+ if (!orient)
+ {
+ switch (dm.dmDisplayOrientation)
+ {
+ case DMDO_DEFAULT:
+ out->rotation = D3DDISPLAYROTATION_IDENTITY;
+ break;
+
+ case DMDO_90:
+ out->rotation = D3DDISPLAYROTATION_90;
+ break;
+
+ case DMDO_180:
+ out->rotation = D3DDISPLAYROTATION_180;
+ break;
+
+ case DMDO_270:
+ out->rotation = D3DDISPLAYROTATION_270;
+ break;
+
+ default:
+ remove_output(This);
+ WARN("Unknown display rotation in display %d, "
+ "monitor %d\n", i, j);
+ goto end_output;
+ }
+ orient = TRUE;
+ }
+
+ if (!monit)
+ {
+ pt.x = dm.dmPosition.x;
+ pt.y = dm.dmPosition.y;
+ out->monitor = MonitorFromPoint(pt, 0);
+ if (!out->monitor)
+ {
+ remove_output(This);
+ WARN("Unable to get monitor handle for display %d, "
+ "monitor %d.\n", i, j);
+ goto end_output;
+ }
+ monit = TRUE;
+ }
+
+end_mode:
+ ZeroMemory(&dm, sizeof(dm));
+ dm.dmSize = sizeof(dm);
+ }
+
+end_output:
+ ZeroMemory(&dd, sizeof(dd));
+ dd.cb = sizeof(dd);
+ }
+
+end_group:
+ ZeroMemory(&dd, sizeof(dd));
+ dd.cb = sizeof(dd);
+ }
+
+ return D3D_OK;
+}
+
+static IDirect3D9ExVtbl d3dadapter9_vtable = {
+ (void *)d3dadapter9_QueryInterface,
+ (void *)d3dadapter9_AddRef,
+ (void *)d3dadapter9_Release,
+ (void *)d3dadapter9_RegisterSoftwareDevice,
+ (void *)d3dadapter9_GetAdapterCount,
+ (void *)d3dadapter9_GetAdapterIdentifier,
+ (void *)d3dadapter9_GetAdapterModeCount,
+ (void *)d3dadapter9_EnumAdapterModes,
+ (void *)d3dadapter9_GetAdapterDisplayMode,
+ (void *)d3dadapter9_CheckDeviceType,
+ (void *)d3dadapter9_CheckDeviceFormat,
+ (void *)d3dadapter9_CheckDeviceMultiSampleType,
+ (void *)d3dadapter9_CheckDepthStencilMatch,
+ (void *)d3dadapter9_CheckDeviceFormatConversion,
+ (void *)d3dadapter9_GetDeviceCaps,
+ (void *)d3dadapter9_GetAdapterMonitor,
+ (void *)d3dadapter9_CreateDevice,
+ (void *)d3dadapter9_GetAdapterModeCountEx,
+ (void *)d3dadapter9_EnumAdapterModesEx,
+ (void *)d3dadapter9_GetAdapterDisplayModeEx,
+ (void *)d3dadapter9_CreateDeviceEx,
+ (void *)d3dadapter9_GetAdapterLUID
+};
+
+HRESULT d3dadapter9_new(Display *gdi_display, boolean ex, IDirect3D9Ex **ppOut)
+{
+ struct d3dadapter9 *This;
+ HRESULT hr;
+ unsigned i, j, k;
+
+ This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3dadapter9));
+ if (!This)
+ {
+ ERR("Out of memory.\n");
+ return E_OUTOFMEMORY;
+ }
+
+ This->vtable = &d3dadapter9_vtable;
+ This->refs = 1;
+ This->ex = ex;
+ This->gdi_display = gdi_display;
+
+ if (!present_has_d3dadapter(gdi_display))
+ {
+ ERR("Your display driver doesn't support native D3D9 adapters.\n");
+ d3dadapter9_Release(This);
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ if (FAILED(hr = fill_groups(This)))
+ {
+ d3dadapter9_Release(This);
+ return hr;
+ }
+
+ /* map absolute adapter IDs with internal adapters */
+ for (i = 0; i < This->ngroups; ++i)
+ {
+ for (j = 0; j < This->groups[i].noutputs; ++j)
+ {
+ This->nadapters++;
+ }
+ }
+ if (This->nadapters == 0)
+ {
+ ERR("No available native adapters in system.\n");
+ d3dadapter9_Release(This);
+ return D3DERR_NOTAVAILABLE;
+ }
+
+ This->map = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ This->nadapters * sizeof(struct adapter_map));
+
+ if (!This->map)
+ {
+ d3dadapter9_Release(This);
+ ERR("Out of memory.\n");
+ return E_OUTOFMEMORY;
+ }
+ for (i = k = 0; i < This->ngroups; ++i)
+ {
+ for (j = 0; j < This->groups[i].noutputs; ++j, ++k)
+ {
+ This->map[k].master = k-j;
+ This->map[k].group = i;
+ }
+ }
+
+ *ppOut = (IDirect3D9Ex *)This;
+ FIXME("\033[1;32m\nNative Direct3D 9 is active."
+ "\nFor more information visit https://wiki.ixit.cz/d3d9\033[0m\n");
+ return D3D_OK;
+}
diff --git a/dlls/d3d9-nine/d3dadapter9.h b/dlls/d3d9-nine/d3dadapter9.h
new file mode 100644
index 0000000000..ad54f67285
--- /dev/null
+++ b/dlls/d3d9-nine/d3dadapter9.h
@@ -0,0 +1,32 @@
+/*
+ * D3DAdapter9 interface
+ *
+ * Copyright 2015 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_D3D9ADAPTER_H
+#define __WINE_D3D9ADAPTER_H
+
+#include <X11/Xlib.h>
+
+void d3dadapter9_init(HINSTANCE hinst);
+
+void d3dadapter9_destroy(HINSTANCE hinst);
+
+HRESULT d3dadapter9_new(Display *gdi_display, boolean ex, IDirect3D9Ex **ppOut);
+
+#endif /* __WINE_D3D9ADAPTER_H */
diff --git a/dlls/d3d9-nine/device_wrap.c b/dlls/d3d9-nine/device_wrap.c
new file mode 100644
index 0000000000..e662c6f89a
--- /dev/null
+++ b/dlls/d3d9-nine/device_wrap.c
@@ -0,0 +1,500 @@
+/*
+ * Copyright 2016 Axel Davy
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "wine/port.h"
+#include "wine/debug.h"
+
+#include <d3d9.h>
+
+#include "device_wrap.h"
+
+struct IDirect3DDevice9Ex_Minor1
+{
+ IDirect3DDevice9ExVtbl *lpVtbl;
+ IDirect3DDevice9ExVtbl *lpVtbl_internal;
+};
+
+struct IDirect3DSwapChain9Ex_Minor1
+{
+ IDirect3DSwapChain9ExVtbl *lpVtbl;
+ IDirect3DSwapChain9ExVtbl *lpVtbl_internal;
+};
+
+typedef struct IDirect3DDevice9Ex_Minor1 IDirect3DDevice9Ex_Minor1;
+typedef struct IDirect3DSwapChain9Ex_Minor1 IDirect3DSwapChain9Ex_Minor1;
+
+#define SWAPCHAIN_WRAP0(ret, func) \
+ ret WINAPI WineNineSwapChain9_ ## func(IDirect3DSwapChain9Ex *This) \
+ { \
+ return ((IDirect3DSwapChain9Ex_Minor1 *)This)->lpVtbl_internal->func(This); \
+ }
+
+#define SWAPCHAIN_WRAP1(ret, func, type1) \
+ ret WINAPI WineNineSwapChain9_ ## func(IDirect3DSwapChain9Ex *This, type1 arg1) \
+ { \
+ return ((IDirect3DSwapChain9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1); \
+ }
+
+#define SWAPCHAIN_WRAP2(ret, func, type1, type2) \
+ ret WINAPI WineNineSwapChain9_ ## func(IDirect3DSwapChain9Ex *This, type1 arg1, type2 arg2) \
+ { \
+ return ((IDirect3DSwapChain9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2); \
+ }
+
+#define SWAPCHAIN_WRAP3(ret, func, type1, type2, type3) \
+ ret WINAPI WineNineSwapChain9_ ## func(IDirect3DSwapChain9Ex *This, type1 arg1, type2 arg2, type3 arg3) \
+ { \
+ return ((IDirect3DSwapChain9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3); \
+ }
+
+#define SWAPCHAIN_H_WRAP5(ret, func, type1, type2, type3, type4, type5) \
+ ret WINAPI DECLSPEC_HOTPATCH WineNineSwapChain9_ ## func(IDirect3DSwapChain9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5) \
+ { \
+ return ((IDirect3DSwapChain9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4, arg5); \
+ }
+
+#define DEVICE_WRAP0(ret, func) \
+ ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This); \
+ }
+
+#define DEVICE_WRAP1(ret, func, type1) \
+ ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1); \
+ }
+
+#define DEVICE_WRAP2(ret, func, type1, type2) \
+ ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2); \
+ }
+
+#define DEVICE_WRAP3(ret, func, type1, type2, type3) \
+ ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3); \
+ }
+
+#define DEVICE_WRAP4(ret, func, type1, type2, type3, type4) \
+ ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4); \
+ }
+
+#define DEVICE_WRAP5(ret, func, type1, type2, type3, type4, type5) \
+ ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4, arg5); \
+ }
+
+#define DEVICE_WRAP6(ret, func, type1, type2, type3, type4, type5, type6) \
+ ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5, type6 arg6) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4, arg5, arg6); \
+ }
+
+#define DEVICE_WRAP7(ret, func, type1, type2, type3, type4, type5, type6, type7) \
+ ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5, type6 arg6, type7 arg7) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4, arg5, arg6, arg7); \
+ }
+
+#define DEVICE_WRAP8(ret, func, type1, type2, type3, type4, type5, type6, type7, type8) \
+ ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5, type6 arg6, type7 arg7, type8 arg8) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); \
+ }
+
+#define DEVICE_WRAP9(ret, func, type1, type2, type3, type4, type5, type6, type7, type8, type9) \
+ ret WINAPI WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5, type6 arg6, type7 arg7, type8 arg8, type9 arg9) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); \
+ }
+
+#define DEVICE_H_WRAP0(ret, func) \
+ ret WINAPI DECLSPEC_HOTPATCH WineNineDevice9_ ## func(IDirect3DDevice9Ex *This) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This); \
+ }
+
+#define DEVICE_H_WRAP1(ret, func, type1) \
+ ret WINAPI DECLSPEC_HOTPATCH WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1); \
+ }
+
+#define DEVICE_H_WRAP2(ret, func, type1, type2) \
+ ret WINAPI DECLSPEC_HOTPATCH WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2); \
+ }
+
+#define DEVICE_H_WRAP3(ret, func, type1, type2, type3) \
+ ret WINAPI DECLSPEC_HOTPATCH WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3); \
+ }
+
+#define DEVICE_H_WRAP4(ret, func, type1, type2, type3, type4) \
+ ret WINAPI DECLSPEC_HOTPATCH WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4); \
+ }
+
+#define DEVICE_H_WRAP5(ret, func, type1, type2, type3, type4, type5) \
+ ret WINAPI DECLSPEC_HOTPATCH WineNineDevice9_ ## func(IDirect3DDevice9Ex *This, type1 arg1, type2 arg2, type3 arg3, type4 arg4, type5 arg5) \
+ { \
+ return ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->func(This, arg1, arg2, arg3, arg4, arg5); \
+ }
+
+SWAPCHAIN_WRAP2(HRESULT, QueryInterface, REFIID, void **)
+SWAPCHAIN_WRAP0(ULONG, AddRef)
+SWAPCHAIN_WRAP0(ULONG, Release)
+SWAPCHAIN_H_WRAP5(HRESULT, Present, const RECT *, const RECT *, HWND, const RGNDATA *, DWORD)
+SWAPCHAIN_WRAP1(HRESULT, GetFrontBufferData, IDirect3DSurface9 *)
+SWAPCHAIN_WRAP3(HRESULT, GetBackBuffer, UINT, D3DBACKBUFFER_TYPE, IDirect3DSurface9 **)
+SWAPCHAIN_WRAP1(HRESULT, GetRasterStatus, D3DRASTER_STATUS *)
+SWAPCHAIN_WRAP1(HRESULT, GetDisplayMode, D3DDISPLAYMODE *)
+SWAPCHAIN_WRAP1(HRESULT, GetDevice, IDirect3DDevice9 **)
+SWAPCHAIN_WRAP1(HRESULT, GetPresentParameters, D3DPRESENT_PARAMETERS *)
+SWAPCHAIN_WRAP1(HRESULT, GetLastPresentCount, UINT *)
+SWAPCHAIN_WRAP1(HRESULT, GetPresentStats, D3DPRESENTSTATS *)
+SWAPCHAIN_WRAP2(HRESULT, GetDisplayModeEx, D3DDISPLAYMODEEX *, D3DDISPLAYROTATION *)
+
+DEVICE_WRAP2(HRESULT, QueryInterface, REFIID, void **)
+DEVICE_WRAP0(ULONG, AddRef)
+DEVICE_H_WRAP0(ULONG, Release)
+DEVICE_WRAP0(HRESULT, TestCooperativeLevel)
+DEVICE_WRAP0(UINT, GetAvailableTextureMem)
+DEVICE_WRAP0(HRESULT, EvictManagedResources)
+DEVICE_WRAP1(HRESULT, GetDirect3D, IDirect3D9 **)
+DEVICE_WRAP1(HRESULT, GetDeviceCaps, D3DCAPS9 *)
+DEVICE_WRAP2(HRESULT, GetDisplayMode, UINT, D3DDISPLAYMODE*)
+DEVICE_WRAP1(HRESULT, GetCreationParameters, D3DDEVICE_CREATION_PARAMETERS *)
+DEVICE_WRAP3(HRESULT, SetCursorProperties, UINT, UINT, IDirect3DSurface9 *)
+DEVICE_WRAP3(void, SetCursorPosition, int, int, DWORD)
+DEVICE_WRAP1(BOOL, ShowCursor, BOOL)
+/*DEVICE_H_WRAP2(HRESULT, CreateAdditionalSwapChain, D3DPRESENT_PARAMETERS *, IDirect3DSwapChain9 **)*/
+/*DEVICE_H_WRAP2(HRESULT, GetSwapChain, UINT, IDirect3DSwapChain9 **)*/
+DEVICE_WRAP0(UINT, GetNumberOfSwapChains)
+DEVICE_H_WRAP1(HRESULT, Reset, D3DPRESENT_PARAMETERS *)
+DEVICE_H_WRAP4(HRESULT, Present, const RECT *, const RECT *, HWND, const RGNDATA *)
+DEVICE_WRAP4(HRESULT, GetBackBuffer, UINT, UINT, D3DBACKBUFFER_TYPE, IDirect3DSurface9 **)
+DEVICE_WRAP2(HRESULT, GetRasterStatus, UINT, D3DRASTER_STATUS *)
+DEVICE_WRAP1(HRESULT, SetDialogBoxMode, BOOL)
+DEVICE_H_WRAP3(void, SetGammaRamp, UINT, DWORD, const D3DGAMMARAMP *)
+DEVICE_WRAP2(void, GetGammaRamp, UINT, D3DGAMMARAMP *)
+DEVICE_WRAP8(HRESULT, CreateTexture, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DTexture9 **, HANDLE *)
+DEVICE_WRAP9(HRESULT, CreateVolumeTexture, UINT, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DVolumeTexture9 **, HANDLE *)
+DEVICE_WRAP7(HRESULT, CreateCubeTexture, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DCubeTexture9 **, HANDLE *)
+DEVICE_WRAP6(HRESULT, CreateVertexBuffer, UINT, DWORD, DWORD, D3DPOOL, IDirect3DVertexBuffer9 **, HANDLE *)
+DEVICE_WRAP6(HRESULT, CreateIndexBuffer, UINT, DWORD, D3DFORMAT, D3DPOOL, IDirect3DIndexBuffer9 **, HANDLE *)
+DEVICE_WRAP8(HRESULT, CreateRenderTarget, UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, DWORD, BOOL, IDirect3DSurface9 **, HANDLE *)
+DEVICE_WRAP8(HRESULT, CreateDepthStencilSurface, UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, DWORD, BOOL, IDirect3DSurface9 **, HANDLE *)
+DEVICE_WRAP4(HRESULT, UpdateSurface, IDirect3DSurface9 *, const RECT *, IDirect3DSurface9 *, const POINT *)
+DEVICE_WRAP2(HRESULT, UpdateTexture, IDirect3DBaseTexture9 *, IDirect3DBaseTexture9 *)
+DEVICE_WRAP2(HRESULT, GetRenderTargetData, IDirect3DSurface9 *, IDirect3DSurface9 *)
+DEVICE_WRAP2(HRESULT, GetFrontBufferData, UINT, IDirect3DSurface9 *)
+DEVICE_WRAP5(HRESULT, StretchRect, IDirect3DSurface9 *, const RECT *, IDirect3DSurface9 *, const RECT *, D3DTEXTUREFILTERTYPE)
+DEVICE_WRAP3(HRESULT, ColorFill, IDirect3DSurface9 *, const RECT *, D3DCOLOR)
+DEVICE_WRAP6(HRESULT, CreateOffscreenPlainSurface, UINT, UINT, D3DFORMAT, D3DPOOL, IDirect3DSurface9 **, HANDLE *)
+DEVICE_WRAP2(HRESULT, SetRenderTarget, DWORD, IDirect3DSurface9 *)
+DEVICE_WRAP2(HRESULT, GetRenderTarget, DWORD, IDirect3DSurface9 **)
+DEVICE_WRAP1(HRESULT, SetDepthStencilSurface, IDirect3DSurface9 *)
+DEVICE_WRAP1(HRESULT, GetDepthStencilSurface, IDirect3DSurface9 **)
+DEVICE_WRAP0(HRESULT, BeginScene)
+DEVICE_H_WRAP0(HRESULT, EndScene)
+DEVICE_WRAP6(HRESULT, Clear, DWORD, const D3DRECT *, DWORD, D3DCOLOR, float, DWORD)
+DEVICE_WRAP2(HRESULT, SetTransform, D3DTRANSFORMSTATETYPE, const D3DMATRIX *)
+DEVICE_WRAP2(HRESULT, GetTransform, D3DTRANSFORMSTATETYPE, D3DMATRIX *)
+DEVICE_WRAP2(HRESULT, MultiplyTransform, D3DTRANSFORMSTATETYPE, const D3DMATRIX *)
+DEVICE_WRAP1(HRESULT, SetViewport, const D3DVIEWPORT9 *)
+DEVICE_WRAP1(HRESULT, GetViewport, D3DVIEWPORT9 *)
+DEVICE_WRAP1(HRESULT, SetMaterial, const D3DMATERIAL9 *)
+DEVICE_WRAP1(HRESULT, GetMaterial, D3DMATERIAL9 *)
+DEVICE_WRAP2(HRESULT, SetLight, DWORD, const D3DLIGHT9 *)
+DEVICE_WRAP2(HRESULT, GetLight, DWORD, D3DLIGHT9 *)
+DEVICE_WRAP2(HRESULT, LightEnable, DWORD, BOOL)
+DEVICE_WRAP2(HRESULT, GetLightEnable, DWORD, BOOL *)
+DEVICE_WRAP2(HRESULT, SetClipPlane, DWORD, const float *)
+DEVICE_WRAP2(HRESULT, GetClipPlane, DWORD, float *)
+DEVICE_H_WRAP2(HRESULT, SetRenderState, D3DRENDERSTATETYPE, DWORD)
+DEVICE_WRAP2(HRESULT, GetRenderState, D3DRENDERSTATETYPE, DWORD *)
+DEVICE_WRAP2(HRESULT, CreateStateBlock, D3DSTATEBLOCKTYPE, IDirect3DStateBlock9 **)
+DEVICE_WRAP0(HRESULT, BeginStateBlock)
+DEVICE_WRAP1(HRESULT, EndStateBlock, IDirect3DStateBlock9 **)
+DEVICE_WRAP1(HRESULT, SetClipStatus, const D3DCLIPSTATUS9 *)
+DEVICE_WRAP1(HRESULT, GetClipStatus, D3DCLIPSTATUS9 *)
+DEVICE_WRAP2(HRESULT, GetTexture, DWORD, IDirect3DBaseTexture9 **)
+DEVICE_WRAP2(HRESULT, SetTexture, DWORD, IDirect3DBaseTexture9 *)
+DEVICE_WRAP3(HRESULT, GetTextureStageState, DWORD, D3DTEXTURESTAGESTATETYPE, DWORD *)
+DEVICE_WRAP3(HRESULT, SetTextureStageState, DWORD, D3DTEXTURESTAGESTATETYPE, DWORD)
+DEVICE_WRAP3(HRESULT, GetSamplerState, DWORD, D3DSAMPLERSTATETYPE, DWORD *)
+DEVICE_H_WRAP3(HRESULT, SetSamplerState, DWORD, D3DSAMPLERSTATETYPE, DWORD)
+DEVICE_WRAP1(HRESULT, ValidateDevice, DWORD *)
+DEVICE_WRAP2(HRESULT, SetPaletteEntries, UINT, const PALETTEENTRY *)
+DEVICE_WRAP2(HRESULT, GetPaletteEntries, UINT, PALETTEENTRY *)
+DEVICE_WRAP1(HRESULT, SetCurrentTexturePalette, UINT)
+DEVICE_WRAP1(HRESULT, GetCurrentTexturePalette, UINT *)
+DEVICE_WRAP1(HRESULT, SetScissorRect, const RECT *)
+DEVICE_WRAP1(HRESULT, GetScissorRect, RECT *)
+DEVICE_WRAP1(HRESULT, SetSoftwareVertexProcessing, BOOL)
+DEVICE_WRAP0(BOOL, GetSoftwareVertexProcessing)
+DEVICE_WRAP1(HRESULT, SetNPatchMode, float)
+DEVICE_WRAP0(float, GetNPatchMode)
+DEVICE_WRAP3(HRESULT, DrawPrimitive, D3DPRIMITIVETYPE, UINT, UINT)
+DEVICE_WRAP6(HRESULT, DrawIndexedPrimitive, D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT)
+DEVICE_WRAP4(HRESULT, DrawPrimitiveUP, D3DPRIMITIVETYPE, UINT, const void *, UINT)
+DEVICE_WRAP8(HRESULT, DrawIndexedPrimitiveUP, D3DPRIMITIVETYPE, UINT, UINT, UINT, const void *, D3DFORMAT, const void *, UINT)
+DEVICE_WRAP6(HRESULT, ProcessVertices, UINT, UINT, UINT, IDirect3DVertexBuffer9 *, IDirect3DVertexDeclaration9 *, DWORD)
+DEVICE_WRAP2(HRESULT, CreateVertexDeclaration, const D3DVERTEXELEMENT9 *, IDirect3DVertexDeclaration9 **)
+DEVICE_WRAP1(HRESULT, SetVertexDeclaration, IDirect3DVertexDeclaration9 *)
+DEVICE_WRAP1(HRESULT, GetVertexDeclaration, IDirect3DVertexDeclaration9 **)
+DEVICE_WRAP1(HRESULT, SetFVF, DWORD)
+DEVICE_WRAP1(HRESULT, GetFVF, DWORD *)
+DEVICE_WRAP2(HRESULT, CreateVertexShader, const DWORD *, IDirect3DVertexShader9 **)
+DEVICE_WRAP1(HRESULT, SetVertexShader, IDirect3DVertexShader9 *)
+DEVICE_WRAP1(HRESULT, GetVertexShader, IDirect3DVertexShader9 **)
+DEVICE_WRAP3(HRESULT, SetVertexShaderConstantF, UINT, const float *, UINT)
+DEVICE_WRAP3(HRESULT, GetVertexShaderConstantF, UINT, float *, UINT)
+DEVICE_WRAP3(HRESULT, SetVertexShaderConstantI, UINT, const int *, UINT)
+DEVICE_WRAP3(HRESULT, GetVertexShaderConstantI, UINT, int *, UINT)
+DEVICE_WRAP3(HRESULT, SetVertexShaderConstantB, UINT, const BOOL *, UINT)
+DEVICE_WRAP3(HRESULT, GetVertexShaderConstantB, UINT, BOOL *, UINT)
+DEVICE_WRAP4(HRESULT, SetStreamSource, UINT, IDirect3DVertexBuffer9 *, UINT, UINT)
+DEVICE_WRAP4(HRESULT, GetStreamSource, UINT, IDirect3DVertexBuffer9 **, UINT *, UINT *)
+DEVICE_WRAP2(HRESULT, SetStreamSourceFreq, UINT, UINT)
+DEVICE_WRAP2(HRESULT, GetStreamSourceFreq, UINT, UINT *)
+DEVICE_WRAP1(HRESULT, SetIndices, IDirect3DIndexBuffer9 *)
+DEVICE_WRAP1(HRESULT, GetIndices, IDirect3DIndexBuffer9 **)
+DEVICE_WRAP2(HRESULT, CreatePixelShader, const DWORD *, IDirect3DPixelShader9 **)
+DEVICE_WRAP1(HRESULT, SetPixelShader, IDirect3DPixelShader9 *)
+DEVICE_WRAP1(HRESULT, GetPixelShader, IDirect3DPixelShader9 **)
+DEVICE_WRAP3(HRESULT, SetPixelShaderConstantF, UINT, const float *, UINT)
+DEVICE_WRAP3(HRESULT, GetPixelShaderConstantF, UINT, float *, UINT)
+DEVICE_WRAP3(HRESULT, SetPixelShaderConstantI, UINT, const int *, UINT)
+DEVICE_WRAP3(HRESULT, GetPixelShaderConstantI, UINT, int *, UINT)
+DEVICE_WRAP3(HRESULT, SetPixelShaderConstantB, UINT, const BOOL *, UINT)
+DEVICE_WRAP3(HRESULT, GetPixelShaderConstantB, UINT, BOOL *, UINT)
+DEVICE_WRAP3(HRESULT, DrawRectPatch, UINT, const float *, const D3DRECTPATCH_INFO *)
+DEVICE_WRAP3(HRESULT, DrawTriPatch, UINT, const float *, const D3DTRIPATCH_INFO *)
+DEVICE_WRAP1(HRESULT, DeletePatch, UINT)
+DEVICE_WRAP2(HRESULT, CreateQuery, D3DQUERYTYPE, IDirect3DQuery9 **)
+DEVICE_WRAP4(HRESULT, SetConvolutionMonoKernel, UINT, UINT, float *, float *)
+DEVICE_WRAP8(HRESULT, ComposeRects, IDirect3DSurface9 *, IDirect3DSurface9 *, IDirect3DVertexBuffer9 *, UINT, IDirect3DVertexBuffer9 *, D3DCOMPOSERECTSOP, int, int)
+DEVICE_H_WRAP5(HRESULT, PresentEx, const RECT *, const RECT *, HWND, const RGNDATA *, DWORD)
+DEVICE_WRAP1(HRESULT, GetGPUThreadPriority, INT *)
+DEVICE_WRAP1(HRESULT, SetGPUThreadPriority, INT)
+DEVICE_WRAP1(HRESULT, WaitForVBlank, UINT)
+DEVICE_WRAP2(HRESULT, CheckResourceResidency, IDirect3DResource9 **, UINT32)
+DEVICE_WRAP1(HRESULT, SetMaximumFrameLatency, UINT)
+DEVICE_WRAP1(HRESULT, GetMaximumFrameLatency, UINT *)
+DEVICE_WRAP1(HRESULT, CheckDeviceState, HWND)
+DEVICE_WRAP9(HRESULT, CreateRenderTargetEx, UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, DWORD, BOOL, IDirect3DSurface9 **, HANDLE *, DWORD)
+DEVICE_WRAP7(HRESULT, CreateOffscreenPlainSurfaceEx, UINT, UINT, D3DFORMAT, D3DPOOL, IDirect3DSurface9 **, HANDLE *, DWORD)
+DEVICE_WRAP9(HRESULT, CreateDepthStencilSurfaceEx, UINT, UINT, D3DFORMAT, D3DMULTISAMPLE_TYPE, DWORD, BOOL, IDirect3DSurface9 **, HANDLE *, DWORD)
+DEVICE_H_WRAP2(HRESULT, ResetEx, D3DPRESENT_PARAMETERS *, D3DDISPLAYMODEEX *)
+DEVICE_WRAP3(HRESULT, GetDisplayModeEx, UINT, D3DDISPLAYMODEEX *, D3DDISPLAYROTATION *)
+
+IDirect3DSwapChain9ExVtbl WineNineSwapChain9Ex_vtable = {
+ WineNineSwapChain9_QueryInterface,
+ WineNineSwapChain9_AddRef,
+ WineNineSwapChain9_Release,
+ WineNineSwapChain9_Present,
+ WineNineSwapChain9_GetFrontBufferData,
+ WineNineSwapChain9_GetBackBuffer,
+ WineNineSwapChain9_GetRasterStatus,
+ WineNineSwapChain9_GetDisplayMode,
+ WineNineSwapChain9_GetDevice,
+ WineNineSwapChain9_GetPresentParameters,
+ WineNineSwapChain9_GetLastPresentCount,
+ WineNineSwapChain9_GetPresentStats,
+ WineNineSwapChain9_GetDisplayModeEx
+};
+
+HRESULT WINAPI DECLSPEC_HOTPATCH WineNineDevice9_CreateAdditionalSwapChain(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain)
+{
+ HRESULT hr;
+
+ hr = ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->CreateAdditionalSwapChain(This, pPresentationParameters, pSwapChain);
+ if (FAILED(hr))
+ return hr;
+
+ (*pSwapChain)->lpVtbl = (IDirect3DSwapChain9Vtbl *)&WineNineSwapChain9Ex_vtable;
+
+ return hr;
+}
+
+HRESULT WINAPI DECLSPEC_HOTPATCH WineNineDevice9_GetSwapChain(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain)
+{
+ HRESULT hr;
+
+ hr = ((IDirect3DDevice9Ex_Minor1 *)This)->lpVtbl_internal->GetSwapChain(This, iSwapChain, pSwapChain);
+ if (FAILED(hr))
+ return hr;
+
+ (*pSwapChain)->lpVtbl = (IDirect3DSwapChain9Vtbl *)&WineNineSwapChain9Ex_vtable;
+
+ return hr;
+}
+
+
+IDirect3DDevice9ExVtbl WineNineDevice9_vtable = {
+ WineNineDevice9_QueryInterface,
+ WineNineDevice9_AddRef,
+ WineNineDevice9_Release,
+ WineNineDevice9_TestCooperativeLevel,
+ WineNineDevice9_GetAvailableTextureMem,
+ WineNineDevice9_EvictManagedResources,
+ WineNineDevice9_GetDirect3D,
+ WineNineDevice9_GetDeviceCaps,
+ WineNineDevice9_GetDisplayMode,
+ WineNineDevice9_GetCreationParameters,
+ WineNineDevice9_SetCursorProperties,
+ WineNineDevice9_SetCursorPosition,
+ WineNineDevice9_ShowCursor,
+ WineNineDevice9_CreateAdditionalSwapChain,
+ WineNineDevice9_GetSwapChain,
+ WineNineDevice9_GetNumberOfSwapChains,
+ WineNineDevice9_Reset,
+ WineNineDevice9_Present,
+ WineNineDevice9_GetBackBuffer,
+ WineNineDevice9_GetRasterStatus,
+ WineNineDevice9_SetDialogBoxMode,
+ WineNineDevice9_SetGammaRamp,
+ WineNineDevice9_GetGammaRamp,
+ WineNineDevice9_CreateTexture,
+ WineNineDevice9_CreateVolumeTexture,
+ WineNineDevice9_CreateCubeTexture,
+ WineNineDevice9_CreateVertexBuffer,
+ WineNineDevice9_CreateIndexBuffer,
+ WineNineDevice9_CreateRenderTarget,
+ WineNineDevice9_CreateDepthStencilSurface,
+ WineNineDevice9_UpdateSurface,
+ WineNineDevice9_UpdateTexture,
+ WineNineDevice9_GetRenderTargetData,
+ WineNineDevice9_GetFrontBufferData,
+ WineNineDevice9_StretchRect,
+ WineNineDevice9_ColorFill,
+ WineNineDevice9_CreateOffscreenPlainSurface,
+ WineNineDevice9_SetRenderTarget,
+ WineNineDevice9_GetRenderTarget,
+ WineNineDevice9_SetDepthStencilSurface,
+ WineNineDevice9_GetDepthStencilSurface,
+ WineNineDevice9_BeginScene,
+ WineNineDevice9_EndScene,
+ WineNineDevice9_Clear,
+ WineNineDevice9_SetTransform,
+ WineNineDevice9_GetTransform,
+ WineNineDevice9_MultiplyTransform,
+ WineNineDevice9_SetViewport,
+ WineNineDevice9_GetViewport,
+ WineNineDevice9_SetMaterial,
+ WineNineDevice9_GetMaterial,
+ WineNineDevice9_SetLight,
+ WineNineDevice9_GetLight,
+ WineNineDevice9_LightEnable,
+ WineNineDevice9_GetLightEnable,
+ WineNineDevice9_SetClipPlane,
+ WineNineDevice9_GetClipPlane,
+ WineNineDevice9_SetRenderState,
+ WineNineDevice9_GetRenderState,
+ WineNineDevice9_CreateStateBlock,
+ WineNineDevice9_BeginStateBlock,
+ WineNineDevice9_EndStateBlock,
+ WineNineDevice9_SetClipStatus,
+ WineNineDevice9_GetClipStatus,
+ WineNineDevice9_GetTexture,
+ WineNineDevice9_SetTexture,
+ WineNineDevice9_GetTextureStageState,
+ WineNineDevice9_SetTextureStageState,
+ WineNineDevice9_GetSamplerState,
+ WineNineDevice9_SetSamplerState,
+ WineNineDevice9_ValidateDevice,
+ WineNineDevice9_SetPaletteEntries,
+ WineNineDevice9_GetPaletteEntries,
+ WineNineDevice9_SetCurrentTexturePalette,
+ WineNineDevice9_GetCurrentTexturePalette,
+ WineNineDevice9_SetScissorRect,
+ WineNineDevice9_GetScissorRect,
+ WineNineDevice9_SetSoftwareVertexProcessing,
+ WineNineDevice9_GetSoftwareVertexProcessing,
+ WineNineDevice9_SetNPatchMode,
+ WineNineDevice9_GetNPatchMode,
+ WineNineDevice9_DrawPrimitive,
+ WineNineDevice9_DrawIndexedPrimitive,
+ WineNineDevice9_DrawPrimitiveUP,
+ WineNineDevice9_DrawIndexedPrimitiveUP,
+ WineNineDevice9_ProcessVertices,
+ WineNineDevice9_CreateVertexDeclaration,
+ WineNineDevice9_SetVertexDeclaration,
+ WineNineDevice9_GetVertexDeclaration,
+ WineNineDevice9_SetFVF,
+ WineNineDevice9_GetFVF,
+ WineNineDevice9_CreateVertexShader,
+ WineNineDevice9_SetVertexShader,
+ WineNineDevice9_GetVertexShader,
+ WineNineDevice9_SetVertexShaderConstantF,
+ WineNineDevice9_GetVertexShaderConstantF,
+ WineNineDevice9_SetVertexShaderConstantI,
+ WineNineDevice9_GetVertexShaderConstantI,
+ WineNineDevice9_SetVertexShaderConstantB,
+ WineNineDevice9_GetVertexShaderConstantB,
+ WineNineDevice9_SetStreamSource,
+ WineNineDevice9_GetStreamSource,
+ WineNineDevice9_SetStreamSourceFreq,
+ WineNineDevice9_GetStreamSourceFreq,
+ WineNineDevice9_SetIndices,
+ WineNineDevice9_GetIndices,
+ WineNineDevice9_CreatePixelShader,
+ WineNineDevice9_SetPixelShader,
+ WineNineDevice9_GetPixelShader,
+ WineNineDevice9_SetPixelShaderConstantF,
+ WineNineDevice9_GetPixelShaderConstantF,
+ WineNineDevice9_SetPixelShaderConstantI,
+ WineNineDevice9_GetPixelShaderConstantI,
+ WineNineDevice9_SetPixelShaderConstantB,
+ WineNineDevice9_GetPixelShaderConstantB,
+ WineNineDevice9_DrawRectPatch,
+ WineNineDevice9_DrawTriPatch,
+ WineNineDevice9_DeletePatch,
+ WineNineDevice9_CreateQuery,
+ WineNineDevice9_SetConvolutionMonoKernel,
+ WineNineDevice9_ComposeRects,
+ WineNineDevice9_PresentEx,
+ WineNineDevice9_GetGPUThreadPriority,
+ WineNineDevice9_SetGPUThreadPriority,
+ WineNineDevice9_WaitForVBlank,
+ WineNineDevice9_CheckResourceResidency,
+ WineNineDevice9_SetMaximumFrameLatency,
+ WineNineDevice9_GetMaximumFrameLatency,
+ WineNineDevice9_CheckDeviceState,
+ WineNineDevice9_CreateRenderTargetEx,
+ WineNineDevice9_CreateOffscreenPlainSurfaceEx,
+ WineNineDevice9_CreateDepthStencilSurfaceEx,
+ WineNineDevice9_ResetEx,
+ WineNineDevice9_GetDisplayModeEx
+};
+
+IDirect3DDevice9ExVtbl *get_device_vtable()
+{
+ return &WineNineDevice9_vtable;
+}
diff --git a/dlls/d3d9-nine/device_wrap.h b/dlls/d3d9-nine/device_wrap.h
new file mode 100644
index 0000000000..8f5e7206a0
--- /dev/null
+++ b/dlls/d3d9-nine/device_wrap.h
@@ -0,0 +1,26 @@
+/*
+ * Copyright 2016 Axel Davy
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __NINE_DEVICE_WRAP_H
+#define __NINE_DEVICE_WRAP_H
+
+#include <d3dadapter/d3dadapter9.h>
+
+IDirect3DDevice9ExVtbl *get_device_vtable(void);
+
+#endif /* __NINE_DEVICE_WRAP_H */
diff --git a/dlls/d3d9-nine/dri3.c b/dlls/d3d9-nine/dri3.c
new file mode 100644
index 0000000000..3946e7f8bf
--- /dev/null
+++ b/dlls/d3d9-nine/dri3.c
@@ -0,0 +1,1426 @@
+/*
+ * Wine DRI3 interface
+ *
+ * Copyright 2014-2015 Axel Davy
+ * Copyright 2015 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+
+#include "config.h"
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9nine);
+
+#include "dri3.h"
+
+#include <fcntl.h>
+#include <unistd.h>
+#include <pthread.h>
+
+#include <X11/Xlib-xcb.h>
+#include <xcb/dri3.h>
+#include <xcb/present.h>
+
+#include "winbase.h"
+
+#ifdef D3D9NINE_DRI2
+#include <sys/ioctl.h>
+
+#define BOOL X_BOOL
+#define BYTE X_BYTE
+#define INT8 X_INT8
+#define INT16 X_INT16
+#define INT32 X_INT32
+#define INT64 X_INT64
+#include <X11/Xmd.h>
+#undef BOOL
+#undef BYTE
+#undef INT8
+#undef INT16
+#undef INT32
+#undef INT64
+#undef LONG64
+
+#include <X11/Xlibint.h>
+#include <X11/extensions/dri2tokens.h>
+#include <X11/extensions/dri2proto.h>
+#include <X11/extensions/extutil.h>
+#define GL_GLEXT_PROTOTYPES 1
+#define EGL_EGLEXT_PROTOTYPES 1
+#define GL_GLEXT_LEGACY 1
+
+/* workaround for broken ABI on x86_64 due to windef.h */
+#undef APIENTRY
+#undef APIENTRYP
+#include <GL/gl.h>
+
+/* workaround gl header bug */
+#define glBlendColor glBlendColorLEV
+#define glBlendEquation glBlendEquationLEV
+#include <GL/glext.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <libdrm/drm_fourcc.h>
+#include <libdrm/drm.h>
+
+static EGLDisplay display = NULL;
+static int display_ref = 0;
+
+struct DRI2priv {
+ Display *dpy;
+ EGLDisplay display;
+ EGLContext context;
+ PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES_func;
+ PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR_func;
+ PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR_func;
+};
+#endif
+
+struct PRESENTPriv {
+ xcb_connection_t *xcb_connection;
+ xcb_connection_t *xcb_connection_bis; /* to avoid libxcb thread bugs, use a different connection to present pixmaps */
+ XID window;
+ uint64_t last_msc;
+ uint64_t last_target;
+ uint32_t last_serial_given;
+ xcb_special_event_t *special_event;
+ PRESENTPixmapPriv *first_present_priv;
+ int pixmap_present_pending;
+ BOOL idle_notify_since_last_check;
+ BOOL notify_with_serial_pending;
+ CRITICAL_SECTION mutex_present; /* protect readind/writing present_priv things */
+ CRITICAL_SECTION mutex_xcb_wait;
+ BOOL xcb_wait;
+};
+
+struct PRESENTPixmapPriv {
+ PRESENTpriv *present_priv;
+ Pixmap pixmap;
+ BOOL released;
+ unsigned int width;
+ unsigned int height;
+ unsigned int depth;
+ unsigned int present_complete_pending;
+ uint32_t serial;
+#ifdef D3D9NINE_DRI2
+ struct {
+ BOOL is_dri2;
+ struct DRI2priv *dri2_priv;
+ GLuint fbo_read;
+ GLuint fbo_write;
+ GLuint texture_read;
+ GLuint texture_write;
+ } dri2_info;
+#endif
+ BOOL last_present_was_flip;
+ PRESENTPixmapPriv *next;
+};
+
+BOOL DRI3CheckExtension(Display *dpy, int major, int minor)
+{
+ xcb_connection_t *xcb_connection = XGetXCBConnection(dpy);
+ xcb_dri3_query_version_cookie_t dri3_cookie;
+ xcb_dri3_query_version_reply_t *dri3_reply;
+ xcb_generic_error_t *error;
+ const xcb_query_extension_reply_t *extension;
+ int fd;
+
+ xcb_prefetch_extension_data(xcb_connection, &xcb_dri3_id);
+
+ extension = xcb_get_extension_data(xcb_connection, &xcb_dri3_id);
+ if (!(extension && extension->present))
+ {
+ ERR("DRI3 extension is not present\n");
+ return FALSE;
+ }
+
+ dri3_cookie = xcb_dri3_query_version(xcb_connection, major, minor);
+
+ dri3_reply = xcb_dri3_query_version_reply(xcb_connection, dri3_cookie, &error);
+ if (!dri3_reply)
+ {
+ free(error);
+ ERR("Issue getting requested version of DRI3: %d,%d\n", major, minor);
+ return FALSE;
+ }
+
+ if (!DRI3Open(dpy, DefaultScreen(dpy), &fd))
+ {
+ ERR("DRI3 advertised, but not working\n");
+ return FALSE;
+ }
+ close(fd);
+
+ TRACE("DRI3 version %d,%d found. %d %d requested\n", major, minor,
+ (int)dri3_reply->major_version, (int)dri3_reply->minor_version);
+ free(dri3_reply);
+
+ return TRUE;
+}
+
+#ifdef D3D9NINE_DRI2
+
+BOOL DRI2FallbackInit(Display *dpy, struct DRI2priv **priv)
+{
+ PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES_func;
+ PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR_func;
+ PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT_func;
+ PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR_func;
+ EGLint major, minor;
+ EGLConfig config;
+ EGLContext context;
+ EGLint i;
+ EGLBoolean b;
+ EGLenum current_api = 0;
+ const char *extensions;
+ EGLint config_attribs[] = {
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
+ EGL_NONE
+ };
+ EGLint context_compatibility_attribs[] = {
+ EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR,
+ EGL_NONE
+ };
+
+ current_api = eglQueryAPI();
+ eglGetPlatformDisplayEXT_func = (PFNEGLGETPLATFORMDISPLAYEXTPROC)
+ eglGetProcAddress("eglGetPlatformDisplayEXT");
+
+ if (!eglGetPlatformDisplayEXT_func)
+ return FALSE;
+ if (!display)
+ display = eglGetPlatformDisplayEXT_func(EGL_PLATFORM_X11_EXT, dpy, NULL);
+ if (!display)
+ return FALSE;
+ /* count references on display for multi device setups */
+ display_ref++;
+
+ if (eglInitialize(display, &major, &minor) != EGL_TRUE)
+ goto clean_egl_display;
+
+ extensions = eglQueryString(display, EGL_CLIENT_APIS);
+ if (!extensions || !strstr(extensions, "OpenGL"))
+ goto clean_egl_display;
+
+ extensions = eglQueryString(display, EGL_EXTENSIONS);
+ if (!extensions || !strstr(extensions, "EGL_EXT_image_dma_buf_import") ||
+ !strstr(extensions, "EGL_KHR_create_context") ||
+ !strstr(extensions, "EGL_KHR_surfaceless_context") ||
+ !strstr(extensions, "EGL_KHR_image_base"))
+ goto clean_egl_display;
+
+ if (!eglChooseConfig(display, config_attribs, &config, 1, &i))
+ goto clean_egl_display;
+
+ b = eglBindAPI(EGL_OPENGL_API);
+ if (b == EGL_FALSE)
+ goto clean_egl_display;
+ context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_compatibility_attribs);
+ if (context == EGL_NO_CONTEXT)
+ goto clean_egl_display;
+
+ glEGLImageTargetTexture2DOES_func = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
+ eglGetProcAddress("glEGLImageTargetTexture2DOES");
+
+ eglCreateImageKHR_func = (PFNEGLCREATEIMAGEKHRPROC)
+ eglGetProcAddress("eglCreateImageKHR");
+
+ eglDestroyImageKHR_func = (PFNEGLDESTROYIMAGEKHRPROC)
+ eglGetProcAddress("eglDestroyImageKHR");
+
+ if (!eglCreateImageKHR_func ||
+ !glEGLImageTargetTexture2DOES_func ||
+ !eglDestroyImageKHR_func)
+ {
+ ERR("eglGetProcAddress failed !");
+ goto clean_egl;
+ }
+
+ eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+
+ *priv = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof(struct DRI2priv));
+ if (!*priv)
+ goto clean_egl;
+ (*priv)->dpy = dpy;
+ (*priv)->display = display;
+ (*priv)->context = context;
+ (*priv)->glEGLImageTargetTexture2DOES_func = glEGLImageTargetTexture2DOES_func;
+ (*priv)->eglCreateImageKHR_func = eglCreateImageKHR_func;
+ (*priv)->eglDestroyImageKHR_func = eglDestroyImageKHR_func;
+ eglBindAPI(current_api);
+ return TRUE;
+
+clean_egl:
+ eglDestroyContext(display, context);
+
+clean_egl_display:
+ eglTerminate(display);
+ eglBindAPI(current_api);
+ return FALSE;
+}
+
+/* hypothesis: at this step all textures, etc are destroyed */
+void DRI2FallbackDestroy(struct DRI2priv *priv)
+{
+ EGLenum current_api;
+ current_api = eglQueryAPI();
+ eglBindAPI(EGL_OPENGL_API);
+ eglMakeCurrent(priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglDestroyContext(priv->display, priv->context);
+ if (display)
+ {
+ /* destroy display connection with last device */
+ display_ref--;
+ if (!display_ref)
+ {
+ eglTerminate(display);
+ display = NULL;
+ }
+ }
+ eglBindAPI(current_api);
+ HeapFree(GetProcessHeap(), 0, priv);
+}
+
+BOOL DRI2FallbackCheckSupport(Display *dpy)
+{
+ struct DRI2priv *priv;
+ int fd;
+ if (!DRI2FallbackInit(dpy, &priv))
+ return FALSE;
+ DRI2FallbackDestroy(priv);
+ if (!DRI2FallbackOpen(dpy, DefaultScreen(dpy), &fd))
+ return FALSE;
+ close(fd);
+ return TRUE;
+}
+
+#endif
+
+BOOL PRESENTCheckExtension(Display *dpy, int major, int minor)
+{
+ xcb_connection_t *xcb_connection = XGetXCBConnection(dpy);
+ xcb_present_query_version_cookie_t present_cookie;
+ xcb_present_query_version_reply_t *present_reply;
+ xcb_generic_error_t *error;
+ const xcb_query_extension_reply_t *extension;
+
+ xcb_prefetch_extension_data(xcb_connection, &xcb_present_id);
+
+ extension = xcb_get_extension_data(xcb_connection, &xcb_present_id);
+ if (!(extension && extension->present))
+ {
+ ERR("PRESENT extension is not present\n");
+ return FALSE;
+ }
+
+ present_cookie = xcb_present_query_version(xcb_connection, major, minor);
+
+ present_reply = xcb_present_query_version_reply(xcb_connection, present_cookie, &error);
+ if (!present_reply)
+ {
+ free(error);
+ ERR("Issue getting requested version of PRESENT: %d,%d\n", major, minor);
+ return FALSE;
+ }
+
+ TRACE("PRESENT version %d,%d found. %u %u requested\n", major, minor,
+ present_reply->major_version, present_reply->minor_version);
+
+ free(present_reply);
+
+ return TRUE;
+}
+
+BOOL DRI3Open(Display *dpy, int screen, int *device_fd)
+{
+ xcb_dri3_open_cookie_t cookie;
+ xcb_dri3_open_reply_t *reply;
+ xcb_connection_t *xcb_connection = XGetXCBConnection(dpy);
+ int fd;
+ Window root = RootWindow(dpy, screen);
+
+ cookie = xcb_dri3_open(xcb_connection, root, 0);
+
+ reply = xcb_dri3_open_reply(xcb_connection, cookie, NULL);
+ if (!reply)
+ return FALSE;
+
+ if (reply->nfd != 1)
+ {
+ free(reply);
+ return FALSE;
+ }
+
+ fd = xcb_dri3_open_reply_fds(xcb_connection, reply)[0];
+ fcntl(fd, F_SETFD, FD_CLOEXEC);
+
+ *device_fd = fd;
+ free(reply);
+
+ return TRUE;
+}
+
+#ifdef D3D9NINE_DRI2
+
+static XExtensionInfo _dri2_info_data;
+static XExtensionInfo *dri2_info = &_dri2_info_data;
+static char dri2_name[] = DRI2_NAME;
+
+#define DRI2CheckExtension(dpy, i, val) \
+ XextCheckExtension(dpy, i, dri2_name, val)
+
+static int close_display(Display *dpy, XExtCodes *codes);
+static Bool wire_to_event(Display *dpy, XEvent *re, xEvent *event);
+static Status event_to_wire(Display *dpy, XEvent *re, xEvent *event);
+static int error( Display *dpy, xError *err, XExtCodes *codes, int *ret_code );
+
+static XExtensionHooks dri2_hooks = {
+ NULL, /* create_gc */
+ NULL, /* copy_gc */
+ NULL, /* flush_gc */
+ NULL, /* free_gc */
+ NULL, /* create_font */
+ NULL, /* free_font */
+ close_display, /* close_display */
+ wire_to_event, /* wire_to_event */
+ event_to_wire, /* event_to_wire */
+ error, /* error */
+ NULL, /* error_string */
+};
+static XEXT_GENERATE_CLOSE_DISPLAY(close_display, dri2_info);
+static XEXT_GENERATE_FIND_DISPLAY(find_display, dri2_info,
+ dri2_name, &dri2_hooks, 0, NULL);
+static Bool wire_to_event(Display *dpy, XEvent *re, xEvent *event)
+{
+ XExtDisplayInfo *info = find_display(dpy);
+ DRI2CheckExtension(dpy, info, False);
+ TRACE("dri2 wire_to_event\n");
+ return False;
+}
+
+static Status event_to_wire(Display *dpy, XEvent *re, xEvent *event)
+{
+ XExtDisplayInfo *info = find_display(dpy);
+ DRI2CheckExtension(dpy, info, False);
+ TRACE("dri2 event_to_wire\n");
+ return False;
+}
+
+static int error(Display *dpy, xError *err, XExtCodes *codes, int *ret_code)
+{
+ TRACE("dri2 error\n");
+ return False;
+}
+
+#define XALIGN(x) (((x) + 3) & (~3))
+
+static BOOL DRI2Connect(Display *dpy, XID window, unsigned driver_type, char **device)
+{
+ XExtDisplayInfo *info = find_display(dpy);
+ xDRI2ConnectReply rep;
+ xDRI2ConnectReq *req;
+ int dev_len, driv_len;
+ char *driver;
+
+ DRI2CheckExtension(dpy, info, False);
+
+ *device = NULL;
+
+ LockDisplay(dpy);
+ GetReq(DRI2Connect, req);
+ req->reqType = info->codes->major_opcode;
+ req->dri2ReqType = X_DRI2Connect;
+ req->window = window;
+ req->driverType = driver_type;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse))
+ {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+
+ /* check string lengths */
+ dev_len = rep.deviceNameLength;
+ driv_len = rep.driverNameLength;
+ if (dev_len == 0 || driv_len == 0)
+ {
+ _XEatData(dpy, XALIGN(dev_len) + XALIGN(driv_len));
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+
+ /* read out driver */
+ driver = HeapAlloc(GetProcessHeap(), 0, driv_len + 1);
+ if (!driver)
+ {
+ _XEatData(dpy, XALIGN(dev_len) + XALIGN(driv_len));
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+ _XReadPad(dpy, driver, driv_len);
+ HeapFree(GetProcessHeap(), 0, driver); /* we don't need the driver */
+
+ /* read out device */
+ *device = HeapAlloc(GetProcessHeap(), 0, dev_len + 1);
+ if (!*device)
+ {
+ _XEatData(dpy, XALIGN(dev_len));
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+ _XReadPad(dpy, *device, dev_len);
+ (*device)[dev_len] = '\0';
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return True;
+}
+
+static Bool DRI2Authenticate(Display *dpy, XID window, uint32_t token)
+{
+ XExtDisplayInfo *info = find_display(dpy);
+ xDRI2AuthenticateReply rep;
+ xDRI2AuthenticateReq *req;
+
+ DRI2CheckExtension(dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(DRI2Authenticate, req);
+ req->reqType = info->codes->major_opcode;
+ req->dri2ReqType = X_DRI2Authenticate;
+ req->window = window;
+ req->magic = token;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse))
+ {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return rep.authenticated ? True : False;
+}
+
+BOOL DRI2FallbackOpen(Display *dpy, int screen, int *device_fd)
+{
+ char *device;
+ int fd;
+ Window root = RootWindow(dpy, screen);
+ drm_auth_t auth;
+
+ if (!DRI2Connect(dpy, root, DRI2DriverDRI, &device))
+ return FALSE;
+
+ fd = open(device, O_RDWR);
+ HeapFree(GetProcessHeap(), 0, device);
+ if (fd < 0)
+ return FALSE;
+
+ if (ioctl(fd, DRM_IOCTL_GET_MAGIC, &auth) != 0)
+ {
+ close(fd);
+ return FALSE;
+ }
+
+ if (!DRI2Authenticate(dpy, root, auth.magic))
+ {
+ close(fd);
+ return FALSE;
+ }
+
+ *device_fd = fd;
+
+ return TRUE;
+}
+
+#endif
+
+
+BOOL DRI3PixmapFromDmaBuf(Display *dpy, int screen, int fd, int width, int height,
+ int stride, int depth, int bpp, Pixmap *pixmap)
+{
+ xcb_connection_t *xcb_connection = XGetXCBConnection(dpy);
+ Window root = RootWindow(dpy, screen);
+ xcb_void_cookie_t cookie;
+ xcb_generic_error_t *error;
+
+ cookie = xcb_dri3_pixmap_from_buffer_checked(xcb_connection,
+ (*pixmap = xcb_generate_id(xcb_connection)), root, 0,
+ width, height, stride, depth, bpp, fd);
+
+ error = xcb_request_check(xcb_connection, cookie); /* performs a flush */
+ if (error)
+ {
+ ERR("Error using DRI3 to convert a DmaBufFd to pixmap\n");
+ return FALSE;
+ }
+ return TRUE;
+}
+
+BOOL DRI3DmaBufFromPixmap(Display *dpy, Pixmap pixmap, int *fd, int *width, int *height,
+ int *stride, int *depth, int *bpp)
+{
+ xcb_connection_t *xcb_connection = XGetXCBConnection(dpy);
+ xcb_dri3_buffer_from_pixmap_cookie_t bp_cookie;
+ xcb_dri3_buffer_from_pixmap_reply_t *bp_reply;
+
+ bp_cookie = xcb_dri3_buffer_from_pixmap(xcb_connection, pixmap);
+ bp_reply = xcb_dri3_buffer_from_pixmap_reply(xcb_connection, bp_cookie, NULL);
+ if (!bp_reply)
+ return FALSE;
+ *fd = xcb_dri3_buffer_from_pixmap_reply_fds(xcb_connection, bp_reply)[0];
+ *width = bp_reply->width;
+ *height = bp_reply->height;
+ *stride = bp_reply->stride;
+ *depth = bp_reply->depth;
+ *bpp = bp_reply->depth;
+ return TRUE;
+}
+
+static PRESENTPixmapPriv *PRESENTFindPixmapPriv(PRESENTpriv *present_priv, uint32_t serial)
+{
+ PRESENTPixmapPriv *current = present_priv->first_present_priv;
+
+ while (current)
+ {
+ if (current->serial == serial)
+ return current;
+ current = current->next;
+ }
+ return NULL;
+}
+
+static void PRESENThandle_events(PRESENTpriv *present_priv, xcb_present_generic_event_t *ge)
+{
+ PRESENTPixmapPriv *present_pixmap_priv = NULL;
+
+ switch (ge->evtype)
+ {
+ case XCB_PRESENT_COMPLETE_NOTIFY:
+ {
+ xcb_present_complete_notify_event_t *ce = (void *) ge;
+ if (ce->kind == XCB_PRESENT_COMPLETE_KIND_NOTIFY_MSC)
+ {
+ if (ce->serial)
+ present_priv->notify_with_serial_pending = FALSE;
+ free(ce);
+ return;
+ }
+ present_pixmap_priv = PRESENTFindPixmapPriv(present_priv, ce->serial);
+ if (!present_pixmap_priv || ce->kind != XCB_PRESENT_COMPLETE_KIND_PIXMAP)
+ {
+ ERR("FATAL ERROR: PRESENT handling failed\n");
+ free(ce);
+ return;
+ }
+ present_pixmap_priv->present_complete_pending--;
+ switch (ce->mode)
+ {
+ case XCB_PRESENT_COMPLETE_MODE_FLIP:
+ present_pixmap_priv->last_present_was_flip = TRUE;
+ break;
+ case XCB_PRESENT_COMPLETE_MODE_COPY:
+ present_pixmap_priv->last_present_was_flip = FALSE;
+ break;
+ }
+ present_priv->pixmap_present_pending--;
+ present_priv->last_msc = ce->msc;
+ break;
+ }
+ case XCB_PRESENT_EVENT_IDLE_NOTIFY:
+ {
+ xcb_present_idle_notify_event_t *ie = (void *) ge;
+ present_pixmap_priv = PRESENTFindPixmapPriv(present_priv, ie->serial);
+ if (!present_pixmap_priv || present_pixmap_priv->pixmap != ie->pixmap)
+ {
+ ERR("FATAL ERROR: PRESENT handling failed\n");
+ free(ie);
+ return;
+ }
+ present_pixmap_priv->released = TRUE;
+ present_priv->idle_notify_since_last_check = TRUE;
+ break;
+ }
+ }
+ free(ge);
+}
+
+static void PRESENTflush_events(PRESENTpriv *present_priv, BOOL assert_no_other_thread_waiting)
+{
+ xcb_generic_event_t *ev;
+
+ if ((present_priv->xcb_wait && !assert_no_other_thread_waiting) || /* don't steal events to someone waiting */
+ !present_priv->special_event)
+ return;
+
+ while ((ev = xcb_poll_for_special_event(present_priv->xcb_connection,
+ present_priv->special_event)) != NULL)
+ {
+ PRESENThandle_events(present_priv, (void *) ev);
+ }
+}
+
+static BOOL PRESENTwait_events(PRESENTpriv *present_priv, BOOL allow_other_threads)
+{
+ xcb_generic_event_t *ev;
+
+ if (allow_other_threads)
+ {
+ present_priv->xcb_wait = TRUE;
+ EnterCriticalSection(&present_priv->mutex_xcb_wait);
+ LeaveCriticalSection(&present_priv->mutex_present);
+ }
+ ev = xcb_wait_for_special_event(present_priv->xcb_connection, present_priv->special_event);
+ if (allow_other_threads)
+ {
+ LeaveCriticalSection(&present_priv->mutex_xcb_wait);
+ EnterCriticalSection(&present_priv->mutex_present);
+ present_priv->xcb_wait = FALSE;
+ }
+ if (!ev)
+ {
+ ERR("FATAL error: xcb had an error\n");
+ return FALSE;
+ }
+
+ PRESENThandle_events(present_priv, (void *) ev);
+ return TRUE;
+}
+
+static struct xcb_connection_t *create_xcb_connection(Display *dpy)
+{
+ int screen_num = DefaultScreen(dpy);
+ xcb_connection_t *ret;
+ xcb_xfixes_query_version_cookie_t cookie;
+ xcb_xfixes_query_version_reply_t *rep;
+
+ ret = xcb_connect(DisplayString(dpy), &screen_num);
+ cookie = xcb_xfixes_query_version_unchecked(ret, XCB_XFIXES_MAJOR_VERSION, XCB_XFIXES_MINOR_VERSION);
+ rep = xcb_xfixes_query_version_reply(ret, cookie, NULL);
+ if (rep)
+ free(rep);
+ return ret;
+}
+
+BOOL PRESENTInit(Display *dpy, PRESENTpriv **present_priv)
+{
+ *present_priv = (PRESENTpriv *) HeapAlloc(GetProcessHeap(),
+ HEAP_ZERO_MEMORY, sizeof(PRESENTpriv));
+
+ if (!*present_priv)
+ return FALSE;
+
+ (*present_priv)->xcb_connection = create_xcb_connection(dpy);
+ (*present_priv)->xcb_connection_bis = create_xcb_connection(dpy);
+
+ InitializeCriticalSection(&(*present_priv)->mutex_present);
+ InitializeCriticalSection(&(*present_priv)->mutex_xcb_wait);
+ return TRUE;
+}
+
+static void PRESENTForceReleases(PRESENTpriv *present_priv)
+{
+ PRESENTPixmapPriv *current = NULL;
+
+ if (!present_priv->window)
+ return;
+
+ /* There should be no other thread listening for events here.
+ * This can happen when hDestWindowOverride changes without reset.
+ * This case should never happen, but can happen in theory.*/
+ if (present_priv->xcb_wait)
+ {
+ xcb_present_notify_msc(present_priv->xcb_connection, present_priv->window, 0, 0, 0, 0);
+ xcb_flush(present_priv->xcb_connection);
+ EnterCriticalSection(&present_priv->mutex_xcb_wait);
+ LeaveCriticalSection(&present_priv->mutex_xcb_wait);
+ /* the problem here is that we don't have access to the event the other thread got.
+ * It is either presented event, idle event or notify event.
+ */
+ while (present_priv->pixmap_present_pending >= 2)
+ PRESENTwait_events(present_priv, FALSE);
+ PRESENTflush_events(present_priv, TRUE);
+ /* Remaining events to come can be a pair of present/idle,
+ * or an idle, or nothing. To be sure we are after all pixmaps
+ * have been presented, add an event to the queue that can only
+ * be after the present event, then if we receive an event more,
+ * we are sure all pixmaps were presented */
+ present_priv->notify_with_serial_pending = TRUE;
+ xcb_present_notify_msc(present_priv->xcb_connection, present_priv->window,
+ 1, present_priv->last_target + 5, 0, 0);
+
+ xcb_flush(present_priv->xcb_connection);
+ while (present_priv->notify_with_serial_pending)
+ PRESENTwait_events(present_priv, FALSE);
+ /* Now we are sure we are not expecting any new event */
+ }
+ else
+ {
+ while (present_priv->pixmap_present_pending) /* wait all sent pixmaps are presented */
+ PRESENTwait_events(present_priv, FALSE);
+ PRESENTflush_events(present_priv, TRUE); /* may be remaining idle event */
+ /* Since idle events are send with the complete events when it is not flips,
+ * we are not expecting any new event here */
+ }
+
+ current = present_priv->first_present_priv;
+ while (current)
+ {
+ if (!current->released)
+ {
+ if (!current->last_present_was_flip && !present_priv->xcb_wait)
+ {
+ ERR("ERROR: a pixmap seems not released by PRESENT for no reason. Code bug.\n");
+ }
+ else
+ {
+ /* Present the same pixmap with a non-valid part to force the copy mode and the releases */
+ xcb_xfixes_region_t valid, update;
+ xcb_rectangle_t rect_update;
+ rect_update.x = 0;
+ rect_update.y = 0;
+ rect_update.width = 8;
+ rect_update.height = 1;
+ valid = xcb_generate_id(present_priv->xcb_connection);
+ update = xcb_generate_id(present_priv->xcb_connection);
+ xcb_xfixes_create_region(present_priv->xcb_connection, valid, 1, &rect_update);
+ xcb_xfixes_create_region(present_priv->xcb_connection, update, 1, &rect_update);
+ /* here we know the pixmap has been presented. Thus if it is on screen,
+ * the following request can only make it released by the server if it is not */
+ xcb_present_pixmap(present_priv->xcb_connection, present_priv->window,
+ current->pixmap, 0, valid, update, 0, 0, None, None,
+ None, XCB_PRESENT_OPTION_COPY | XCB_PRESENT_OPTION_ASYNC, 0, 0, 0, 0, NULL);
+ xcb_flush(present_priv->xcb_connection);
+ PRESENTwait_events(present_priv, FALSE); /* by assumption this can only be idle event */
+ PRESENTflush_events(present_priv, TRUE); /* Shoudln't be needed */
+ }
+ }
+ current = current->next;
+ }
+ /* Now all pixmaps are released (possibility if xcb_wait is true that one is not aware yet),
+ * and we don't expect any new Present event to come from Xserver */
+}
+
+static void PRESENTFreeXcbQueue(PRESENTpriv *present_priv)
+{
+ if (present_priv->window)
+ {
+ xcb_unregister_for_special_event(present_priv->xcb_connection, present_priv->special_event);
+ present_priv->last_msc = 0;
+ present_priv->last_target = 0;
+ present_priv->special_event = NULL;
+ }
+}
+
+static BOOL PRESENTPrivChangeWindow(PRESENTpriv *present_priv, XID window)
+{
+ xcb_void_cookie_t cookie;
+ xcb_generic_error_t *error;
+ xcb_present_event_t eid;
+
+ PRESENTForceReleases(present_priv);
+ PRESENTFreeXcbQueue(present_priv);
+ present_priv->window = window;
+
+ if (window)
+ {
+ cookie = xcb_present_select_input_checked(present_priv->xcb_connection,
+ (eid = xcb_generate_id(present_priv->xcb_connection)), window,
+ XCB_PRESENT_EVENT_MASK_COMPLETE_NOTIFY | XCB_PRESENT_EVENT_MASK_IDLE_NOTIFY);
+
+ present_priv->special_event = xcb_register_for_special_xge(present_priv->xcb_connection,
+ &xcb_present_id, eid, NULL);
+
+ error = xcb_request_check(present_priv->xcb_connection, cookie); /* performs a flush */
+ if (error || !present_priv->special_event)
+ {
+ ERR("FAILED to use the X PRESENT extension. Was the destination a window ?\n");
+ if (present_priv->special_event)
+ xcb_unregister_for_special_event(present_priv->xcb_connection, present_priv->special_event);
+ present_priv->special_event = NULL;
+ present_priv->window = 0;
+ }
+ }
+ return (present_priv->window != 0);
+}
+
+/* Destroy the content, except the link and the struct mem */
+static void PRESENTDestroyPixmapContent(Display *dpy, PRESENTPixmapPriv *present_pixmap)
+{
+ XFreePixmap(dpy, present_pixmap->pixmap);
+#ifdef D3D9NINE_DRI2
+ if (present_pixmap->dri2_info.is_dri2)
+ {
+ struct DRI2priv *dri2_priv = present_pixmap->dri2_info.dri2_priv;
+ EGLenum current_api;
+ current_api = eglQueryAPI();
+ eglBindAPI(EGL_OPENGL_API);
+ if (eglMakeCurrent(dri2_priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, dri2_priv->context))
+ {
+ glDeleteFramebuffers(1, &present_pixmap->dri2_info.fbo_read);
+ glDeleteFramebuffers(1, &present_pixmap->dri2_info.fbo_write);
+ glDeleteTextures(1, &present_pixmap->dri2_info.texture_read);
+ glDeleteTextures(1, &present_pixmap->dri2_info.texture_write);
+ }
+ else
+ ERR("eglMakeCurrent failed with 0x%0X\n", eglGetError());
+
+ eglMakeCurrent(dri2_priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglBindAPI(current_api);
+ }
+#endif
+}
+
+void PRESENTDestroy(Display *dpy, PRESENTpriv *present_priv)
+{
+ PRESENTPixmapPriv *current = NULL;
+
+ EnterCriticalSection(&present_priv->mutex_present);
+
+ PRESENTForceReleases(present_priv);
+
+ current = present_priv->first_present_priv;
+ while (current)
+ {
+ PRESENTPixmapPriv *next = current->next;
+ PRESENTDestroyPixmapContent(dpy, current);
+ HeapFree(GetProcessHeap(), 0, current);
+ current = next;
+ }
+
+ PRESENTFreeXcbQueue(present_priv);
+
+ xcb_disconnect(present_priv->xcb_connection);
+ xcb_disconnect(present_priv->xcb_connection_bis);
+ LeaveCriticalSection(&present_priv->mutex_present);
+ DeleteCriticalSection(&present_priv->mutex_present);
+ DeleteCriticalSection(&present_priv->mutex_xcb_wait);
+
+ HeapFree(GetProcessHeap(), 0, present_priv);
+}
+
+BOOL PRESENTPixmapInit(PRESENTpriv *present_priv, Pixmap pixmap, PRESENTPixmapPriv **present_pixmap_priv)
+{
+ xcb_get_geometry_cookie_t cookie;
+ xcb_get_geometry_reply_t *reply;
+
+ cookie = xcb_get_geometry(present_priv->xcb_connection, pixmap);
+ reply = xcb_get_geometry_reply(present_priv->xcb_connection, cookie, NULL);
+
+ if (!reply)
+ return FALSE;
+
+ *present_pixmap_priv = (PRESENTPixmapPriv *) HeapAlloc(GetProcessHeap(),
+ HEAP_ZERO_MEMORY, sizeof(PRESENTPixmapPriv));
+
+ if (!*present_pixmap_priv)
+ {
+ free(reply);
+ return FALSE;
+ }
+ EnterCriticalSection(&present_priv->mutex_present);
+
+ (*present_pixmap_priv)->released = TRUE;
+ (*present_pixmap_priv)->pixmap = pixmap;
+ (*present_pixmap_priv)->present_priv = present_priv;
+ (*present_pixmap_priv)->next = present_priv->first_present_priv;
+ (*present_pixmap_priv)->width = reply->width;
+ (*present_pixmap_priv)->height = reply->height;
+ (*present_pixmap_priv)->depth = reply->depth;
+#ifdef D3D9NINE_DRI2
+ (*present_pixmap_priv)->dri2_info.is_dri2 = FALSE;
+#endif
+ free(reply);
+
+ present_priv->last_serial_given++;
+ (*present_pixmap_priv)->serial = present_priv->last_serial_given;
+ present_priv->first_present_priv = *present_pixmap_priv;
+
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return TRUE;
+}
+
+#ifdef D3D9NINE_DRI2
+
+BOOL DRI2FallbackPRESENTPixmap(PRESENTpriv *present_priv, struct DRI2priv *dri2_priv,
+ int fd, int width, int height, int stride, int depth,
+ int bpp, PRESENTPixmapPriv **present_pixmap_priv)
+{
+ Window root = RootWindow(dri2_priv->dpy, DefaultScreen(dri2_priv->dpy));
+ Pixmap pixmap;
+ EGLImageKHR image;
+ GLuint texture_read, texture_write, fbo_read, fbo_write;
+ EGLint attribs[] = {
+ EGL_WIDTH, 0,
+ EGL_HEIGHT, 0,
+ EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_ARGB8888,
+ EGL_DMA_BUF_PLANE0_FD_EXT, 0,
+ EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
+ EGL_DMA_BUF_PLANE0_PITCH_EXT, 0,
+ EGL_NONE
+ };
+ EGLenum current_api = 0;
+ int status;
+
+ EnterCriticalSection(&present_priv->mutex_present);
+
+ pixmap = XCreatePixmap(dri2_priv->dpy, root, width, height, 24);
+ if (!pixmap)
+ goto fail;
+
+ attribs[1] = width;
+ attribs[3] = height;
+ attribs[7] = fd;
+ attribs[11] = stride;
+
+ current_api = eglQueryAPI();
+ eglBindAPI(EGL_OPENGL_API);
+
+ /* We bind the dma-buf to a EGLImage, then to a texture, and then to a fbo.
+ * Note that we can delete the EGLImage, but we shouldn't delete the texture,
+ * else the fbo is invalid */
+
+ image = dri2_priv->eglCreateImageKHR_func(dri2_priv->display,
+ EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attribs);
+
+ if (image == EGL_NO_IMAGE_KHR)
+ goto fail;
+ close(fd);
+
+ if (eglMakeCurrent(dri2_priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, dri2_priv->context))
+ {
+ glGenTextures(1, &texture_read);
+ glBindTexture(GL_TEXTURE_2D, texture_read);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ dri2_priv->glEGLImageTargetTexture2DOES_func(GL_TEXTURE_2D, image);
+ glGenFramebuffers(1, &fbo_read);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo_read);
+ glFramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, texture_read,
+ 0);
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE)
+ goto fail;
+ glBindTexture(GL_TEXTURE_2D, 0);
+ dri2_priv->eglDestroyImageKHR_func(dri2_priv->display, image);
+
+ /* We bind a newly created pixmap (to which we want to copy the content)
+ * to an EGLImage, then to a texture, then to a fbo. */
+ image = dri2_priv->eglCreateImageKHR_func(dri2_priv->display,
+ dri2_priv->context,
+ EGL_NATIVE_PIXMAP_KHR,
+ (void *)pixmap, NULL);
+ if (image == EGL_NO_IMAGE_KHR)
+ goto fail;
+
+ glGenTextures(1, &texture_write);
+ glBindTexture(GL_TEXTURE_2D, texture_write);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ dri2_priv->glEGLImageTargetTexture2DOES_func(GL_TEXTURE_2D, image);
+ glGenFramebuffers(1, &fbo_write);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo_write);
+ glFramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, texture_write,
+ 0);
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE)
+ goto fail;
+ glBindTexture(GL_TEXTURE_2D, 0);
+ dri2_priv->eglDestroyImageKHR_func(dri2_priv->display, image);
+ }
+ else
+ ERR("eglMakeCurrent failed with 0x%0X\n", eglGetError());
+
+ eglMakeCurrent(dri2_priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+
+ *present_pixmap_priv = (PRESENTPixmapPriv *) HeapAlloc(GetProcessHeap(),
+ HEAP_ZERO_MEMORY, sizeof(PRESENTPixmapPriv));
+
+ if (!*present_pixmap_priv)
+ goto fail;
+
+ (*present_pixmap_priv)->released = TRUE;
+ (*present_pixmap_priv)->pixmap = pixmap;
+ (*present_pixmap_priv)->present_priv = present_priv;
+ (*present_pixmap_priv)->next = present_priv->first_present_priv;
+ (*present_pixmap_priv)->width = width;
+ (*present_pixmap_priv)->height = height;
+ (*present_pixmap_priv)->depth = depth;
+ (*present_pixmap_priv)->dri2_info.is_dri2 = TRUE;
+ (*present_pixmap_priv)->dri2_info.dri2_priv = dri2_priv;
+ (*present_pixmap_priv)->dri2_info.fbo_read = fbo_read;
+ (*present_pixmap_priv)->dri2_info.fbo_write = fbo_write;
+ (*present_pixmap_priv)->dri2_info.texture_read = texture_read;
+ (*present_pixmap_priv)->dri2_info.texture_write = texture_write;
+
+ present_priv->last_serial_given++;
+ (*present_pixmap_priv)->serial = present_priv->last_serial_given;
+ present_priv->first_present_priv = *present_pixmap_priv;
+
+ eglBindAPI(current_api);
+
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return TRUE;
+fail:
+ eglMakeCurrent(dri2_priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglBindAPI(current_api);
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return FALSE;
+}
+
+#endif
+
+BOOL PRESENTTryFreePixmap(Display *dpy, PRESENTPixmapPriv *present_pixmap_priv)
+{
+ PRESENTpriv *present_priv = present_pixmap_priv->present_priv;
+ PRESENTPixmapPriv *current;
+
+ EnterCriticalSection(&present_priv->mutex_present);
+
+ if (!present_pixmap_priv->released || present_pixmap_priv->present_complete_pending)
+ {
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return FALSE;
+ }
+
+ if (present_priv->first_present_priv == present_pixmap_priv)
+ {
+ present_priv->first_present_priv = present_pixmap_priv->next;
+ goto free_priv;
+ }
+
+ current = present_priv->first_present_priv;
+ while (current->next != present_pixmap_priv)
+ current = current->next;
+ current->next = present_pixmap_priv->next;
+free_priv:
+ PRESENTDestroyPixmapContent(dpy, present_pixmap_priv);
+ HeapFree(GetProcessHeap(), 0, present_pixmap_priv);
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return TRUE;
+}
+
+BOOL PRESENTHelperCopyFront(Display *dpy, PRESENTPixmapPriv *present_pixmap_priv)
+{
+ PRESENTpriv *present_priv = present_pixmap_priv->present_priv;
+ xcb_void_cookie_t cookie;
+ xcb_generic_error_t *error;
+ uint32_t v = 0;
+ xcb_gcontext_t gc;
+
+ EnterCriticalSection(&present_priv->mutex_present);
+
+ if (!present_priv->window)
+ {
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return FALSE;
+ }
+
+ gc = xcb_generate_id(present_priv->xcb_connection);
+ xcb_create_gc(present_priv->xcb_connection, gc, present_priv->window,
+ XCB_GC_GRAPHICS_EXPOSURES, &v);
+
+ cookie = xcb_copy_area_checked(present_priv->xcb_connection,
+ present_priv->window, present_pixmap_priv->pixmap, gc,
+ 0, 0, 0, 0, present_pixmap_priv->width, present_pixmap_priv->height);
+
+ error = xcb_request_check(present_priv->xcb_connection, cookie);
+ xcb_free_gc(present_priv->xcb_connection, gc);
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return (error != NULL);
+}
+
+BOOL PRESENTPixmap(Display *dpy, XID window, PRESENTPixmapPriv *present_pixmap_priv,
+ const UINT PresentationInterval, const BOOL PresentAsync, const BOOL SwapEffectCopy,
+ const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion)
+{
+ PRESENTpriv *present_priv = present_pixmap_priv->present_priv;
+#ifdef D3D9NINE_DRI2
+ struct DRI2priv *dri2_priv = present_pixmap_priv->dri2_info.dri2_priv;
+ EGLenum current_api = 0;
+#endif
+ xcb_void_cookie_t cookie;
+ xcb_generic_error_t *error;
+ int64_t target_msc, presentationInterval;
+ xcb_xfixes_region_t valid, update;
+ int16_t x_off, y_off;
+ uint32_t options = XCB_PRESENT_OPTION_NONE;
+
+ EnterCriticalSection(&present_priv->mutex_present);
+
+ if (window != present_priv->window)
+ PRESENTPrivChangeWindow(present_priv, window);
+
+ if (!window)
+ {
+ ERR("ERROR: Try to Present a pixmap on a NULL window\n");
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return FALSE;
+ }
+
+ PRESENTflush_events(present_priv, FALSE);
+ /* Note: present_pixmap_priv->present_complete_pending may be non-0, because
+ * on some paths the Xserver sends the complete event just after the idle
+ * event. */
+ if (!present_pixmap_priv->released)
+ {
+ ERR("FATAL ERROR: Trying to Present a pixmap not released\n");
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return FALSE;
+ }
+#ifdef D3D9NINE_DRI2
+ if (present_pixmap_priv->dri2_info.is_dri2)
+ {
+ current_api = eglQueryAPI();
+ eglBindAPI(EGL_OPENGL_API);
+ if (eglMakeCurrent(dri2_priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, dri2_priv->context))
+ {
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, present_pixmap_priv->dri2_info.fbo_read);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, present_pixmap_priv->dri2_info.fbo_write);
+
+ glBlitFramebuffer(0, 0, present_pixmap_priv->width, present_pixmap_priv->height,
+ 0, 0, present_pixmap_priv->width, present_pixmap_priv->height,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glFlush(); /* Perhaps useless */
+ }
+ else
+ ERR("eglMakeCurrent failed with 0x%0X\n", eglGetError());
+
+ eglMakeCurrent(dri2_priv->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglBindAPI(current_api);
+ }
+#endif
+ target_msc = present_priv->last_msc;
+
+ presentationInterval = PresentationInterval;
+ if (PresentAsync)
+ options |= XCB_PRESENT_OPTION_ASYNC;
+ if (SwapEffectCopy)
+ options |= XCB_PRESENT_OPTION_COPY;
+
+ target_msc += presentationInterval * (present_priv->pixmap_present_pending + 1);
+
+ /* Note: PRESENT defines some way to do partial copy:
+ * presentproto:
+ * 'x-off' and 'y-off' define the location in the window where
+ * the 0,0 location of the pixmap will be presented. valid-area
+ * and update-area are relative to the pixmap.
+ */
+ if (!pSourceRect && !pDestRect && !pDirtyRegion)
+ {
+ valid = 0;
+ update = 0;
+ x_off = 0;
+ y_off = 0;
+ }
+ else
+ {
+ xcb_rectangle_t rect_update;
+ xcb_rectangle_t *rect_updates;
+ int i;
+
+ rect_update.x = 0;
+ rect_update.y = 0;
+ rect_update.width = present_pixmap_priv->width;
+ rect_update.height = present_pixmap_priv->height;
+ x_off = 0;
+ y_off = 0;
+ if (pSourceRect)
+ {
+ x_off = -pSourceRect->left;
+ y_off = -pSourceRect->top;
+ rect_update.x = pSourceRect->left;
+ rect_update.y = pSourceRect->top;
+ rect_update.width = pSourceRect->right - pSourceRect->left;
+ rect_update.height = pSourceRect->bottom - pSourceRect->top;
+ }
+ if (pDestRect)
+ {
+ x_off += pDestRect->left;
+ y_off += pDestRect->top;
+ rect_update.width = pDestRect->right - pDestRect->left;
+ rect_update.height = pDestRect->bottom - pDestRect->top;
+ /* Note: the size of pDestRect and pSourceRect are supposed to be the same size
+ * because the driver would have done things to assure that. */
+ }
+ valid = xcb_generate_id(present_priv->xcb_connection_bis);
+ update = xcb_generate_id(present_priv->xcb_connection_bis);
+ xcb_xfixes_create_region(present_priv->xcb_connection_bis, valid, 1, &rect_update);
+ if (pDirtyRegion && pDirtyRegion->rdh.nCount)
+ {
+ rect_updates = (void *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof(xcb_rectangle_t) * pDirtyRegion->rdh.nCount);
+
+ for (i = 0; i < pDirtyRegion->rdh.nCount; i++)
+ {
+ RECT rc;
+ memcpy(&rc, pDirtyRegion->Buffer + i * sizeof(RECT), sizeof(RECT));
+ rect_update.x = rc.left;
+ rect_update.y = rc.top;
+ rect_update.width = rc.right - rc.left;
+ rect_update.height = rc.bottom - rc.top;
+ memcpy(rect_updates + i * sizeof(xcb_rectangle_t), &rect_update, sizeof(xcb_rectangle_t));
+ }
+ xcb_xfixes_create_region(present_priv->xcb_connection_bis, update, pDirtyRegion->rdh.nCount, rect_updates);
+ HeapFree(GetProcessHeap(), 0, rect_updates);
+ } else
+ xcb_xfixes_create_region(present_priv->xcb_connection_bis, update, 1, &rect_update);
+ }
+
+ cookie = xcb_present_pixmap_checked(present_priv->xcb_connection_bis,
+ window, present_pixmap_priv->pixmap, present_pixmap_priv->serial,
+ valid, update, x_off, y_off, None, None, None, options,
+ target_msc, 0, 0, 0, NULL);
+ error = xcb_request_check(present_priv->xcb_connection_bis, cookie); /* performs a flush */
+
+ if (update)
+ xcb_xfixes_destroy_region(present_priv->xcb_connection_bis, update);
+ if (valid)
+ xcb_xfixes_destroy_region(present_priv->xcb_connection_bis, valid);
+
+ if (error)
+ {
+ xcb_get_geometry_cookie_t cookie_geom;
+ xcb_get_geometry_reply_t *reply;
+
+ cookie_geom = xcb_get_geometry(present_priv->xcb_connection_bis, window);
+ reply = xcb_get_geometry_reply(present_priv->xcb_connection_bis, cookie_geom, NULL);
+
+ ERR("Error using PRESENT. Here some debug info\n");
+ if (!reply)
+ {
+ ERR("Error querying window info. Perhaps it doesn't exist anymore\n");
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return FALSE;
+ }
+ ERR("Pixmap: width=%d, height=%d, depth=%d\n",
+ present_pixmap_priv->width, present_pixmap_priv->height,
+ present_pixmap_priv->depth);
+
+ ERR("Window: width=%d, height=%d, depth=%d, x=%d, y=%d\n",
+ (int) reply->width, (int) reply->height,
+ (int) reply->depth, (int) reply->x, (int) reply->y);
+
+ ERR("Present parameter: PresentationInterval=%d, Pending presentations=%d\n",
+ PresentationInterval, present_priv->pixmap_present_pending);
+
+ if (present_pixmap_priv->depth != reply->depth)
+ ERR("Depths are different. PRESENT needs the pixmap and the window have same depth\n");
+ free(reply);
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return FALSE;
+ }
+ present_priv->last_target = target_msc;
+ present_priv->pixmap_present_pending++;
+ present_pixmap_priv->present_complete_pending++;
+ present_pixmap_priv->released = FALSE;
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return TRUE;
+}
+
+BOOL PRESENTWaitPixmapReleased(PRESENTPixmapPriv *present_pixmap_priv)
+{
+ PRESENTpriv *present_priv = present_pixmap_priv->present_priv;
+
+ EnterCriticalSection(&present_priv->mutex_present);
+
+ PRESENTflush_events(present_priv, FALSE);
+
+ /* The part with present_pixmap_priv->present_complete_pending is legacy behaviour.
+ * It matters for SwapEffectCopy with swapinterval > 0. */
+ while (!present_pixmap_priv->released || present_pixmap_priv->present_complete_pending)
+ {
+ /* Note: following if should not happen because we'll never
+ * use two PRESENTWaitPixmapReleased in parallels on same window.
+ * However it would make it work in that case */
+ if (present_priv->xcb_wait)
+ {
+ /* we allow only one thread to dispatch events */
+ EnterCriticalSection(&present_priv->mutex_xcb_wait);
+ /* here the other thread got an event but hasn't treated it yet */
+ LeaveCriticalSection(&present_priv->mutex_xcb_wait);
+ LeaveCriticalSection(&present_priv->mutex_present);
+ Sleep(10); /* Let it treat the event */
+ EnterCriticalSection(&present_priv->mutex_present);
+ }
+ else if (!PRESENTwait_events(present_priv, TRUE))
+ {
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return FALSE;
+ }
+ }
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return TRUE;
+}
+
+BOOL PRESENTIsPixmapReleased(PRESENTPixmapPriv *present_pixmap_priv)
+{
+ PRESENTpriv *present_priv = present_pixmap_priv->present_priv;
+ BOOL ret;
+
+ EnterCriticalSection(&present_priv->mutex_present);
+
+ PRESENTflush_events(present_priv, FALSE);
+
+ ret = present_pixmap_priv->released;
+
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return ret;
+}
+
+BOOL PRESENTWaitReleaseEvent(PRESENTpriv *present_priv)
+{
+
+ EnterCriticalSection(&present_priv->mutex_present);
+
+ while (!present_priv->idle_notify_since_last_check)
+ {
+ /* Note: following if should not happen because we'll never
+ * use two PRESENTWaitPixmapReleased in parallels on same window.
+ * However it would make it work in that case */
+ if (present_priv->xcb_wait)
+ {
+ /* we allow only one thread to dispatch events */
+ EnterCriticalSection(&present_priv->mutex_xcb_wait);
+ /* here the other thread got an event but hasn't treated it yet */
+ LeaveCriticalSection(&present_priv->mutex_xcb_wait);
+ LeaveCriticalSection(&present_priv->mutex_present);
+ Sleep(10); /* Let it treat the event */
+ EnterCriticalSection(&present_priv->mutex_present);
+ }
+ else if (!PRESENTwait_events(present_priv, TRUE))
+ {
+ ERR("Issue in PRESENTWaitReleaseEvent\n");
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return FALSE;
+ }
+ }
+ present_priv->idle_notify_since_last_check = FALSE;
+
+ LeaveCriticalSection(&present_priv->mutex_present);
+ return TRUE;
+}
diff --git a/dlls/d3d9-nine/dri3.h b/dlls/d3d9-nine/dri3.h
new file mode 100644
index 0000000000..3c9309dedb
--- /dev/null
+++ b/dlls/d3d9-nine/dri3.h
@@ -0,0 +1,91 @@
+/*
+ * Wine X11DRV DRI3 interface
+ *
+ * Copyright 2014 Axel Davy
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_DRI3_H
+#define __WINE_DRI3_H
+
+#ifndef __WINE_CONFIG_H
+# error You must include config.h to use this header
+#endif
+
+#include <X11/Xlib.h>
+#include <wingdi.h>
+
+BOOL DRI3CheckExtension(Display *dpy, int major, int minor);
+
+#ifdef D3D9NINE_DRI2
+struct DRI2priv;
+
+BOOL DRI2FallbackInit(Display *dpy, struct DRI2priv **priv);
+
+void DRI2FallbackDestroy(struct DRI2priv *priv);
+
+BOOL DRI2FallbackCheckSupport(Display *dpy);
+#endif
+
+BOOL PRESENTCheckExtension(Display *dpy, int major, int minor);
+
+BOOL DRI3Open(Display *dpy, int screen, int *device_fd);
+
+#ifdef D3D9NINE_DRI2
+BOOL DRI2FallbackOpen(Display *dpy, int screen, int *device_fd);
+#endif
+
+BOOL DRI3PixmapFromDmaBuf(Display *dpy, int screen, int fd, int width, int height,
+ int stride, int depth, int bpp, Pixmap *pixmap);
+
+BOOL DRI3DmaBufFromPixmap(Display *dpy, Pixmap pixmap, int *fd, int *width, int *height,
+ int *stride, int *depth, int *bpp);
+
+typedef struct PRESENTPriv PRESENTpriv;
+typedef struct PRESENTPixmapPriv PRESENTPixmapPriv;
+
+BOOL PRESENTInit(Display *dpy, PRESENTpriv **present_priv);
+
+/* will clean properly and free all PRESENTPixmapPriv associated to PRESENTpriv.
+ * PRESENTPixmapPriv should not be freed by something else.
+ * If never a PRESENTPixmapPriv has to be destroyed,
+ * please destroy the current PRESENTpriv and create a new one.
+ * This will take care than all pixmaps are released */
+void PRESENTDestroy(Display *dpy, PRESENTpriv *present_priv);
+
+BOOL PRESENTPixmapInit(PRESENTpriv *present_priv, Pixmap pixmap, PRESENTPixmapPriv **present_pixmap_priv);
+
+#ifdef D3D9NINE_DRI2
+BOOL DRI2FallbackPRESENTPixmap(PRESENTpriv *present_priv, struct DRI2priv *priv,
+ int fd, int width, int height, int stride, int depth,
+ int bpp, PRESENTPixmapPriv **present_pixmap_priv);
+#endif
+
+BOOL PRESENTTryFreePixmap(Display *dpy, PRESENTPixmapPriv *present_pixmap_priv);
+
+BOOL PRESENTHelperCopyFront(Display *dpy, PRESENTPixmapPriv *present_pixmap_priv);
+
+BOOL PRESENTPixmap(Display *dpy, XID window, PRESENTPixmapPriv *present_pixmap_priv,
+ const UINT PresentationInterval, const BOOL PresentAsync, const BOOL SwapEffectCopy,
+ const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion);
+
+BOOL PRESENTWaitPixmapReleased(PRESENTPixmapPriv *present_pixmap_priv);
+
+BOOL PRESENTIsPixmapReleased(PRESENTPixmapPriv *present_pixmap_priv);
+
+BOOL PRESENTWaitReleaseEvent(PRESENTpriv *present_priv);
+
+#endif /* __WINE_DRI3_H */
diff --git a/dlls/d3d9-nine/present.c b/dlls/d3d9-nine/present.c
new file mode 100644
index 0000000000..2d9390a358
--- /dev/null
+++ b/dlls/d3d9-nine/present.c
@@ -0,0 +1,1748 @@
+/*
+ * Wine ID3DAdapter9 support functions
+ *
+ * Copyright 2013 Joakim Sindholt
+ * Christoph Bumiller
+ * Copyright 2014 Tiziano Bacocco
+ * David Heidelberger
+ * Copyright 2014-2015 Axel Davy
+ * Copyright 2015 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "wine/port.h"
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9nine);
+
+#include <d3dadapter/drm.h>
+#include <X11/Xutil.h>
+
+#include "dri3.h"
+#include "wndproc.h"
+
+#include "wine/library.h" // for wine_dl*
+#include "wine/unicode.h" // for strcpyW
+
+#ifndef D3DPRESENT_DONOTWAIT
+#define D3DPRESENT_DONOTWAIT 0x00000001
+#endif
+
+#define WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MAJOR 1
+#if defined (ID3DPresent_SetPresentParameters2)
+#define WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR 3
+#elif defined (ID3DPresent_ResolutionMismatch)
+#define WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR 2
+#elif defined (ID3DPresent_GetWindowOccluded)
+#define WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR 1
+#else
+#define WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR 0
+#endif
+
+static const struct D3DAdapter9DRM *d3d9_drm = NULL;
+#ifdef D3D9NINE_DRI2
+static int is_dri2_fallback = 0;
+#endif
+
+/* Start section of x11drv.h */
+#define X11DRV_ESCAPE 6789
+enum x11drv_escape_codes
+{
+ X11DRV_SET_DRAWABLE, /* set current drawable for a DC */
+ X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
+ X11DRV_START_EXPOSURES, /* start graphics exposures */
+ X11DRV_END_EXPOSURES, /* end graphics exposures */
+ X11DRV_FLUSH_GL_DRAWABLE /* flush changes made to the gl drawable */
+};
+
+struct x11drv_escape_get_drawable
+{
+ enum x11drv_escape_codes code; /* escape code (X11DRV_GET_DRAWABLE) */
+ Drawable drawable; /* X drawable */
+ Drawable gl_drawable; /* GL drawable */
+ int pixel_format; /* internal GL pixel format */
+};
+/* End section x11drv.h */
+
+static XContext d3d_hwnd_context;
+static CRITICAL_SECTION context_section;
+static CRITICAL_SECTION_DEBUG critsect_debug =
+{
+ 0, 0, &context_section,
+ { &critsect_debug.ProcessLocksList, &critsect_debug.ProcessLocksList },
+ 0, 0, { (DWORD_PTR)(__FILE__ ": context_section") }
+};
+static CRITICAL_SECTION context_section = { &critsect_debug, -1, 0, 0, 0, 0 };
+
+const GUID IID_ID3DPresent = { 0x77D60E80, 0xF1E6, 0x11DF, { 0x9E, 0x39, 0x95, 0x0C, 0xDF, 0xD7, 0x20, 0x85 } };
+const GUID IID_ID3DPresentGroup = { 0xB9C3016E, 0xF32A, 0x11DF, { 0x9C, 0x18, 0x92, 0xEA, 0xDE, 0xD7, 0x20, 0x85 } };
+
+struct d3d_drawable
+{
+ Drawable drawable; /* X11 drawable */
+ HDC hdc;
+ HWND wnd; /* HWND (for convenience) */
+};
+
+struct DRI3Present
+{
+ /* COM vtable */
+ void *vtable;
+ /* IUnknown reference count */
+ LONG refs;
+
+ D3DPRESENT_PARAMETERS params;
+ HWND focus_wnd;
+ PRESENTpriv *present_priv;
+#ifdef D3D9NINE_DRI2
+ struct DRI2priv *dri2_priv;
+#endif
+
+ WCHAR devname[32];
+ HCURSOR hCursor;
+
+ DEVMODEW initial_mode;
+
+ DWORD style;
+ DWORD style_ex;
+
+ BOOL reapply_mode;
+ BOOL ex;
+ BOOL resolution_mismatch;
+ BOOL occluded;
+ BOOL drop_wnd_messages;
+ BOOL no_window_changes;
+ Display *gdi_display;
+
+ UINT present_interval;
+ BOOL present_async;
+ BOOL present_swapeffectcopy;
+ BOOL allow_discard_delayed_release;
+ BOOL tear_free_discard;
+ struct d3d_drawable *d3d;
+};
+
+struct D3DWindowBuffer
+{
+ PRESENTPixmapPriv *present_pixmap_priv;
+};
+
+static void free_d3dadapter_drawable(struct d3d_drawable *d3d)
+{
+ ReleaseDC(d3d->wnd, d3d->hdc);
+ HeapFree(GetProcessHeap(), 0, d3d);
+}
+
+static void destroy_d3dadapter_drawable(Display *gdi_display, HWND hwnd)
+{
+ struct d3d_drawable *d3d;
+
+ EnterCriticalSection(&context_section);
+ if (!XFindContext(gdi_display, (XID)hwnd,
+ d3d_hwnd_context, (char **)&d3d))
+ {
+ XDeleteContext(gdi_display, (XID)hwnd, d3d_hwnd_context);
+ free_d3dadapter_drawable(d3d);
+ }
+ LeaveCriticalSection(&context_section);
+}
+
+static RECT DRI3Present_GetClientRecWindowRelative(HWND hwnd)
+{
+ RECT rect;
+ RECT wnd;
+
+ /* Get client space dimensions */
+ GetClientRect(hwnd, &rect);
+
+ /* Get window in screen space */
+ GetWindowRect(hwnd, &wnd);
+
+ /* Transform to offset */
+ MapWindowPoints(HWND_DESKTOP, hwnd, (LPPOINT) &wnd, 2);
+ wnd.top *= -1;
+ wnd.left *= -1;
+ wnd.bottom = wnd.top + rect.bottom;
+ wnd.right = wnd.left + rect.right;
+
+ return wnd;
+}
+
+static struct d3d_drawable *create_d3dadapter_drawable(HWND hwnd)
+{
+ struct x11drv_escape_get_drawable extesc = { X11DRV_GET_DRAWABLE };
+ struct d3d_drawable *d3d;
+
+ d3d = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d));
+ if (!d3d)
+ {
+ ERR("Couldn't allocate d3d_drawable.\n");
+ return NULL;
+ }
+
+ d3d->hdc = GetDCEx(hwnd, 0, DCX_CACHE | DCX_CLIPSIBLINGS);
+ if (ExtEscape(d3d->hdc, X11DRV_ESCAPE, sizeof(extesc), (LPCSTR)&extesc,
+ sizeof(extesc), (LPSTR)&extesc) <= 0)
+ {
+ ERR("Unexpected error in X Drawable lookup (hwnd=%p, hdc=%p)\n", hwnd, d3d->hdc);
+ ReleaseDC(hwnd, d3d->hdc);
+ HeapFree(GetProcessHeap(), 0, d3d);
+ return NULL;
+ }
+
+ d3d->drawable = extesc.drawable;
+ d3d->wnd = hwnd;
+
+ return d3d;
+}
+
+static struct d3d_drawable *get_d3d_drawable(Display *gdi_display, HWND hwnd)
+{
+ struct d3d_drawable *d3d, *race;
+
+ EnterCriticalSection(&context_section);
+ if (!XFindContext(gdi_display, (XID)hwnd, d3d_hwnd_context, (char **)&d3d))
+ {
+ return d3d;
+ }
+ LeaveCriticalSection(&context_section);
+
+ TRACE("No d3d_drawable attached to hwnd %p, creating one.\n", hwnd);
+
+ d3d = create_d3dadapter_drawable(hwnd);
+ if (!d3d)
+ return NULL;
+
+ EnterCriticalSection(&context_section);
+ if (!XFindContext(gdi_display, (XID)hwnd,
+ d3d_hwnd_context, (char **)&race))
+ {
+ /* apparently someone beat us to creating this d3d drawable. Let's not
+ waste more time with X11 calls and just use theirs instead. */
+ free_d3dadapter_drawable(d3d);
+ return race;
+ }
+ XSaveContext(gdi_display, (XID)hwnd, d3d_hwnd_context, (char *)d3d);
+ return d3d;
+}
+
+static void release_d3d_drawable(struct d3d_drawable *d3d)
+{
+ if (!d3d)
+ ERR("Driver internal error: d3d_drawable is NULL\n");
+ LeaveCriticalSection(&context_section);
+}
+
+static ULONG WINAPI DRI3Present_AddRef(struct DRI3Present *This)
+{
+ ULONG refs = InterlockedIncrement(&This->refs);
+ TRACE("%p increasing refcount to %u.\n", This, refs);
+ return refs;
+}
+
+static ULONG WINAPI DRI3Present_Release(struct DRI3Present *This)
+{
+ ULONG refs = InterlockedDecrement(&This->refs);
+ TRACE("%p decreasing refcount to %u.\n", This, refs);
+ if (refs == 0)
+ {
+ /* dtor */
+ (void) nine_unregister_window(This->focus_wnd);
+ if (This->d3d)
+ destroy_d3dadapter_drawable(This->gdi_display, This->d3d->wnd);
+ ChangeDisplaySettingsExW(This->devname, &(This->initial_mode), 0, CDS_FULLSCREEN, NULL);
+ PRESENTDestroy(This->gdi_display, This->present_priv);
+#ifdef D3D9NINE_DRI2
+ if (is_dri2_fallback)
+ DRI2FallbackDestroy(This->dri2_priv);
+#endif
+ HeapFree(GetProcessHeap(), 0, This);
+ }
+ return refs;
+}
+
+static HRESULT WINAPI DRI3Present_QueryInterface(struct DRI3Present *This,
+ REFIID riid, void **ppvObject)
+{
+ if (!ppvObject)
+ return E_POINTER;
+
+ if (IsEqualGUID(&IID_ID3DPresent, riid) ||
+ IsEqualGUID(&IID_IUnknown, riid))
+ {
+ *ppvObject = This;
+ DRI3Present_AddRef(This);
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+ *ppvObject = NULL;
+
+ return E_NOINTERFACE;
+}
+
+static HRESULT DRI3Present_ChangePresentParameters(struct DRI3Present *This,
+ D3DPRESENT_PARAMETERS *params);
+
+static HRESULT WINAPI DRI3Present_SetPresentParameters(struct DRI3Present *This,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ D3DDISPLAYMODEEX *pFullscreenDisplayMode)
+{
+ if (pFullscreenDisplayMode)
+ FIXME("Ignoring pFullscreenDisplayMode\n");
+ return DRI3Present_ChangePresentParameters(This, pPresentationParameters);
+}
+
+static HRESULT WINAPI DRI3Present_D3DWindowBufferFromDmaBuf(struct DRI3Present *This,
+ int dmaBufFd, int width, int height, int stride, int depth,
+ int bpp, struct D3DWindowBuffer **out)
+{
+ Pixmap pixmap;
+
+#ifdef D3D9NINE_DRI2
+ if (is_dri2_fallback)
+ {
+ *out = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof(struct D3DWindowBuffer));
+ if (!DRI2FallbackPRESENTPixmap(This->present_priv, This->dri2_priv,
+ dmaBufFd, width, height, stride, depth,
+ bpp, &((*out)->present_pixmap_priv)))
+ {
+ ERR("DRI2FallbackPRESENTPixmap failed\n");
+ HeapFree(GetProcessHeap(), 0, *out);
+ return D3DERR_DRIVERINTERNALERROR;
+ }
+ return D3D_OK;
+ }
+#endif
+ if (!DRI3PixmapFromDmaBuf(This->gdi_display, DefaultScreen(This->gdi_display),
+ dmaBufFd, width, height, stride, depth, bpp, &pixmap))
+ {
+ ERR("DRI3PixmapFromDmaBuf failed\n");
+ return D3DERR_DRIVERINTERNALERROR;
+ }
+
+ *out = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof(struct D3DWindowBuffer));
+ if (!PRESENTPixmapInit(This->present_priv, pixmap, &((*out)->present_pixmap_priv)))
+ {
+ ERR("PRESENTPixmapInit failed\n");
+ HeapFree(GetProcessHeap(), 0, *out);
+ return D3DERR_DRIVERINTERNALERROR;
+ }
+ return D3D_OK;
+}
+
+static HRESULT WINAPI DRI3Present_DestroyD3DWindowBuffer(struct DRI3Present *This,
+ struct D3DWindowBuffer *buffer)
+{
+ /* the pixmap is managed by the PRESENT backend.
+ * But if it can delete it right away, we may have
+ * better performance */
+ PRESENTTryFreePixmap(This->gdi_display, buffer->present_pixmap_priv);
+ HeapFree(GetProcessHeap(), 0, buffer);
+ return D3D_OK;
+}
+
+static HRESULT WINAPI DRI3Present_WaitBufferReleased(struct DRI3Present *This,
+ struct D3DWindowBuffer *buffer)
+{
+ if(!PRESENTWaitPixmapReleased(buffer->present_pixmap_priv))
+ {
+ ERR("PRESENTWaitPixmapReleased failed\n");
+ return D3DERR_DRIVERINTERNALERROR;
+ }
+ return D3D_OK;
+}
+
+static HRESULT WINAPI DRI3Present_FrontBufferCopy(struct DRI3Present *This,
+ struct D3DWindowBuffer *buffer)
+{
+#ifdef D3D9NINE_DRI2
+ if (is_dri2_fallback)
+ return D3DERR_DRIVERINTERNALERROR;
+#endif
+ if (PRESENTHelperCopyFront(This->gdi_display, buffer->present_pixmap_priv))
+ return D3D_OK;
+ else
+ return D3DERR_DRIVERINTERNALERROR;
+}
+
+/* Try to detect client side window decorations by walking the X Drawable up.
+ * In case there's an intermediate Drawable, server side window decorations are used.
+ * TODO: Find a X11 function to query for window decorations.
+ */
+static BOOL DRI3Present_HasClientSideWindowDecorations(struct DRI3Present *This,
+ HWND hwnd)
+{
+ struct x11drv_escape_get_drawable extesc = { X11DRV_GET_DRAWABLE };
+ Window Wroot;
+ Window Wparent;
+ Window *Wchildren;
+ unsigned int numchildren;
+ HWND parent;
+ HDC hdc;
+ BOOL ret = TRUE;
+
+ parent = GetParent(hwnd);
+ if (!parent)
+ parent = GetDesktopWindow();
+ if (!parent)
+ {
+ ERR("Unexpected error getting the parent hwnd (hwnd=%p)\n", hwnd);
+ return FALSE;
+ }
+
+ hdc = GetDCEx(hwnd, 0, DCX_CACHE | DCX_CLIPSIBLINGS);
+ if (!hdc)
+ return FALSE;
+ if (ExtEscape(hdc, X11DRV_ESCAPE, sizeof(extesc), (LPCSTR)&extesc,
+ sizeof(extesc), (LPSTR)&extesc) <= 0)
+ {
+ ERR("Unexpected error in X Drawable lookup (hwnd=%p, hdc=%p)\n", hwnd, hdc);
+ ReleaseDC(hwnd, hdc);
+ return FALSE;
+ }
+ ReleaseDC(hwnd, hdc);
+
+ if (XQueryTree(This->gdi_display, extesc.drawable, &Wroot, &Wparent, &Wchildren, &numchildren))
+ {
+ hdc = GetDCEx(parent, 0, DCX_CACHE | DCX_CLIPSIBLINGS);
+ if (!hdc)
+ return FALSE;
+
+ if (ExtEscape(hdc, X11DRV_ESCAPE, sizeof(extesc), (LPCSTR)&extesc,
+ sizeof(extesc), (LPSTR)&extesc) <= 0)
+ {
+ ERR("Unexpected error in X Drawable lookup (hwnd=%p, hdc=%p)\n", parent, hdc);
+ ReleaseDC(parent, hdc);
+ return FALSE;
+ }
+ ReleaseDC(parent, hdc);
+
+ if (Wparent != extesc.drawable)
+ {
+ /* Found at least one intermediate window */
+ ret = FALSE;
+ }
+ if (Wchildren)
+ free(Wchildren);
+ }
+
+ return ret;
+}
+
+static HRESULT WINAPI DRI3Present_PresentBuffer( struct DRI3Present *This,
+ struct D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect,
+ const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags )
+{
+ struct d3d_drawable *d3d;
+ RECT dest_translate;
+ RECT offset;
+ HWND hwnd;
+
+ if (hWndOverride)
+ hwnd = hWndOverride;
+ else if (This->params.hDeviceWindow)
+ hwnd = This->params.hDeviceWindow;
+ else
+ hwnd = This->focus_wnd;
+
+ d3d = get_d3d_drawable(This->gdi_display, hwnd);
+
+ if (!d3d)
+ return D3DERR_DRIVERINTERNALERROR;
+
+ /* TODO: should we use a list here instead ? */
+ if (This->d3d && (This->d3d->wnd != d3d->wnd))
+ destroy_d3dadapter_drawable(This->gdi_display, This->d3d->wnd);
+
+ This->d3d = d3d;
+
+ /* In case of client side window decorations we need to add an offset within
+ * the X drawable.
+ * FIXME: Call once on window style / size change */
+ if (DRI3Present_HasClientSideWindowDecorations(This, hwnd))
+ {
+ offset = DRI3Present_GetClientRecWindowRelative(hwnd);
+
+ if ((offset.top != 0) || (offset.left != 0))
+ {
+ if (!pDestRect)
+ pDestRect = (const RECT *) &offset;
+ else
+ {
+ dest_translate.top = pDestRect->top + offset.top;
+ dest_translate.left = pDestRect->left + offset.left;
+ dest_translate.bottom = pDestRect->bottom + offset.bottom;
+ dest_translate.right = pDestRect->right + offset.right;
+ pDestRect = (const RECT *) &dest_translate;
+ }
+ }
+ }
+
+ if (!PRESENTPixmap(This->gdi_display, d3d->drawable, buffer->present_pixmap_priv,
+ This->present_interval, This->present_async, This->present_swapeffectcopy,
+ pSourceRect, pDestRect, pDirtyRegion))
+ {
+ release_d3d_drawable(d3d);
+ return D3DERR_DRIVERINTERNALERROR;
+ }
+ release_d3d_drawable(d3d);
+
+ return D3D_OK;
+}
+
+/* Based on wine's wined3d_get_adapter_raster_status. */
+static HRESULT WINAPI DRI3Present_GetRasterStatus( struct DRI3Present *This,
+ D3DRASTER_STATUS *pRasterStatus )
+{
+ LONGLONG freq_per_frame, freq_per_line;
+ LARGE_INTEGER counter, freq_per_sec;
+ unsigned refresh_rate, height;
+
+ TRACE("This=%p, pRasterStatus=%p\n", This, pRasterStatus);
+
+ if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
+ return D3DERR_INVALIDCALL;
+
+ if (This->params.Windowed)
+ {
+ refresh_rate = This->initial_mode.dmDisplayFrequency;
+ height = This->initial_mode.dmPelsHeight;
+ }
+ else
+ {
+ refresh_rate = This->params.FullScreen_RefreshRateInHz;
+ height = This->params.BackBufferHeight;
+ }
+
+ if (refresh_rate == 0)
+ refresh_rate = 60;
+
+ TRACE("refresh_rate=%u, height=%u\n", refresh_rate, height);
+
+ freq_per_frame = freq_per_sec.QuadPart / refresh_rate;
+ /* Assume 20 scan lines in the vertical blank. */
+ freq_per_line = freq_per_frame / (height + 20);
+ pRasterStatus->ScanLine = (counter.QuadPart % freq_per_frame) / freq_per_line;
+ if (pRasterStatus->ScanLine < height)
+ pRasterStatus->InVBlank = FALSE;
+ else
+ {
+ pRasterStatus->ScanLine = 0;
+ pRasterStatus->InVBlank = TRUE;
+ }
+
+ TRACE("Returning fake value, InVBlank %u, ScanLine %u.\n",
+ pRasterStatus->InVBlank, pRasterStatus->ScanLine);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI DRI3Present_GetDisplayMode( struct DRI3Present *This,
+ D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation )
+{
+ DEVMODEW dm;
+
+ ZeroMemory(&dm, sizeof(dm));
+ dm.dmSize = sizeof(dm);
+
+ EnumDisplaySettingsExW(This->devname, ENUM_CURRENT_SETTINGS, &dm, 0);
+ pMode->Width = dm.dmPelsWidth;
+ pMode->Height = dm.dmPelsHeight;
+ pMode->RefreshRate = dm.dmDisplayFrequency;
+ pMode->ScanLineOrdering = (dm.dmDisplayFlags & DM_INTERLACED) ?
+ D3DSCANLINEORDERING_INTERLACED : D3DSCANLINEORDERING_PROGRESSIVE;
+
+ /* XXX This is called "guessing" */
+ switch (dm.dmBitsPerPel)
+ {
+ case 32: pMode->Format = D3DFMT_X8R8G8B8; break;
+ case 24: pMode->Format = D3DFMT_R8G8B8; break;
+ case 16: pMode->Format = D3DFMT_R5G6B5; break;
+ default:
+ WARN("Unknown display format with %u bpp.\n", dm.dmBitsPerPel);
+ pMode->Format = D3DFMT_UNKNOWN;
+ }
+
+ switch (dm.dmDisplayOrientation)
+ {
+ case DMDO_DEFAULT: *pRotation = D3DDISPLAYROTATION_IDENTITY; break;
+ case DMDO_90: *pRotation = D3DDISPLAYROTATION_90; break;
+ case DMDO_180: *pRotation = D3DDISPLAYROTATION_180; break;
+ case DMDO_270: *pRotation = D3DDISPLAYROTATION_270; break;
+ default:
+ WARN("Unknown display rotation %u.\n", dm.dmDisplayOrientation);
+ *pRotation = D3DDISPLAYROTATION_IDENTITY;
+ }
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI DRI3Present_GetPresentStats( struct DRI3Present *This, D3DPRESENTSTATS *pStats )
+{
+ FIXME("(%p, %p), stub!\n", This, pStats);
+ return D3DERR_INVALIDCALL;
+}
+
+static HRESULT WINAPI DRI3Present_GetCursorPos( struct DRI3Present *This, POINT *pPoint )
+{
+ BOOL ok;
+ HWND draw_window;
+
+ if (!pPoint)
+ return D3DERR_INVALIDCALL;
+
+ draw_window = This->params.hDeviceWindow ?
+ This->params.hDeviceWindow : This->focus_wnd;
+
+ ok = GetCursorPos(pPoint);
+ ok = ok && ScreenToClient(draw_window, pPoint);
+ return ok ? S_OK : D3DERR_DRIVERINTERNALERROR;
+}
+
+static HRESULT WINAPI DRI3Present_SetCursorPos( struct DRI3Present *This, POINT *pPoint )
+{
+ BOOL ok;
+ POINT real_pos;
+
+ if (!pPoint)
+ return D3DERR_INVALIDCALL;
+
+ ok = SetCursorPos(pPoint->x, pPoint->y);
+ if (!ok)
+ goto error;
+
+ ok = GetCursorPos(&real_pos);
+ if (!ok || real_pos.x != pPoint->x || real_pos.y != pPoint->y)
+ goto error;
+
+ return D3D_OK;
+
+error:
+ SetCursor(NULL); /* Hide cursor rather than put wrong pos */
+ return D3DERR_DRIVERINTERNALERROR;
+}
+
+/* Note: assuming 32x32 cursor */
+static HRESULT WINAPI DRI3Present_SetCursor( struct DRI3Present *This, void *pBitmap,
+ POINT *pHotspot, BOOL bShow )
+{
+ if (pBitmap)
+ {
+ ICONINFO info;
+ HCURSOR cursor;
+
+ DWORD mask[32];
+ memset(mask, ~0, sizeof(mask));
+
+ if (!pHotspot)
+ return D3DERR_INVALIDCALL;
+ info.fIcon = FALSE;
+ info.xHotspot = pHotspot->x;
+ info.yHotspot = pHotspot->y;
+ info.hbmMask = CreateBitmap(32, 32, 1, 1, mask);
+ info.hbmColor = CreateBitmap(32, 32, 1, 32, pBitmap);
+
+ cursor = CreateIconIndirect(&info);
+ if (info.hbmMask) DeleteObject(info.hbmMask);
+ if (info.hbmColor) DeleteObject(info.hbmColor);
+ if (cursor)
+ DestroyCursor(This->hCursor);
+ This->hCursor = cursor;
+ }
+ SetCursor(bShow ? This->hCursor : NULL);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI DRI3Present_SetGammaRamp( struct DRI3Present *This,
+ const D3DGAMMARAMP *pRamp, HWND hWndOverride )
+{
+ HWND hWnd = hWndOverride ? hWndOverride : This->focus_wnd;
+ HDC hdc;
+ BOOL ok;
+ if (!pRamp)
+ return D3DERR_INVALIDCALL;
+
+ hdc = GetDC(hWnd);
+ ok = SetDeviceGammaRamp(hdc, (void *)pRamp);
+ ReleaseDC(hWnd, hdc);
+ return ok ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
+}
+
+static HRESULT WINAPI DRI3Present_GetWindowInfo( struct DRI3Present *This,
+ HWND hWnd, int *width, int *height, int *depth )
+{
+ HRESULT hr;
+ RECT pRect;
+
+ if (!hWnd)
+ hWnd = This->focus_wnd;
+ hr = GetClientRect(hWnd, &pRect);
+ if (!hr)
+ return D3DERR_INVALIDCALL;
+ *width = pRect.right - pRect.left;
+ *height = pRect.bottom - pRect.top;
+ *depth = 24; //TODO
+ return D3D_OK;
+}
+
+#if WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR >= 1
+static BOOL WINAPI DRI3Present_GetWindowOccluded(struct DRI3Present *This)
+{
+ return This->occluded;
+}
+#endif
+
+#if WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR >= 2
+static BOOL WINAPI DRI3Present_ResolutionMismatch(struct DRI3Present *This)
+{
+ /* The resolution might change due to a third party app.
+ * Poll this function to get the device's resolution match.
+ * A device reset is required to restore the requested resolution.
+ */
+ return This->resolution_mismatch;
+}
+
+static HANDLE WINAPI DRI3Present_CreateThread( struct DRI3Present *This,
+ void *pThreadfunc, void *pParam )
+{
+ LPTHREAD_START_ROUTINE lpStartAddress =
+ (LPTHREAD_START_ROUTINE) pThreadfunc;
+
+ return CreateThread(NULL, 0, lpStartAddress, pParam, 0, NULL);
+}
+
+static BOOL WINAPI DRI3Present_WaitForThread( struct DRI3Present *This, HANDLE thread )
+{
+ DWORD ExitCode = 0;
+ while (GetExitCodeThread(thread, &ExitCode) && ExitCode == STILL_ACTIVE)
+ Sleep(10);
+
+ return TRUE;
+}
+#endif
+
+#if WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR >= 3
+static HRESULT WINAPI DRI3Present_SetPresentParameters2( struct DRI3Present *This, D3DPRESENT_PARAMETERS2 *pParams )
+{
+ This->allow_discard_delayed_release = pParams->AllowDISCARDDelayedRelease;
+ This->tear_free_discard = pParams->AllowDISCARDDelayedRelease && pParams->TearFreeDISCARD;
+ return D3D_OK;
+}
+
+static BOOL WINAPI DRI3Present_IsBufferReleased( struct DRI3Present *This, struct D3DWindowBuffer *buffer )
+{
+ return PRESENTIsPixmapReleased(buffer->present_pixmap_priv);
+}
+
+static HRESULT WINAPI DRI3Present_WaitBufferReleaseEvent( struct DRI3Present *This )
+{
+ PRESENTWaitReleaseEvent(This->present_priv);
+ return D3D_OK;
+}
+#endif
+
+/*----------*/
+
+static ID3DPresentVtbl DRI3Present_vtable = {
+ (void *)DRI3Present_QueryInterface,
+ (void *)DRI3Present_AddRef,
+ (void *)DRI3Present_Release,
+ (void *)DRI3Present_SetPresentParameters,
+ (void *)DRI3Present_D3DWindowBufferFromDmaBuf,
+ (void *)DRI3Present_DestroyD3DWindowBuffer,
+ (void *)DRI3Present_WaitBufferReleased,
+ (void *)DRI3Present_FrontBufferCopy,
+ (void *)DRI3Present_PresentBuffer,
+ (void *)DRI3Present_GetRasterStatus,
+ (void *)DRI3Present_GetDisplayMode,
+ (void *)DRI3Present_GetPresentStats,
+ (void *)DRI3Present_GetCursorPos,
+ (void *)DRI3Present_SetCursorPos,
+ (void *)DRI3Present_SetCursor,
+ (void *)DRI3Present_SetGammaRamp,
+ (void *)DRI3Present_GetWindowInfo,
+#if WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR >= 1
+ (void *)DRI3Present_GetWindowOccluded,
+#endif
+#if WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR >= 2
+ (void *)DRI3Present_ResolutionMismatch,
+ (void *)DRI3Present_CreateThread,
+ (void *)DRI3Present_WaitForThread,
+#endif
+#if WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR >= 3
+ (void *)DRI3Present_SetPresentParameters2,
+ (void *)DRI3Present_IsBufferReleased,
+ (void *)DRI3Present_WaitBufferReleaseEvent,
+#endif
+};
+
+/* The following code is based on WINE's wined3d/device.c and
+ * wined3d/swapchain.c and WINE's d3d9 files. */
+
+static LONG fullscreen_style(LONG style)
+{
+ /* Make sure the window is managed, otherwise we won't get keyboard input. */
+ style |= WS_POPUP | WS_SYSMENU;
+ style &= ~(WS_CAPTION | WS_THICKFRAME);
+
+ return style;
+}
+
+static LONG fullscreen_exstyle(LONG exstyle)
+{
+ /* Filter out window decorations. */
+ exstyle &= ~(WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE);
+
+ return exstyle;
+}
+
+static HRESULT DRI3Present_ChangeDisplaySettingsIfNeccessary(struct DRI3Present *This, DEVMODEW *new_mode)
+{
+ DEVMODEW current_mode;
+ LONG hr;
+
+ /* Filter invalid resolution */
+ if (!new_mode->dmPelsWidth || !new_mode->dmPelsHeight)
+ return D3DERR_INVALIDCALL;
+
+ /* Ignore invalid frequency requested */
+ if (new_mode->dmDisplayFrequency > 1000)
+ new_mode->dmDisplayFrequency = 0;
+
+ ZeroMemory(&current_mode, sizeof(DEVMODEW));
+ current_mode.dmSize = sizeof(DEVMODEW);
+ /* Only change the mode if necessary. */
+ if (!EnumDisplaySettingsW(This->devname, ENUM_CURRENT_SETTINGS, &current_mode))
+ ERR("Failed to get current display mode.\n");
+ else if (current_mode.dmPelsWidth != new_mode->dmPelsWidth
+ || current_mode.dmPelsHeight != new_mode->dmPelsHeight
+ || (current_mode.dmDisplayFrequency != new_mode->dmDisplayFrequency
+ && (new_mode->dmFields & DM_DISPLAYFREQUENCY)))
+ {
+ hr = ChangeDisplaySettingsExW(This->devname, new_mode, 0, CDS_FULLSCREEN, NULL);
+ if (hr != DISP_CHANGE_SUCCESSFUL)
+ {
+ /* try again without display RefreshRate */
+ if (new_mode->dmFields & DM_DISPLAYFREQUENCY)
+ {
+ new_mode->dmFields &= ~DM_DISPLAYFREQUENCY;
+ new_mode->dmDisplayFrequency = 0;
+ hr = ChangeDisplaySettingsExW(This->devname, new_mode, 0, CDS_FULLSCREEN, NULL);
+ if (hr != DISP_CHANGE_SUCCESSFUL)
+ {
+ ERR("ChangeDisplaySettingsExW failed with 0x%08X\n", hr);
+ return D3DERR_INVALIDCALL;
+ }
+ }
+ else
+ {
+ ERR("ChangeDisplaySettingsExW failed with 0x%08X\n", hr);
+ return D3DERR_INVALIDCALL;
+ }
+ }
+ }
+ return D3D_OK;
+}
+
+LRESULT device_process_message(struct DRI3Present *present, HWND window, BOOL unicode,
+ UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc)
+{
+ boolean drop_wnd_messages;
+ DEVMODEW current_mode;
+ DEVMODEW new_mode;
+
+ TRACE("Got message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
+ window, message, wparam, lparam);
+
+ if (present->drop_wnd_messages && message != WM_DISPLAYCHANGE)
+ {
+ TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
+ window, message, wparam, lparam);
+ if (unicode)
+ return DefWindowProcW(window, message, wparam, lparam);
+ else
+ return DefWindowProcA(window, message, wparam, lparam);
+ }
+
+ if (message == WM_DESTROY)
+ {
+ TRACE("unregister window %p.\n", window);
+ (void) nine_unregister_window(window);
+ }
+ else if (message == WM_DISPLAYCHANGE)
+ {
+ /* Ex restores display mode, while non Ex requires the
+ * user to call Device::Reset() */
+ ZeroMemory(&current_mode, sizeof(DEVMODEW));
+ current_mode.dmSize = sizeof(current_mode);
+ if (!present->ex &&
+ !present->params.Windowed &&
+ present->params.hDeviceWindow &&
+ EnumDisplaySettingsW(present->devname, ENUM_CURRENT_SETTINGS, &current_mode) &&
+ (current_mode.dmPelsWidth != present->params.BackBufferWidth ||
+ current_mode.dmPelsHeight != present->params.BackBufferHeight))
+ {
+ present->resolution_mismatch = TRUE;
+ }
+ else
+ {
+ present->resolution_mismatch = FALSE;
+ }
+ }
+ else if (message == WM_ACTIVATEAPP)
+ {
+ drop_wnd_messages = present->drop_wnd_messages;
+ present->drop_wnd_messages = TRUE;
+
+ if (wparam == WA_INACTIVE)
+ {
+ present->occluded = TRUE;
+ present->reapply_mode = TRUE;
+
+ ZeroMemory(&new_mode, sizeof(DEVMODEW));
+ new_mode.dmSize = sizeof(new_mode);
+ if (EnumDisplaySettingsW(present->devname, ENUM_REGISTRY_SETTINGS, &new_mode))
+ DRI3Present_ChangeDisplaySettingsIfNeccessary(present, &new_mode);
+
+ if (!present->no_window_changes &&
+ IsWindowVisible(present->params.hDeviceWindow))
+ ShowWindow(present->params.hDeviceWindow, SW_MINIMIZE);
+ }
+ else
+ {
+ present->occluded = FALSE;
+
+ if (!present->no_window_changes)
+ {
+ /* restore window */
+ SetWindowPos(present->params.hDeviceWindow, NULL, 0, 0,
+ present->params.BackBufferWidth, present->params.BackBufferHeight,
+ SWP_NOACTIVATE | SWP_NOZORDER);
+ }
+
+ if (present->ex)
+ {
+ ZeroMemory(&new_mode, sizeof(DEVMODEW));
+ new_mode.dmSize = sizeof(new_mode);
+ new_mode.dmPelsWidth = present->params.BackBufferWidth;
+ new_mode.dmPelsHeight = present->params.BackBufferHeight;
+ new_mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
+ if (present->params.FullScreen_RefreshRateInHz)
+ {
+ new_mode.dmFields |= DM_DISPLAYFREQUENCY;
+ new_mode.dmDisplayFrequency = present->params.FullScreen_RefreshRateInHz;
+ }
+ DRI3Present_ChangeDisplaySettingsIfNeccessary(present, &new_mode);
+ }
+ }
+ present->drop_wnd_messages = drop_wnd_messages;
+ }
+ else if (message == WM_SYSCOMMAND)
+ {
+ if (wparam == SC_RESTORE)
+ {
+ if (unicode)
+ DefWindowProcW(window, message, wparam, lparam);
+ else
+ DefWindowProcA(window, message, wparam, lparam);
+ }
+ }
+
+ if (unicode)
+ return CallWindowProcW(proc, window, message, wparam, lparam);
+ else
+ return CallWindowProcA(proc, window, message, wparam, lparam);
+}
+
+static void setup_fullscreen_window(struct DRI3Present *This,
+ HWND hwnd, int w, int h)
+{
+ boolean drop_wnd_messages;
+ LONG style, style_ex;
+
+ This->style = GetWindowLongW(hwnd, GWL_STYLE);
+ This->style_ex = GetWindowLongW(hwnd, GWL_EXSTYLE);
+
+ style = fullscreen_style(This->style);
+ style_ex = fullscreen_exstyle(This->style_ex);
+
+ drop_wnd_messages = This->drop_wnd_messages;
+ This->drop_wnd_messages = TRUE;
+
+ SetWindowLongW(hwnd, GWL_STYLE, style);
+ SetWindowLongW(hwnd, GWL_EXSTYLE, style_ex);
+
+ SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, w, h,
+ SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOACTIVATE);
+
+ This->drop_wnd_messages = drop_wnd_messages;
+}
+
+static void move_fullscreen_window(struct DRI3Present *This,
+ HWND hwnd, int w, int h)
+{
+ boolean drop_wnd_messages;
+ LONG style, style_ex;
+
+ /* move draw window back to place */
+
+ style = GetWindowLongW(hwnd, GWL_STYLE);
+ style_ex = GetWindowLongW(hwnd, GWL_EXSTYLE);
+
+ style = fullscreen_style(style);
+ style_ex = fullscreen_exstyle(style_ex);
+
+ drop_wnd_messages = This->drop_wnd_messages;
+ This->drop_wnd_messages = TRUE;
+ SetWindowLongW(hwnd, GWL_STYLE, style);
+ SetWindowLongW(hwnd, GWL_EXSTYLE, style_ex);
+ SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, w, h,
+ SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOACTIVATE);
+ This->drop_wnd_messages = drop_wnd_messages;
+}
+
+static void restore_fullscreen_window(struct DRI3Present *This,
+ HWND hwnd)
+{
+ boolean drop_wnd_messages;
+ LONG style, style_ex;
+
+ /* switch from fullscreen to window */
+ style = GetWindowLongW(hwnd, GWL_STYLE);
+ style_ex = GetWindowLongW(hwnd, GWL_EXSTYLE);
+ /* These flags are set by us, not the
+ * application, and we want to ignore them in the test below, since it's
+ * not the application's fault that they changed. Additionally, we want to
+ * preserve the current status of these flags (i.e. don't restore them) to
+ * more closely emulate the behavior of Direct3D, which leaves these flags
+ * alone when returning to windowed mode. */
+ This->style ^= (This->style ^ style) & WS_VISIBLE;
+ This->style_ex ^= (This->style_ex ^ style_ex) & WS_EX_TOPMOST;
+
+ /* Only restore the style if the application didn't modify it during the
+ * fullscreen phase. Some applications change it before calling Reset()
+ * when switching between windowed and fullscreen modes (HL2), some
+ * depend on the original style (Eve Online). */
+ drop_wnd_messages = This->drop_wnd_messages;
+ This->drop_wnd_messages = TRUE;
+ if (style == fullscreen_style(This->style) &&
+ style_ex == fullscreen_exstyle(This->style_ex))
+ {
+ SetWindowLongW(hwnd, GWL_STYLE, This->style);
+ SetWindowLongW(hwnd, GWL_EXSTYLE, This->style_ex);
+ }
+ SetWindowPos(hwnd, 0, 0, 0, 0, 0, SWP_FRAMECHANGED |
+ SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER |
+ SWP_NOACTIVATE);
+ This->drop_wnd_messages = drop_wnd_messages;
+
+ This->style = 0;
+ This->style_ex = 0;
+}
+
+static void DRI3Present_UpdatePresentationInterval(struct DRI3Present *This)
+{
+ switch(This->params.PresentationInterval)
+ {
+ case D3DPRESENT_INTERVAL_DEFAULT:
+ case D3DPRESENT_INTERVAL_ONE:
+ This->present_interval = 1;
+ This->present_async = FALSE;
+ break;
+ case D3DPRESENT_INTERVAL_TWO:
+ This->present_interval = 2;
+ This->present_async = FALSE;
+ break;
+ case D3DPRESENT_INTERVAL_THREE:
+ This->present_interval = 3;
+ This->present_async = FALSE;
+ break;
+ case D3DPRESENT_INTERVAL_FOUR:
+ This->present_interval = 4;
+ This->present_async = FALSE;
+ break;
+ case D3DPRESENT_INTERVAL_IMMEDIATE:
+ default:
+ This->present_interval = 0;
+ This->present_async =
+ !(This->params.SwapEffect == D3DSWAPEFFECT_DISCARD &&
+ This->tear_free_discard);
+ break;
+ }
+
+ /* D3DSWAPEFFECT_COPY: Force Copy.
+ * This->present_interval == 0: Force Copy to have buffers
+ * release as soon as possible (the display server/compositor
+ * won't hold any buffer), unless DISCARD and
+ * allow_discard_delayed_release */
+ This->present_swapeffectcopy =
+ This->params.SwapEffect == D3DSWAPEFFECT_COPY ||
+ (This->present_interval == 0 &&
+ !(This->params.SwapEffect == D3DSWAPEFFECT_DISCARD &&
+ This->allow_discard_delayed_release));
+}
+
+static HRESULT DRI3Present_ChangePresentParameters(struct DRI3Present *This,
+ D3DPRESENT_PARAMETERS *params)
+{
+ HWND focus_window = This->focus_wnd ? This->focus_wnd : params->hDeviceWindow;
+ RECT rect;
+ DEVMODEW new_mode;
+ HRESULT hr;
+ boolean drop_wnd_messages;
+
+ TRACE("This=%p, params=%p, focus_window=%p, params->hDeviceWindow=%p\n",
+ This, params, focus_window, params->hDeviceWindow);
+
+ This->params.SwapEffect = params->SwapEffect;
+ This->params.AutoDepthStencilFormat = params->AutoDepthStencilFormat;
+ This->params.Flags = params->Flags;
+ This->params.FullScreen_RefreshRateInHz = params->FullScreen_RefreshRateInHz;
+ This->params.PresentationInterval = params->PresentationInterval;
+ This->params.EnableAutoDepthStencil = params->EnableAutoDepthStencil;
+ if (!params->hDeviceWindow)
+ params->hDeviceWindow = This->params.hDeviceWindow;
+ else
+ This->params.hDeviceWindow = params->hDeviceWindow;
+
+ if ((This->params.BackBufferWidth != params->BackBufferWidth) ||
+ (This->params.BackBufferHeight != params->BackBufferHeight) ||
+ (This->params.Windowed != params->Windowed) ||
+ This->reapply_mode)
+ {
+ This->reapply_mode = FALSE;
+
+ if (!params->Windowed)
+ {
+ TRACE("Setting fullscreen mode: %dx%d@%d\n", params->BackBufferWidth,
+ params->BackBufferHeight, params->FullScreen_RefreshRateInHz);
+
+ /* switch display mode */
+ ZeroMemory(&new_mode, sizeof(DEVMODEW));
+ new_mode.dmPelsWidth = params->BackBufferWidth;
+ new_mode.dmPelsHeight = params->BackBufferHeight;
+ new_mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
+ if (params->FullScreen_RefreshRateInHz)
+ {
+ new_mode.dmFields |= DM_DISPLAYFREQUENCY;
+ new_mode.dmDisplayFrequency = params->FullScreen_RefreshRateInHz;
+ }
+ new_mode.dmSize = sizeof(DEVMODEW);
+ hr = DRI3Present_ChangeDisplaySettingsIfNeccessary(This, &new_mode);
+ if (FAILED(hr))
+ return hr;
+
+ /* Dirty as BackBufferWidth and BackBufferHeight hasn't been set yet */
+ This->resolution_mismatch = FALSE;
+ }
+ else if(!This->params.Windowed && params->Windowed)
+ {
+ TRACE("Setting fullscreen mode: %dx%d@%d\n", This->initial_mode.dmPelsWidth,
+ This->initial_mode.dmPelsHeight, This->initial_mode.dmDisplayFrequency);
+
+ hr = DRI3Present_ChangeDisplaySettingsIfNeccessary(This, &This->initial_mode);
+ if (FAILED(hr))
+ return hr;
+
+ /* Dirty as BackBufferWidth and BackBufferHeight hasn't been set yet */
+ This->resolution_mismatch = FALSE;
+ }
+
+ if (This->params.Windowed)
+ {
+ if (!params->Windowed)
+ {
+ /* switch from window to fullscreen */
+ if (!nine_register_window(focus_window, This))
+ return D3DERR_INVALIDCALL;
+
+ SetWindowPos(focus_window, 0, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
+
+ setup_fullscreen_window(This, params->hDeviceWindow,
+ params->BackBufferWidth, params->BackBufferHeight);
+ }
+ }
+ else
+ {
+ if (!params->Windowed)
+ {
+ /* switch from fullscreen to fullscreen */
+ drop_wnd_messages = This->drop_wnd_messages;
+ This->drop_wnd_messages = TRUE;
+ MoveWindow(params->hDeviceWindow, 0, 0,
+ params->BackBufferWidth,
+ params->BackBufferHeight,
+ TRUE);
+ This->drop_wnd_messages = drop_wnd_messages;
+ }
+ else if (This->style || This->style_ex)
+ {
+ restore_fullscreen_window(This, params->hDeviceWindow);
+ }
+
+ if (params->Windowed && !nine_unregister_window(focus_window))
+ ERR("Window %p is not registered with nine.\n", focus_window);
+ }
+ This->params.Windowed = params->Windowed;
+ }
+ else if (!params->Windowed)
+ {
+ move_fullscreen_window(This, params->hDeviceWindow, params->BackBufferWidth, params->BackBufferHeight);
+ }
+ else
+ {
+ TRACE("Nothing changed.\n");
+ }
+ if (!params->BackBufferWidth || !params->BackBufferHeight) {
+ if (!params->Windowed)
+ return D3DERR_INVALIDCALL;
+
+ if (!GetClientRect(params->hDeviceWindow, &rect))
+ return D3DERR_INVALIDCALL;
+
+ if (params->BackBufferWidth == 0)
+ params->BackBufferWidth = rect.right - rect.left;
+
+ if (params->BackBufferHeight == 0)
+ params->BackBufferHeight = rect.bottom - rect.top;
+ }
+
+ /* Set as last in case of failed reset those aren't updated */
+ This->params.BackBufferWidth = params->BackBufferWidth;
+ This->params.BackBufferHeight = params->BackBufferHeight;
+ This->params.BackBufferFormat = params->BackBufferFormat;
+ This->params.BackBufferCount = params->BackBufferCount;
+ This->params.MultiSampleType = params->MultiSampleType;
+ This->params.MultiSampleQuality = params->MultiSampleQuality;
+
+ DRI3Present_UpdatePresentationInterval(This);
+
+ return D3D_OK;
+}
+
+/* The following code isn't based on WINE's wined3d or d3d9. */
+
+static HRESULT DRI3Present_new(Display *gdi_display, const WCHAR *devname,
+ D3DPRESENT_PARAMETERS *params, HWND focus_wnd, struct DRI3Present **out,
+ boolean ex, boolean no_window_changes)
+{
+ struct DRI3Present *This;
+ HWND focus_window;
+ DEVMODEW new_mode;
+ HRESULT hr;
+ RECT rect;
+
+ if (!focus_wnd && !params->hDeviceWindow)
+ {
+ ERR("No focus HWND specified for presentation backend.\n");
+ return D3DERR_INVALIDCALL;
+ }
+
+ This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof(struct DRI3Present));
+ if (!This)
+ {
+ ERR("Out of memory.\n");
+ return E_OUTOFMEMORY;
+ }
+
+ This->gdi_display = gdi_display;
+ This->vtable = &DRI3Present_vtable;
+ This->refs = 1;
+ This->focus_wnd = focus_wnd;
+ This->ex = ex;
+ This->no_window_changes = no_window_changes;
+
+ /* store current resolution */
+ ZeroMemory(&(This->initial_mode), sizeof(This->initial_mode));
+ This->initial_mode.dmSize = sizeof(This->initial_mode);
+ EnumDisplaySettingsExW(This->devname, ENUM_CURRENT_SETTINGS, &(This->initial_mode), 0);
+
+ if (!params->hDeviceWindow)
+ params->hDeviceWindow = This->focus_wnd;
+
+ if (!params->Windowed) {
+ focus_window = This->focus_wnd ? This->focus_wnd : params->hDeviceWindow;
+
+ if (!nine_register_window(focus_window, This))
+ return D3DERR_INVALIDCALL;
+
+ SetWindowPos(focus_window, 0, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
+
+ /* switch display mode */
+ ZeroMemory(&new_mode, sizeof(DEVMODEW));
+ new_mode.dmSize = sizeof(DEVMODEW);
+ new_mode.dmPelsWidth = params->BackBufferWidth;
+ new_mode.dmPelsHeight = params->BackBufferHeight;
+ new_mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
+
+ if (params->FullScreen_RefreshRateInHz)
+ {
+ new_mode.dmFields |= DM_DISPLAYFREQUENCY;
+ new_mode.dmDisplayFrequency = params->FullScreen_RefreshRateInHz;
+ }
+
+ hr = DRI3Present_ChangeDisplaySettingsIfNeccessary(This, &new_mode);
+ if (FAILED(hr))
+ {
+ nine_unregister_window(focus_window);
+ HeapFree(GetProcessHeap(), 0, This);
+ return hr;
+ }
+
+ /* Dirty as BackBufferWidth and BackBufferHeight hasn't been set yet */
+ This->resolution_mismatch = FALSE;
+
+ setup_fullscreen_window(This, params->hDeviceWindow,
+ params->BackBufferWidth, params->BackBufferHeight);
+ } else {
+ GetClientRect(params->hDeviceWindow, &rect);
+ if (!params->BackBufferWidth || !params->BackBufferHeight) {
+
+ if (params->BackBufferWidth == 0)
+ params->BackBufferWidth = rect.right - rect.left;
+
+ if (params->BackBufferHeight == 0)
+ params->BackBufferHeight = rect.bottom - rect.top;
+ }
+ }
+
+ This->params = *params;
+
+ DRI3Present_UpdatePresentationInterval(This);
+
+ strcpyW(This->devname, devname);
+
+ PRESENTInit(gdi_display, &(This->present_priv));
+#ifdef D3D9NINE_DRI2
+ if (is_dri2_fallback && !DRI2FallbackInit(gdi_display, &(This->dri2_priv)))
+ return D3DERR_INVALIDCALL;
+#endif
+ *out = This;
+
+ return D3D_OK;
+}
+
+struct DRI3PresentGroup
+{
+ /* COM vtable */
+ void *vtable;
+ /* IUnknown reference count */
+ LONG refs;
+
+ boolean ex;
+ struct DRI3Present **present_backends;
+ unsigned npresent_backends;
+ Display *gdi_display;
+ boolean no_window_changes;
+};
+
+static ULONG WINAPI DRI3PresentGroup_AddRef(struct DRI3PresentGroup *This)
+{
+ ULONG refs = InterlockedIncrement(&This->refs);
+ TRACE("%p increasing refcount to %u.\n", This, refs);
+ return refs;
+}
+
+static ULONG WINAPI DRI3PresentGroup_Release(struct DRI3PresentGroup *This)
+{
+ ULONG refs = InterlockedDecrement(&This->refs);
+ TRACE("%p decreasing refcount to %u.\n", This, refs);
+ if (refs == 0)
+ {
+ unsigned i;
+ if (This->present_backends)
+ {
+ for (i = 0; i < This->npresent_backends; ++i)
+ {
+ if (This->present_backends[i])
+ DRI3Present_Release(This->present_backends[i]);
+ }
+ HeapFree(GetProcessHeap(), 0, This->present_backends);
+ }
+ HeapFree(GetProcessHeap(), 0, This);
+ }
+ return refs;
+}
+
+static HRESULT WINAPI DRI3PresentGroup_QueryInterface(struct DRI3PresentGroup *This,
+ REFIID riid, void **ppvObject )
+{
+ if (!ppvObject)
+ return E_POINTER;
+ if (IsEqualGUID(&IID_ID3DPresentGroup, riid) ||
+ IsEqualGUID(&IID_IUnknown, riid))
+ {
+ *ppvObject = This;
+ DRI3PresentGroup_AddRef(This);
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+ *ppvObject = NULL;
+
+ return E_NOINTERFACE;
+}
+
+static UINT WINAPI DRI3PresentGroup_GetMultiheadCount(struct DRI3PresentGroup *This)
+{
+ FIXME("(%p), stub!\n", This);
+ return 1;
+}
+
+static HRESULT WINAPI DRI3PresentGroup_GetPresent(struct DRI3PresentGroup *This,
+ UINT Index, ID3DPresent **ppPresent)
+{
+ if (Index >= DRI3PresentGroup_GetMultiheadCount(This))
+ {
+ ERR("Index >= MultiHeadCount\n");
+ return D3DERR_INVALIDCALL;
+ }
+ DRI3Present_AddRef(This->present_backends[Index]);
+ *ppPresent = (ID3DPresent *)This->present_backends[Index];
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI DRI3PresentGroup_CreateAdditionalPresent(struct DRI3PresentGroup *This,
+ D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent)
+{
+ HRESULT hr;
+ hr = DRI3Present_new(This->gdi_display, This->present_backends[0]->devname,
+ pPresentationParameters, 0, (struct DRI3Present **)ppPresent,
+ This->ex, This->no_window_changes);
+
+ return hr;
+}
+
+static void WINAPI DRI3PresentGroup_GetVersion(struct DRI3PresentGroup *This,
+ int *major, int *minor)
+{
+ *major = WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MAJOR;
+ *minor = WINE_D3DADAPTER_DRIVER_PRESENT_VERSION_MINOR;
+}
+
+static ID3DPresentGroupVtbl DRI3PresentGroup_vtable = {
+ (void *)DRI3PresentGroup_QueryInterface,
+ (void *)DRI3PresentGroup_AddRef,
+ (void *)DRI3PresentGroup_Release,
+ (void *)DRI3PresentGroup_GetMultiheadCount,
+ (void *)DRI3PresentGroup_GetPresent,
+ (void *)DRI3PresentGroup_CreateAdditionalPresent,
+ (void *)DRI3PresentGroup_GetVersion
+};
+
+HRESULT present_create_present_group(Display *gdi_display, const WCHAR *device_name,
+ UINT adapter, HWND focus_wnd, D3DPRESENT_PARAMETERS *params,
+ unsigned nparams, ID3DPresentGroup **group, boolean ex, DWORD BehaviorFlags)
+{
+ struct DRI3PresentGroup *This;
+ DISPLAY_DEVICEW dd;
+ HRESULT hr;
+ unsigned i;
+
+ This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ sizeof(struct DRI3PresentGroup));
+ if (!This)
+ {
+ ERR("Out of memory.\n");
+ return E_OUTOFMEMORY;
+ }
+
+ This->gdi_display = gdi_display;
+ This->vtable = &DRI3PresentGroup_vtable;
+ This->refs = 1;
+ This->ex = ex;
+ This->npresent_backends = nparams;
+ This->no_window_changes = !!(BehaviorFlags & D3DCREATE_NOWINDOWCHANGES);
+ This->present_backends = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ This->npresent_backends * sizeof(struct DRI3Present *));
+ if (!This->present_backends)
+ {
+ DRI3PresentGroup_Release(This);
+ ERR("Out of memory.\n");
+ return E_OUTOFMEMORY;
+ }
+
+ if (nparams != 1)
+ adapter = 0;
+
+ for (i = 0; i < This->npresent_backends; ++i)
+ {
+ ZeroMemory(&dd, sizeof(dd));
+ dd.cb = sizeof(dd);
+ /* find final device name */
+ if (!EnumDisplayDevicesW(device_name, adapter + i, &dd, 0))
+ {
+ WARN("Couldn't find subdevice %d from `%s'\n",
+ i, debugstr_w(device_name));
+ }
+
+ /* create an ID3DPresent for it */
+ hr = DRI3Present_new(gdi_display, dd.DeviceName, &params[i],
+ focus_wnd, &This->present_backends[i], ex, This->no_window_changes);
+ if (FAILED(hr))
+ {
+ DRI3PresentGroup_Release(This);
+ return hr;
+ }
+ }
+
+ *group = (ID3DPresentGroup *)This;
+ TRACE("Returning %p\n", *group);
+
+ return D3D_OK;
+}
+
+HRESULT present_create_adapter9(Display *gdi_display, HDC hdc, ID3DAdapter9 **out)
+{
+ struct x11drv_escape_get_drawable extesc = { X11DRV_GET_DRAWABLE };
+ HRESULT hr;
+ int fd;
+
+ if (!d3d9_drm)
+ {
+ ERR("DRM drivers are not supported on your system.\n");
+ return D3DERR_DRIVERINTERNALERROR;
+ }
+
+ if (ExtEscape(hdc, X11DRV_ESCAPE, sizeof(extesc), (LPCSTR)&extesc,
+ sizeof(extesc), (LPSTR)&extesc) <= 0)
+ ERR("X11 drawable lookup failed (hdc=%p)\n", hdc);
+
+#ifdef D3D9NINE_DRI2
+ if (!is_dri2_fallback && !DRI3Open(gdi_display, DefaultScreen(gdi_display), &fd))
+#else
+ if (!DRI3Open(gdi_display, DefaultScreen(gdi_display), &fd))
+#endif
+ {
+ ERR("DRI3Open failed (fd=%d)\n", fd);
+ return D3DERR_DRIVERINTERNALERROR;
+ }
+#ifdef D3D9NINE_DRI2
+ if (is_dri2_fallback && !DRI2FallbackOpen(gdi_display, DefaultScreen(gdi_display), &fd))
+ {
+ ERR("DRI2Open failed (fd=%d)\n", fd);
+ return D3DERR_DRIVERINTERNALERROR;
+ }
+#endif
+ hr = d3d9_drm->create_adapter(fd, out);
+ if (FAILED(hr))
+ {
+ ERR("Unable to create ID3DAdapter9 (fd=%d)\n", fd);
+ return hr;
+ }
+
+ TRACE("Created ID3DAdapter9 with fd %d\n", fd);
+
+ return D3D_OK;
+}
+
+BOOL present_has_d3dadapter(Display *gdi_display)
+{
+ static const void * WINAPI (*pD3DAdapter9GetProc)(const char *);
+ static void *handle = NULL;
+ static int done = 0;
+ HKEY regkey;
+ LSTATUS rc;
+ char *path = NULL;
+
+ char errbuf[256];
+ char pathbuf[MAX_PATH];
+
+ /* like in opengl.c (single threaded assumption OK?) */
+ if (done)
+ return handle != NULL;
+ done = 1;
+
+ if (!RegOpenKeyA(HKEY_CURRENT_USER, "Software\\Wine\\Direct3DNine", &regkey))
+ {
+ DWORD type;
+ DWORD size = 0;
+
+ rc = RegQueryValueExA(regkey, "ModulePath", 0, &type, NULL, &size);
+ if (rc == ERROR_FILE_NOT_FOUND)
+ goto use_default_path;
+
+ TRACE("Reading registry key for module path\n");
+ if (rc != ERROR_SUCCESS || type != REG_SZ)
+ {
+ ERR("Failed to read Direct3DNine ModulePath registry key: Invalid content\n");
+ goto cleanup;
+ }
+
+ path = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + 1);
+ if (!path)
+ {
+ ERR("Out of memory\n");
+ return FALSE;
+ }
+ rc = RegQueryValueExA(regkey, "ModulePath", 0, &type, (LPBYTE)path, &size);
+ if (rc != ERROR_SUCCESS)
+ {
+ ERR("Failed to read Direct3DNine registry\n");
+ goto cleanup;
+ }
+ /* Split colon separated path for multi-arch support */
+ if (strstr(path, ":"))
+ {
+ char *tmp_path = strstr(path, ":");
+
+ /* Replace colon by string terminate */
+ *tmp_path = 0;
+ tmp_path ++;
+ handle = wine_dlopen(path,
+ RTLD_GLOBAL | RTLD_NOW, errbuf, sizeof(errbuf));
+ if (!handle)
+ {
+ TRACE("Failed to load '%s': %s\n", path, errbuf);
+
+ handle = wine_dlopen(tmp_path,
+ RTLD_GLOBAL | RTLD_NOW, errbuf, sizeof(errbuf));
+ if (!handle)
+ {
+ TRACE("Failed to load '%s': %s\n", tmp_path, errbuf);
+ ERR("Failed to load '%s' and '%s' set by ModulePath.\n",
+ path, tmp_path);
+ goto cleanup;
+ }
+ }
+ }
+ else
+ {
+ handle = wine_dlopen(path,
+ RTLD_GLOBAL | RTLD_NOW, errbuf, sizeof(errbuf));
+ if (!handle)
+ {
+ TRACE("Failed to load %s: %s\n", path, errbuf);
+ ERR("Failed to load '%s' set by ModulePath.\n", path);
+ goto cleanup;
+ }
+ }
+ memcpy(pathbuf, path, size >= sizeof(pathbuf) ? (sizeof(pathbuf)-1) : size);
+ pathbuf[sizeof(pathbuf)-1] = 0;
+
+ HeapFree(GetProcessHeap(), 0, path);
+ }
+
+use_default_path:
+#if !defined(D3D9NINE_MODULEPATH)
+ if (!handle)
+ {
+ ERR("d3d9-nine.dll was built without default module path.\n"
+ "Setting Software\\Wine\\Direct3DNine ModulePath is required\n");
+ goto cleanup;
+ }
+#else
+ if (!handle)
+ {
+ handle = wine_dlopen(D3D9NINE_MODULEPATH,
+ RTLD_GLOBAL | RTLD_NOW, errbuf, sizeof(errbuf));
+ if (!handle)
+ {
+ ERR("Failed to load '%s': %s\n", D3D9NINE_MODULEPATH, errbuf);
+ goto cleanup;
+ }
+ memcpy(pathbuf, D3D9NINE_MODULEPATH,
+ sizeof(D3D9NINE_MODULEPATH) >= sizeof(pathbuf) ?
+ (sizeof(pathbuf)-1) : sizeof(D3D9NINE_MODULEPATH));
+ pathbuf[sizeof(pathbuf)-1] = 0;
+ }
+#endif
+ /* find our entry point in d3dadapter9 */
+ pD3DAdapter9GetProc = wine_dlsym(handle, "D3DAdapter9GetProc",
+ errbuf, sizeof(errbuf));
+ if (!pD3DAdapter9GetProc)
+ {
+ ERR("Failed to get the entry point from %s: %s", pathbuf, errbuf);
+ goto cleanup;
+ }
+
+ /* get a handle to the drm backend struct */
+ d3d9_drm = pD3DAdapter9GetProc("drm");
+ if (!d3d9_drm)
+ {
+ ERR("%s doesn't support the drm backend.\n", pathbuf);
+ goto cleanup;
+ }
+
+ /* verify that we're binary compatible */
+ if (d3d9_drm->major_version != 0)
+ {
+ ERR("Version mismatch. %s has %d.%d, was expecting 0.x\n",
+ pathbuf, d3d9_drm->major_version, d3d9_drm->minor_version);
+ goto cleanup;
+ }
+
+ /* this will be used to store d3d_drawables */
+ d3d_hwnd_context = XUniqueContext();
+
+ if (!PRESENTCheckExtension(gdi_display, 1, 0))
+ {
+ ERR("Unable to query PRESENT.\n");
+ goto cleanup;
+ }
+
+ if (!DRI3CheckExtension(gdi_display, 1, 0))
+ {
+#ifndef D3D9NINE_DRI2
+ ERR("Unable to query DRI3.\n");
+ goto cleanup;
+#else
+ ERR("Unable to query DRI3. Trying DRI2 fallback (slower performance).\n");
+ is_dri2_fallback = 1;
+ if (!DRI2FallbackCheckSupport(gdi_display))
+ {
+ ERR("DRI2 fallback unsupported\n");
+ goto cleanup;
+ }
+#endif
+ }
+
+ return TRUE;
+
+cleanup:
+ ERR("\033[1;31m\nNative Direct3D 9 will be unavailable."
+ "\nFor more information visit https://wiki.ixit.cz/d3d9\033[0m\n");
+ if (handle)
+ {
+ wine_dlclose(handle, NULL, 0);
+ handle = NULL;
+ }
+
+ if (path)
+ HeapFree(GetProcessHeap(), 0, path);
+
+ return FALSE;
+}
+
+BOOL enable_device_vtable_wrapper(void)
+{
+ if (!d3d9_drm)
+ {
+ ERR("enable_device_vtable_wrapper call before init.\n");
+ return FALSE;
+ }
+ /* Since minor version 1, we can assume a copy of the internal vtable is stored in second pos.
+ * For now always enable if possible the wrapper (enables Steam overlay for example),
+ * we might in the future let user choose. */
+ return d3d9_drm->minor_version >= 1;
+}
diff --git a/dlls/d3d9-nine/present.h b/dlls/d3d9-nine/present.h
new file mode 100644
index 0000000000..a5516877f1
--- /dev/null
+++ b/dlls/d3d9-nine/present.h
@@ -0,0 +1,40 @@
+/*
+ * Wine present interface
+ *
+ * Copyright 2015 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_PRESENT_H
+#define __WINE_PRESENT_H
+
+#ifndef __WINE_CONFIG_H
+# error You must include config.h to use this header
+#endif
+
+#include <X11/Xlib.h>
+
+HRESULT present_create_present_group(Display *gdi_display, const WCHAR *device_name, UINT adapter,
+ HWND focus, D3DPRESENT_PARAMETERS *params, unsigned nparams, ID3DPresentGroup **group,
+ boolean ex, DWORD BehaviorFlags);
+
+HRESULT present_create_adapter9(Display *gdi_display, HDC hdc, ID3DAdapter9 **adapter);
+
+BOOL present_has_d3dadapter(Display *gdi_display);
+
+BOOL enable_device_vtable_wrapper(void);
+
+#endif /* __WINE_PRESENT_H */
diff --git a/dlls/d3d9-nine/shader_validator.c b/dlls/d3d9-nine/shader_validator.c
new file mode 100644
index 0000000000..03848b2aa2
--- /dev/null
+++ b/dlls/d3d9-nine/shader_validator.c
@@ -0,0 +1,88 @@
+/*
+ * Direct3D 9 ShaderValidator
+ *
+ * Copyright 2016 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+#include "wine/debug.h"
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9nine);
+
+#include "winbase.h"
+
+#include "shader_validator.h"
+
+static HRESULT WINAPI IDirect3DShaderValidator9Impl_QueryInterface(IDirect3DShaderValidator9Impl *This,
+ REFIID riid, LPVOID* ppobj)
+{
+ /* TODO: AddRef(iface). */
+ *ppobj = This;
+ TRACE("This=%p, riid=%s, object=%p.\n", This, debugstr_guid(riid), ppobj);
+
+ return S_OK;
+}
+
+static ULONG WINAPI IDirect3DShaderValidator9Impl_AddRef(IDirect3DShaderValidator9Impl *This)
+{
+ ULONG ref = InterlockedIncrement(&This->ref);
+ TRACE("This=%p increasing refcount to %u.\n", This, ref);
+
+ return ref;
+}
+
+static ULONG WINAPI IDirect3DShaderValidator9Impl_Release(IDirect3DShaderValidator9Impl *This)
+{
+ ULONG ref = InterlockedDecrement(&This->ref);
+ TRACE("This=%p decreasing refcount to %u.\n", This, ref);
+
+ if (ref == 0)
+ HeapFree(GetProcessHeap(), 0, This);
+
+ return ref;
+}
+
+static LONG WINAPI IDirect3DShaderValidator9Impl_Begin(IDirect3DShaderValidator9Impl *This,
+ void* callback, void* unknown1, ULONG unknown2)
+{
+ TRACE("This=%p, callback=%p, unknown1=%p, unknown2=%u\n", This, callback, unknown1, unknown2);
+ return 1;
+}
+
+static LONG WINAPI IDirect3DShaderValidator9Impl_Instruction(IDirect3DShaderValidator9Impl *This,
+ const char* unknown1, unsigned int unknown2, const unsigned long* unknown3, unsigned int unknown4)
+{
+ TRACE("This=%p, unknown1=%p, unknown2=%u, unknown3=%p, unknown4=%u\n", This, unknown1, unknown2, unknown3, unknown4);
+ return 1;
+}
+
+static LONG WINAPI IDirect3DShaderValidator9Impl_End(IDirect3DShaderValidator9Impl *This)
+{
+ TRACE("This=%p\n", This);
+ return 1;
+}
+
+const void *IDirect3DShaderValidator9Vtbl[] =
+{
+ /* IUnknown */
+ IDirect3DShaderValidator9Impl_QueryInterface,
+ IDirect3DShaderValidator9Impl_AddRef,
+ IDirect3DShaderValidator9Impl_Release,
+ /* IDirect3DShaderValidator9 */
+ IDirect3DShaderValidator9Impl_Begin,
+ IDirect3DShaderValidator9Impl_Instruction,
+ IDirect3DShaderValidator9Impl_End
+};
+
diff --git a/dlls/d3d9-nine/shader_validator.h b/dlls/d3d9-nine/shader_validator.h
new file mode 100644
index 0000000000..07a5e2d2b4
--- /dev/null
+++ b/dlls/d3d9-nine/shader_validator.h
@@ -0,0 +1,29 @@
+/*
+ * Direct3D 9 ShaderValidator
+ *
+ * Copyright 2016 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+typedef struct IDirect3DShaderValidator9Impl
+{
+ /* IUnknown fields */
+ void *lpVtbl;
+ LONG ref;
+} IDirect3DShaderValidator9Impl;
+
+const void *IDirect3DShaderValidator9Vtbl[6];
diff --git a/dlls/d3d9-nine/version.rc b/dlls/d3d9-nine/version.rc
new file mode 100644
index 0000000000..bfafc2f24a
--- /dev/null
+++ b/dlls/d3d9-nine/version.rc
@@ -0,0 +1,26 @@
+/*
+ * Copyright 2015 Patrick Rudolph
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#define WINE_FILEDESCRIPTION_STR "Wine Gallium Nine Direct3D"
+#define WINE_FILENAME_STR "d3d9-nine.dll"
+#define WINE_FILEVERSION 5,3,1,904
+#define WINE_FILEVERSION_STR "5.3.1.904"
+#define WINE_PRODUCTVERSION 5,3,1,904
+#define WINE_PRODUCTVERSION_STR "5.3.1.904"
+
+#include "wine/wine_common_ver.rc"
diff --git a/dlls/d3d9-nine/wndproc.c b/dlls/d3d9-nine/wndproc.c
new file mode 100644
index 0000000000..0ed80de7d7
--- /dev/null
+++ b/dlls/d3d9-nine/wndproc.c
@@ -0,0 +1,277 @@
+/*
+ * Copyright 2016 Patrick Rudolph
+ *
+ * Based on the file wined3d_main.c taken from wined3d:
+ * All credits go to the original developers:
+ *
+ * Copyright 2002-2003 The wine-d3d team
+ * Copyright 2002-2003 Raphael Junqueira
+ * Copyright 2004 Jason Edmeades
+ * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include <stdarg.h>
+#include <math.h>
+#include <limits.h>
+#define NONAMELESSUNION
+#define NONAMELESSSTRUCT
+#define COBJMACROS
+#include "windef.h"
+#include "winbase.h"
+#include "winreg.h"
+#include "wingdi.h"
+#include "winuser.h"
+#include "wine/debug.h"
+#include "wine/unicode.h"
+
+#include "wndproc.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3dadapter);
+
+struct nine_wndproc
+{
+ HWND window;
+ BOOL unicode;
+ WNDPROC proc;
+ struct DRI3Present *present;
+};
+
+struct nine_wndproc_table
+{
+ struct nine_wndproc *entries;
+ unsigned int count;
+ unsigned int size;
+};
+
+static struct nine_wndproc_table wndproc_table;
+
+static CRITICAL_SECTION nine_wndproc_cs;
+static CRITICAL_SECTION_DEBUG nine_wndproc_cs_debug =
+{
+ 0, 0, &nine_wndproc_cs,
+ {&nine_wndproc_cs_debug.ProcessLocksList,
+ &nine_wndproc_cs_debug.ProcessLocksList},
+ 0, 0, {(DWORD_PTR)(__FILE__ ": nine_wndproc_cs")}
+};
+static CRITICAL_SECTION nine_wndproc_cs = {&nine_wndproc_cs_debug, -1, 0, 0, 0, 0};
+
+BOOL nine_dll_init(HINSTANCE hInstDLL)
+{
+ WNDCLASSA wc;
+
+ /* We need our own window class for a fake window which we use to retrieve GL capabilities */
+ /* We might need CS_OWNDC in the future if we notice strange things on Windows.
+ * Various articles/posts about OpenGL problems on Windows recommend this. */
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+ wc.lpfnWndProc = DefWindowProcA;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = hInstDLL;
+ wc.hIcon = LoadIconA(NULL, (const char *)IDI_WINLOGO);
+ wc.hCursor = LoadCursorA(NULL, (const char *)IDC_ARROW);
+ wc.hbrBackground = NULL;
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = NINE_WINDOW_CLASS_NAME;
+
+ if (!RegisterClassA(&wc))
+ {
+ ERR("Failed to register window class '%s'!\n", NINE_WINDOW_CLASS_NAME);
+ return FALSE;
+ }
+
+ DisableThreadLibraryCalls(hInstDLL);
+
+ return TRUE;
+}
+
+BOOL nine_dll_destroy(HINSTANCE hInstDLL)
+{
+ unsigned int i;
+
+ for (i = 0; i < wndproc_table.count; ++i)
+ {
+ /* Trying to unregister these would be futile. These entries can only
+ * exist if either we skipped them in nine_unregister_window() due
+ * to the application replacing the wndproc after the entry was
+ * registered, or if the application still has an active nine
+ * device. In the latter case the application has bigger problems than
+ * these entries. */
+ WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
+ }
+ HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
+
+ UnregisterClassA(NINE_WINDOW_CLASS_NAME, hInstDLL);
+
+ DeleteCriticalSection(&nine_wndproc_cs);
+ return TRUE;
+}
+
+static void nine_wndproc_mutex_lock(void)
+{
+ EnterCriticalSection(&nine_wndproc_cs);
+}
+
+static void nine_wndproc_mutex_unlock(void)
+{
+ LeaveCriticalSection(&nine_wndproc_cs);
+}
+
+static struct nine_wndproc *nine_find_wndproc(HWND window)
+{
+ unsigned int i;
+
+ for (i = 0; i < wndproc_table.count; ++i)
+ {
+ if (wndproc_table.entries[i].window == window)
+ {
+ return &wndproc_table.entries[i];
+ }
+ }
+
+ return NULL;
+}
+
+static LRESULT CALLBACK nine_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
+{
+ struct nine_wndproc *entry;
+ struct DRI3Present *present;
+ BOOL unicode;
+ WNDPROC proc;
+
+ nine_wndproc_mutex_lock();
+ entry = nine_find_wndproc(window);
+
+ if (!entry)
+ {
+ nine_wndproc_mutex_unlock();
+ ERR("Window %p is not registered with nine.\n", window);
+ return DefWindowProcW(window, message, wparam, lparam);
+ }
+
+ present = entry->present;
+ unicode = entry->unicode;
+ proc = entry->proc;
+ nine_wndproc_mutex_unlock();
+
+ if (present)
+ return device_process_message(present, window, unicode, message, wparam, lparam, proc);
+ if (unicode)
+ return CallWindowProcW(proc, window, message, wparam, lparam);
+ return CallWindowProcA(proc, window, message, wparam, lparam);
+}
+
+BOOL nine_register_window(HWND window, struct DRI3Present *present)
+{
+ struct nine_wndproc *entry;
+
+ nine_wndproc_mutex_lock();
+
+ if (nine_find_wndproc(window))
+ {
+ nine_wndproc_mutex_unlock();
+ WARN("Window %p is already registered with nine.\n", window);
+ return TRUE;
+ }
+
+ if (wndproc_table.size == wndproc_table.count)
+ {
+ unsigned int new_size = max(1, wndproc_table.size * 2);
+ struct nine_wndproc *new_entries;
+
+ if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
+ else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
+
+ if (!new_entries)
+ {
+ nine_wndproc_mutex_unlock();
+ ERR("Failed to grow table.\n");
+ return FALSE;
+ }
+
+ wndproc_table.entries = new_entries;
+ wndproc_table.size = new_size;
+ }
+
+ entry = &wndproc_table.entries[wndproc_table.count++];
+ entry->window = window;
+ entry->unicode = IsWindowUnicode(window);
+ /* Set a window proc that matches the window. Some applications (e.g. NoX)
+ * replace the window proc after we've set ours, and expect to be able to
+ * call the previous one (ours) directly, without using CallWindowProc(). */
+ if (entry->unicode)
+ entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)nine_wndproc);
+ else
+ entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)nine_wndproc);
+ entry->present = present;
+
+ nine_wndproc_mutex_unlock();
+
+ return TRUE;
+}
+
+BOOL nine_unregister_window(HWND window)
+{
+ struct nine_wndproc *entry, *last;
+ LONG_PTR proc;
+
+ nine_wndproc_mutex_lock();
+
+ if (!(entry = nine_find_wndproc(window)))
+ {
+ nine_wndproc_mutex_unlock();
+ return FALSE;
+ }
+
+ if (entry->unicode)
+ {
+ proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
+ if (proc != (LONG_PTR)nine_wndproc)
+ {
+ entry->present = NULL;
+ nine_wndproc_mutex_unlock();
+ WARN("Not unregistering window %p, window proc %#lx doesn't match nine window proc %p.\n",
+ window, proc, nine_wndproc);
+ return FALSE;
+ }
+
+ SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
+ }
+ else
+ {
+ proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
+ if (proc != (LONG_PTR)nine_wndproc)
+ {
+ entry->present = NULL;
+ nine_wndproc_mutex_unlock();
+ WARN("Not unregistering window %p, window proc %#lx doesn't match nine window proc %p.\n",
+ window, proc, nine_wndproc);
+ return FALSE;
+ }
+
+ SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
+ }
+
+ last = &wndproc_table.entries[--wndproc_table.count];
+ if (entry != last) *entry = *last;
+
+ nine_wndproc_mutex_unlock();
+ return TRUE;
+}
diff --git a/dlls/d3d9-nine/wndproc.h b/dlls/d3d9-nine/wndproc.h
new file mode 100644
index 0000000000..15f26d491a
--- /dev/null
+++ b/dlls/d3d9-nine/wndproc.h
@@ -0,0 +1,41 @@
+/*
+ * Direct3D wine internal interface main
+ *
+ * Copyright 2002-2003 The wine-d3d team
+ * Copyright 2002-2003 Raphael Junqueira
+ * Copyright 2004 Jason Edmeades
+ * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_NINE_WNDPROC_H
+#define __WINE_NINE_WNDPROC_H
+
+struct DRI3Present;
+
+BOOL nine_register_window(HWND window, struct DRI3Present *present);
+BOOL nine_unregister_window(HWND window);
+
+BOOL nine_dll_init(HINSTANCE hInstDLL);
+BOOL nine_dll_destroy(HINSTANCE hInstDLL);
+
+LRESULT device_process_message(struct DRI3Present *present, HWND window, BOOL unicode,
+ UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc);
+
+#define NINE_WINDOW_CLASS_NAME "Gallium_Nine_Window"
+
+#endif
--
2.14.1